Jul 8, 2024
Ortharion : The Last Battle - Aryal
There is still work to be done, but the version is close to being bug-free, certain improvements which will take me more time will arrive during the week, including the use of teleporters on local maps, the correct display of the number of runic pillars on the maps, display with the distance of different elements close to the player.

Don't hesitate to give me feedback on the gameplay in addition to the bugs!

Improvement

  • Added the last 6 rune pillars to large outdoor terrains.
Balancing

  • Gladiator's sand tornadoes have a maximum duration of 8 seconds if the maximum distance is not crossed.

Bug fix

  • The statistics of the character visible on the main menu are correctly updated when you exit the game (this did not change your actual in-game statistics).
  • Several equipment with spell does not change spell after a load, this was the case for around 15 of them, out of a total of 118.
  • 2 large outdoor areas have their monsters correctly loaded.
  • Rune pillars can correctly be clicked/collected.
  • Several elements have been moved to stick to the wall in the dungeons, especially lamps and rings.
  • Chest and fragment of Ortharion placed correctly on the grounds if this was not the case for some.
  • All Ortharion Shards can be looted correctly, this was not the case for about 6 of them.
  • The price and weight of unidentified objects are correctly visible.
  • The soups were correctly removed.
  • Once learned, the “support strike” skill no longer becomes “lightning bolt”.
  • An empty box has been removed from the automatic item sales interface.
  • Nymphs are properly managed.
  • Change to the textures of bandits and equivalent models.
  • Energy Blast, Wind Pull, Black Hole no longer cause enemies to bug and stun them for a while.
  • Teleports to certain indoor areas have been correctly placed.
  • Power on equipment that removes the mana pool for skills: “aura of infinite mana” and “aura of life” no longer costs resources instead and saves in reducing the resource cost for epic rarities, legendary and divine.
  • Fixed several texts not visible on the description of certain runic words.
  • All chests correctly have the right number of items. 10% to 20% of them had missing elements that could create a bug.
Jul 8, 2024
Iron Guard - griffingsalazar
Several of the game's major issues have been fixed, including:
  • All pixel distortion should now be gone
  • All sound effects will now be muted when choosing to mute sound effects
  • Tesla Coils will not travel in the wrong direction if upgrading them causes them to collide with a path or obstacle
Coin Factory - Bob
Updates

- Improved visibility on how to connect tiles. Specially the Jumper.
- Improved how upgrades are displayed.
- Removed the toggle for coin stacks, and added a help button with all the shortcuts.

Next Release Goals

- New Map
- New Tiles
- Steam Achievements Integration

Side Notes

I had to focus on these urgent updates so the game becomes clearer to new players.
We have around 6 new tiles in mind. I invite everyone to share their ideas too.
Thank you for your support as always.

Youtube

Orbital Potato featured a Coin Factory Gameplay that is totally worth checking out

Bad Omens: 8th Apartment - Jopodior
The new patch introduces quality of life improvements aimed at enhancing the overall gameplay experience, making it more convenient and enjoyable for players. These changes do not affect the core gameplay, but are designed to elevate the overall level of comfort.

Enjoy your day and play with pleasure,
Neon Flamingo Games
Wisps of the Elements - Eka
Hello everybody!

My name is Benoît, I am a software developer, and I've been working on my own game 'Wisps of the Elements' for the past two years already!
Even though I still have a long list of tasks to complete before the game is ready, I think that it is long due for me to start interacting with the community and gathering feedback from players. Which is why you can now subscribe to the Wisps of the Elements Playtest!
I plan on accepting the first batch of playtesters somewhere between mid- and end of July. I'll then release incremental updates of the game, based on your feedback, and accept more playtesters as the game evolves - so don't worry if you are not part of the first batch.

Future roadmap

I quit my job last week and will now focus most of my time on the AI. This may take a while, so don't expect to see major releases in the coming months, but hopefully I'll manage to write an AI that masters non-trivial abilities and presents a serious challenge to the players!
In parallel, I will focus on small updates, such as improving the game experience and the user interface, balancing the game, and adding minor NPCs and quests

---

Thank you so much for reading through my first announcement here, I am really thrilled for this project to finally meet its first reality check!

See you soon,
Benoît
RAM: Random Access Mayhem - Xylem Studios
RAM is going to be a part of an awesome Steam event centered on the IGF Finalists! Come watch us play the Audience Award winning game, have a chat with us! Live-stream starts at 1PM on Thursday the 11th!
Super Infection Massive Pathology - TheHaytam95
  1. Bluelow (yellow spider) now will jump and attack the player!
  2. Demo rebalanced
  3. Now you can use keyboard arrow keys or mouse to toggle manual aim

Jul 8, 2024
Brigand: Oaxaca - brianlancaster45
Finally finished the new challenge map for BATTLES DLC: Mabel's Ascension (screenies below). Also, there's a new sound effect for falling to death, new achievement, new objects for modders, and new script command to disable sound effects (space environment).

