The Bunny Graveyard - Pichon Games


Hello, everyone!

So you might've noticed that both the DLC for The Bunny Graveyard: All Chapters and The Bunny Graveyard: Chapter 2 have been removed from Steam, which means it's also gone from your wish-lists... this was not a mistake.

We're making a big decision, one that has been a long time coming, we are completely leaving chapters behind. There are many reasons why we decided to do this, but first of all, let me go back for a bit.

Confusion

Right after we released The Bunny Graveyard, we announced that the game will be releasing in chapters, this... was not met with the best reception. Not really because the game was releasing in chapters, it was actually because the chapters were going to be sold as DLC.

Now, as a gamer myself, I put myself in that chair, and realized how... demotivating that sounds. Not only does it look like The Bunny Graveyard by itself is an incomplete product, but several questions would be running through my head, how much will they cost? Are they really worth buying? Do I need to buy the base game just to play the next chapters? And honestly, that's just unfair. And we weren't good at communication either, cause honestly even we were still thinking if going this route was worth it. So we doubled down, and kept going, but we hit a wall.

DLC problems

When building the plan for the entirety of Chapter 2, we realized we would have to cut a large amount of content in order to sell it as a DLC, not only that, but there were some technical issues that we thought had been solved but it got worse once we had to consider DLC for consoles. And the more time we poured into this DLC, the more it felt like we were limiting ourselves.

We had already added a disclaimer saying that you didn't have to finish the first chapter in order to play this one, so the DLC was never even dependent of the base game, so why make it DLC?

They were always sequels

The Bunny Graveyard: Chapter 2 already ticked all the boxes for a sequel, new gameplay mechanics, new world, new characters, new music and overall new experience. So why not just call it what it is? Why try to mold the game into something that it isn't, when we can just create what we've always wanted to create! It's time to make a TRUE sequel to The Bunny Graveyard, one that will improve on everything where the last one fell short, but also one that will expand on those things that made the first one special... it's time for The Bunny Graveyard II!

We always wanted every chapter to feel like a complete experience, so, again, why limit ourselves to DLC? Why make our players pay for the base game so they can buy the DLC? Seems unfair to me.

What does this mean for the future?

Simple, there will be no more DLC for this game, the story will continue in the next sequel. It also means we are restarting development on this project, and making it bigger. We hope you understand our decision, more details about this sequel will be revealed in October. Also there won't be a Steam page for 2 until we're ready to properly show the game, the DLC page for Chapter 2 was rushed and it was done because we felt pressured and wanted to clear the air on all the confusion going on with the game's release.

But for now, keep your eyes on August... cause we're not done with the first game yet!

- Ken "ElPichon"
Creator and Developer of The Bunny Graveyard
Asteroids ++ - Infiland
Release 1.1.3
Clone has been reworked because it didn't work properly at all, here are the changes for it:
  • The clone will mimic player weapons. Leveling up the clone will make it much stronger
  • When the clone dies, you respawn instead
  • This means that if you pair a clone with a shield, a shield would respawn a second time
  • This also means that you can respawn more bouncy orbs on the screen and recruitments
  • You can now idle conquer with clones, which are more effective than recruitments
UTILITY EXP Changes:
  • You now gain more utility exp per utility level, previously it took too long to get to further levels of anything, now that's been fixed.
Machine Gun Rework
  • Holding shoot with the machinegun charged will deal 3X damage, then it drops quickly to 1X as it depletes (Buff)
Other
  • Added more recruitment names
  • Added a sound when idle conquering sectors
  • Added new achievement "Your little empire"
  • Added +40 more death messages
Fixes
  • Fixed issues with background changing in weird ways
  • Having weekly planets in your inventory will now count towards the "Planet Collector" achievement
Jul 7, 2024
Slime Coming - astrOrz
Fixed duplicate items at full level
Fix game over stuck
Jul 7, 2024
勇者与亡灵之都 - steem
修复了第七boss区域出现的无限感叹号问题。
Jul 7, 2024
Slice Of Ages - QuWhack
- Fixed a bug where Steam couldn't run the game from the previous patch notes. Oopsie!
- Fixed a bug where the main menu screen would be frozen after quitting to the main menu.
- Fixed a bug where the player couldn't increase the volume of the music during a run.
- Made the win room more clear that you've won.
Jul 7, 2024
Downtown Dealers - District Dungeon
↩️ Make a Mistake? Undo it!

We all make mistakes, and mistakes can be permanent. But not for a mayor! Complicated bureaucracy can be overcome and your mistake can be undone! (most of the time)

Most actions within Downtown Dealers can be undone with the click of a button. Place an apartment on the wrong tile? Demolished a school and left the teachers out of a job? Instantly revert your action by clicking "Undo" and it's like it never happened!



Our hope is this feature sets us apart from other card builders and also allow us to experiment with more challenging and unorthodox gameplay, because the power of undo allows you to try a card out and then try something else instead if you don't like the results.

Although be warned, even for a mayor some actions are final, so don't do something you'll regret!

📝 Join The Community

Join us in our development process to get the latest news and help shape the future of the game!

💬 Join the team on Discord
🐦 Follow us on X (Formally Twitter)
❤️ Add to your wishlist on Steam:

https://store.steampowered.com/app/1765000/Downtown_Dealer
BlockJump - Jimmy Jones
You can now jump and dash by holding w or up arrow.
You can use the practice mode as a level selector.

Changes to collision detection to make gameplay smoother.
Can now dash on Mushroom Blocks.
Open Mod 2024.2 - Hyper Gamey
Update note:

-this update brings more critical hotfixes to issues that cause unpleasant experience

Fixes:

-fixed an issue where the weapon sway would not be framerate independent and would be slightly smaller when player had 100+ fps

-fixed an issue where the gun would aim in faster when framerate was higher

-various more small fixes and performance improvements

Added/Changed:

-
E-Startup 2 : Business Tycoon - Hogus
Hey hey !

I've fixed two issues remaining on the game !

  • Fix issue with designer contracts interface update being broken
  • Fix issue with employee panel becoming unsorted when firing an employee !

I wish a wonderful summer to everyone. Thanks for all the feedback, do not hesitate to provide feedback on the game !

遠古大陸-經商世界 - chi
1.更改雇用小幫手恢復體力的選項方式防止誤選
...