Today’s patch includes 3 brand-new Room Skins created by players via the UGC submission tool:
Congratulations to .Xeon. (Witch Bedroom), M A R D A U L (Viper Infinity Engine), and solar_flare (Shield Wall Armor)!
To submit your own design and Vote on future skins, earning Starbux every time the skin is purchased, please visit the official UGC Design Page.
Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.
Please contact our Support Team if you experience any problems updating the game.
V0.999.6 Changelogs:
New Layout and Art for Level 10-12 Gray Ship Hulls
Teleport Room Reload Time increased to 5 sec to 6 sec
Teleport Room Cooldown Time and Activation Time rebalanced across all Levels
Mass Teleporter Room Cooldown Time reduced from 2 sec to 1.5 sec
Void Collection Perk now reduces Duration of Stuns by 50-80%
Void Collection Perk now requires 4 Crew, up from 3
Fleet Promotion Messages will now display in green
Added a 3-second popup timer when dragging and dropping Crews into the Bio-Recycler
Fixed a bug causing Modules to be returned to Inventory
Fixed a bug causing incorrect Ammo quantity production
Fixed a bug causing invalid Skins to be available for Weapon variants
Fixed a bug causing Room Swapping from Inventory to be possible while under Construction
Fixed a bug causing incorrect display of Manufacture Rate for Printer Rooms
Fixed a bug preventing Laser attacks from visually hitting Shield
Fixed several bugs preventing Tutorial progress
Fixed several bugs causing incorrect transparency for Crew shaders
Thank you for all of your provided feedback, leading to many of the fixes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.
Feeling a little intimidated by the darkness of the battlefield? Optical lenses can help you purge the darkness!
Optical lenses can enhance the light intensity and waveform of searchlights and flares. Similarly it can be mounted on lighting towers to help defend against xenomorphs more efficiently. Equipment Effect: (LV1) Lighted areas deal +8 damage per second (lighting tower area, flare area, main character light area)
[Archive] We were on a cleanup mission on a planet in the S-19 timeline when we discovered a modified lighting tower. Someone had adjusted the intensity and waveform of the light with a very sophisticated optical lens to help the lighting tower defend against the xenomorphs more efficiently. With our current technology we were unable to cut and polish such a perfect lens, so after cleaning up the planet we took the lens back. After all, there was no longer any point in leaving it on this long-deserted planet, so we might as well let it continue to shine on the battlefield.
Mainly adding prompt function to improve the gaming experience! 1. Add: Add achievement accumulation points to reward diamonds. 2. New: Description of the first time entering the building pop-up function. 3. Improvement: When teaching adventure for beginners, the team is expanded to 5 people. 4. Improvement: Reminder that daily task rewards can be claimed. 5. Improvement: You can receive login rewards and achievement prompts. 6. UI and text adjustments.
Radiating damage now spreads for all hits Fixed bug where rebirthing in cave without using Rebirth After Floor would cause the BGM to change the village version Fixed bug where getting ore or a crystal as the last action on the floor would cause Katie to walk in place Fixed inventory item transformation bug Fixed bug where selecting Max All in the Training menu with Max Exp caused the game to crash
Permadeath is disabled until the tutorial is completed; the player will now respawn, but lose all pennies
Fewer enemies spawn in the first two waves
If the tutorial has not been completed, enemies will not spawn for the first 45 seconds of a new game, otherwise they will not spawn for the first 15 seconds
Controls are now accessible from the pause menu
If the tutorial has not been completed, some of the more difficult biomes (tundra, desert) will not generate
Made some minor changes and additions to the tutorial
Fixed:
If a gamepad was connected, the wrong tooltip would show if the mouse hovered over an inventory or shop item
Tooltips did not show when hovering mouse over item icons