Hate Me Not - NotJustGames
[1.7.1] (2024-07-09)

  • Abilities can be chosen before the game starts.
  • Added a well, to replenish health using gems.
  • Added "Bullet Speed" buff.
  • Added "Knock back Strength" buff.
  • Added "Stun Resistance" buff.
  • Started Korean translations.
  • Started Chinese translations.
  • Started Spanish translations.
  • Started French translations.
  • Minor balancing changes.
  • Minor bugfixes.
Hidden Cats in Jigsaw Puzzle - Nukearts Studio
After some players complained, we removed achievements from all DLCS.
The reason is:
  • You can't have 100% achievements if you only have the basic free game.
  • Even if you have all the DLCs and get all the achievements, when a new DLC is released, your 100% will drop to a lower number, due to the new DLC adding more achievements.

We contacted Steam support and they said there are no plans to change how this works. After some research, we realized this is a known issue that players and developers often complain about. Console platforms, for example, handle this better.

This is how Steam works. They forwarded our request internally, and now we can only hope someday they will treat base games and DLCs as separate products when considering the achievement list. For now, even big games have to deal with the same dilemma.

-
So if you are looking for 100% achievements and to keep this number, you'll just need to get all achievements from the base and free game.

You will still see the golden badge on the challenge selector screen for each completed difficulty level.

We hope that you understand this decision and keep supporting us!
More updates are on the way to solve minor issues and make some enhancements!

Thank you!
Kiopioke! - dave.hardie
It’s the poke and launch mechanic!
I got the idea when playing Super Mario Odyssey. In that game, there is an enemy that Mario can possess called Pokio. Pokio has a beak that can poke into walls. Then the player can build tension and launch Pokio. The devs at Nintendo EPD Tokyo made the experience very satisfying, right down to the little chirping noise when holding a lot of tension. Daryl Talks games has a great video detailing the mechanic and character

In Mario Odyssey, the developers never linger too long with mechanics. It keeps things fresh, engaging, and exciting but it can leave players wanting more. I wanted more Pokio! So, I decided to make my own game centered around that mechanic.
My first attempt/prototype was originally called “Kiopioke” (current called Kiopioke PROTOTYPE on Itch.io). It was in a 3D space and used Unreal Engine’s built in physics to achieve an effective (and buggy) poke and launch.

It’s a bit floaty but it has some cool ideas that didn’t make it into the final game. For instance, you can poke into side walls! There’s a UI indicator that shows where the player “aim” is. There are even defeatable enemies!
When I decided to make a full game, I made a lot of design decisions that changed how the poke and launch would be coded. Instead of relying on built in physics systems, I created my own. The game took on much more of a Celeste vibe so the pacing was different. Jumping and dashing had to work together with the launch to feel good but not overpower the levels. The shape of Kiopioke also changed drastically as the design evolved:

When Kiopioke successfully pokes into a wall, there is a dampening effect, like a spring. Players (especially speedrunners) can exploit this a bit to add some extra velocity to launches.
Players are given the freedom to aim in any direction (while using a gamepad). When players release their aiming direction, the character launches. The high level logic is:
1. Players aims
2. If the controls get close enough to “0” (or no input from player) then the character will launch.

This makes for a satisfying launch. I made it much snappier and quicker than our friend Pokio because I think it works better for this Celeste-like game. It feels awkward to jump and dash and then wait a second while building tension. Instead the player can launch the character very quickly.
Launching feels good and is an awesome tool for the player, but I thought there could be more to the mechanic. In later levels, the player has to hang on to walls and dodge obstacles.

So I simply added functionality that prevents the character from launching if the player holds down a button. It adds a new dimension to the poke.
I’m incredibly happy with how it turned out. But my early players weren’t always so thrilled. Why? Well, I believe it’s because everybody wants to control it differently. I use the R-Stick to control launches, but many people preferred using the L-Stick, which is also used for movement. Giving players the option to control it the way they felt comfortable was really important to me; it’s gotta feel good! Once I added these options, players were very positive about their launch experiences.
I originally wanted to expand upon the Pokio mechanic from Mario Odyssey. I believe I have done so, and pretty soon you can see for yourself. Kiopioke pokes… and launches…on July 18th.
School of Magic: Deck and Slash Prologue - KeySam


Hello everyone,

I've got some exciting news about School of Magic! The open beta registration will be closing soon, and from then on, the next update will be for beta players only. If you haven't joined yet, now's your chance! The open beta registration will close on Monday, July 15th. To join the beta you need to join my discord server: https://discord.gg/YBXAPkZ

I've been working hard on the first boss, and I'm thrilled to announce that in the next few weeks, I'll be dropping a preview of the boss fight for you to try out. This is a huge milestone because it means I'm finally starting to push forward on content. I'm excited to create the skill tree with new cards and abilities, and explore new areas filled with fresh enemies (yes, even pirates!).

