Learning Factory - ElJorro


Hey factory builders,

Here we are, with yet another report about how Learning Factory’s being prepared for the full release. There’s not much to tell, but there’s a bunch of things to show!

For starters, we’ve freshened up Steam page assets (again), because the game has changed greatly since last revision (which took place in November ‘23). With that said, here’s the most up-to-date Learning Factory trailer:



Also, here’s a handful of new screenshots:









And of course, an array of Learning Factory’s machinery acquired animations/new looks in the past month. Here’re the new Linear Regression, Milk Drill, Brew Intensifier, Fish Maker, and Smoothie Maker:



Machine Learning Models got some cyberpunk vibes as well:



And just in case you didn't notice them in the trailer - here are our new Cat Stores:



Apart from the visual side, the most interesting changes are happening with the game's structure, namely - with the tutorials. Throughout these years, Learning Factory has incorporated mechanics that added a lot of depth to the gameplay but were not so easy to discover and understand.

Previously, in-game Wiki and descriptions on the Research Tree were the player's main source of information about those parts of the game, but seriously, who wants to search through bits of text for instructions in the XXI century?

So we have spent some time and left a bunch of short and intelligible tutorial sessions here and there in the game. You will learn how to handle Deposit and lay underground infrastructure, deal with service buildings and storage units, use sales data, and much more!





We already have about a dozen tutorials, and we'll probably add at least as many in future updates. Some of them have illustrations now, but eventually, we plan to add short videos to these bite-sized tutorials. From how to use Docks and Zeppelins, to the tiniest interface tricks, such as the pipette tool, we'll try to leave no chance for misunderstanding.

This would be a nice excuse for you to start a new game: chances are good, you'll learn about something entirely new! Or has it already happened to you? Let us know if you stumbled upon a feature you never knew to exist in Learning Factory!

Not that we'd want to post any spoilers, but… basically, we'll be working on the same things in July. More new graphics, more tutorials, more UI/UX improvements. If that does not sound very exciting to you, that's ok: just wait until we're done and you’ll see Learning Factory the way we see it in our minds - that will be the time to get excited!

Until we meet again.
Logicality - Чибиси
We've made a calculator roguelike!
Yes, it's not a joke. A boring device has turned into an interesting strategy, in which each calculator you collect sets its own style of play. Can you count all the numbers and prove who's the king of calculations here?



Your goal is to complete the required number of levels in a single run, in which you need to use the buttons on the calculator to get a certain number. Don't think it will be that easy, you'll be met with tricks and difficulties that will make you rack your brain over the strategy.

Game Features:
  • Choose one of several calculators to complete the game. Each calculator has its own feature and set of buttons. Spend money in the store to increase the size of your calculator, so it can accommodate even more buttons.
  • Buy some of the numerous buttons that exist in the game. Each button performs its own special action. Some buttons can literally turn the course of the game. Buttons are capable of performing a variety of operations on numbers and other buttons. Earn money by getting the required number in the least number of moves in each round.
  • Each button has a limited number of uses. Skillfully combine buttons to progress further.
  • Go through ascensions to unlock new buttons, calculators, and modes. There are advanced modes in the game where the game will become even more difficult and interesting.
勇者与亡灵之都 - steem
猎人克拉特在空岛上的事件全部加上死亡消失判定,防止出现误导。
虚无的吹笛人0%生命锁血蓄力删除,敏捷上调至500。
Jul 7, 2024
Curious Expedition 2 - Eyes
Greetings explorers! Today's patch fixes one annoying bug:

  • Fixed nature rest events not progressing when a Cultist was frozen in the Old Theatre.
Door2:Key - Чибиси
We've made a calculator roguelike!
Yes, it's not a joke. A boring device has turned into an interesting strategy, in which each calculator you collect sets its own style of play. Can you count all the numbers and prove who's the king of calculations here?



Your goal is to complete the required number of levels in a single run, in which you need to use the buttons on the calculator to get a certain number. Don't think it will be that easy, you'll be met with tricks and difficulties that will make you rack your brain over the strategy.

Game Features:
  • Choose one of several calculators to complete the game. Each calculator has its own feature and set of buttons. Spend money in the store to increase the size of your calculator, so it can accommodate even more buttons.
  • Buy some of the numerous buttons that exist in the game. Each button performs its own special action. Some buttons can literally turn the course of the game. Buttons are capable of performing a variety of operations on numbers and other buttons. Earn money by getting the required number in the least number of moves in each round.
  • Each button has a limited number of uses. Skillfully combine buttons to progress further.
  • Go through ascensions to unlock new buttons, calculators, and modes. There are advanced modes in the game where the game will become even more difficult and interesting.
Door3:Insignia - Чибиси
We've made a calculator roguelike!
Yes, it's not a joke. A boring device has turned into an interesting strategy, in which each calculator you collect sets its own style of play. Can you count all the numbers and prove who's the king of calculations here?



Your goal is to complete the required number of levels in a single run, in which you need to use the buttons on the calculator to get a certain number. Don't think it will be that easy, you'll be met with tricks and difficulties that will make you rack your brain over the strategy.

Game Features:
  • Choose one of several calculators to complete the game. Each calculator has its own feature and set of buttons. Spend money in the store to increase the size of your calculator, so it can accommodate even more buttons.
  • Buy some of the numerous buttons that exist in the game. Each button performs its own special action. Some buttons can literally turn the course of the game. Buttons are capable of performing a variety of operations on numbers and other buttons. Earn money by getting the required number in the least number of moves in each round.
  • Each button has a limited number of uses. Skillfully combine buttons to progress further.
  • Go through ascensions to unlock new buttons, calculators, and modes. There are advanced modes in the game where the game will become even more difficult and interesting.
Fledge - SeeyaSpace
Patch Notes 1.11:

- Fixed a minor bug preventing the game from launching in certain cases.
- All saves have been reset due to an issue with the save system.

Sincerely,

The Fledge Team.
Creature Clicker - Capture, Train, Ascend! - Phat Phrog Studio
Hi Guys

I've noticed an issue with the drops for Crabatain's variants and so the event is being extended for a couple of days

Thank you to Deitric for the report and a fix has been put in place, they should now drop

Here's a reminder of the event:



The end date for the event is now: 10/07/2024

Thanks guys and apologize for the inconvenience

~Lee
Jul 7, 2024
Starcom: Unknown Space - justkevin
The default branch has been updated to Kepler 17312. The main purpose of this build is it is the first public non-development build. You probably had noticed that the game says "Development Build" in the lower right corner. Besides getting rid of that text, this release build also removes some debug and profiling instrumentation. So it may improve performance for some players as those add a little overhead.

Besides that, the build adds/fixes:

  • F8 indicator removed from HUD (F8 still submits feedback)
  • Some analytics calls removed
  • Difficulty settings added to options menu. Difficulty is application-wide, rather than per game.
  • Havok charge should now persist across saves
  • Fixed missing localization symbol for "quick save not found"
  • Minor RP buffs
- Kevin
Jul 7, 2024
My Exit - S
Partially corrected English translation.
...