Also fixed a MAJOR bug from v14.0 where Ricardo's dialogue would reset when you threw a knife or grenade (I'm an idiot). Lemme know if you want me to fix your save, or you can do it yourself in the editor with this command: "var=1,5".

Still gotta beat the new map myself without using the world editor so I can get the achievement. I'll get to that in a day or two because I gotta do some day job shit right now.







Finally, two more days to finish the Moon Map contest.
https://steamcommunity.com/games/652410/announcements/detail/4221643401466986987

Complete list of changes:

SOURCE CODE:
-Added sound for falling to death (fallDie.wav).
-New temp script command: "noSound" (disable all sounds except HUD sounds).
-Upgrading skills with no trainer now caps Vitality and Willpower at 60 (not 99).

SCRIPTS:
-Updated description of Loavision status effect.
-Ricardo no longer barks to defend his brewery if it is destroyed.
-Fixed HUGE bug from v14.0 where Ricardo's dialogue would reset whenever you threw knife/grenade.
-New giantMushroom scripts (usable object) completely heals and recharges you once, and grants Loavision.
-Replaced Silencers with Woodcraft in DEFAULT globals script for modders (now only OAXACA has Silencers ability).
-(NIGHTMARE) Replaced translation minigame words for NIGHTMARE DLC.
-(BATTLES) New dialogue for Mabel, Osito, and Manik in BATTLES DLC.
-(BATTLES) Fixed bug when asking Osito for training in BATTLES DLC.
-(BATTLES) Fixed faction names in BATTLES Water Hole map.

RESOURCES:
-New achievement: Mabel's Ascension.
-New textures: organicD, organicE, organicF.
-New objects: demonPillar, demonPillar2, demonPillar3, giantMushroom.
-Updated Builder's Manual: Default Sounds, Temp Commands.

STORY FILES: (requires starting a new game)
-(BATTLES) New challenge map in BATTLES DLC: Mabel's Ascension.

MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We hereby inform you of the return of the event ‘Legendary Spirit Treasure Challenge Event’.

Do not miss out this great opportunity to obtain a Legendary Spirit Treasure from July 15th (Mon), 2024, 00:00 (UTC+8) to July 17th, 2024 (Wed), 23:59 (UTC+8)!

Please refer to the information below for further details.

If you are a Dragonian who is willing to challenge this great opportunity, do follow the guideline below to summon Spirit Treasure through the firecracker-shaped tab > Event Summon! You will certainly get Legendary Spirit Treasure upon accumulating 300 points in the Event incense burner!

■ Period
- July 15th (Mon), 2024, 00:00 (UTC+8) to July 17th, 2024 (Wed), 23:59 (UTC+8)

■ Participation
1. click the event menu (Firecracker-shaped icon at the top left) after logging in.
2. Challenge for Summon on Event Summon > Legendary Spirit Treasure Challenge Event tab
-110 Summons per day (counted as 10 times if summoned through 10+1) as a maximum, 330 Summons (Total 30 times if proceeding with 10+1 summons) will be available in total (1 Free Summon will not be included in the daily Summon count.)
-Daily count will be reset at 00:00 every day.
-Daily Free Summon will be provided 3 times (in total) during the event period.

■ Cost
Type: Spirit Treasure
1 Summon: 100,000 Darksteel
10+1 Summons: 1,000,000 Darksteel

3. Obtainable items from the Summon will be as follows:

- Legendary Spirit Treasure Box
- Epic Spirit Treasure Box
- Epic Sealed Spirit Treasure Coffer
- Rare Spirit Treasure Box
- Rare Sealed Spirit Treasure Coffer

■ Cautions
-You can certainly obtain Legendary Spirit Treasure by accumulating 300 points in the Event incense burner if you failed to summon Legendary grade items.
-Accumulation will be counted for the Event Summon tab and will be increased per 1 point when summoning items graded below Legendary.
-Upon accumulating 300 points, touch(Click) the Event incense burner to obtain Legendary Spirit Treasure after deducting all accumulated points.
-The Event incense burner will not be affected by the point obtained from Combine Failure through Craft > Combine > Spirit Treasure.
-Event incense burner point will not be accumulated after summoning the Legendary Spirit Treasure box.
-Event incense burner point will not be accumulated for Free Summon.
-Accumulated Event Incense burner points will be deleted after the event gets finished. (No effect on general Mystic Incense burner point)
-Please be notified that all Event Incense burner points accumulated from previous Legendary Spirit Treasure Challenge events have been reset when newly begun.

Thank you.
Jul 8, 2024
MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We’re excited to share the details of the update scheduled for Tuesday, July 9th, 2024.

