Megacopter: Blades of the Goddess - megacoptergame
UI: Message for ultra wide resolution support 'coming soon' should now display in video options.
Gameplay: Added video option to do 'OpenGL full screen' instead of 'full screen windowed' mode. This was primarily added to better support MacOS full screen. Support for high pixel density retina displays still needs improvement.
■ Maintenance Schedule ASIA(UTC+8): Tuesday, Jul. 09, 2024, 7:00 am ~ 11:00 am INMENA(UTC+6): Tuesday, Jul. 09, 2024, 5:00 am ~ 9:00 am EU(UTC+2): Tuesday, Jul. 09, 2024, 1:00 am ~ 5:00 am SA(UTC-3): Monday,Jul. 08, 2024, 8:00 pm ~ Tuesday, Jul. 09, 2024, 12:00 am NA(UTC-4): Monday, Jul. 08, 2024, 7:00 pm ~ 11:00 pm
■ Maintenance Target - ASIA / INMENA / EU / SA / NA
[Update Summary] 1. Spooky and Chilly Exorcism Log Events - The blazing summer is here again, but fear not, Dragonians! We've prepared three thrillingly cool events to help you beat the heat. 2. ‘Dragonians' Spirits, the Chosen Companions!’ Community Events - Show off your favorite Spirits in two new community events! 3. Legendary Spirit Treasure Challenge Event - The challenge continues with the Legendary Spirit Treasure Challenge event! Don’t miss this opportunity for a chance to obtain a Legendary Spirit Treasure! 4. New ‘Spirit Portrait Collection’ Event - Earn special rewards with the new ‘Spirit Portrait Collection’ event by collecting ‘Spirit Portraits’! - With the addition of the new ‘Spirit Portrait Collection’ event, the previously ongoing ‘Portrait Collection’ event will be changed. 5. New Legendary Party Leader Spirit: ‘Diviner Octy’ - Make waves with ‘Diviner Octy’, the stellar new party leader Spirit that conjures an all DMG reduction spell for your party when you attack! 6. Max Enhancement Increased for Legendary Grade Equipment and Dragon Artifacts - Legendary Equipment and Dragon Artifacts have shattered their limits, reaching unprecedented power levels!
On this quiet night, I picked up my pen and wrote this letter, filled with emotion and anticipation in my heart. As an independent game producer, our team embarked on a journey full of challenges and charm with an infinite love and dream for games. Today, I would like to take this opportunity to share some of my emotional journey with you and hope to receive your understanding and support.
The path of research and development is not easy and precious
Looking back, from the initial creative sprouts to the current presentation of finished products, each step has condensed the team's countless efforts and sweat. We have discussed, modified, and optimized countless times in the late night light, just to create a game world that can touch your heart. In this process, we encountered technical difficulties and struggled with creative bottlenecks, but it was our persistent pursuit of gaming art that allowed us to persevere. We always believe that only by truly loving can we create works with a soul. Therefore, when we see the faces that smile because of our games, all the hardships turn into immense happiness and satisfaction. Here, I would like to express my deepest gratitude to all players who enjoy our game. It is your encouragement and support that have given us the motivation to continue moving forward.
The pain of piracy, the pain of the heart
However, behind this joy, we also have to face a cruel reality - the problem of piracy. With the release of the game, we have found that some players have chosen illegal ways to experience our work, which undoubtedly brings us great harm. Every game is the crystallization of team wisdom, the result of countless days and nights of hard work. Piracy not only deprives us of the rewards we deserve, but also dampens our creative enthusiasm. We are well aware that in order to survive in this fiercely competitive market, we must rely on the legitimate support of players. Therefore, we earnestly request every gamer who loves games to respect our hard work, choose genuine versions, and jointly maintain a healthy and orderly gaming environment.
In confusion, seeking direction
Faced with piracy issues and market uncertainty, our R&D team has also fallen into deep confusion. We don't know what the next path is, whether to continue sticking to ourselves or making compromises to adapt to the market? We are afraid of losing our pure love for games and also worried about not being able to bring more excellent works to players. But it is precisely this confusion that has strengthened our original intention. We believe that as long as we maintain our love and persistence in games, one day we will be able to find our own sky.
Here, I also want to say to all players: Thank you for your constant companionship and support. No matter how bumpy the future road may be, we will carry your expectations and blessings and move forward courageously. At the same time, we also hope to explore and grow together with you, and create a better gaming world together.
Finally, may our game continue to accompany you through every happy time. Looking forward to meeting you again in that magical gaming world in the near future.
The Link Button and Creator Feedback Buttons are now available!
Improved the reliability of inventory item transactions.
Fixed the bug where Dialogue UI does not work properly with Room Reset.
General Improvements & Bug Fixes
We adjusted the hand animations on VR and screen mode for full-body avatars. Opening and closing your hands in VR should now feel less "sticky." Jumping, climbing, and prone hand positions now look more like you would expect. Have fun with your new clean hands!!!
Adjusted foot animations to be more grounded when idle and turning in place.
We eliminated the ability to mute other players while on a junior account, since juniors aren't able to hear other players anyways.This saves some memory and also clutter from your UI!
Added a fix for blocky avatars on Quest 2. Avatars were incorrectly being selected for low quality settings.
Added a fix for the holotar projector momentarily displaying the previous holotar recording when multiple holotar recordings are assigned in succession to a single projector. Clarence won't randomly appear in other storefronts anymore, Press F to pay respek :,(
Fixed a bug that prevented the 'Split Shapes' button from working in Costume Dummy props.
Fixed room settings UI appearing to allow changes incorrectly.
Fixed a bug that made it hard to grab or put objects in your backpack.
Helmet hair now works for the Skeletor Hood and S. Hoods
Removed some unused textures in \^Park.
RecRoom Studio
Fixed a bug where Undo and Redo after creating a new Studio Object prefab could result in incorrect room save states.
Improved Studio Function UI to handle cases where changing the method call target can preserve which method is called.
Experiments
Ended our experiment with . Now you should have a visible shadow when using the bean avatar to help you navigate the world!
We're testing variations of the room chat bubble visuals again. This time, the new look should still remain visible and clear to read. Let us know what you think!
We're testing variations of a new feature where tapping players opens a with a few quick options instead of going directly to their profile in the watch.
We're trying out a few more variations around the Picture-in-Picture view of your avatar, including layout/icon adjustments and making the resolution higher again on certain graphics settings.
We will be testing a new "Across Room Voice Chat" feature in the future, which will allow you to speak with members of your party while in a different room. Look out for notes about it soon!
Thank you for enjoying Valkyrie of Phantasm! We're excited to announce that Cirno will be voiced by Sayumi Suzushiro in Valkyrie of Phantasm! She will also be the voice of Fannalva, the Valkyrie Arms equipped by Cirno. When the voiceover is added for the full release, please enjoy not only the conversations between Cirno and Fannalva, but also Sayumi Suzushiro's superb acting for both of them! We're planning on gradually revealing the voice actresses for the other characters in the days leading up to the full release in the summer, so please follow Area-ZERO on X (formerly Twitter) to stay up to date!