Since we dropped the demo for Sporeborn Dark, we’ve been hard at work preparing and polishing the game. New dev log #13 consists of a significant number of improvements and bug fixes, such as new textures, animations, balance tweaks and more.
Big changes:
Added a bunch of new floor textures to make the levels look more interesting
Added a new monster: a spider that shoots tentacles
Added shotgun animations
Improved the reduction of visibility when fear increases
Polished up some of the character and monster animations
Improved the game’s balance
Smaller changes:
fixed disappearing cursor when the monster kills the character
fixed a bug with the game launch where sometimes the "Press any button" message didn’t appear, resulting in a black screen
A new update is available now to improve your journey in Eudros!
This update focuses on filling and improving the kingdom of Elderheim, expanding some areas with new caves, dungeons, points of interest, puzzles, vendors, and much more! Plus, you'll find some quality-of-life improvements, optimizations, and various adjustments.
ADDITIONS
The player’s location and rotation are now saved ○ Nearby harvestable objects are saved ○ Enemy locations are not saved ○ Returning to the overworld resets the player’s save location
Added brightness slider
Added 17 new food recipes
Added ~15 new armor pieces (Masks and variants of them as well as a new iron heavy armor set! Masks can be found at the Pillars of Misrafal and the new iron armor can be found at the Elderglen or Khenmoore blacksmiths!)
Added ~5 new general weapons
Added “Running” to the “IncreaseSkill” console command
Added the Spear of Chaos
Added the Greenwarden Axe
Added the Black Flame Tongue
Added new Proficiency Books, which level up their associated skill immediately upon reading them
Added Cookbooks, which reveal recipes to the player. (If the player already knows the recipe, they earn cooking EXP)
Added new skill – Concentrated Antigravity (Makes any physics object float!)
(Test run) Dynamic Civilians! (Elderglen, Khenmoore, Woodhurst, Velosia and Arema) ○ Civilian jobs now dictate their dialogue in the listed cities ○ Every civilian with a job (in the listed cities) can give the player randomly generated quests (Assignments), which can be turned in at the city delivery box
Changed overworld event display (Now shows event name, collapses when zoomed out, reducing screen clutter. Hovering over the event while zoomed out expands the details)
PARFORD LAKE
Added 2 new locations of interest: ○ Warden's Glade (Contains unique item if the player is at least level 5 in Druidism AND 2-handed weapons) ○ Lakeveil Wood
Added 1 new cave: Whisperwind Grotto (Contains Runewheel Puzzle)
Added interior to Abandoned Logging Camp location with a unique NPC! (Kill the bandit leader to get the key to the cellar!)
Added new interior elements and loot to Parford Castle
Added new loot to the Bandit Woods
Added more harvestable spawns
Added interior to Dwarven structure (Contains puzzle!)
Added more loot to Carifax's Tower
Added Overgrown Church
PILLARS OF MISRAFAL
Added new cave, the Scholar’s Hollow (Contains puzzle)
Added Temple of the Fatal Relic (Contains 2 puzzles)
Added Ignis Cavern (Contains puzzle)
Added Nomad’s Pass
Added Nomad’s Pass Cave (Contains puzzle)
Added Misrafal Caravanserai
Added Pillar Sandpool
Added Nomad's Refuge
Added Dymdall's Hall of Knowledge (ONLY opens on Dymdag. Pulling the lever on any other day will not open the passage)
Added new enemy spawns
Added more harvestable spawns
FLOWING SANDS
Added Overgrown Academy (Contains loot, skill book and skill point)
Added Crypt of the Warbound Underground (Contains special weapon)
BUG FIXES & OPTIMIZATIONS
Fixed animation when climbing while unarmed
Fixed Magic Carpet not working with favorite mount key
Fixed White Direwolf not working with favourite mount key
Poison Bolt now grants Druidism EXP
Demon of Grief can no longer be ragdolled
Fixed issue with Vazoirrig Fishbane not accepting Spineback
Fixed spawn location for Korfil during his questline (Elderglen)
Fixed issue when exiting cooking at certain cooking stations that would cause the player’s character model to be visible in first person
Fixed issue with “The Spellweaver” quest not progressing under certain circumstances
Fixed Oak and Ash tree woodcutting EXP
Fixed issue with Goblin Infantry T-posing when disarmed
Fixed issue with the Unarmed skill “Fist Projection” rotating the player character
Fixed issue that would not allow for bonus loot to be obtained from mushrooms and herbs
Fixed the issue with multiple bears being spawned when attacking them
Fixed Basic Greatsword
Clicking “Loot All” on a container that contains a bag of gold no longer adds the bag to your inventory. Instead, it adds the gold to your inventory
NPCs that you speak with should no longer spin 360 degrees to face you
Fixed day/night cycle speed in Woodhurst
Ragdoll level is now properly tracked on the stat sheet
The staff given from the quest “The Departed” should now be properly given upon quest completion
Fixed many weapons that had issues with the “Throw Weapon” skill (mostly the weapon model not matching your actual weapon)
Characters of smaller stature can now throw the Pumpkinade as intended
Fixed quest progression issues with The Flames in the Sand questline
Fixed various collision issues with buildings in Askil
Civilians in Eldern cities should spawn with the proper dialogue
Fixed issue with the climbing and decorating tutorial not properly appearing
Fixed issue with skill book skill slots being misaligned after unlearning a skill
Fixed issue with the “Leg Swipe” skill allowing you to cast another skill before it was completed which would create camera issues.
