we've been hard at work to make Wild West Dynasty the best possible gaming experience when we will release version 1.0 - the exact date will be announced very soon.
In the weeks to come we want to introduce some of the mechanics to you, that are either fully new or revamped to give you a better gameplay experience.
One element that we completely overhauled is the farming system.
Not only is it heavily connected with our new water supply mechanics. It is also a prime example how you can utilize the workforce of the settlers that joined you.
They will help work on the fields, watering the crops and taking in the harvest.
So in short: Take good care of them (don't forget to give them a roof over their head, food and water) and they will take care of you!!
- Changed bullet impact particles - Changed explosion particles - The font has been changed - Some minor changes to some maps - Some minor changes - Bugs Fixes
Introducing the woodland world of Bloomburrow! A brand-new expression of Magic filled with tiny—but mighty!—creatures who must stand together to defend against the Calamity Beasts.
Bloomburrow invites players to shrink down into a high-fantasy world filled with pastoral landscapes, charming villages, and 10 animal folk archetypes, each with their own distinct playstyle.
Calamity beasts abound. Can you summon your courage to save the realm of Bloomburrow?
BLOOMBURROW PREORDER BUNDLES
MABEL PLAY BUNDLE
Contains 3x event tokens and a Mabel Companion, Card, Sleeve and more!
RAL PACK BUNDLE
Contains 50x BLB boosters, 5x Golden Packs, Ral, Crackling Wit card and more!
HUGS PASS BUNDLE
Contains a Bloomburrow Set Mastery Pass, Hugs, Grisly Guardian Card, and more!
WATCH THE DEBUT
Did you miss the official debut of Bloomburrow? Get a deeper look at the set, including some of its cards, artwork, mechanics, and more!
We've been hard at work finalizing the demo. Steam required us to do some things to get it ready for demo status. We finished save game state, modeling, underlying server logic, and some level design. We hope to have this up on steam soon, but it's important to us that everything is in a clean stable state and looking good before we can share more details. After demo we are starting building out the story and levels that will take us into the EA versions. Still a lot of work ahead of us. We've been working with some artists both for music and audio as well as concept art. As we get further along we will start to share more on this work.
The Dawning Clocks of Time® Remake - spacefarergames
We've made a update to The Dawning Clocks of Time Remake.
1.0.1.0710.20
We've added the option to switch to Free Movement camera, in which the camera will be placed behind Sven allowing full rotation of the camera, as seen in 3rd person shooter games. This was added to give the player the choice to play either in the default cinematic, fixed camera display or a more modern approach.
We've updated the Pause menu to include icons for the Camera mode and control scheme options.
We've added item pickups in the Garage as it was empty before.
We've updated the Combat Mode to display a red hinted vignette.
We've fixed the garage door being able to be opened early before collecting the time and space relics, essentially bypassing the first quest.
We've fixed a bug where combat mode will still sometimes be active when leaving the area.
We've fixed a blocking issue by the stairs in Vita Base when trying to obtain upgrades.
We've added Camera options and control options to the settings window in game.
We've fixed a physics bug with certain platforms.
We've fixed a crash that could happen randomly when processing model updates .
Prepare for the start of a Major Update, Tomorrow.
Note: this update will be constantly improved and changes as fast as possible, this release will be a testing release, and hopefully by the end of the week, the update will be fully cleaned up and fixed.