Jul 7, 2024
Race of Life - Act 1 - Underground Studio

We’re back with another character from Race of Life! Meet our fiery, tattooed, and confident Jasmine! Her personality is sure to make your head spin. She's a real troublemaker, using her looks and attitude to stir things up. She can easily become your favorite. But don't think she's just about the charm—over time, she becomes a key player in Jake's life, always there with a helping hand and believing in his success from the start.

Enough spoilers! So, do we have any fans of redheads here? Or maybe those with tattoos? What are your preferences? Let us know!
Gacha Fever - Milkshake Games - Gacha Fever
DEBUG :
- Correction on the gacha ball of the items on the craft time !
Sometimes it gets stuck for an entire run, this is fixed !
- Correction on the player's life bar, it updates according to the max PV,

ROADMAP :
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you)
- Display of the progress of waves, craft time, boss time in the hub.
- Improved balancing based on your feedback!
Eternal Rain - Sepxikon
[Characters]

- Fang, the Poison Spider:
- Poison Extra Damage decreased: 40% → 30%

[Upgrades]

Nature’s Gift Tree:

- Nature’s Gift Lvl. 1:
- Poison Extra Damage decreased: 20% → 15%

[Enemies & Bosses]

- Serpent:
- Movement speed reduced slightly: 1.5 → 1.45
- Overall slightly reduced spawn rates in all waves
- Overall reduced Enemy p/spawn
- Exploder:
- Movement speed reduced slightly: 2.0 → 1.9
- Drone:
- Overall slightly reduced spawn rates in all waves
- Overall reduced Enemy p/spawn

[Gameplay]

- Characters can now be obtained by holding the icon in the selection menu
- Clicking the character icon (if unlocked) opens the monsoon level window to start the run
- Banish:
- You can now ban upgrade trees before the run to reduce the list from the beginning
- Banish base cost is now 1000 increasing by 1000 for every banish obtained
- For now you have to reassign the bans every time you go back to the menu or restart the whole game. This will be changed/saved in the future.
- Reroll
- You can now have up to 10 rerolls instead of 5
- Reroll base cost is now 500 increasing by 500 for every reroll obtained


[UI & Visuals]

- Play, Shop and Upgrade Menu now merged together
- Better text readability in menus
Treason Playtest - Max Payne
Changes since last playtest build to be tested:

- Fixed missing death panel Innocent images
- Fixed penetration player impact effect (invalid position)
- Further improvements upon player Revive respawn position algorithm
- Updated damage bonuses for player classes
- Updated health bonuses for player classes
- Added support for health regeneration for player classes
- Separate flag pole for Zombie body
- Separate Zombie icon for "body found" game event
- Fixed a bug that caused dead body flies to never spawn for Zombies if Doctor is alive
- Updated t_city, t_clues, t_library, t_temple, t_tower, t_villa
Only Climb: Better Together - Exbyte Studios
+ fixed problem with Amanda skin.
Bakemono - Demon Brigade Tenmen Unit 01 - supersane
- Shortened Saber Glowing Trail
- Added New Audio for Mech Boot Sequence
- Added New Animations to Cockpit for Boot Sequence
- Considering Readding Burn Saber Decals
- New Audio FX
下一站江湖Ⅱ - Inmotiongame
https://store.steampowered.com/app/1606180/_/

各位大侠好,
《下一站江湖Ⅱ》将于7月5日更新客户端(各位大侠退出游戏重启更新即可)。


【有个别大侠联系我们提交轻功“云龙三现”会导致无限飞行的BUG,经过数天排查、远程联调发现相关情况皆是由于修改器修改了过多资源导致;希望有大侠在没有开启修改器的情况下遇到此类问题能联系我们邮箱:3681313015@qq.com,我们将及时跟进,万分感谢!】

【更新内容】

1.性能优化第一弹(重点,希望能得到大侠们的及时反馈)

1)对会导致卡顿的内存、代码效率等性能进行了大幅度提升

2)借用部分大侠电脑,远程联调,解决了大量导致卡顿的细节

3)针对GPU进行第一波优化

4)修复了频繁刷新任务指引导致的卡顿

5)修复了刷怪导致的卡顿

2.数值产出优化第二期第一弹(重点,我们开始逐步调整新手体验、以及冒险反馈)

优化目的:

Ø完善产出途径,让指引更加明确,优化新手体验

Ø数值膨胀重构,优化不合逻辑的数值体系

优化内容:

Ø增加丹药、烹饪等配方在商店、BOSS中的投放,解决部分配方没有产出的问题

Ø完善道具的描述,在道具描述中增加道具的产出地

Ø调整游戏内商店刷新的价格,使得刷新更容易

3.由于江湖Ⅱ的世界太过庞大,在众多大侠的要求下我们在游戏内新增AI百晓生:江湖指引(测试版,每个玩家每日问题现在在10条以内,后续将根据大家反馈优化完善后逐步开放,并根据大侠们询问次数多的问题不断迭代优化AI功能):位置在进入游后主界面的右下角:






4.增加新手村药店商人茴香的产出

5.增加打坐点修为产出

6.部分道具与对应的描述更名:

Ø战好卷——武学通解

Ø五色莲华卷——经脉详解

Ø息吹卷——奇经八脉谱

Ø扶山丹——龙涎丹

Ø离萤玉——寒星石

7.增加了几种物品的类型图标

8.修复了技能峭壁断云动作武器错位的问题

9.修复了打坐点能够重复打坐的问题

10.修复了易容会出现贴图错误的问题

11.修复了嵩室山在有门派时选择加入门派也会扣除入门道具的问题

12.修复了重天门下蛊玩法里有个NPC坐标点在天上的问题

13.修复了破气式特效对不上的问题

14.修复了千毒拳无法触发毒体的问题

15.修复了认真一拳的致命效果不生效问题

16.修复了技能卷·落秋霜的在麓山书院门派商店的问题,更改为重天门门派商店

17.修复了千毒拳无法触发毒体的问题

18.修复了游吟部分售卖的普通材料是1个的问题

19.修复了万法森罗未正确扣除的问题

20.修复了批量售出设置为1会售出全部的问题

21.修复了伯子越奇遇会在任务栏一直显示的问题

22.优化了万籁词条为武器词条的问题,万籁对应配饰

23.优化了战斗体验,怪物战斗时会分散而不会聚集在一起

24.优化了太初剑宗晋升任务几个采集物品的刷新时间

25.优化了盗圣珍宝无法完成的问题。

26.优化了wasd移动地图。

27.优化了部分身份任务。

28.优化了打听界面。

29.优化了万松书院管理员的商店物品。

30.优化了打造界面。

31.优化了京俞珠寻人逻辑。

32.优化了江湖人技能模组。

【经典武学预告】

太极




此图为开发过程中展示,最终效果以上线为准。

点击查看:

【7~8月暑期版本更新规划】


【本次更新时间】

Steam、蒸汽平台版本预计将于7月5日23:59更新


最后,暑期来临,请各位大侠注意避暑;我们将一步一步持续丰富江湖!
白玉京工作室 拜上

Jul 7, 2024
em.Path Playtest - nocoldiz
- New look for tutorial level
- Camper hover mode activable with SHIFT
Jul 7, 2024
The Dawning Clocks of Time® Remake - spacefarergames
We've made a update to The Dawning Clocks of Time Remake.

VERSION 1.0.0.0705.15

This update fixes / changes the following;

-We've fixed an error in displaying the title cards.
-We've improved the behaviour when selecting a new game, the screen will fade out.
-We;ve fixed a semi-transparent box appearing round Dawning Rune when using the Vulkan API.
-We've fixed save related bugs
-We've fixed a bug with certain ships not moving in Alpha Centauri System
-We've improved the hitbox for docking with Vita Base.
-We've fixed an issue that caused a crash on NVIDIA drivers in Aether.
-We've fixed the camera focusing in front of train if Sven goes behind it, obscuring the view. The camera will now switch to show Sven behind it.
-We've made a change to were the Time & Space relic was before in Maine, it is now inbetween the two angel statues instead of offset as this was slightly difficult to obtain before.
-We've fixed a door opening bug in the Progenitor Ship.
Monomyth - RatTower
Hi dungeon-crawling fans!

It's time for another project update! We're getting closer to the early access release. But before we can get there I must address a few remaining issues. Both the "Search" skill and the fishing feature have been on my to-do list for quite a while. You can find out all about it in this month's video devlog:



As always, you can find the transcript below.

Best Wishes,

Michael

----------------------------------------------

Hi dungeon-crawling fans!


A lot has happened over the last month. Monomyth received a new demo and plenty of new features have been implemented since then. We’re getting closer to the Early Access release date, and you can expect a release date announcement very soon. So, let’s take a look at the latest improvements!


During Steam Next Fest, I uploaded an entirely new demo featuring a new area with new enemies. This area will be added to the beta branch later. The next beta patch will include various combat improvements made for the demo. Combat is now more challenging and interesting, with enemies using magic more frequently and gaining the ability to dodge player attacks. There are three new enemy types: Skeleton Warriors, Bone Mages, and Necromancers. The latter two extensively use magic to weaken the player and summon support.


After receiving feedback during Steam Next Fest, I adjusted some enemy behaviors and their spells. Originally, the Bone Mages could hit trace your character with the ensnare spell. This is no longer possible as the spell has been changed to a projectile. Additionally, I reduced the splash damage on the fireball spell. Combat will continue to improve throughout Early Access.
I also created a new undead enemy type that didn’t quite make it into the demo. The Wraith supports other enemies and casts negative status effects on the player. It has the highest physical damage resistance among enemies. You can probably guess how it can still be damaged, but I won’t spoil anything. I also added some objects useful to warriors in such situations.


After Steam Next Fest, I finally had the time to implement fishing, one of the most popular side features from Ultima Underworld. Monomyth’s fishing mechanic is relatively simple: you throw out the bait, wait for a fish to bite, and reel it in at the right moment. Depending on the rarity of the fish, you have to react faster. The real motivation lies within the meta game. There are several types of fish, each with different positive and negative effects depending on how you prepare them. It’s generally recommended to grill the fish before eating them, but it’s not necessary. Some fish have simple regenerative effects, while rarer ones have utility effects. The type of catch depends on various factors, and each fish has a specific probability of being caught. Some fish only appear in certain regions or specific waters within these regions. So, there are specific fishing spots for specific fish. Additionally, in certain areas, you can reel in special items that can only be caught once. I hope fishing serves as a nice, little distraction from your dungeoneering adventures and provides useful items that will integrate well into your playstyle.


Lastly, I added the search skill. This skill must be used actively by the player to highlight objects and secrets in the world. The higher the skill, the more secret elements it can detect. It works within a certain radius depending on the skill level and also helps with seeing in the dark. However, it costs a high amount of focus, the stamina equivalent for magic. Players can only activate the skill if their focus bar is full.


I will probably update the demo one more time to add the search skill and the Wraith. There are no bodies of water in the demo, so, I’m afraid, you’ll have to wait for the Early Access version to try out fishing.


I also sent out emails to choose the GOG version of the game. If you want a GOG key, please fill out the form linked in the email. The GOG site will be up shortly.


And that is already it for this month. There might not be an update next month, as I may already be very busy preparing for Early Access at that time. However, I will give you a quick note before locking your beta access and sending out your final game keys. Until then, I’ll keep you updated and see you soon!
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