Fixed issue with saved potion recipes not properly updating the potion icon
Fixed issue with Molten Missile not properly colliding with many surfaces
Player no longer gets stuck in a falling/jumping state when speaking with an NPC immediately after jumping
Offhand dagger is no longer visible when daggers are sheathed
Crashing on the Flying Broomstick or Magic Carpet should no longer ever break your camera rotation and interaction
Fixed issue with the “Enhanced Jump” effect on potions
Fixed issue with interaction being broken after interacting with certain objects
Can no longer succeed in the harvesting minigame even when missing the target
Fixed various collision issues at the Pillars of Misrafal
Sunbreaker Maul VFX are no longer visible in the inventory screen preview
Fixed dialogue with wine salesman in Arema
Pressing ESC on the level-up screen no longer disables the cursor
Corrected the weapon image for the Sunbreaker Maul
Player no longer gets stuck in flying animation after using Eviscerating Blink and sheathing their daggers
Tooltips should no longer show the incorrect heal amount
ALL passives should now be working properly
Enemies now freeze when starting the cutscene at the top of the Steps of Esros, preventing the player from being attacked if enemies follow them to the altar
Character preview now works properly in the village of Kalava
Fixed issue when progressing through “An Angler’s Revenge” questline
Fixed issue with the harvesting minigame that would allow you to get a successful hit if you spammed the interact key
Fixed cave entrance to the Valley Waytower Hollow at the Flowing Sands
Fixed many visual issues
Fixed aspects of the Elderglen Lionsmane Guildhall
Fixed Mayzar’s dialogue in Turacca (no longer repeats quest intro)
Fixed thumbnail for Grey Horse
The console command “Increaseskill Running” should now work properly
Failing to tame a Small Green Slime no longer spawns an oddly coloured slime with the name of “Deer”
Fixed issue with Cataclysmic Split sometimes locking your attacks after use
Fixed quest goal location market for stages of “The New Ralah” questline
Fixed weapon name (if long enough) not properly fitting in the tooltip name location
Fixed weapon name (if long enough) not properly fitting on-screen when swapping weapons
The Decorating 101 quest can now be progressed with the new village decoration system
Mounts can more reliably be mounted without having to be very close
Selecting a female character when starting a new game and equipping a weapon no longer changes your torso to that of a male character
Various grammatical fixes
ADJUSTMENTS
Dramatically reduced chance to catch Ogrestench from Hill Trolls
Reduced Updraft cooldown
Block entrance to Gin Badur (Whitebrook Haven) until the interior is completed
Adjusted how civilians are spawned and how they move around cities. Most cities should now feel more alive.
Adjusted vendor purchase and sell prices to slow down player money acquisition
Made the camera zoom in/out when speaking with an NPC smoother
Moved spawn point at the Flowing Sands
Status effect icons (Diseases, buffs) no longer fade off HUD, improving clarity for ongoing effects on the player
Mortar Arrow, Frost Arrow, Fire Arrow, Rimeshot, Balloon Arrow, Homing Arrow, and Mind's Eye Arrow now work with Crossbows!
Updated overworld spawn points for the Elderglen Woods (Camping near the locations of interest now places you near them when entering the area)
Tripled the distance at which you can zoom in on the overworld
Grapple no longer nullifies fall damage
Completely reworked the Dropkick skill, which includes the following fixes: ○ No more jittery camera when activating the skill ○ No longer shoves you under the map when ragdolling immediately after landing ○ No more odd camera rotation after landing ○ More reliable hit detection ○ Should ALWAYS launch you in the direction you want to go.
Lumistrike Crystals no longer show damage numbers
Reduced overworld HUD size
Reduced size of overworld event timer
Doubled the distance at which overworld events can spawn
Greatly reduced the duration of the “Sunburn” debuff
Swapping to an enchanted item now shows the enchanted item’s name
The text popup warning players about the Askillian sun should now only appear if they are not wearing protective gear
Ents can no longer be ragdolled
Opening the achievement window now fades HUD, preventing UI overlaps
Other important notes
CROSSBOWS will no longer have their own skill tree – instead, they will share most skills with bows! Skills on the “Bows & Crossbows” skill tree will indicate if they can also be used with crossbows.
