The Bloodline - CamillaHOOK

Harbingers,

A new update is available now to improve your journey in Eudros!

This update focuses on filling and improving the kingdom of Elderheim, expanding some areas with new caves, dungeons, points of interest, puzzles, vendors, and much more! Plus, you'll find some quality-of-life improvements, optimizations, and various adjustments.

ADDITIONS
  • The player’s location and rotation are now saved
    ○ Nearby harvestable objects are saved
    ○ Enemy locations are not saved
    ○ Returning to the overworld resets the player’s save location
  • Added brightness slider
  • Added 17 new food recipes
  • Added ~15 new armor pieces (Masks and variants of them as well as a new iron heavy armor set! Masks can be found at the Pillars of Misrafal and the new iron armor can be found at the Elderglen or Khenmoore blacksmiths!)
  • Added ~5 new general weapons
  • Added “Running” to the “IncreaseSkill” console command
  • Added the Spear of Chaos
  • Added the Greenwarden Axe
  • Added the Black Flame Tongue
  • Added new Proficiency Books, which level up their associated skill immediately upon reading them
  • Added Cookbooks, which reveal recipes to the player. (If the player already knows the recipe, they earn cooking EXP)
  • Added new skill – Concentrated Antigravity (Makes any physics object float!)
  • (Test run) Dynamic Civilians! (Elderglen, Khenmoore, Woodhurst, Velosia and Arema)
    ○ Civilian jobs now dictate their dialogue in the listed cities
    ○ Every civilian with a job (in the listed cities) can give the player randomly generated quests (Assignments), which can be turned in at the city delivery box
  • Changed overworld event display (Now shows event name, collapses when zoomed out, reducing screen clutter. Hovering over the event while zoomed out expands the details)
PARFORD LAKE
  • Added 2 new locations of interest:
    ○ Warden's Glade (Contains unique item if the player is at least level 5 in Druidism AND 2-handed weapons)
    ○ Lakeveil Wood
  • Added 1 new cave: Whisperwind Grotto (Contains Runewheel Puzzle)
  • Added interior to Abandoned Logging Camp location with a unique NPC! (Kill the bandit leader to get the key to the cellar!)
  • Added new interior elements and loot to Parford Castle
  • Added new loot to the Bandit Woods
  • Added more harvestable spawns
  • Added interior to Dwarven structure (Contains puzzle!)
  • Added more loot to Carifax's Tower
  • Added Overgrown Church
PILLARS OF MISRAFAL
  • Added new cave, the Scholar’s Hollow (Contains puzzle)
  • Added Temple of the Fatal Relic (Contains 2 puzzles)
  • Added Ignis Cavern (Contains puzzle)
  • Added Nomad’s Pass
  • Added Nomad’s Pass Cave (Contains puzzle)
  • Added Misrafal Caravanserai
  • Added Pillar Sandpool
  • Added Nomad's Refuge
  • Added Dymdall's Hall of Knowledge (ONLY opens on Dymdag. Pulling the lever on any other day will not open the passage)
  • Added new enemy spawns
  • Added more harvestable spawns
FLOWING SANDS
  • Added Overgrown Academy (Contains loot, skill book and skill point)
  • Added Sand Scarred Waytower Cave (Contains Puzzle)
  • Added interior to Elder’s Tower
  • Added Sunblazed Cove (Contains Puzzle)
  • Added Crypt of the Warbound Underground (Contains special weapon)
BUG FIXES & OPTIMIZATIONS
  • Fixed animation when climbing while unarmed
  • Fixed Magic Carpet not working with favorite mount key
  • Fixed White Direwolf not working with favourite mount key
  • Poison Bolt now grants Druidism EXP
  • Demon of Grief can no longer be ragdolled
  • Fixed issue with Vazoirrig Fishbane not accepting Spineback
  • Fixed spawn location for Korfil during his questline (Elderglen)
  • Fixed issue when exiting cooking at certain cooking stations that would cause the player’s character model to be visible in first person
  • Fixed issue with “The Spellweaver” quest not progressing under certain circumstances
  • Fixed Oak and Ash tree woodcutting EXP
  • Fixed issue with Goblin Infantry T-posing when disarmed
  • Fixed issue with the Unarmed skill “Fist Projection” rotating the player character
  • Fixed issue that would not allow for bonus loot to be obtained from mushrooms and herbs
  • Fixed the issue with multiple bears being spawned when attacking them
  • Fixed Basic Greatsword
  • Clicking “Loot All” on a container that contains a bag of gold no longer adds the bag to your inventory. Instead, it adds the gold to your inventory
  • NPCs that you speak with should no longer spin 360 degrees to face you
  • Fixed day/night cycle speed in Woodhurst
  • Ragdoll level is now properly tracked on the stat sheet
  • The staff given from the quest “The Departed” should now be properly given upon quest completion
  • Fixed many weapons that had issues with the “Throw Weapon” skill (mostly the weapon model not matching your actual weapon)
  • Characters of smaller stature can now throw the Pumpkinade as intended
  • Fixed quest progression issues with The Flames in the Sand questline
  • Fixed various collision issues with buildings in Askil
  • Civilians in Eldern cities should spawn with the proper dialogue
  • Fixed issue with the climbing and decorating tutorial not properly appearing
  • Fixed issue with skill book skill slots being misaligned after unlearning a skill
