Cyber Clutch: Hot Import Nights - Gastron's Assistant
Hey Clutchers,
We’re excited to bring you another minor patch update that includes some crucial fixes. Here are the details of what’s new:
Patch Notes:
🎵 Fixed Audio cutting off during Gameplay 🛠️ Fixed Rank Progression UI falsely appearing after finishing Private Races 📊 Fixed Rank Progression UI showcasing incorrect information after finishing Ranked Races 🛠️ Fixed Settings menu not displaying the 'Apply' and other buttons while game is paused
We continue to receive some insightful feedback, and our team is working on taking action on it. Thank you for sharing your thoughts and helping us improve the game. Please continue to use the {LINK REMOVED}Feedback form to share your ideas and suggestions.
Features: -Added security alarm to notify players when police have been called or any traps have been triggered. -Added police cars to warn players that police are coming. Police can chase you. You can run to your truck and escape. -Added canvases for notifying players that they have been caught and are going to jail.
Fixes: -Fixed an issue which was breaking players' interaction with anything.
We revealed the new Stage Jam theme on this week's HUMANITY Hub Community Stream. We also played a fresh batch of user-uploaded stages, including an awesome take on roguelike gameplay using HUMANITY's mechanics! Want to see us play your stage on stream? Join our Discord and share your stage in the share-a-stage channel.
004-501-6635 PYRAMID 030-141-2201 OMNIUM 105-532-0112 OVER SIMPLICATION 009-968-8164 SUPRISE INVASION 104-027-3437 WET N WILD 049-955-9501 OPERATION RECAPTURE 111-006-7170 C - CAPTURED 144-146-3955 DESKALE 001
We stream HUMANITY weekly, usually on Wednesdays at 4 pm Eastern / 1 pm Pacific time. Stay tuned to our News posts on Steam to know precisely when we're streaming that week. We play through user-created stages, STORY MODE, and talk to other HUMANITY fans and content creators. Join the chat and hang out with us on our Twitch or YouTube channels.
Finally some survivor level 5 upgrades, a fix for the duplicate player team colors and a lot more.
Survivor level 5 upgrades added. They can be accessed from the Upgrade menu.
Fixed: Clicking a full Crystalizer caused some lag.
When you choose a map, you can now choose the "intent", e.g. chest run or boss run. The intent icon will be visible if you host a public game. This helps players to select the right loadout before joining.
Fixed: A player sometimes joined with the same team color. We have also switched to colorblind-friendly colors.
When you open the Stables, your current pet can immediately be returned without first clicking on it's icon.
Fixed: Gaurdians that target your portal did not stop spawning after the gate was destroyed.
Player's health bar in the portrait now refreshes at 10 times a second.
The skeleton and viper summons now roam slightly further out before returning.
Exp crystals won't be on top of other materials that drop anymore.
Fixed: Some followers' weapons created a long trail behind them when teleporting back to the player.
Various performance improvements were made.
We are working on a new map and mission. More details will be given closer to their release.
v0.9.10 changelog: Save Game, Load Game and Resume issues are now fixed. Kill a creature/predator objectives, target creatures are now created dynamically. Added camping/walking checks for several objectives. Fixed research tree reset bug on save file changing.
we've been busy at work! Most importantly, the guild rewards are in now. You can spend the badges you earned in the assignments on some cool things like a timelapse of how you mined the map (be careful with the "save images" button there, this can take several minutes in a long run).
We also switched to a vulkan based render mode. This should resolve all rendering issues on Mac and might improve performance for most hardware. Older hardware might not support vulkan though. Please let us know if you cannot launch the game because of this. If it happens to many players, we'll provide a vulkan and an opengl version of Dome Keeper in the future.
Here is what's new for v4.0.0.52:
Balance and Changes
changed to forward+ renderer
added guild rewards
added additional post run statistics, unlockable as guild reward
added mining timelapse, unlockable as guild reward
moved guild rewards to its own area in loadout. They affect all modes, so should not be part of the assignment configuration.
made remote station minimap more useful, also showing drops and carryables
improved colors of minimap
creatures and clouds in world 7 are now animated
added friend leaderboard for assignment badges
significantly improved performance of swapping gamemode in loadout
faster camera in loadout, added zoom stage
improved hud to show amounts above 99
added buttons to put gadgets to first or last entry in pro mode
added 10 icons
resource packer can pack carried resources
assessor bundle reaches further and moves faster if guided
increased how fast drilling rig will move downwards
added domearmor adapting visually based on dome used
removed rotated tiles that created an ugly mine look
metastate is now saved to a new file in v4, so the manual rename of the backup metastate is not needed anymore
improved sounds
Bugfixes
fixed fonts across all languages
fixed wrong loadout map on clean install
fix crash if javelin has no bomb
Fixed Mine texture, pixelization issues and crack texture error
fixed tiles being rendered visible too far into the dark area
fixed halfpixel offset and double pixels in mine rock graphics
fixed resource shred looking different than before
fixed keeper spark animation
fixed black border around chambers
fixed battle popup always showing hint for sword speedup
fixed remote control station making resources-ui color gray
fixed shield hud special icon positioning
fixed seed and mineral tree in upside down
fixed drillbot treat arrow
fixed teleporter not displaying cooldown after using it while on item-cooldown
fixed teleporter blue "active teleport" sprite remaining active on abort
fixed relic switch chamber on after loading and extracting relic
fixed seed having wrong center of mass causing weird movement
fixed squidly positioning behind drone
fixed teleporter charging effect sometimes remaining active when it shouldnt
fixed relic music overlapping with level music
fixed mine ambience music still disabled
fixed shield active ability hud display inaccurate
fixed remote station reveal not revealing caves
fixed weird particles behind assessor
fixed sorting of monsters when accessibility mode is on
fixed keeper2 ammo achievment not working
fixed "escape" not working on switch pro controller
fixed being able to quit run won popup without unlocking something when possible
fixed missile launcher floating in world 1 (by changeing ground layer)
Thank you for participating in the open beta. With your feedback i'm sure the the update will be much better at the end of the beta than it was at the beginning :)