For those affected by the broom mana regen bug (if your mana no longer naturally regenerates), you can type “Restore mana regen” in the console to fix this issue. The broom should no longer cause this issue as well.
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Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰
It is a great honor for us to announce the re-release of the Tactical Squad War bundle on Steam with Chromosome Evil alongside TouchDimensionInteractive (Strain Tactics) and now joining in the famous flash game series from Toge Productions ( Infectonator: Survivors)
This bundle will offer you three tactical squad command experiences by placing you in command of a strike team within a hostile environment.
Infectonator: Survivors - "Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
Strain Tactics - This is a real-time-with-pause tactical game, where you command a squad of soldiers to liberate earth from an alien infestation. Using your helibase, deploy your custom squad and provide air support. Remember to keep your crew sane and motivated while staying clear of alien contamination!
Chromosome Evil - Dive deep into this Lovecraft-inspired RTS survival. Assemble your team using different classes, skills, and weaponry. It's up to your squad to survive the onslaught of nightmares that are surely coming your way. Will you find the source of the darkness?
And if you still have any energy left, SMASH that wishlist button for our upcoming game "Welcome Back, Commander"
HEYOOOO! <3 I am so happy to announce that Departed Away is included in a new bundle along with Looking Up I See Only A Ceiling by silver978! I thank silver978 from the bottom of my heart for this collaboration and kindness.🥳🥳✨
Thank you all so much for experiencing my game recently. Seeing everyone's love and support for this game really touches me. This gives me the motivation to keep working on updates! I'm truly grateful to everyone! This update has fixed many bugs, but adjustments are still ongoing. Here are the issues currently fixed:
1.Added options to select windowed, fullscreen, or borderless fullscreen mode. 2.Added options to select screen resolution and adapted photo display for different resolutions. 3.Added sound effects for jumping and picking up photos. 4.Introduced dynamic photo display and added filters to make them look more like instant photos. 5.Added a level reset function, so you no longer need to restart the game when stuck and want to replay a level. 6.Optimized Talia's jumping - now she won't get stuck on walls anymore! 7.Added an auto-save feature, allowing you to resume from the last level you were on when you quit the game (currently being tested, may be updated soon).
Swap the beach for the battlefield in the Summer Update, now live in War Robots: Frontiers! Grab a Pioneer Pack to enter the fray in Early Access on PC via Steam and MY.GAMES Launcher, available from https://wrfrontiers.com/packs and Steam.
With the Summer Update comes new changes:
All Garages (previously Hangars) have now been reset. Due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds have now been transferred to the new Robodex.
All Legendary Pilots have been removed from the game. You’ll be compensated accordingly with Intel (dependent on Pilot level). Until Legendary Pilots return in a future update, the ability to claim Kate Sinclair from Pioneer Packs will be unavailable (Intel will be given as compensation in the meantime).
BATTLE PASS COMING SOON
The new Battle Pass lands in War Robots: Frontiers on July 23. It’s set to be full of exclusive items for the discerning Pilot, so get ready to grab it from the in-game Shop when it releases!
Fenrir (Robot): Fenrir's best bet is to rush into a fight, trade armor, withdraw, and regenerate. This requires a skillful combination of abilities and tactical maneuvering.
Fowler (Weapon): A heavy shotgun for the patient warrior. Take some time to line your shot up for a more accurate blast.
Repair Module (Ability): Molecular bonding agents identify and repair your most damaged module.
COOL OFF WITH COMMUNITY EVENTS
While we work to address your feedback on the Summer Update, we have made the decision to postpone the two Community Events due to begin on July 10th.
July 9: Log in and play daily until July 15 to obtain additional Credits, Alloys, and a full Fenrir Build!
July 10: Keep an eye on Steam for your chance to win Early Access.
July 10: Share your gameplay clips and screenshots on Facebook, Instagram, Twitter, and YouTube with the hashtag #WRFrontiers for a chance to win Weapons, Credits, and Alloys.
July 12: Participate in a Community Play Session on Discord. Check the Events Channel for local times.
PLEASE NOTE: All rewards are subject to future Progress Wipes.
SOAK UP THE RAYS WITH REDESIGNED ROBOTS
Ares: It’s not all Greek to Ares. Activate a shield and receive an extra weapon with Ares’ Retribution Ability, perfect for last-ditch victory snatchers, or masters of strategy.
Phantom: It may act like a specter on the battlefield, but Phantom’s no friendly ghost. Activate the Flashback Ability to place a local Warp Point for you and your allies so you can quickly get back into the fight… or retreat.