  • Fixed issue with the “Leg Swipe” skill allowing you to cast another skill before it was completed which would create camera issues.
  • Fixed issue with saved potion recipes not properly updating the potion icon
  • Fixed issue with Molten Missile not properly colliding with many surfaces
  • Player no longer gets stuck in a falling/jumping state when speaking with an NPC immediately after jumping
  • Offhand dagger is no longer visible when daggers are sheathed
  • Crashing on the Flying Broomstick or Magic Carpet should no longer ever break your camera rotation and interaction
  • Fixed issue with the “Enhanced Jump” effect on potions
  • Fixed issue with interaction being broken after interacting with certain objects
  • Can no longer succeed in the harvesting minigame even when missing the target
  • Fixed various collision issues at the Pillars of Misrafal
  • Sunbreaker Maul VFX are no longer visible in the inventory screen preview
  • Fixed dialogue with wine salesman in Arema
  • Pressing ESC on the level-up screen no longer disables the cursor
  • Corrected the weapon image for the Sunbreaker Maul
  • Player no longer gets stuck in flying animation after using Eviscerating Blink and sheathing their daggers
  • Tooltips should no longer show the incorrect heal amount
  • ALL passives should now be working properly
  • Enemies now freeze when starting the cutscene at the top of the Steps of Esros, preventing the player from being attacked if enemies follow them to the altar
  • Character preview now works properly in the village of Kalava
  • Fixed issue when progressing through “An Angler’s Revenge” questline
  • Fixed issue with the harvesting minigame that would allow you to get a successful hit if you spammed the interact key
  • Fixed cave entrance to the Valley Waytower Hollow at the Flowing Sands
  • Fixed many visual issues
  • Fixed aspects of the Elderglen Lionsmane Guildhall
  • Fixed Mayzar’s dialogue in Turacca (no longer repeats quest intro)
  • Fixed thumbnail for Grey Horse
  • The console command “Increaseskill Running” should now work properly
  • Failing to tame a Small Green Slime no longer spawns an oddly coloured slime with the name of “Deer”
  • Fixed issue with Cataclysmic Split sometimes locking your attacks after use
  • Fixed quest goal location market for stages of “The New Ralah” questline
  • Fixed weapon name (if long enough) not properly fitting in the tooltip name location
  • Fixed weapon name (if long enough) not properly fitting on-screen when swapping weapons
  • The Decorating 101 quest can now be progressed with the new village decoration system
  • Mounts can more reliably be mounted without having to be very close
  • Selecting a female character when starting a new game and equipping a weapon no longer changes your torso to that of a male character
  • Various grammatical fixes
ADJUSTMENTS
  • Dramatically reduced chance to catch Ogrestench from Hill Trolls
  • Reduced Updraft cooldown
  • Block entrance to Gin Badur (Whitebrook Haven) until the interior is completed
  • Adjusted how civilians are spawned and how they move around cities. Most cities should now feel more alive.
  • Adjusted vendor purchase and sell prices to slow down player money acquisition
  • Made the camera zoom in/out when speaking with an NPC smoother
  • Moved spawn point at the Flowing Sands
  • Status effect icons (Diseases, buffs) no longer fade off HUD, improving clarity for ongoing effects on the player
  • Mortar Arrow, Frost Arrow, Fire Arrow, Rimeshot, Balloon Arrow, Homing Arrow, and Mind's Eye Arrow now work with Crossbows!
  • Updated overworld spawn points for the Elderglen Woods (Camping near the locations of interest now places you near them when entering the area)
  • Tripled the distance at which you can zoom in on the overworld
  • Grapple no longer nullifies fall damage
  • Completely reworked the Dropkick skill, which includes the following fixes:
    ○ No more jittery camera when activating the skill
    ○ No longer shoves you under the map when ragdolling immediately after landing
    ○ No more odd camera rotation after landing
    ○ More reliable hit detection
    ○ Should ALWAYS launch you in the direction you want to go.
  • Lumistrike Crystals no longer show damage numbers
  • Reduced overworld HUD size
  • Reduced size of overworld event timer
  • Doubled the distance at which overworld events can spawn
  • Greatly reduced the duration of the “Sunburn” debuff
  • Swapping to an enchanted item now shows the enchanted item’s name
  • The text popup warning players about the Askillian sun should now only appear if they are not wearing protective gear
  • Ents can no longer be ragdolled
  • Opening the achievement window now fades HUD, preventing UI overlaps
Other important notes
  • CROSSBOWS will no longer have their own skill tree – instead, they will share most skills with bows! Skills on the “Bows & Crossbows” skill tree will indicate if they can also be used with crossbows.
  • For those affected by the broom mana regen bug (if your mana no longer naturally regenerates), you can type “Restore mana regen” in the console to fix this issue. The broom should no longer cause this issue as well.

