Jul 6, 2024
Zombie virus Ukraine 2022 - ANGEL
Added effect from shooting and also in the area of ​​Kleshcheyevka there are bandits and marauders.
Jul 6, 2024
BroadSword Playtest - Refractal
I've made a series of updates and quality of life improvements focusing on improving the new player experience. The major changes are outlined below:

  • The Tutorial has been expanded into three segments that now explain the different game modes that are available.
  • The shown UI bindings now dynamically update depending on if the player is using a mouse and keyboard or gamepad.
  • The overhead tactical view has had a lot more info added including the unit types that spawn points generate, the controlling team and capture progress of capture points, and the path that spawned units will take from a given spawn point.
  • UI soft locks have been fixed, but if you notice any more please let me know by submitting feedback.
  • A variety of other small updates and balance tweaks have been made as well.



Known issues: There are some things I'm aware of, but still working through.
  • There are some cases in split screen where if multiple players are in a menu they will block certain buttons from being interacted with.
  • The first prompt in the tutorial assumes you are using a mouse, The rest of the prompts correctly identify Gamepad inputs.
  • The Music audio levels are a little uneven. A volume pass is in the works.
  • Giants and Magic units are only partially functional at the moment.
Jul 6, 2024
Realms of Supremacy - Edge1978
Version 2.0.5
Changed all the icons
Updated all the dialogs in Realm 1
Touched up on the difficulty on all dungeons below the 500 level cap
Added access cards to the dungeon floors to help with the random loop in dungeons so reaching the end won't feel like it will take forever.
Jul 6, 2024
Book of Korvald - Shades
  • The Tower will once again use his "Coming Down" phase, allowing players to actually kill him.
  • Podge, Cinder and Endymion have been added to the tavern.
  • Loot tables updated again to now include more equipment possibilities. New items added as well.
Blow Away Survivors - machhabanero.games
Hunters
 Changed so that all hunters can start a normal attack and perform a dodge attack by holding down the mouse click-or-button.
 This allows a normal attack to be looped by holding down
Once Upon a Time in the Colony - johnson.song
1.Removed ray tracing support.
Jul 6, 2024
Dungeon Exiles - Gronkins
Hello everyone, Gronkins here with patch 0.5.2 of Dungeon Exiles! The main feature of this update is the new Collection Log where you can see all the different items and abilities you’ve unlocked throughout your runs. Depending on how things go this may be the final major update before the release of Dungeon Exiles. Going forward I plan on polishing and refining the game as much as I can, but with all that out of the way, let’s get into the new update!

The Collection Log

This is the most significant part of patch 0.5.2. Now you can view your Collection Log on the main menu where you can see every item and ability you’ve unlocked during a run! An item or ability will only be added to the Collection Log if it has been collected and the game has been saved. The game will only save on the following conditions:

If the player descends to a new floor
If the player dies
If the player chooses to end their run from the pause menu

So if you close the game in the middle of a floor, the current floor progress will not be saved (meaning that you'll be sent back to the start of the floor). This is due to both technical limitations and an attempt to de-incentivise save scumming

Saving and Loading

As part of patch 0.5.2, your run progress will be saved between sessions, so you’ll be able to resume and continue a run (at the beginning of the last floor you reached) even if you close and then reopen the game

As part of these changes, the Save data format has changed significantly so all previous progress will be cleared as you’ll need to create a new save. This means that for older players you’ll need to re-unlock the Rogue and/or Mage if they had been previously unlocked. I apologise for any inconvenience this has caused

Room Changes

The Dark Crossroads room (The red question mark) has been disabled. Currently, I don’t feel like most of the chaos cards are worth taking so I’ve disabled it for now and may re-introduce it at a later date

The Divine Atlar room has also been disabled. I didn’t feel like it was ever exciting or interesting to select a Resolve passive, so they’ve been removed

Game Balance

I’ve significantly increased the speed of the game, all players and enemies have had their attack speeds increased and their cooldowns reduced. Moreover, I’ve increased base mana regeneration to compensate. So overall balance should feel very different, for the most part, enemies should be somewhat easier but I’ll be monitoring the new game balance in updates to come

