You can buy these new Mid-Duty small trailers at the Miguem Warehouse Mind that some heavy-duty tractors will not fit with Mid-Duty Trailers due to the length
Server Password
You can now set the server password The dedicated server also has a password setting in its config file
Taxi Control panel
You can now open the taxi control panel by entering a taxi or using the Interaction Key while in the driver's seat You can filter passengers and accept, or turn on 'Auto Accept' (Default On)
Improved Tire frictions on Overloading
Fixed low tire friction bug on heavy load Barrel Rolling with heavy vehicles is also fixed
Gwangjin Coal Mine
A coal mine is opened at the Gwangjin Use a Dump truck to deliver Coal to Harbor It's going to be tough travel.
Gwaning Town Construction
Gwaning Tow is added and you can help construction there. It's a long way down the mountain, so prepare well before starting the journey
Multiplayer/Server Admin QoL (Thanks to Steem)
Spectating Prev/Next key is added Spectating Kick/Ban key is added Pinned Announcement is added. Usage: /ap <Message> Whisper(Direct message) is added. Usage: /w <PlayerName> <Message> Vehicle list is added to the Admin menu You can browse all vehicles, filter abandoned or AI Company You can despawn selected vehicle You can see how long it was abandoned, who drove last time
Oji East side Coast Road
Betty started Oji Ring road construction, from East-North Side!
Changes
[Delivery] Fuel delivery to Construction sites added [Delivery] Warehouse/Farm max delivery count is reduced for optimization and net-sync issue (Thanks to AussiePanda) [Dump] You can lower the dump truck with the interaction key while there is no other interaction [Dump] You can raise the dump truck with the interaction key at the destination [Optimize] Random FPS drop with world loading is reduced (Thanks to Bob The Mad Man) [UI] Brake pad detailed option number is now colored, to show which one is better [UI] Delivery pickup UI now shows the navigation route (Thanks to Bob The Mad Man) [UI] Dumping destination box is now highlighted when it's ready to dump (Thanks to Bob The Mad Man) [UI] Dumping message is added for right-place-dumping (Thanks to Llama) [UI] Hide ban list from non-admin player (Thanks to Steem) [UI] Offroad icon is added to a delivery and taxi job (Thanks to Raverness) [Vehicle] 8ton Medium Duty winch is added [Vehicle] Jemusi Semi and Golima's rear fender is now paintable [Vehicle] Winch is added to the Jemusi series [Vehicle] You can use the Vehicle Control panel of the trailer from the tractor [World] Dasa Harbor now generates taxi jobs (Thanks to Bob The Mad Man) [World] Large vehicle dealership's garage interaction box size is increased (Thanks to Chris Goleador)
Bug Fixed
[Cargo] Cannot stack 20ft logs in Eastwood (Thanks to Hoelleninferno) [Cargo] Cannot strap loose cargo in Box type cargo space (Thanks to Skirakzalus) [Cargo] Cargo damage not saved after rejoining with Corp vehicle (Thanks to Beeto) [Housing] Housing boundary fence is not visible while placing the building [Housing] Large garage blueprint is missing from the vendor (Thanks to CJDrifts420) [Multi] Failed to register host message spam (Thanks to tras) [Multi] Winch slow in a laggy server while the player is in the driver seat (Thanks to Alice M) [Multiplayer] Cargo explodes on flatbed after load in multiplayer (Thanks to Raging413) [Multiplayer] Trailer hooked to wrecker on low bed not following in multiplayer (Thanks to Raging413) [Optimize] Random FPS drop while moving (Thanks to Bob The Mad Man) [Police] Spike stip not working to suspect's trailer (Thanks to Grumps and MTXDownzyLPD) [UI] Custom destination's navigation update tick is too slow (Thanks to Bob The Mad Man) [UI] Delivery contract list cannot scrolled by button or gamepad (Thanks to Bob The Mad Man) [UI] Delivery interaction point name bad color (Thanks to Bob The Mad Man) [UI] HUD control UI shows the device key (Thanks to Bob The Mad Man) [UI] Part install text overlaps (Thanks to Bob The Mad Man) [UI] Police level down message is 'level up' (Thanks to B) [UI] Typo in Cityhall company NPC dialogue (Thanks to Warviation) [Vehicle] Campy doesn't have compatible wheels and tires (Thanks to Raging413) [Vehicle] Compacty's compression randomly not working (Thanks to scailman, Herminator5000, and StoneyM) [Vehicle] Diff Lock fails after roadside recovery (Thanks to Llama) [Vehicle] Dumptray's door in the wrong position after rejoining (Thanks to