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰
Jul 9, 2024
Chromosome Evil - conradproteus
Hey Players




It is a great honor for us to announce the re-release of the Tactical Squad War bundle on Steam with Chromosome Evil alongside TouchDimensionInteractive (Strain Tactics) and now joining in the famous flash game series from Toge Productions ( Infectonator: Survivors)


https://store.steampowered.com/bundle/33948/Tactical_Squad_Creations/

This bundle will offer you three tactical squad command experiences by placing you in command of a strike team within a hostile environment.

Infectonator: Survivors - "Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.

Strain Tactics - This is a real-time-with-pause tactical game, where you command a squad of soldiers to liberate earth from an alien infestation. Using your helibase, deploy your custom squad and provide air support. Remember to keep your crew sane and motivated while staying clear of alien contamination!

Chromosome Evil - Dive deep into this Lovecraft-inspired RTS survival. Assemble your team using different classes, skills, and weaponry. It's up to your squad to survive the onslaught of nightmares that are surely coming your way. Will you find the source of the darkness?



And if you still have any energy left, SMASH that wishlist button for our upcoming game "Welcome Back, Commander"

https://store.steampowered.com/app/3015620/Welcome_Back_Commander/






Best Regards,
Cristi P. - 16 BIT NIGHTS
Departed Away - Nooarth

HEYOOOO! <3 I am so happy to announce that Departed Away is included in a new bundle along with Looking Up I See Only A Ceiling by silver978!
I thank silver978 from the bottom of my heart for this collaboration and kindness.🥳🥳✨
Lens Adventure - RachelGardener
Thank you all so much for experiencing my game recently. Seeing everyone's love and support for this game really touches me.
This gives me the motivation to keep working on updates! I'm truly grateful to everyone!
This update has fixed many bugs, but adjustments are still ongoing.
Here are the issues currently fixed:

1.Added options to select windowed, fullscreen, or borderless fullscreen mode.
2.Added options to select screen resolution and adapted photo display for different resolutions.
3.Added sound effects for jumping and picking up photos.
4.Introduced dynamic photo display and added filters to make them look more like instant photos.
5.Added a level reset function, so you no longer need to restart the game when stuck and want to replay a level.
6.Optimized Talia's jumping - now she won't get stuck on walls anymore!
7.Added an auto-save feature, allowing you to resume from the last level you were on when you quit the game (currently being tested, may be updated soon).
War Robots: Frontiers - Kaeden
Swap the beach for the battlefield in the Summer Update, now live in War Robots: Frontiers! Grab a Pioneer Pack to enter the fray in Early Access on PC via Steam and MY.GAMES Launcher, available from https://wrfrontiers.com/packs and Steam.