Cooldown Recovery

The maximum Cooldown Recovery Rate is now capped at 95%
Abilities now have a minimum cooldown of 0.25 seconds

Critical Strike Chance

The Critical Strike Chance changes of patch 0.4.8 have been reverted. Critical Strike Chance will no longer be multiplicative and will be additive once more, however the numbers have been reduced to ensure balance. Lastly, Precision has been changed to keep its multiplicative Critical Strike Chance, turning a previously weak Aura into a powerful option for Crit scaling. I’ll be monitoring the Critical Strike Chance changes in updates to come

Traits

Trait amounts have been standardised. For the Demo of Dungeon Exiles, all traits will only go up to a maximum of 6 synergy bonuses, however for the full release of the game, they will all go to 8

Sentinel has been renamed to Juggernaut

Abilities

The Mage’s Timewarp Ability has been removed
Sunder Vulnerable Chance: 100% -> 20%

Items

A new consumable item called Bag of Dice can now be purchased from shops for 45 gold. This is a consumable item that will grant 1-3 Reroll Dice on use

Miscellenous Changes

Reroll Dice no longer have a cap
When rerolling items or abilities you can now choose to spend Reroll Dice or Gold
You can now reroll Treasure Chests using Reroll Dice
The camera has been slightly zoomed in
Resolution and windowed settings have been added

Closing Words

So that is everything for patch 0.5.2! The last thing I wanted to quickly mention was the release date of Dungeon Exiles. So, assuming no delays or external factors, Dungeon Exiles should hopefully be released early August (so next month from the date of writing this). Of course, as I get closer to that date I’ll share any updates in regards to the release date, but that’s all for now!

To play the newest update, ensure the main menu reads “0.5.2”. You may have to update, validate game files or re-install your game to play the newest update

Cheers,
Gronkins

Skeleton War - 兔头_rabbitHead
-Skull hatching point adjustment, now the birth point is farther away from the character
-Fixed several bugs
-Numerical balance adjustment
-Jungle map battle rhythm modification
Space Engineers - Drui



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of June! 🤩

Creates fields of entity asteroids around the player in SpawnableAreas.

They can split apart when shot, eventually down to the floating object items that can then be picked up.
Colossus is a black hole featuring a large accretion disk, relativistic jets, and an enterable event horizon.
As long as the grid is powered, it can obtain a basic defense shield (but it does not consume power), so pirates will also get a shield.

This shield is determined by the number of blocks in the grid, that is, the larger your grid, the higher your shield value. However, it can be configured through the configuration file.
This mod contains Anti-Air Missile Launcher, 9mm Handgun, 9mm Submachine Gun, 5.56mm Burst Rifle, 7.62mm Marksman Rifle, Handheld 40mm Autocannon and more!
This mod adds a set of thrusters from the game Highfleet.

The thrusters are stronger and more efficient than vanilla hydrogen thrusters, but would only work in atmosphere.
UNSC weapon pack collection of custom turrets.
Want to deploy fleets of drones from your aircraft carrier ship? This scripts for you!

This script automates the process of deploying and recalling combat drones based on enemy detection by an AI offensive block on your grid.
This is a MOD, NOT a script for the programmable block.

Extending the base code of dlK's no Pb Info LCD, I wrote a couple of info lcds that can be added to any LCD surface.
NiteOwl & MonsterKing’s Echo Base Decorative Pack brings several additional items to your rebel base.

This pack adds several items like lights, arch ways, decorative consoles with terminal access, hanger decorations, and more to finish off the look of your rebel base interior along with the main base pack.
Adds new ramps to the game for small and large grids.

PS: I may add more shapes to this mod in the future.
This is a version of the popular Connect 4 board game made fully functional in SE with block coding!

Either player can start, pieces animate falling into place, the screen detects and highlights four-in-a-rows, and the board is cleared with a cool wipe animation. The game can be played manually using buttons or remotely using the player ships.

Jul 6, 2024
勇者与亡灵之都 - steem
调整了炼狱剑攻击次数叠加过高的问题
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