We’re back with another character from Race of Life! Meet our fiery, tattooed, and confident Jasmine! Her personality is sure to make your head spin. She's a real troublemaker, using her looks and attitude to stir things up. She can easily become your favorite. But don't think she's just about the charm—over time, she becomes a key player in Jake's life, always there with a helping hand and believing in his success from the start. Enough spoilers! So, do we have any fans of redheads here? Or maybe those with tattoos? What are your preferences? Let us know!
- Correction on the gacha ball of the items on the craft time ! Sometimes it gets stuck for an entire run, this is fixed ! - Correction on the player's life bar, it updates according to the max PV,
ROADMAP :
- Fixed the blocking bug in the shop. (rarely happens, don't hesitate to send us information if it happens to you) - Display of the progress of waves, craft time, boss time in the hub. - Improved balancing based on your feedback!
- Fang, the Poison Spider: - Poison Extra Damage decreased: 40% → 30%
[Upgrades]
Nature’s Gift Tree:
- Nature’s Gift Lvl. 1: - Poison Extra Damage decreased: 20% → 15%
[Enemies & Bosses]
- Serpent: - Movement speed reduced slightly: 1.5 → 1.45 - Overall slightly reduced spawn rates in all waves - Overall reduced Enemy p/spawn - Exploder: - Movement speed reduced slightly: 2.0 → 1.9 - Drone: - Overall slightly reduced spawn rates in all waves - Overall reduced Enemy p/spawn
[Gameplay]
- Characters can now be obtained by holding the icon in the selection menu - Clicking the character icon (if unlocked) opens the monsoon level window to start the run - Banish: - You can now ban upgrade trees before the run to reduce the list from the beginning - Banish base cost is now 1000 increasing by 1000 for every banish obtained - For now you have to reassign the bans every time you go back to the menu or restart the whole game. This will be changed/saved in the future. - Reroll - You can now have up to 10 rerolls instead of 5 - Reroll base cost is now 500 increasing by 500 for every reroll obtained
[UI & Visuals]
- Play, Shop and Upgrade Menu now merged together - Better text readability in menus
- Fixed missing death panel Innocent images - Fixed penetration player impact effect (invalid position) - Further improvements upon player Revive respawn position algorithm - Updated damage bonuses for player classes - Updated health bonuses for player classes - Added support for health regeneration for player classes - Separate flag pole for Zombie body - Separate Zombie icon for "body found" game event - Fixed a bug that caused dead body flies to never spawn for Zombies if Doctor is alive - Updated t_city, t_clues, t_library, t_temple, t_tower, t_villa
Bakemono - Demon Brigade Tenmen Unit 01 - supersane
- Shortened Saber Glowing Trail - Added New Audio for Mech Boot Sequence - Added New Animations to Cockpit for Boot Sequence - Considering Readding Burn Saber Decals - New Audio FX
The Dawning Clocks of Time® Remake - spacefarergames
We've made a update to The Dawning Clocks of Time Remake.
VERSION 1.0.0.0705.15
This update fixes / changes the following;
-We've fixed an error in displaying the title cards. -We've improved the behaviour when selecting a new game, the screen will fade out. -We;ve fixed a semi-transparent box appearing round Dawning Rune when using the Vulkan API. -We've fixed save related bugs -We've fixed a bug with certain ships not moving in Alpha Centauri System -We've improved the hitbox for docking with Vita Base. -We've fixed an issue that caused a crash on NVIDIA drivers in Aether. -We've fixed the camera focusing in front of train if Sven goes behind it, obscuring the view. The camera will now switch to show Sven behind it. -We've made a change to were the Time & Space relic was before in Maine, it is now inbetween the two angel statues instead of offset as this was slightly difficult to obtain before. -We've fixed a door opening bug in the Progenitor Ship.
It's time for another project update! We're getting closer to the early access release. But before we can get there I must address a few remaining issues. Both the "Search" skill and the fishing feature have been on my to-do list for quite a while. You can find out all about it in this month's video devlog:
As always, you can find the transcript below.
Best Wishes,
Michael
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Hi dungeon-crawling fans!
A lot has happened over the last month. Monomyth received a new demo and plenty of new features have been implemented since then. We’re getting closer to the Early Access release date, and you can expect a release date announcement very soon. So, let’s take a look at the latest improvements!
During Steam Next Fest, I uploaded an entirely new demo featuring a new area with new enemies. This area will be added to the beta branch later. The next beta patch will include various combat improvements made for the demo. Combat is now more challenging and interesting, with enemies using magic more frequently and gaining the ability to dodge player attacks. There are three new enemy types: Skeleton Warriors, Bone Mages, and Necromancers. The latter two extensively use magic to weaken the player and summon support.
After receiving feedback during Steam Next Fest, I adjusted some enemy behaviors and their spells. Originally, the Bone Mages could hit trace your character with the ensnare spell. This is no longer possible as the spell has been changed to a projectile. Additionally, I reduced the splash damage on the fireball spell. Combat will continue to improve throughout Early Access. I also created a new undead enemy type that didn’t quite make it into the demo. The Wraith supports other enemies and casts negative status effects on the player. It has the highest physical damage resistance among enemies. You can probably guess how it can still be damaged, but I won’t spoil anything. I also added some objects useful to warriors in such situations.
After Steam Next Fest, I finally had the time to implement fishing, one of the most popular side features from Ultima Underworld. Monomyth’s fishing mechanic is relatively simple: you throw out the bait, wait for a fish to bite, and reel it in at the right moment. Depending on the rarity of the fish, you have to react faster. The real motivation lies within the meta game. There are several types of fish, each with different positive and negative effects depending on how you prepare them. It’s generally recommended to grill the fish before eating them, but it’s not necessary. Some fish have simple regenerative effects, while rarer ones have utility effects. The type of catch depends on various factors, and each fish has a specific probability of being caught. Some fish only appear in certain regions or specific waters within these regions. So, there are specific fishing spots for specific fish. Additionally, in certain areas, you can reel in special items that can only be caught once. I hope fishing serves as a nice, little distraction from your dungeoneering adventures and provides useful items that will integrate well into your playstyle.
Lastly, I added the search skill. This skill must be used actively by the player to highlight objects and secrets in the world. The higher the skill, the more secret elements it can detect. It works within a certain radius depending on the skill level and also helps with seeing in the dark. However, it costs a high amount of focus, the stamina equivalent for magic. Players can only activate the skill if their focus bar is full.
I will probably update the demo one more time to add the search skill and the Wraith. There are no bodies of water in the demo, so, I’m afraid, you’ll have to wait for the Early Access version to try out fishing.
I also sent out emails to choose the GOG version of the game. If you want a GOG key, please fill out the form linked in the email. The GOG site will be up shortly.
And that is already it for this month. There might not be an update next month, as I may already be very busy preparing for Early Access at that time. However, I will give you a quick note before locking your beta access and sending out your final game keys. Until then, I’ll keep you updated and see you soon!