With the Summer Update comes new changes: 
  • All Garages (previously Hangars) have now been reset. Due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds have now been transferred to the new Robodex. 
  • All Legendary Pilots have been removed from the game. You’ll be compensated accordingly with Intel (dependent on Pilot level). Until Legendary Pilots return in a future update, the ability to claim Kate Sinclair from Pioneer Packs will be unavailable (Intel will be given as compensation in the meantime). 
BATTLE PASS COMING SOON
The new Battle Pass lands in War Robots: Frontiers on July 23. It’s set to be full of exclusive items for the discerning Pilot, so get ready to grab it from the in-game Shop when it releases!
  • Fenrir (Robot): Fenrir's best bet is to rush into a fight, trade armor, withdraw, and regenerate. This requires a skillful combination of abilities and tactical maneuvering. 
  • Fowler (Weapon): A heavy shotgun for the patient warrior. Take some time to line your shot up for a more accurate blast.
  • Repair Module (Ability): Molecular bonding agents identify and repair your most damaged module.

COOL OFF WITH COMMUNITY EVENTS

While we work to address your feedback on the Summer Update, we have made the decision to postpone the two Community Events due to begin on July 10th.

  • July 9: Log in and play daily until July 15 to obtain additional Credits, Alloys, and a full Fenrir Build! 
  • July 10: Keep an eye on Steam for your chance to win Early Access.
  • July 10: Share your gameplay clips and screenshots on Facebook, Instagram, Twitter, and YouTube with the hashtag #WRFrontiers for a chance to win Weapons, Credits, and Alloys.
  • July 12: Participate in a Community Play Session on Discord. Check the Events Channel for local times. 
PLEASE NOTE: All rewards are subject to future Progress Wipes.
SOAK UP THE RAYS WITH REDESIGNED ROBOTS
  • Ares: It’s not all Greek to Ares. Activate a shield and receive an extra weapon with Ares’ Retribution Ability, perfect for last-ditch victory snatchers, or masters of strategy. 
  • Phantom: It may act like a specter on the battlefield, but Phantom’s no friendly ghost. Activate the Flashback Ability to place a local Warp Point for you and your allies so you can quickly get back into the fight… or retreat.

KEEP COOL WITH A NEW WEAPON & ABILITY
  • Trident (Weapon): Deal high-explosive damage with this heavy midrange cannon that also assaults nearby areas. 
  • Siphon Link (Ability): Bind yourself and the enemy with a beam that does more damage the closer the Robot is to the target.

FRESH NEW FEATURES
  • Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game. You can easily manage all your preset Builds here and move them directly to your Garage.
  • Workshop: The Workshop is a new tab in the Garage with an additional Constructor section accessible from the main menu. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use. 
  • Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.
RED HOT IMPROVEMENTS
The Summer Update also comes jam-packed with improvements, including:
  • Sound improvements such as new music for the Garage, new voice lines for Pilots, and much more.
  • AI Bots can now use the Smart Ping system, will avoid dangerous conditions, and have learned to pick up Power-Ups.
  • Updated visuals of all Maps and updated spawn positions.
  • New take-off, flight, and landing animations.
  • Improved navigation in the Shop with detailed info on each item.
Check out the full Summer Update patch notes for a full list of new features and changes in the Summer Update!
HOW TO PLAY
Purchase a Pioneer Pack to join the fight and play War Robots: Frontiers in Early Access, available from https://wrfrontiers.com/packs and Steam

You can choose from four Packs, with each unlocking Early Access and exclusive bonus content:
  • Iron Pack: Contains Early Access and four (4) Orkans (Weapons).
  • Steel Pack: Contains Early Access, Varangian (War Robot), four (4) Orkans (Weapons), and 300 WarpReals (in-game currency).
  • Titanium Pack: Contains Early Access, Varangian (War Robot), Kate Sinclair (Robot Pilot), four (4) Orkans (Weapons), one (1) legendary-quality Robot Decal, one (1) Premium Battle Pass, 90 days of Premium Status, and 750 WarpReals (in-game currency).
  • Platinum Pack: Contains Early Access, Varangian (War Robot), Kate Sinclair (Robot Pilot), four (4) Orkans (Weapons), one (1) legendary-quality Robot Decal, four (4) Premium Battle Passes, 1 year of Premium Status, and 1,250 WarpReals (in-game currency).
For more details about Pioneer Packs, check out our dedicated article.
JOIN THE WAR ROBOTS COMMUNITY!
Subscribe to the official newsletter to get more of the latest news like this straight to your inbox, follow the game on Twitter and Facebook, and join the official Discord server. You can also wishlist and follow War Robots: Frontiers on Steam to get the latest news there.
Roam Across - NanoGiant
本次更新包含多处细节调整与优化。

部分场景增添了新道具,测试接近完成,预计将于下个版本实装。【首批新增内容并不影响剧情】
Left to Survive: Zombie Shooter - fiery-red88
Their victories are undeniable.
They have no equal in sports, and their achievements are impressive.
They are the sports stars of the post-apocalyptic world — champions!
After all, every era must have its heroes.

Season 38. New Era Champions. Live now.

Show off your sports talents and set new records.
Receive the title of champion.
A reward awaits its winners — cool championship revolvers!
OutRage: Fight Fest - Kommunity Kev
Hi there, Brawlers. There is just one week to go before you can get your hands on and teeth into OutRage: Fight Fest.

We will officially release it on Tuesday, July 16th, at 4pm BST (8am PST).

We look forward to seeing you all in the arena!
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator - James Clements


Hello all,

We're excited to reveal the Interceptor SUV Pack DLC, featuring a brand new SUV vehicle and liveries for police, fire and EMS, which is available NOW at $2.99/£2.99/€2.99! We are running a 10% off launch discount to celebrate, and you can save even more by purchasing the DLC through the Chief Edition bundle.

https://store.steampowered.com/app/3051230

Be the first on the scene with the Interceptor SUV pack, featuring vehicles for each department!

DLC includes:

Police Interceptor SUV
- Sheriff livery
- Black and white livery
- White livery
- Unmarked black livery

EMS Interceptor SUV
Fire Interceptor SUV
Civilian Interceptor SUV
(accessible via the sandbox menu)




Base Game Patch Notes - 9 July 2024

New
- "INTERCEPTOR" paid DLC available for Police, Fire, EMS and civilian roles

Fixes
- When in vehicles in first person view, pressing Horn input would reset camera to 3rd person view
- Adjustments to waypoint system to avoid pedestrians spawning on building roofs and bushes/hedges
- Improved NPC pathfinding around vehicles
- NPCs now detect and won't go through closed doors
- Using /cam chat command having a typo could break the chat and game
- Vegetation system had internal calculations issue. Possible performance improvement
- Added Vehicle menu and Healing ability to city police department's back area
- Added City East department's map tags
- FEX car missing trunk lights
- Sandbox > Civilian Mode menu could glitch vehicle menu when opened multiple times
- Custom mission files added to Steam Cloud Save (.mission files have to be saved in default location)

AI Update Part 1 - Unstable Version Now Available!

As previously announced, the unstable version of our latest game update is now available to play!

AI Update Part 1 is now available on the unstable branch! This update allows you to select AI partners at your relevant department building - these will follow you around the city and help out with callouts!

We need your help testing this update before it goes live for everyone on the default branch! Let us know what you think on the forums and on our Discord, as always!


Check out our previous announcement for all the details on that update and instructions on how to access the unstable branch!

Watch out for news on this update and more coming soon!

Excalibur Games Summer Sale 2024

The Steam Summer Sale is here and Flashing Lights is available at it's best discount yet! We also have a selection of Flashing Lights DLC on sale too. Check it out in the Excalibur Games Summer Sale 2024:



Thanks,
The Flashing Lights Team
Jul 9, 2024
Thronefall - Paul
Dear Queens and Kings,
This update brings tons of balancing changes, Eternal Trials Season 3, a progression system rework, a tutorial and onboarding rework, seamless UI scaling as well as many small fixes and improvements.

PROGRESSION SYSTEM
Weapons, mutators and building upgrades are now unlocked by completing campaign levels. For example in order to unlock the Spear you now have to beat Nordfels. With each level you beat (except for the last) you’ll unlock the next weapon. Perks continue to be unlocked through XP leveling the same way as before.