KEEP COOL WITH A NEW WEAPON & ABILITY
Trident (Weapon): Deal high-explosive damage with this heavy midrange cannon that also assaults nearby areas.
Siphon Link (Ability): Bind yourself and the enemy with a beam that does more damage the closer the Robot is to the target.
FRESH NEW FEATURES
Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game. You can easily manage all your preset Builds here and move them directly to your Garage.
Workshop: The Workshop is a new tab in the Garage with an additional Constructor section accessible from the main menu. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use.
Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.
RED HOT IMPROVEMENTS
The Summer Update also comes jam-packed with improvements, including:
Sound improvements such as new music for the Garage, new voice lines for Pilots, and much more.
AI Bots can now use the Smart Ping system, will avoid dangerous conditions, and have learned to pick up Power-Ups.
Updated visuals of all Maps and updated spawn positions.
New take-off, flight, and landing animations.
Improved navigation in the Shop with detailed info on each item.
Purchase a Pioneer Pack to join the fight and play War Robots: Frontiers in Early Access, available from https://wrfrontiers.com/packs and Steam!
You can choose from four Packs, with each unlocking Early Access and exclusive bonus content:
Iron Pack: Contains Early Access and four (4) Orkans (Weapons).
Steel Pack: Contains Early Access, Varangian (War Robot), four (4) Orkans (Weapons), and 300 WarpReals (in-game currency).
Titanium Pack: Contains Early Access, Varangian (War Robot), Kate Sinclair (Robot Pilot), four (4) Orkans (Weapons), one (1) legendary-quality Robot Decal, one (1) Premium Battle Pass, 90 days of Premium Status, and 750 WarpReals (in-game currency).
Platinum Pack: Contains Early Access, Varangian (War Robot), Kate Sinclair (Robot Pilot), four (4) Orkans (Weapons), one (1) legendary-quality Robot Decal, four (4) Premium Battle Passes, 1 year of Premium Status, and 1,250 WarpReals (in-game currency).
For more details about Pioneer Packs, check out our dedicated article.
JOIN THE WAR ROBOTS COMMUNITY!
Subscribe to the official newsletter to get more of the latest news like this straight to your inbox, follow the game on Twitter and Facebook, and join the official Discord server. You can also wishlist and follow War Robots: Frontiers on Steam to get the latest news there.
Their victories are undeniable. They have no equal in sports, and their achievements are impressive. They are the sports stars of the post-apocalyptic world — champions! After all, every era must have its heroes.
Season 38. New Era Champions. Live now.
Show off your sports talents and set new records. Receive the title of champion. A reward awaits its winners — cool championship revolvers!
We're excited to reveal the Interceptor SUV Pack DLC, featuring a brand new SUV vehicle and liveries for police, fire and EMS, which is available NOW at $2.99/£2.99/€2.99! We are running a 10% off launch discount to celebrate, and you can save even more by purchasing the DLC through the Chief Edition bundle.
Be the first on the scene with the Interceptor SUV pack, featuring vehicles for each department!
DLC includes:
Police Interceptor SUV - Sheriff livery - Black and white livery - White livery - Unmarked black livery
EMS Interceptor SUV Fire Interceptor SUV Civilian Interceptor SUV (accessible via the sandbox menu)
Base Game Patch Notes - 9 July 2024
New - "INTERCEPTOR" paid DLC available for Police, Fire, EMS and civilian roles
Fixes - When in vehicles in first person view, pressing Horn input would reset camera to 3rd person view - Adjustments to waypoint system to avoid pedestrians spawning on building roofs and bushes/hedges - Improved NPC pathfinding around vehicles - NPCs now detect and won't go through closed doors - Using /cam chat command having a typo could break the chat and game - Vegetation system had internal calculations issue. Possible performance improvement - Added Vehicle menu and Healing ability to city police department's back area - Added City East department's map tags - FEX car missing trunk lights - Sandbox > Civilian Mode menu could glitch vehicle menu when opened multiple times - Custom mission files added to Steam Cloud Save (.mission files have to be saved in default location)
AI Update Part 1 - Unstable Version Now Available!
As previously announced, the unstable version of our latest game update is now available to play!
AI Update Part 1 is now available on the unstable branch! This update allows you to select AI partners at your relevant department building - these will follow you around the city and help out with callouts!
We need your help testing this update before it goes live for everyone on the default branch! Let us know what you think on the forums and on our Discord, as always!
Check out our previous announcement for all the details on that update and instructions on how to access the unstable branch!
Watch out for news on this update and more coming soon!
Excalibur Games Summer Sale 2024
The Steam Summer Sale is here and Flashing Lights is available at it's best discount yet! We also have a selection of Flashing Lights DLC on sale too. Check it out in the Excalibur Games Summer Sale 2024: