Reincarnation particles now appear correctly around the village Empty crystals now only sell for 10ยข Fixed bug where interacting with chests twice would keep the menu open while allowing the player to continue moving around Added a Katie pop up that appears on the playerโs screen when theyโve reached max exp Moved floor & exp label to top middle Respec has been replaced by Max All allowing players to quickly spend their Exp evenly Radiating damage is now divided by number of radiated enemies Fixed bug where items in hand when moving between areas could despawn Fixed bug where inventory could be manipulated during area transitions (Hopefully) Fixed manual reincarnation bug Can no longer buy/craft/brew items if inventory is already full Added Patreon button to Settings and Daily Rewards Wheel
Last week was fraught with problems, so there is not too much to say today.
I had a number of technical issues last week, which resulted in crashes and me losing a lot of work. With patience and redoing a lot of things, I managed to get back to essentially the same point where I started, but that was obviously a frustrating experience. In good news, I think I re-did everything I lost, and I solved the issue leading to the crashes to start with. However, there has not been any progress despite all of the effort...
- Camera collision has been smoothed when it collides with objects and buildings, making it less likely flicker when you are in your base. - Improved water animations - Fixed a bug with the main update loop for entities, where it would break causing every entity in the scene to disappear. - Fixed a bug where players on platforms would not be properly synchronized. - Small UI changes (loading bar, selection highlight)
Bakemono - Demon Brigade Tenmen Unit 01 - supersane
- Cut soundsphere collision back on for near miss sounds and passby sounds - HA4 Added Engine Volume + And Passby Sound FX - Dread Added Engine Volume - Fixed Ammo Gun Bar Height - Added FlyBy to EvilDrone - Changed Mech FlyBy Sound - Added Flyby Small Arms and Corresponding Combo Ident and Score ( 10 ) - Modified Dread Engine Envelope Size - Broke VCR Effect into Separate Function, Call on Spawn and Message Trigger - Fix VO FX on VO Message - Added VCR Effect to Mech Start Sequence - Temp Hidden Shotgun - Returned Assault Rifle ( Fix Holster Position Next ) - Dropship Leaving Set Attenuation - Make Dropship dissapear after leaving ( need FX ) - Transport Ship Turret Fix - Grapple Collision Chase Down - Target Acquired ( Disabled Interfering with Rail Colliders ) - Deleted Top Cockpit Piece, Light, and Lens Flares ( Performance ) - Target Acquired - Does Not Interfere with Rail ( Fixed ) - Reduced HA4 Shader Weight
Hi everyone, here's my schedule for the game up to and beyond the 1.0 launch. We're very quickly approaching a full launch.
A reminder that my updates are released at the end of the month.
July
Endgame and the final boss. Allows the player to complete the game. Also includes Hygie and Rouge's sex scenes.
August
New Game+ and the final main story content. Final companion sex scenes (all companions will receive some additional stuff). The game will probably release into 1.0 around this time, but will depend on stability and bugs.
September
Backer content and Kickstarter stretch goals! Includes romance path for SINGER.
Added a new enemy: HeadSpider. Added a compass to the game. Increased player movement speed. Fixed some bugs related to papers. Serbian Dancing Lady is now easier to find.