We also removed the level-cap. There is no more content to unlock after you’ve got all the perks, but for each additional level you earn a trophy (they don’t do anything special besides filling you with pride and joy).

With this change we try to strike a good compromise between making the game more approachable and less grindy for new players while also rewarding those who stick around to get deeper into the weeds. Thank you for all your feedback on this! We feel like we found a good middle ground with this now.

TAKING MORE PERKS WITH YOU
This has easily been one of the most requested and wished for things. We increased the number of perks you can pick from three to five. This allows for more complex and creative strategies as well as making the later stages of the game more accessible for casual players.

BALANCING CHANGES
Many player units, perks and building upgrades have been tweaked in an attempt to improve the overall balance of the game and to give every tool a well defined place in your tool box. For a full list of balance changes check out the balance patch notes at the bottom of this post.

ETERNAL TRIALS SEASON 3
While we won’t have regular recurring seasons in a traditional sense, we’re adopting the model to allow for bigger balance changes such as this one. Your eternal trials save file and highscore have been archived. Everybody can start with a clean slate. If you’d like to finish your existing season 2 run, you should be able to roll back to the previous version of the game using the rollback branch (Right click Thronefall in your Library / Properties / Betas / select previousversionrollback).

We used this opportunity to also implement another request from you: Adding more of the new buildings to the older maps in the Eternal Trials game mode. Every map in this mode has a Blacksmith and a few Shrines now as well as some other buildings where we managed to find some good spots for them. Happy exploring!



NEW TUTORIAL & TIP SYSTEM
The tutorial has been reworked to include some of the newer quality of life features. There is also a new tip system that essentially continues the tutorial after the tutorial by teaching you some more advanced features at a later point for example how to select only an individual unit type using the smart command hotkey.

This means even if you’ve already completed the tutorial you’ll receive a short series of tips to get you up to speed with all of the new features of the game. No worries, it’s just a few and they’ll be out of your face in no time.

SEAMLESS UI SCALING
We implemented seamless UI scaling to the game. You can now scale the UI between 50% and 150% of its original size in the gameplay settings, affecting all UI elements in the game. This *greatly* improves the experience on small screens and handheld devices such as the steam deck! :)



WHAT’S NEXT?
There is a very clear answer this time: Full Release!

We’re pretty happy with where the game is now. The biggest thing we’re lacking for a full release is some more content, so that is exactly what we’re gonna do next. We will leave Early Access later this year. There won't be any major updates until then, but we plan to celebrate with 2-3 extra maps on launch day.

It’s always our priority to be transparent with you, so we’d also like to share that we don’t plan to roll out any additional content after the official release of the game. We’re a very small team of two people. Thronefall is what is, is because we follow our passion and put all our heart into our projects. After two years of dedicating our lives to making Thronefall the best game it can be, the truth is we really need a break and are keen for new adventures.

Thanks for all the continued love and support. Developing Thronefall alongside you was and continues to be an absolute blast!

Cheers,
Paul & Jonas




____________________

[EDIT July 10th, 2024]
Version 1.71 Hot Fix:

• Added WASD, Ctrl and Q back to the default keyboard map as hidden key bindings. We wanted to optimize the keyboard layout for new players. The changes that happened to existing players were unintentional. If you're playing with the default key bindings, it should all work the way you're used to again. We appologize for the inconvenience.

Some minor balancing changes while we were at it:
• Chaos God Mutator: Does no longer apply to exploding enemies at all (they just spawn in normally). Attack delay after spawning decreased to 3 (down from 5). Score bonus decreased to +45% down from +50% (as the attack delays etc in recent patches made this mutator a bit easier).
• Golem Hero: +20% health and +10% attack damage to make the hero a bit more competitive with the other hero options in Eternal Trials
• Support Mage Hero: +200% health to make the hero a bit more competitive with the other hero options in Eternal Trials (this is intentionally a rather safe / minor buff as the risk of healing becoming too overpowering is quite large)
____________________

FULL PATCH NOTES 1.7

UNITS
  • FIRE ARCHER: Health reduced to 20 (down from 30). Movement speed reduced to 3.5 (down from 5). Damage against fast enemies reduced by 50%. Fire archers should remain equally useful in most situations while giving them some more pronounced drawbacks.
  • HUNTER: -15% Damage against non-monster units. Damage against monsters remains unchanged. A small but probably necessary nerf.
  • CROSSBOW: Damage bonus against ranged units increased to +125% (up from +100%). Health increased to 45 (up from 35). Range increased to 21 (up from 13). Hopefully better fulfilling its role as your anti-ranged unit.
  • LONGBOW: Health increased to 25 (up from 15). Damage against humanoid enemies increased by +60% (up from +0%).
  • SPEARMAN: Movement speed increased to 9.5 (up from 8). Attack range increased to 5.5 (up from 4.5). Overall damage increased by +10%. Damage against fast enemies additionally increased to +100% (up form +75%). Health increased to 66 (up from 63). Already had a good niche, bu was too weak to shine compared to other options.
  • BERSERK: Has 2 seconds of invulnerability after performing a jump (up from 0). Additional fire and explosion resistance: Now only takes 15% damage from explosions (previously 33%) and 25% damage from fire (previously 50%).

TOWERS
  • ARMOR TOWER: Shield duration increased to 6.5 seconds (up from 5)
  • BUNKER TOWER: Attack speed decline when enemies are out of range reduced by 60% (making it easier to maintain a high rate of fire)
  • SNIPER TOWER: Targeting changed to focus on the unit with the highest max health instead of current health. This is to ensure it actually finishes enemies off instead of just leaving each of them wounded.
  • FIRE SPIRE: Projectile splash damage increased by +50%.
  • HEALING SPIRE: Strength bonus increased to +110% (up form +90%). Projectile speed increased by +50%.

WEAPONS
  • SWORD: Active ability is no longer directional but deals splash damage in a large circular area around the player (this is a big buff as the area of effect is much larger and easier to aim). Passive health and health regeneration bonus increased to +30% (up from +20%). Active ability cooldown reduced to 8 (down from 9). Auto attack damage +5%.
  • SHADOW CODEX: Passive damage per shot decreased by 50%. Auto attack cooldown reduced to 1.3 seconds (down form 1.5). Active ability damage increased by 50%. This should keep the power level of the weapon roughly the same while making the active ability more interesting and useful.
  • FALCHION & TRAPS: Falchion now automatically prefers monster targets when in range.
  • LIGHTNING STAFF: Active ability area of effect increased by +20% and damage increased by +10%.

CASTLE CENTER
  • MAGIC ARMOR: Damage reflection against melee enemies reduced to 1 (down from 3.3). Damage reflection against ranged enemies increased to 7 (up from 3.3).
  • BUILDERS GUILD: Immediately upgrades one of your houses in addition to the existing benefits.
  • CASTLE-UP: Discounts ALL tower and wall upgrades for the entire match by -1 for level 2 upgrades and by -4 for level 3 upgrades.
  • GODLY CURSE: Effect replaced. The first time your character attacks an enemy it loses 25% of its max health. This keeps the role of the upgrade unchanged, but makes it a bit more versatile and useful as well as easier to use. (Exact numbers here will likely need some more tweaking.)

BLACKSMITH
  • MELEE DAMAGE: Melee damage bonus increased to +25% per upgrade (up from +20%)

MILL
  • WIND SPIRITS: +50% attack speed

TEMPLE
  • SACRIFICE: Level 1 unit respawn speed increased to +250% (up from +175%). Level 2 unit respawn speed increased to +275% (up from +225%).
  • OVERLOAD: Tower health reduction speed reduced by 50% for temple level 2 and 3.
  • ICE RAIN: Level 2 bold damage increased to 40 (up from 35). Level 3 bold damage increased to 60 (up from 50).
  • PRAYERS: Level 1 shrine range bonus increased to +100% (up from +70%). Level 2 range bonus increased to +200% (up from +150%). Level 3 range bonus increased to +300% (up from +200%).
  • WISDOM: Health reduction speed of all buildings decreased by 50% (so buildings survive twice as long).

MUTATORS
  • Pray to the War Gods: Removed as it caused more confusion than it did good. The additional perks, the buffs and other difficulty decreases in this patch should make up for it.
  • Turtle God: Enemies only have +60% more health (down from +75%)
  • Challenge the Elite God: Only every fourth spawn is an elite spawn (down from every third) and score bonus is increased to +75% (up from +60%)
  • No Towers Pact: Now allows you to build towers but they are very expensive.
  • No Units Pact: Now allows you to build units but they are very expensive. (Makes it possible to play with no tower and no unit pact at the same time if you so desire.)
  • Challenge the Chaos God: All spawned enemies have an additional delay of 5 seconds before they can perform their first attack to prevent them from instantly taking down your economy buildings when spawning next to them. Score bonus increased to +50% (up from +40%)
  • Challenge the Phoenix God: Now limits the amount of healing per enemy to a maximum of 15 per second to avoid ridiculous regen speeds for very high health enemies.

CAMPAIGN
  • Durststein: Enemy count in the first and second wave decreased so that you can more easily beat them without the "correct" counters.

ETERNAL TRIALS
  • SEASON 3: Highscore reset due to the massive amount of balance changes.
  • Spiky Giraffe: Difficulty budget increased by +10% (so less of them will spawn at the same time)
  • Big Spider: Difficulty budget increased by +10% (so less of them will spawn at the same time)
  • Nordfels: Added 6 shrines and a blacksmith to the map (for eternal trials only)
  • Durststein: Added 5 shrines, a blacksmith, a temple and a royal forge (for eternal trials only)
  • Frostsee: Added 5 shrines, 2 hero quarters and a temple (for eternal trials only)
  • Uferwind: Added 5 shrines (for eternal trials only)

PERKS
  • Treasure Hunter: grants 15, 25, 40 gold in the last 3 waves (up from 10, 20, 30).
  • Loan: The first 10 (up from 9) gold dropped by enemies disappear.
  • War Horse: Damage to enemies reduced to 2.4 (down from 2.7). Self-inflicted damage increased to 0.35 (up from 0.25). No worries, the perk is still very very strong.
  • Daredevil: Maximum damage bonus increased to +115% (up from +100%)
  • Lighter Materials: Reduces your auto-attack cooldown by -33% (previously -25%)
  • Melee Damage: Increased to +35% (up from +30%).
  • Interest: The amount of gold received is rounded up instead of down (e.g. if you have 4 coins in your chest you will receive 2 coins in interest instead of 1) but your interest is now capped at a maximum of +20 gold per night.
  • Sustainable Mining: Effect replaced. Gold mines produce +1 gold and when a gold mine is destroyed its income is reset back to its initial value of 7 per night (but its income for the current night is still denied of course).
  • Gladiator School The unit respawn bar can now fill up while all units are still alive (on top of existing benefits).
  • Ice Magic: Riding over enemies applies a short slow effect to them (on top of existing benefits).
  • Emergency Repairs: Health transfer speed between walls increased by +25%.
  • Timber Scaffolding: Reduces the build cost of towers by 1 (on top of existing benefits).

SCALABLE UI
  • You can seamlessly scale the size of all UI elements between 50% and 150% now

META PROGRESSION
  • Allowed perk count increased from 3 to 5
  • Weapons, mutators and building upgrades are now unlocked by completing campaign levels. This ensures new players get important upgrades and weapons when they need them. Perks continue to be unlocked by XP leveling.
  • Removed level cap and added infinite XP leveling (mostly so you get to keep your current level)

ONBOARDING
  • Tutorial has been reworked to include new quality of life features.
  • New tip system that shows some quality of life features and tips after completing the tutorial. (This is both to help new players but also to ensure existing players are made aware of features they might not know about. They only show up once or till you try them and there is only a limited amount of them so in case you're an experienced player already they should stop bothering you rather quickly.)

MINOR FIXES
  • tweaked the colors on wildbach to be easier on the eyes
  • physical coins in your chest cap at 200, preventing crashes caused by an overflowing chest. We might find a more satisfying solution for this in the future
  • fixed exploit that made it possible to change loadouts mid run by canceling out of the restart run screen
  • tutorial, tips and control rebind menu now show glyphs for controller buttons instead of their names
  • removed double negatives from the localization (e.g. “-60% slower” is now just “60% slower”)
  • improved save-load system safety with automatic backups
  • probably a bunch more
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