Bob The Mad Man) [Vehicle] Formula SCM's gauge needle is not at the right angle (Thanks to TcharliX) [Vehicle] Fuel pump tanker can be filled with electricity (Thanks to Scudmuffino) [Vehicle] Jemusi Barrel Roll while offroading (Thanks to kappa007) [Vehicle] Jemusi Dump/Log/Tanker hitbox error fixed (Thanks to hitman_2) [Vehicle] Missing trailer hitch for Townie (Thanks to Syrinx The Dragon) [Vehicle] Mud surface traction is reduced (Thanks to Bob The Mad Man) [Vehicle] Muhan's rear center brake light is lit with a headlight (Thanks to Alex) [Vehicle] The Tow to the nearest road ends up too far with large semi-trailers (Thanks to delta450) [Vehicle] Townie bus has parts from the bus category (Thanks to randomtrainboy) [Vehicle] Trailer hooked to wrecker on low bed not loaded after restarting game [World] Blurry textures when there are many vehicles with decals (Thanks to TRAS_TRL and Anders) [World] FPS drop near Gangjung and Seo-gui-po (Thanks to Bob The Mad Man) [World] Missing track map icon at the Aweol (Thanks to Bob The Mad Man) [World] Modern dealership's garage door sensor is too small (Thanks to Raging413) [World] Road LOD changes in close distance (Thanks to Llama and Temporal Wolf)
The midday sun has taken its throne over the fields, which have become the beloved training grounds for the brave and beautiful maiden, Zina, and her few loyal followers.
These blessed lands are now under reliable protection - it is time for the Old Man to depart once more, embarking on distant journeys in search of wisdom.
This time, his brow is clouded with pensiveness, his forehead creased with wrinkles. The path ahead remains shrouded in nebulous uncertainty. However, the gifts for his followers remain in the hands of the warring denizen of the fields.
Let us congratulate the Brave One! Zina has always maintained that in life, the most important thing is not triumph, but the struggle. Yet, this philosophy does not prevent the girl from expressing her gratitude towards the hero.
New Game Mode: Infinite Mexican Village with Leaderboard
To access it, you must eliminate the Mexican Boss.
Mexican village
- A brand new village has been integrated, with its typical architectural style. - Some buildings offer 3 levels of enemy positioning, making battles more difficult. - As the street is wider, buildings and enemies are further away, making battles more difficult. - There are no special buildings or events (store, mine, bank, duel) in this village.
Infinite game mode with leaderboard
- The village is infinite. The game only ends when your character is mortally wounded. - You no longer earn dollars but points that are used for the leaderboard. - The leaderboard highlights the top 12 performances. It is currently personal but will become global in a future version of the game.
Power gains
- You gain a power of your choice every 3 battles, instead of every 2 battles. - Every 20 houses or so, a Boss fight awaits you. If you emerge victorious, you will win a special bullet. - You cannot gain more than 6 temporary powers, but there is no limitation on special bullets. - When you have the 6 temporary powers, you only gain improvements every 6 battles.
New balancing
- The walking phases in the street are shorter. This required a complete rebalancing. - You earn slightly less dollars per hit but engage in more battles. - The objectives to unlock new characters have been revised for some.
Various improvements
- The timer is longer when there are at least 4 enemies. - Transitions before Boss fights and in the saloon are improved. - Enemies can no longer jump over a mammoth bullet. - When you lose your hat, it falls slightly to the right so you can see it better. - You can only hit a slot machine twice.
Bug fixes
- The ace of spades is corrected. - Bullets no longer pass through enemies. - You can finally unlock Ducky Duke. - You cannot kill a Pinkerton outside of a duel with him.
• Total displayed mana consumption rate count Portal II correctly • Renamed Portals to reflect their differences • ? on Portals shows Portal help • Opening build menu after selected high sea tab doesn't crash anymore • Apprentice damage randomness is now a gaussian curve • Apprentices hit revived enemies • Add-on goods won't show up in Kontor trade anymore • Ships will disappear on max zoom on isle of magicians • Blue Pearl teleports with Arch Mage research • Open Marble deposit can't spawn unusable anymore • Lobsterer doesn't spawn water walking inhabitants