Dome Keeper - René - Bippinbits
Hey Keepers,
we've been busy at work! Most importantly, the guild rewards are in now. You can spend the badges you earned in the assignments on some cool things like a timelapse of how you mined the map (be careful with the "save images" button there, this can take several minutes in a long run).

We also switched to a vulkan based render mode. This should resolve all rendering issues on Mac and might improve performance for most hardware. Older hardware might not support vulkan though. Please let us know if you cannot launch the game because of this. If it happens to many players, we'll provide a vulkan and an opengl version of Dome Keeper in the future.



Here is what's new for v4.0.0.52:
Balance and Changes
  • changed to forward+ renderer
  • added guild rewards
  • added additional post run statistics, unlockable as guild reward
  • added mining timelapse, unlockable as guild reward
  • moved guild rewards to its own area in loadout. They affect all modes, so should not be part of the assignment configuration.
  • made remote station minimap more useful, also showing drops and carryables
  • improved colors of minimap
  • creatures and clouds in world 7 are now animated
  • added friend leaderboard for assignment badges
  • significantly improved performance of swapping gamemode in loadout
  • faster camera in loadout, added zoom stage
  • improved hud to show amounts above 99
  • added buttons to put gadgets to first or last entry in pro mode
  • added 10 icons
  • resource packer can pack carried resources
  • assessor bundle reaches further and moves faster if guided
  • increased how fast drilling rig will move downwards
  • added domearmor adapting visually based on dome used
  • removed rotated tiles that created an ugly mine look
  • metastate is now saved to a new file in v4, so the manual rename of the backup metastate is not needed anymore
  • improved sounds

Bugfixes
  • fixed fonts across all languages
  • fixed wrong loadout map on clean install
  • fix crash if javelin has no bomb
  • Fixed Mine texture, pixelization issues and crack texture error
  • fixed tiles being rendered visible too far into the dark area
  • fixed halfpixel offset and double pixels in mine rock graphics
  • fixed resource shred looking different than before
  • fixed keeper spark animation
  • fixed black border around chambers
  • fixed battle popup always showing hint for sword speedup
  • fixed remote control station making resources-ui color gray
  • fixed shield hud special icon positioning
  • fixed seed and mineral tree in upside down
  • fixed drillbot treat arrow
  • fixed teleporter not displaying cooldown after using it while on item-cooldown
  • fixed teleporter blue "active teleport" sprite remaining active on abort
  • fixed relic switch chamber on after loading and extracting relic
  • fixed seed having wrong center of mass causing weird movement
  • fixed squidly positioning behind drone
  • fixed teleporter charging effect sometimes remaining active when it shouldnt
  • fixed relic music overlapping with level music
  • fixed mine ambience music still disabled
  • fixed shield active ability hud display inaccurate
  • fixed remote station reveal not revealing caves
  • fixed weird particles behind assessor
  • fixed sorting of monsters when accessibility mode is on
  • fixed keeper2 ammo achievment not working
  • fixed "escape" not working on switch pro controller
  • fixed being able to quit run won popup without unlocking something when possible
  • fixed missile launcher floating in world 1 (by changeing ground layer)

Thank you for participating in the open beta. With your feedback i'm sure the the update will be much better at the end of the beta than it was at the beginning :)

Have fun!
Besiege - Von
Hello Everyone!

A few weeks ago we talked about our plans to increase the length and difficulty of The Splintered Sea campaign, based on your feedback. Today we want to update you on our progress and let you know that we plan to release the updated campaign on the 22nd of July!

The update will include 5 new levels for The Splintered Sea, along with improvements and fixes for issues reported since the expansion’s launch.

Please note that everything in this post is a work in progress and may change before release.


As I’m sure many of you will have seen already, this update will be adding the tentacle beast which featured in The Splintered Sea’s trailer. This titan poses a deadly threat to your machine, with its powerful tentacles capable of grappling, crushing or smashing anything within reach. It’s challenging to avoid and very tough to take down!



This next level will test your building and piloting skills in other ways, requiring you to construct vessels that can move quickly and maneuver well in tight spaces, as you attempt to pass through the enemy defenses before they can stop you.



