Jul 8, 2024
Lone Fungus - bastiartgames
- Fixed the Assist Mode prompt showing only xbox inputs
- Fixed the in-game button remap menu not respecting Switch controls
- Fixed an issue with Enemy and Boss multiplier reverting to 0.5x in the custom menu
- Added barry to the abandonment ending if you have him equipped
- Fixed an issue with modifying a explorer save will put custom values to 0...
- Updated some prompts
Isometria - bigwhoopgames
Small bug fixes.

V 0.6.11

Other:
Fixed a bug where renamed items were not correcting to their new name when loading from save
Fixed a bug where the crafting workstation for orbs was defined wrong

V 0.6.10

Other:
Fixed a bug where placing a roaster would crash the game
Age of Survival - SilkySullivan
https://www.youtube.com/watch?v=oQ0ozXhfPcQ

This video shows the game built and packaged running in windows. The player can start a server executable, and it will show up on the master server list if they have port 7777 forwarded. Any player can run a dedicated server.

Players can then run the client and connect to that server.

I am still working on a bug where it is displaying the default steam development project "spacewar", and you can see other people's development servers that have also used the "spacewar" project.

That's just a matter of renaming a few lines in a script, and totally rebuilding the project from visual studio. Easy fix.

Otherwise have been working on fixing a few more bugs in game that are essential to fix before playing. It is a lengthy process sometimes so please bear with me during these last development steps.
LoveCraft - developer.lovecraft
Change your look for a nice price!

Athena Crisis - mrorie
Excited to launch a major new feature: Map Player Achievements!

New: Per-Map Player Achievements Replay the Prequel Campaign and try to obtain all the Stars in the 10 original Prequel campaign maps! Each official campaign map now has up to four map performance metrics that players are evaluated on:
Pace: How many rounds it takes to win.
Power: The ratio between destroyed and lost units. A 10:1 ratio is best.
Style: An adaptive goal that might be different depending on the map, like for example capturing a certain amount of buildings, how many units a player can lose or how many "one shots" a player did, ie. defeating a unit with full health in one attack
Bonus: Whether an optional objective was achieved or not.
New: View Stars on your Profile You can view the stars you received on each map on your profile page.
New: Map Editor Map Player Achievement Settings: The Map Editor Settings panel received a new card to define the expected metrics for a map, including an analysis of past games that can give you an idea of which values to use for each metric. It currently proposes metrics close to the 20th percentile of players. However, it's always best to identify the best strategy and define metrics that you think are obtainable in your campaigns. Note that this feature is only available for maps that are part of a campaign.
Fixed:
  • Counter attack previews are no longer shown when attacking a neutral unit.
  • Portrait selector no longer cuts off one portrait when the editor drawer is positioned to the left.
  • Various other small things were polished/fixed.
  • Fog games with more than two players are no longer shown in the feed on the main menu.
Stars will receive more meaning in the future, and we might dial in the goals for the Prequel Campaign a bit more. We are excited to iterate on this feature and are looking forward to hearing your feedback!




Pixelitos - Spritle Royale - ElStrawFedora
Gameplay Updates:
-Increased Magnet Cabinet Grab Range

Pixelito Updates:
-Pupperfighter Line's Ability Text Updated to More Accurately Reflect Ability Effect
-Abilities That Check for Adjacent Pixelitos Now Check Diagonally Adjacent Spaces

UI Updates:
-Added Description Text for Normal Yaku's Effect
-In Glossary Types Page, Hover-Over Indicators for Each Type's Name Added
-Battle Tutorial Text Updated (Further Clarification on Speed Mechanics)

Fixed Bugs:
-Forfeiting on Round 1 is Not Possible
-Shop-Wide Effect Items Obtained from Magnet Cabinet Don't Work as Expected
-Some "Next" Buttons in Battle Tutorial Not Easily Clickable
-Shop "Proceed to Battle" Button Not Working in Versus
-Shop "Proceed to Battle" Override Button When Gold Remaining Not Working
-Versus Overlay for "Proceed to Battle" Not Visible
BIG SHOTS - schenkal
Hello Rookies!

You heard it right - BHaptics support is coming to BIG SHOTS!

Have you ever wanted to feel like the Mech itself?! If you are into more immersion in BIG SHOTS, this news is just the right thing for you!

🤖 BHaptics support is coming to BIG SHOTS tomorrow!

Ramp up your experience and intensity of controlling a badass mech with BHaptics! 💥

And that's not all - 2024 is packed with updates for BIG SHOTS! Keep your eyes on the horizon for more. 👀

Follow us on socials:
https://store.steampowered.com/app/2666530/BIG_SHOTS/
Jul 8, 2024
Just Another Night Shift - FinnGames
-Fixed a bug where the statue icon would not show on Thiefs HUD
Candy & Toys Store Simulator - Ox Developers
- Item icon on shelf slot
A picture is placed on the shelf that represents the existing item, and the picture remains if the shelf
becomes empty, so that the player can remember what item was here before.

- Number of items in the carton box


Helicopter Gunship DEX - Jimmy Arcade
This update adds the following...

1. Fixed the white lines that sometimes appeared underneath terrain foliage

2. Reduced the brightness of the tree foliage so it no longer looks too bright.

3. Adjusted the sun brightness in Central Libya. The idea is that midday sun should be extremely bright and the sand should reflect this light making everything terrain look more washed out.

This may look too bright, but it does work well with the cloud shadows which is something only I can see at the moment as the weather is always clear.

I will be exposing some image settings such as Gamma, brightness, contrast etc so you will be able to tune the image to your monitor / own preference in the future.
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