Roam Across - NanoGiant
本次更新为小型更新,若干文本调整及细节优化
下一站江湖Ⅱ - Inmotiongame
各位大侠好,
《下一站江湖Ⅱ》正式版第29次更新将于7月7日晚更新,大侠们届时小退更新即可。抱歉,让大家久等了!

【本次更新时间】

全平台预计将于7月7日23:30更新


【关于卡顿的问题】

感谢一直以来向我们反馈卡顿掉帧问题的大侠们,以及近期配合我们远程测试的大侠们,我们根据大家的反馈以及远程测试中发现的一些具体问题,进行了针对性的优化。大家在更新后遇到卡顿问题,欢迎与我们联系:3681313015@qq.com,我们在本月会重点排查、针对性优化卡顿问题。

【关于本次更新】

由于部分卡顿是场景加载导致,我们对场景资源进行了整理,所以本次更新文件较大,还请各位大侠知悉哦。

【7~8月版本规划】

近期我们公布了7~8月版本规划,包括第二部免费资料片、首个女主角身份线——《逃婚千金》、江湖霸图第二期——骑砍与大型SLG结合的特色玩法,以及一系列文案和数值第二期优化,大侠们有什么想聊的,欢迎随时与我们联系:
7~8月版本规划传送门
https://b23.tv/R5aTwFi

白玉京工作室 拜上
PictoPull - screensmithstudios
This will (hopefully) be the final update for the game. I am currently making a smaller sequel with "Crash" style levels that will come out late 2024 or 2025.

Gameplay
- Removed crash levels as they were experimental and glitchy. I am developing a sequel game based around them so they will be fixed in that game.

Collision/Map
- Fixed collision on truck in construction site.
- Fixed collision on windows and back wall in lab.
- Due to the lab collision bug it was impossible to get the Lab Beet, now it is possible again.
- Fixed OOB issue on sewer.


UI
- Fixed text wrapping issue on level creator area select buttons.
- Fixed level select cursor memory issue
- Fixed level creator cursor centered

Also I wanted to thank the volunteer playtesters who helped me find some of these bugs and gave me feedback on the game:

"IGDA DC Indie QA Crew"

"Volunteer Leads"
Nathan Hahn
Chris Lusco

"Volunteer Testers"
Ethan Hart
Cole Wiltzius
Jake Eppard
Leeman Harrington
Yeferson
Nathan Hall
Dan Shy
Jul 7, 2024
愤怒的孙子们 - 李鸡蛋
修复妖精无法走到桥的问题
Let Him Cook - mannyisshort
Some more polishing to the game. Small update but very good boost to QOL.

Bugs:
- Fixed a major bug where you cannot resume your runs.
- Fixed a bug where if you disable screen shake, the boss intro scene has a slight offset
- Fixed outline bug where random sprites overlay on some enemies

QOL/Visual:
- New loading animation
- New main menu animation
- Smaller experience size for better visual clarity
- Spawn cages like cereal bowls and taxis now fade out with enemies in them
- Cereal bowl new particle effects
- Reduced american and swiss cheese fighting particles
- Optimized performance with dessert eagle, shotgun espresso, and shotgun beer.

Nerfs:
- Decreased pomegrenade spawn rate
- Slightly increased the cost of nobu
Rappelz - Julia


Let your favorite game bring a good mood, and let the rates bring you a quick pumping!

In the near future you can fall under the good magic of rates:

⭐09.07 - x3 varnish
⭐12.07 - x3 experience

We wish you brilliant victories!
Karos - Julia


Multipliers for the next weekdays in Karos:

💚08.07 - Experience x3
💚09.07 - Drop x3
💚10.07 - Fletta x3, Experience x3
💚11.07 - Carats x3
💚12.07 - Pet Experience x3

Play with pleasure!
Karos Classic - Julia


Multipliers for the next weekdays in Karos Classic:

💛08.07 - Experience x4, Carats x4, Drop x4
💛09.07 - Experience x4, Carats x4, Fletta x4
💛10.07 - Experience x4, Carats x4
💛11.07 - Experience x4, Carats x4, Pet Experience x4
💛12.07 - Experience x4, Carats x4

Play with pleasure!
Sphere 3 - Evanesca


Let your favorite game bring a good mood, and let the multipliers bring you a quick development!

In the near future you can fall under the good magic of rates:

🍏09.07 — x2 drop
🍏12.07 — x2 gold
🍏14.07 — x3 experience

Please note that the schedule may change during the week.

We wish you brilliant victories!
The Bunny Graveyard - Pichon Games


Hello, everyone!

So you might've noticed that both the DLC for The Bunny Graveyard: All Chapters and The Bunny Graveyard: Chapter 2 have been removed from Steam, which means it's also gone from your wish-lists... this was not a mistake.

We're making a big decision, one that has been a long time coming, we are completely leaving chapters behind. There are many reasons why we decided to do this, but first of all, let me go back for a bit.

Confusion

Right after we released The Bunny Graveyard, we announced that the game will be releasing in chapters, this... was not met with the best reception. Not really because the game was releasing in chapters, it was actually because the chapters were going to be sold as DLC.

Now, as a gamer myself, I put myself in that chair, and realized how... demotivating that sounds. Not only does it look like The Bunny Graveyard by itself is an incomplete product, but several questions would be running through my head, how much will they cost? Are they really worth buying? Do I need to buy the base game just to play the next chapters? And honestly, that's just unfair. And we weren't good at communication either, cause honestly even we were still thinking if going this route was worth it. So we doubled down, and kept going, but we hit a wall.

DLC problems

When building the plan for the entirety of Chapter 2, we realized we would have to cut a large amount of content in order to sell it as a DLC, not only that, but there were some technical issues that we thought had been solved but it got worse once we had to consider DLC for consoles. And the more time we poured into this DLC, the more it felt like we were limiting ourselves.

We had already added a disclaimer saying that you didn't have to finish the first chapter in order to play this one, so the DLC was never even dependent of the base game, so why make it DLC?

They were always sequels

The Bunny Graveyard: Chapter 2 already ticked all the boxes for a sequel, new gameplay mechanics, new world, new characters, new music and overall new experience. So why not just call it what it is? Why try to mold the game into something that it isn't, when we can just create what we've always wanted to create! It's time to make a TRUE sequel to The Bunny Graveyard, one that will improve on everything where the last one fell short, but also one that will expand on those things that made the first one special... it's time for The Bunny Graveyard II!

We always wanted every chapter to feel like a complete experience, so, again, why limit ourselves to DLC? Why make our players pay for the base game so they can buy the DLC? Seems unfair to me.

What does this mean for the future?

Simple, there will be no more DLC for this game, the story will continue in the next sequel. It also means we are restarting development on this project, and making it bigger. We hope you understand our decision, more details about this sequel will be revealed in October. Also there won't be a Steam page for 2 until we're ready to properly show the game, the DLC page for Chapter 2 was rushed and it was done because we felt pressured and wanted to clear the air on all the confusion going on with the game's release.

But for now, keep your eyes on August... cause we're not done with the first game yet!

- Ken "ElPichon"
Creator and Developer of The Bunny Graveyard
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