Breeze of Passion - EvkaL7team

Hey everyone! This past month, we’ve been all about working on and sharing updates for MILFs of Sunville. The release is finally out, and we hope you loved the content we brought to you.

But now, it's time to spill the beans on the upcoming Breeze of Passion v7 update! In this update, you're in for 4 scenes, and let us tell you, 3 of them are absolutely massive. Each scene is packed with sizzling content that will keep you on the edge of your seat.

And here’s a little secret for you: this update features a steamy trio scene with the MC, Melanie, and Samantha.

Get ready for some new thrills and excitement! Keep an eye on our updates so you don’t miss out on anything important.


Community Announcements - KTG_DEV_MESSENGER
Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”

The following will be held from 2024/07/06 (Sat) 16:00 UTC. Click the links above to jump to their corresponding notification.


Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”

Jul 6, 2024
Cyra and the Beacon Path - NA-45
Hey everyone, Cyra here! Big news! The Cyra and the Beacon Path demo received a huge update!

The city got a major visual upgrade – totally overhauled art and VFX. The whole area feels much more vibrant. And that's not all! We've added 7 brand new levels to test your skills.

To sweeten the deal, these new levels come with a couple brand new, super-challenging collectables. Think you can grab them all? It won't be easy...

So, what are you waiting for? Download the updated demo today!

See you there!
Cyra Kallis
Poltergeist Watcher - duckgodproduction
Thank you for your feedback, Im trying to fix everything you send me
Jul 6, 2024
Panzer War : Definitive Edition - 超级哆啦酱
You can now customize every parameter of every bullet.
Megacopter: Blades of the Goddess - megacoptergame
  • Gameplay: Add experimental option to do nose-relative movement in control options. Transforms: 'Up' -> Nose Forward, 'Down' -> Tail Backward, 'Left' -> Strafe Left, 'Right' -> Strafe Right. This was a requested feature by several players. It may be better accompanied by a similar future aim option that does rotation and angle of attack for the aim. Please let me know what you think in the community forums or discord!
Poop - poopsupp
Fixes:
Today we fixed issues with item drops, including DLC chests drop, for receiving this fix you need to update the game.  We also added a time limited 1 extra DLC chest drop as compensation, which will be available only for 1 day for all DLC owners by simply starting the game. Now you can receive drops just by starting the game every 3 hours for common and dlc chest and every 18 hours for rare chest.

Your Artwork suggestions:
We also want to let you know that we are planning to replace the current free common and rare chest with new chest with new items at jule 11, so those chests will be removed from drop pool and new ones will be added instead. If you have any suggestions for new items we created a text channel called "your-art-suggestions", where you can post your poop arts for new chest, if we liked any of those and decide to add it in game we will credit your nickname and give you some rewards. You can also post any suggestions about making our game better in "your-suggestions" text channel.

Click to join discord and share your poop arts!
Jul 6, 2024
勇者与亡灵之都 - steem
修复了部分bug
Jul 6, 2024
Tower Tactics: Liberation - asraworks
Balance Changes
Enemies
  • Enemy minimum possible speed: 20 (only for final bosses) >>> 5 * level (all enemies)

Decks
[Celestial Dawn] Nuke Town
  • Now starts with x3 Little Ghost instead of x3 Spike Thrower

Cards
[Celestial Dawn] Little Ghost
  • Fire rate: [0.4, 0.4, 0.4] >>> [0.5, 0.5, 0.5]
  • Now reduces enemy regeneration on hit.
[Celestial Dawn] Forest Elder
  • Fire rate: [0.45, 0.45, 0.45] >>> [0.5, 0.5, 0.5]
  • Magic penetration: [0, 10, 20] >>> [10, 20, 40]
  • Now slows enemies on hit.
Armor Aura
  • Range: [40, 70, 140] >>> [100, 120, 140]
  • Armor penetration given to towers in range: [12, 36, 108] (unchanged)
Magic Aura
  • Range: [40, 70, 140] >>> [100, 120, 140]
  • Magic penetration given to towers in range: [12, 36, 108] (unchanged)
Iron Maiden
The Iron Maiden is too efficient at slowing all enemies. This nerf is focused on toning down the slowing power a bit.
  • Fire rate: [1.25, 1.5, 1.75] >>> [1.25, 1.4, 1.55]
  • Damage: [1, 3, 9] >>> [1, 3, 10]
  • Slow: [1%, 3%, 9%] >>> [0.7%, 2%, 6%]
Yosemite Forest Ranger - ThirstyThursten
Hotfix:
While working on the Project during the DevStream yesterday I found a tiny bug that needed squashing.

I recreated the Widget that shows when you interact with a couch or bed. This widget let's you set the amount of hours you want to sleep for. I recreated this to allow for Controller Support.
However with setting this something went wrong for Keyboard and Mouse support.

- Fixed Mouse input and processing of Value of hours in "Amount of Hours to sleep Widget"

So if you have the most up to date and current version of the game in your Menu Screens you should see the version number on the right that shows:
EA Reboot v0.0.02-H2


Next Content and current works:
Keys & KeyChain:
I also want to keep you up to date on what I'm working on, in means of content.
I have made great progress on the "Key System" and the locked doors. It seems that it's working as I intended, it will require additional testing. But for now when you find a key you can add it to your Keyring/Keychain to keep it safe and at the same time declutter the inventory.

New POI:
At the same time I'm adding another POI, for players that played the Legacy version this Cabin might seem familiar.



"Electrical System":
In the meantime during the Devstream I started working on the "Electrical System". This is a system we also had in the Legacy version of the game in a way, and I am re-adding it and improving on it at the same time.
This means some cabins, will require a power source to use all functionalities. Think of lights but also electric stoves.
This in turn means that you might find a Generator somewhere near a POI that needs to be on. Before you can use the Electrical devices.



I'm very excited to get all this back in the game, in the Meantime I also have to start Scoping out what I do and what I do not want to include in the next Content Update. Cause I can keep on adding and building. But that's not efficient. I want to release new content so you guys have more to do and at the same time not take too long or go to big.

Check out DevStreams:
Stay tuned for more news. And remember that I sometimes do DevStreams on Youtube where you will see some behind the scenes of the Progress and process of GAme Development as well as ask questions about it.
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