◈Update Summary◈
1. Spooky and Chilly Exorcism Log Events
- The blazing summer is here again, but fear not, Dragonians! We've prepared three thrillingly cool events to help you beat the heat.
2. ‘Dragonians' Spirits, the Chosen Companions!’ Community Events
- Show off your favorite Spirits in two new community events!
3. Legendary Spirit Treasure Challenge Event
- The challenge continues with the Legendary Spirit Treasure Challenge event! Don’t miss this opportunity for a chance to obtain a Legendary Spirit Treasure!
4. New ‘Spirit Portrait Collection’ Event
- Earn special rewards with the new ‘Spirit Portrait Collection’ event by collecting ‘Spirit Portraits’!
- With the addition of the new ‘Spirit Portrait Collection’ event, the previously ongoing ‘Portrait Collection’ event will be changed.
5. New Legendary Party Leader Spirit: ‘Diviner Octy’
- Make waves with ‘Diviner Octy’, the stellar new party leader Spirit that conjures an all DMG reduction spell for your party when you attack!
6. Max Enhancement Increased for Legendary Grade Equipment and Dragon Artifacts
- Legendary Equipment and Dragon Artifacts have shattered their limits, reaching unprecedented power levels!

[July 9th Patch Note Details]

■ Events
1. Spooky and Chilly Exorcism Log (3 Events)
- Spooky 7-Day Check-in Event
- Clan Coin Exchange Shop
- Spooky and Chilly! Operation Eradicate Monsters Event

※ Please refer to [Spooky and Chilly Exorcism Log Event Round-up] notice for details.

2. ‘Dragonians' Spirits, the Chosen Companions!’ Community Event (2 Events)
- Strongest Spirit Deck Event
- Your Best Spirit Event

※ Please refer to [Dragonians' Spirits, the Chosen Companions!] notice for details.

3. Legendary Spirit Treasure Challenge Event

※ Please refer to [Legendary Spirit Treasure Challenge Event] notice for details.

4. New ‘Spirit Portrait Collection’ Event
- A new ‘Spirit Portrait Collection’ event will be added where you can collect all types of ‘Spirit Portraits’ and exchange them for special items.
- With the addition of the 'Spirit Portrait Collection' event, the name of the existing 'Portrait Collection' event will be changed to the 'NPC Portrait Collection' event. From July 15th, the 'Spirit Portrait Collection' event and the 'NPC Portrait Collection' event will be held with the events changing alternately once every four weeks.
- The ‘Spirit/NPC Portrait Collection’ event will run for one week.

※ Please refer to the [Spirit Portrait Collection Event] notice which will be updated on July 12th for further details.

■ Update Details
1. New Legendary Water Attribute Party Leader Spirit 'Diviner Octy'
- Own Effect: Accuracy 30

Skill Name
Skill Effect
Diviner Octy
Increases Max HP by 2,000, Max MP by 700, PHYS ATK by 90, and Spell ATK by 90.
Abyssal Knowledge
Increases All ATK DMG Boost by 8%, Basic ATK DMG Boost by 15%, Monster ATK DMG Boost by 15%, and PvP DMG Reduction by 15%.
Staff of Prophecy
Increases Debilitation Success Boost by 25%, Lucky Drop Chance Boost by 10%, and Antidemon Power by 10%.
Ominous Land
Upon being hit, there is a 10% chance to summon Ominous Land at your location. Ominous Land reduces nearby enemies' All DMG Reduction by 20% for 8 seconds (cooldown 60 sec).
[Party Leader] Octy's Prophecy
Upon attacking, increases party members' All DMG Reduction by 15% for 15 seconds (cooldown 60 sec).
2. Diviner Octy Special Summon
- Legendary Party Leader Spirit ‘Diviner Octy’ Special Summon begins!
- Special Summon Period: July 9th, 2024 Update~ August 6th, 2024 Update

3. Max Enhancement for Legendary Grade Equipment and Dragon Artifacts Increased.
- The maximum enhancement stage of Legendary Equipment (Weapon/Armor/Accessory/Secondary Weapon) is increased from Stage 12 to Stage 15.
- The maximum enhancement stage of Legendary Dragon Artifacts is increased from Stage 7 to Stage 10.

4. New Conditions for Sealing an NFT
- Promotion in Conquest cannot be in progress.
- Tangled Inner Force in Cosmic Harmony or Celestial Cycle cannot be active.

■ Bug Fixes & Gameplay Improvements
1. Improved the tooltip description of Spirit Treasure items that have been transcended to reflect the transcended value.
2. A new Repeatable Achievement category has been added to distinguish between normal achievements and repeatable achievements.
3. Fixed an error where the ‘Safe Interval’ mark remained even if the Divine Dragon’s Enhancement Stone selected as an enhancement material was removed.
4. Fixed an issue where the EXP gain amount was incorrectly displayed when upgrading another Magical Soul Orb using an upgraded Magical Soul Orb as a material.
5. Fixed various in-game typos.
...