Your feedback on the boss fight will be super important to make sure it's as awesome as it can be. Don't miss out on this chance to be part of the development and get exclusive content.

Join the beta now, and let's make School of Magic amazing together!

Thanks for all your support and enthusiasm.
Precursors: Armored Angels - artificialworldsltd
- Important small hotfix for Q3 release.
Jul 9, 2024
Escape Z - Atlas

French language added
The entire game is now available in French, allowing more players to enjoy the "Escape Z" experience in their native language.

Added 9 sounds when zombies are killed
I enriched the game atmosphere with nine new sound effects, making zombie elimination even more satisfying and immersive.



Corrected additional translations
We have refined and updated many translations to ensure better understanding and fluidity in the game's dialogues and menus.



Thank you for your continued support!


https://store.steampowered.com/app/2571140/Escape_Z/
Vampires: Bloodlord Rising - mo


Hello night creatures,

is is time for another update.

Since you heard from us when we last emerged from the development crypt, we made some bloody good progress.

We are working on new features that will greatly enhance your gaming experience once we open the gates for you to enter the broody world of Sangavia again.
We continue to apply your feedback and are both reworking and finetuning elements in order to connect them to the mentioned new features.
Also the visuals will get an overhaul.

And we actually cannot wait to show you the results.
Yet we are unable to give you an exact date when this will be.
Except for 'as soon as possible'.

Because the next time you will hunt for blood and try to create a vampiric legacy, we want to make sure that your stay in Sangavia will be a truly memorable one.

Until we meet again, we welcome you to join the conversation on our Discord.

Mehuman Games and Toplitz Productions



MARVEL SNAP - Yuzuji
Hey there, you beautiful Snappers. Snappists? What DO you call yourselves? Anyways, that's not why we’re here. We’re here to mix things up a bit. Deadpool is taking over the entire game for the next few weeks and it all begins now. So let’s make some chimichangas, people!  
SEASON PASS
Ahhhhh, who else could assemble a team this important and powerful? A comic book fan-girl, a cowardly ex-Hydra agent, and a shapeshifter?! I mean, COME ON!
NEW CHARACTER: Gwenpool

On Reveal: Pick a random card in your hand 3 times. Give +2 Power each time.
SEASON REWARDS
  
NEW CHARACTERS!
Every good hero needs a few good decoys… we mean… assistants!
SERIES 5

After each turn, this moves if a player Snapped.
SERIES 5

Ongoing: +1 Power for each card in play afflicted with negative Power.
SERIES 5

When you draw this, steal the text from the bottom card of your opponent's deck.
Do you smeeelllllllllll what Wade is cookin? You’re going to have to head over to Deadpool’s brand new Diner to earn this next baddie. Starting on July 23rd, Cassandra Nova is exclusively in the Diner (a limited-time event) for two whole weeks! Miss out and you’ll have to find her in the Token Shop starting August 13th.Want more info on Deadpool’s Diner? See below!
SERIES 5

On Reveal: Steal 1 Power from each card in your opponent's deck.
 
So, when can you expect new cards?
You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Gilgamesh, releasing as a Series 5 card on July 9th.
  • July 9th: Gilgamesh - Series 5 Release
  • July 9th: Hydra Bob - Series 5 Release
  • July 16th: Ajax - Series 5 Release
  • July 23rd: Copycat - Series 5 Release
  • August 13th: Cassandra Nova - Series 5 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more. 
 
SPOTLIGHT CACHES!
July 9th:
  • Hydra Bob
  • Nebula
  • Galactus
July 16th:
  • Ajax
  • Beta Ray Bill
  • Darkhawk
July 23rd:
  • Copycat
  • Cull Obsidian
  • Thanos
July 30th:
  • Nico Minoru
  • Proxima Midnight
  • Hope Summers
 
 
BRAND NEW LOCATIONS
  • Weapon X Facility: Discard a card to draw a card.
  • Taco Truck: Add a Chimichanga to your hand.
 
 
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing three new albums!If you haven’t figured it out yet, this month is all about Deadpool. There was definitely no coercion in assembling this album. Check it out on July 26th!
  • Collect 1: Deadpool Avatar
  • Collect 3: 1000 Credits
  • Collect 6: Deadpool Variant
  • Collect 9: Deadpool Set of Reactions
If that’s not enough for you, check out this sweet album featuring Pandart Studio. Available July 16th!
  • Collect 3: Alioth Avatar
  • Collect 6: Green Goblin Surprised Emote
  • Collect 9: 1 Spotlight Key
  • Collect 12: Alioth Variant
Wolverine? Never heard of him. We should probably boost his followers with an album starting July 9th!
  • Collect 1: Wolverine Avatar
  • Collect 3: 1000 Credits
  • Collect 6: Wolverine Variant
  • Collect 9: Wolverine Set of Reactions
 
 
DEADPOOL’S DINER
July 23rd - August 6th! Take a seat, Bub! The steaks have never been higher, and this month we’re introducing a brand new in-game event that will allow you to wager more than your typical cubes. Here at Deadpool’s Diner, you bet Deadpool’s Bubs before you play! Keep winning and you’ll keep moving up to bigger plates with more risk and bigger rewards. Make your way all the way up to the (biggest plate) and you’ll unlock a brand new character, Cassandra Nova!!! The games inside Deadpool’s Diner will be outside of the typical ladder games, so there’s no risk to your ranking, just to your stomach with that questionable chimichanga.You will first start on Table 1, where you will be given enough bubs for your first match. As you win, you’ll earn enough Bubs to step up to table 2, then 3, 4, and so on. As the tables increase, so does the risk. But no risk, no reward!And like that Wade guy said earlier, this will be the EXCLUSIVE location to obtain Cassandra Nova from! 
 
TWITCH DROPS
That’s right, all eyes on Deadpool! We need you to get over to Twitch and watch your favorite Marvel Snap Twitch streamers to earn Boosters, Credits, and a new Wolverine Variant! Drops will be available from July 9th to July 22nd. Don’t miss out!
  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: New Wolverine Variant!
This month we’re creating even more opportunities to earn Boosters, Credits, and another Variant! Drops will be available from July 26th to August 4th. Let’s party!
  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 200 Credits
  • Watch 6 hours to earn: Mystery Variant
Head over to marvelsnap.com/twitchdrops to link your accounts today. 
 Was that Deadpool’s Diner announcement really spicy? Or is this just the hottest season yet? Get out there and stir up some chaos with these awesome new characters and we’ll see you out there!
School of Magic: Deck & Slash - KeySam


Hello everyone,

I've got some exciting news about School of Magic! The open beta registration will be closing soon, and from then on, the next update will be for beta players only. If you haven't joined yet, now's your chance! The open beta registration will close on Monday, July 15th. To join the beta you need to join my discord server: https://discord.gg/YBXAPkZ

I've been working hard on the first boss, and I'm thrilled to announce that in the next few weeks, I'll be dropping a preview of the boss fight for you to try out. This is a huge milestone because it means I'm finally starting to push forward on content. I'm excited to create the skill tree with new cards and abilities, and explore new areas filled with fresh enemies (yes, even pirates!).

Your feedback on the boss fight will be super important to make sure it's as awesome as it can be. Don't miss out on this chance to be part of the development and get exclusive content.

Join the beta now, and let's make School of Magic amazing together!

Thanks for all your support and enthusiasm.
Golel - Sargon
Golel Demo is released.

As of this time, latest version is 1.1.1

What is in the Demo?
Golel Demo contains the first chapter of the game.
It is about 4 hours of gameplay, with multiple build paths for your character.
You can choose different talents, attributes, and weapons to fight your way through.

You can play either in monitor, or VR.

The state of the Demo
The demo is quite stable, but there may be some bugs.
If you encounter bugs, please let me know.
https://steamcommunity.com/app/2577730/discussions/1/4407418033226843933/

If it is not clear how to progress in the Demo, or how to play, please ask me in the game's hub discussions.
https://steamcommunity.com/app/2577730/discussions/1/4407418033226847422/

Final thoughts
Thank you,
I would be happy if you try out the Demo and tell me what you think.
The Demo is going to be improved as I continue to work on the full game.
So if you encounter bugs, please let me know.

https://steamcommunity.com/app/2577730/discussions/1/4407418033226843933/
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