This will (hopefully) be the final update for the game. I am currently making a smaller sequel with "Crash" style levels that will come out late 2024 or 2025.
Gameplay - Removed crash levels as they were experimental and glitchy. I am developing a sequel game based around them so they will be fixed in that game.
Collision/Map - Fixed collision on truck in construction site. - Fixed collision on windows and back wall in lab. - Due to the lab collision bug it was impossible to get the Lab Beet, now it is possible again. - Fixed OOB issue on sewer.
UI - Fixed text wrapping issue on level creator area select buttons. - Fixed level select cursor memory issue - Fixed level creator cursor centered
Also I wanted to thank the volunteer playtesters who helped me find some of these bugs and gave me feedback on the game:
"IGDA DC Indie QA Crew"
"Volunteer Leads" Nathan Hahn Chris Lusco
"Volunteer Testers" Ethan Hart Cole Wiltzius Jake Eppard Leeman Harrington Yeferson Nathan Hall Dan Shy
Some more polishing to the game. Small update but very good boost to QOL.
Bugs: - Fixed a major bug where you cannot resume your runs. - Fixed a bug where if you disable screen shake, the boss intro scene has a slight offset - Fixed outline bug where random sprites overlay on some enemies
QOL/Visual: - New loading animation - New main menu animation - Smaller experience size for better visual clarity - Spawn cages like cereal bowls and taxis now fade out with enemies in them - Cereal bowl new particle effects - Reduced american and swiss cheese fighting particles - Optimized performance with dessert eagle, shotgun espresso, and shotgun beer.
Nerfs: - Decreased pomegrenade spawn rate - Slightly increased the cost of nobu
So you might've noticed that both the DLC for The Bunny Graveyard: All Chapters and The Bunny Graveyard: Chapter 2 have been removed from Steam, which means it's also gone from your wish-lists... this was not a mistake.
We're making a big decision, one that has been a long time coming, we are completely leaving chapters behind. There are many reasons why we decided to do this, but first of all, let me go back for a bit.
Confusion
Right after we released The Bunny Graveyard, we announced that the game will be releasing in chapters, this... was not met with the best reception. Not really because the game was releasing in chapters, it was actually because the chapters were going to be sold as DLC.
Now, as a gamer myself, I put myself in that chair, and realized how... demotivating that sounds. Not only does it look like The Bunny Graveyard by itself is an incomplete product, but several questions would be running through my head, how much will they cost? Are they really worth buying? Do I need to buy the base game just to play the next chapters? And honestly, that's just unfair. And we weren't good at communication either, cause honestly even we were still thinking if going this route was worth it. So we doubled down, and kept going, but we hit a wall.
DLC problems
When building the plan for the entirety of Chapter 2, we realized we would have to cut a large amount of content in order to sell it as a DLC, not only that, but there were some technical issues that we thought had been solved but it got worse once we had to consider DLC for consoles. And the more time we poured into this DLC, the more it felt like we were limiting ourselves.
We had already added a disclaimer saying that you didn't have to finish the first chapter in order to play this one, so the DLC was never even dependent of the base game, so why make it DLC?
They were always sequels
The Bunny Graveyard: Chapter 2 already ticked all the boxes for a sequel, new gameplay mechanics, new world, new characters, new music and overall new experience. So why not just call it what it is? Why try to mold the game into something that it isn't, when we can just create what we've always wanted to create! It's time to make a TRUE sequel to The Bunny Graveyard, one that will improve on everything where the last one fell short, but also one that will expand on those things that made the first one special... it's time for The Bunny Graveyard II!
We always wanted every chapter to feel like a complete experience, so, again, why limit ourselves to DLC? Why make our players pay for the base game so they can buy the DLC? Seems unfair to me.
What does this mean for the future?
Simple, there will be no more DLC for this game, the story will continue in the next sequel. It also means we are restarting development on this project, and making it bigger. We hope you understand our decision, more details about this sequel will be revealed in October. Also there won't be a Steam page for 2 until we're ready to properly show the game, the DLC page for Chapter 2 was rushed and it was done because we felt pressured and wanted to clear the air on all the confusion going on with the game's release.