Feature: - Option to reset best times for a mission Adjustments: - Spiral wormholes in "Portal Pass" that release grabbed objects on contact - Easier goal time for "Planets To Self Destruct" - Moving asteroids can go through wormholes Fixes: - AI doesn't use bounce on the outer ring on "Singulari Trap" - Prevent emotes from showing after a black hole eats a planet - Star ring color correct during starting countdown - Bounce particles teleporting between rings fixed - Fixed a bug from holding on to an asteroid when it explodes
Here are the various small changes we've made based on your feedback!
Map Readability
Some players mentioned having trouble identifying the starting and ending points of enemies. To address this, @CyrolisDev and I added small visual elements to better indicate the paths enemies will take! At the start, a white smoke indicates where the enemies will appear. At the end, the defense point is highlighted for better readability!
Enemy Readability
Some players had difficulty distinguishing between different enemies. @CyrolisDev has reworked their visuals to make them more easily distinguishable at a glance!
Controller Controls
Some players complained about the controller controls, making the game frustrating at times because they couldn't precisely perform the actions they wanted. I have paid particular attention to this over the past two weeks and, after several playtests, I am very happy with the feedback. I hope you will like it too!
Welcome back in the last devlog before the release of 🦏 Zoo Simulator full version! We are getting closer and closer… 👀 remember to follow and Wishlist to not miss out on the premiere 😊
We’re grateful to all of you who’ve been with us throughout all that time. Now as our journey together towards releasing our game is about to be finished let us share one final feature with all of you- the camera. 📷
We’d like to give you a way to save and share the best moments, your finest enclosures and anything else you’d like to show others. That’s why we’ve decided to implement a nice addition to your tablets- a camera which will allow you to capture any fleeting moment. 🤩
These photos will be available for you to save them on your computers. You’ll also be able to easily share them with others on Steam! With that you’ll be able to show everyone the carefree lives of the animals in your zoo! 🦁
We hope you’re having a lot of fun with the free Prologue. Please look forward to the upcoming news from us as the release is coming closer and closer! 💪 To make sure you don’t miss out on any information about it please join our Discord!
With a lot of backend stuff that needed to be sorted out we can now confirm that drops are working correctly. Please download the update and restart your game for the fix to work and for some to receive their duck reward after a shortened delay.
This is our first Steam game, yet we already received a lot of positive feedback. Thank you for understanding and see you in the pond, DUCKS Team (Comfy Studios)!
Hurry to the Goblin Bank's generous promotion! From July 8th to July 10th, 12:00 UTC in the Bank's "Hero Shards" section, you can acquire hero shards with an extremely generous discount of up to 75%! Seize the opportunity to upgrade your beloved heroes, for Mr. Goblin's offer is limited!
Important! Restart the game for the changes to take effect!
Wishing you success and new victories, Brave Ones!
Bugfixes: - Fixed an issue where the Toxic status-effect would apply damage on Turn End instead of Turn Start - Fixed an issue where the "Used to Travelling"-Skill did not reduce the Stamina cost of moving on the Questmap - Fixed an issue where slow and haste also had an effect on Accuracy that isn't part of the tooltip-description - Fixed an issue where the Active Teamwork-Skills would show the wrong SP-Cost in the tooltip - Hitting Vorathax several times in a row should no longer offset his position - Fixed missing german translation for Camping Actions - Some more text fixes
*We are aware that we did a survey and this is not the order we said, but we have had a large number of visits from these two countries and we have given them priority. Portuguese, French and German coming soon.
Thanks to the amazing feedback from those who played the beta, we have implemented a major improvement: a brand-new hint system! 🕵️
This system helps you in combining conclusions in the "Investigator Mode." You can find hints during your investigation by searching for clues in the environment. These hints will be collected in your Notebook.
Additionally, you can unlock further hints that point you toward the right combination - but this will affect your overall case rating. 🔎
If you'd like to test this new feature or become more involved in our development process through your feedback, you can still purchase beta access HERE!
Your opinion is important to us, and we look forward to hearing what you think of the new hint system! 🧡