We’ve also been experimenting with the idea of adding additional challenges to levels that, while not required for completion, can offer a much greater test of your ability. An example of this can be seen in the gif above, where you can challenge yourself to smash through a series of crates, while still completing the level in time.



In another of the new levels you’ll have to do battle with a swarm of gnashing sharks, including a formidable giant shark capable of damaging multiple blocks at once and who’s extra tough to take down. You’re gonna need a bigger boat for this one, trust me…

With this update we’re also hoping to revisit some of the existing levels, with the intention of improving how they play and making them more challenging. The new levels themselves will be slotted into the existing campaign structure, rather than being added onto the end, in order to ensure the campaign flows properly and the difficulty ramps up as you progress through it.

I want to finish off this post by saying a big thank you to everyone. Your support has been tremendous and your feedback invaluable.

You asked us for a longer campaign, with new levels that offer unique challenges & greater difficulty, and we heard you. This update will increase the campaign length by 50%, adding some of the toughest, most fun and interesting levels of the expansion! :)

Cheers everyone,
Von
Kart Them All - Awesome Projection
Hey racers,

Big news! Kart Them All is now available on macOS and Linux!

New Features
  • macOS and Linux Support: Play on your favorite platform!
  • Cross-Platform Multiplayer: Race with friends no matter their system!
Improvements
  • Performance optimizations for a smoother gaming experience.
  • Bug fixes for better stability.
Thanks for your support and have fun!

The Awesome Projection Games Team
Jul 5, 2024
SeaOrama: World of Shipping - Seikto
Ahoy, Seaorama Captains! ⚓️

We’re pleased to announce that Patch 2.0.11 for Seaorama: World of Shipping is now live! This small patch includes crucial fixes and adjustments to enhance your gameplay experience. Here's what's new:
🔧 Fixes and Adjustments
  • Multiple Contracts Path Fix: Corrected issues with wrong paths showing on multiple contracts.
  • Auction AI Adjustments: Improved AI behavior in auctions for a more competitive experience.
  • Ship Events Chance Adjustments: Adjusted the chances of ship events occurring based on difficulty level for better balance.
  • Auction Crash Issue Fix: Fixed a crash issue that occurred during auctions, ensuring smoother gameplay.

We’re dedicated to continually improving Seaorama: World of Shipping and appreciate your feedback. Enjoy the improved stability and gameplay in this latest update!

The Seaorama Team 🚢💙
General War Memories - jtggame
During this event, which usually lasts 5-6 days, with daily recharge, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.


Don't miss your chance to get one of the strongest units for 24 stars.

also, bonus rewards will be for 3 | 8 | 18 stars and for 24


Best regards,JTGGame Team!
Jul 5, 2024
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.




*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.


Monthly Bonus


Best regards, JTGGame Team!
Jul 5, 2024
General War Memories - jtggame


Now you have a unique opportunity to get up to 300% benefits.
BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them.
*Cannot be used in Flash Sale!


Good luck!


Best regards, JTGGame Team!
Hacktag - Reivax
Hey Hackers,

Following the major update, we are conducting minor updates to fix bugs that have been reported by you. Thank you, we greatly appreciate your feedbacks!

Don't hesitate to continue providing us your feedbacks for further Hacktag improvements!


Patchnote v1.2.45373:
Fixes
  • Fix: Disabled network radars now appears with disabled icon
  • Fix: ringtones soudwaves are now properly displayed and no more interpolated between 2 position
  • Fix: fixed wrong best score displayed at bottom of the score screen for the client player of the game
  • Fix: previously there were rare cases of freeing hacker popup from the IDS for the agent that was not displaying any action
  • Fix: fixed stolen data from computer boss where displayed in the data progress bar with a delay


Join us on our social media platforms and share your experience with us!
Twitter Facebook Discord Steam Forums

See ya,
Clue/Cluedo - Davi
When we say "Cluedo", which cast of characters springs to mind? 🔍

Sound off in the comments to crown the Ultimate Cluedo Cast!
Age of Water - murlena


We are preparing a small update to stabilize the ship physics. We will improve the stability of the ships during turns, especially at high speeds, and slightly reduce the impact of the Fan Motors on acceleration.
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