Jul 5, 2024
DCS World Steam Edition - OBWKB
Dear Fighter Pilots, Partners and Friends,

The next DCS update, version 2.9.6, has been delayed and is currently in heavy testing and bug fixing. We sincerely apologise for any inconvenience this may have caused. It is very important for us to release updates with as few issues as possible and this extra time is genuinely required to deliver a quality product.

Our initial aim was to release this massive update on 26 June 2024 and the announcement was made in our 29 March 2024 Newsletter and 19 April 2024 Newsletter.

Despite the short timeframe for such a large release, we were confident we could do it based on past development experience. Indeed, we reached our internal goal and completed the roadmap that we set for ourselves and even added additional functionality to both the DCS: CH-47F and the DCS: Afghanistan map. However, some unforeseen events prevented us from meeting the schedule and we would like to share with you what caused the current delay.

As you may know, we generally release one new aircraft module or map per DCS update, rarely more. In general, it takes about a month between releases to prepare for the next one. Starting in May, we released products twice a month: DCS: Kola, DCS: F-4E Phantom II, and the DCS: OH-58D Kiowa Warrior. These were planned to be topped with DCS: Afghanistan, DCS: CH-47F, and Flaming Cliffs 2024 with each product having their own specific features requiring careful integration into DCS. This is on top of the new Air Boss station for DCS: Supercarrier, many new module features and bug fixes, as well as substantial improvements to the DCS core. We overestimated our capacity to meet the challenge we had set upon ourselves but we are hopeful that you will understand our decision.

Here is the event timeline for the delayed DCS 2.9.6 update:

We announced the delay in the 21 June 2024 Newsletter. The decision to postpone the release was made based on 19 critical issues (stoppers) related to the DCS Core, Supercarrier, CH-47F, F-16C, F/A-18C, and F-4E. Normally, we have 5-8 stoppers a week prior to a release.

By 26 June 2024 the list of stoppers had increased to 25 related to the above products, in addition to DCS: AJS-37 Viggen, DCS: F-5E Tiger II, Flaming Cliffs 2024, and the new Launcher. By Tuesday, 2 July, a tremendous job had been accomplished by the team and most of the issues were resolved. Nevertheless, the decision was made that the DCS: CH-47F should have additional time for content preparation and more detailed testing.

Everything was moving smoothly when a new set of issues reared their heads. These were subsequently resolved on 3 July 2024 and we were poised to deliver the update together with the full list of fixes, improvements, and new products. However, by the morning of 4 July 2024 our QA team reported new stoppers related to AI aircraft in addition to a broken campaign and so the decision to further delay had to be made.

We know that this is a very eagerly awaited update and that it will provide a lot of new and great stuff for you, including a fix to the DCS: F-15E Strike Eagle radar. However, in good conscience we simply could not let it go out as is.

A new date will soon be announced on our Discord and other social media channels once we have very high confidence in it. We would like to thank you and the Community, our third party developers and especially Heatblur for their cooperation, rapid feedback, and updates on their aircraft.

The whole team at Eagle Dynamics apologise for the inconvenience and undertake to do their very best.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
Jul 5, 2024
Rappelz - Julia
This weekend you have more to do than ever! Hurry up and take the long-awaited level 220 to enter the Twilight Underworld, and upgrade your armor to Twilight armor!

On the way to greatness, as always, good magic will help you.

🌸 Necromancer's Power server buff

Saturday:
šŸƒx2 experience
šŸƒx2 varnish

Sunday:
šŸƒx2 varnish

Don’t be distracted by unnecessary things and grab the rates before they run away!
Jul 5, 2024
Serum: Toxic Survival - SwordsOfTheSouth_Toplitz


The Official Serum guide book provides you with comprehensive information about the game mechanics, including details about the serum and how to use it.

The guide contains detailed descriptions of the island of Matamis , its biomes, and the many dangers that lurk there. You will also find valuable combat and hunting tips, crafting and insights on recycling, as well as instructions on how to set traps to protect yourself from the islandā€˜s threats.

Available in digital format the Official guide runs at 168 pages.

Official Guide Contents

  • Basics of Serum
  • Serum the liquid
  • Fighting & Hunting
  • Flora & Fauna
  • Crafting & Recycling
  • Island of Matamis


https://store.steampowered.com/app/1610520

Battlefieldā„¢ 2042 - TOTALfps
Hello there,

Update 7.4 arrives this Tuesday, July 9th, and marks the final major update of Season 7: Turning Point.

Take a look at the summary for Update #7.4.0
  • New time-limited event: Battlefield 2042 | Dead Spaceā„¢. Featuring Dead Space themed earnable cosmetics, a new 4-player PvE experience called Outbreak, and more.
  • SRAW improvements bring it in line with other rocket launchers.
  • Persistent Reloading on SRAW and Lis’ G-84 TGM.
  • MD540 Nightbird Balance Pass.
  • XFAD-4 Draugr Equipment Update and more.

Check below to learn the full set of balance changes and improvements taking place with this update and keep your eyes peeled for further news on Battlefield 2042.

// The Battlefield Team

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes.



Time-limited event: Battlefield 2042 | Dead Space
With 7.4 we’re also introducing a new time-limited event: Battlefield 2042 | Dead Space

During this event, players will experience Outbreak. A new 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far-eastern end of the map.

Keep your wits
Outbreak is a high-intensity survival mode that will test your skills with enemies getting tougher and tougher the farther you progress through the sectors. Your squad will need to find ways to overcome the Augmented Target’s onslaught and counteract overwhelming waves of enemies.

Adapt and overcome
Players will be tasked with navigating through Redacted and adapt through successive waves, as you progress you’ll find armory stations to purchase weapons, be warned; ensure you use your resources wisely, as they are limited.

Remember: Your final objective is to reach extraction, Augmented Targets will respawn endlessly, so don’t rush into the unknown.

How do I play Outbreak?
Outbreak is a time-limited mode that runs from July 9 to 16, 2024. It's a 4-player PvE where you can pick your class and specialist freely or you can select a Specialist that would complement the other choices that your squad has selected.

Players receive a single life per wave, and if one individual out of your squad survives you will be able to respawn on the next wave. All Specialist Gadgets, Traits, and Class Abilities are active in this mode. Killing Augmented Targets rewards you with Ascension Points which you can spend on upgrades for your weapons at armory stations.



Outbreak Rewards

Unlockable Items


Epic Weapon Charm - Future Imperfect
Epic Player Card - Genesis / Necrosis
Rare Player Tag - Unifier
Epic MP28 Skin - Made Anew**
** Content earned will reduce the Scenario FIve bundle price

Store Bundle:
Scenario Five - 2400 Battlefield Coins


Legendary Casper Skin - Marked Man
Legendary Rorsch MK-4 Skin - Pierced Orbit
Epic PP-29 Skin - Bad Signal
Epic MP28 Skin - Made Anew**
Epic Weapon Charm - Brother Moon


Areas of Improvements

Improving the SRAW in line with other Rocket Launchers
We have heard your feedback about the SRAW, we agree that this newly added rocket launcher is not up to par with the rest of its weapon class. With Update 7.4 we are enacting the following changes which we believe will help to bring the SRAW into a more viable and attractive option.

Lowered the zoom and increased the field of view when players are aiming down the sight with the SRAW for better visibility of targets, both for close and further ranges.

Additionally, we have removed the in-world icon of the missile and also reduced the audio cue for the missile quite significantly, this should result in the SRAW being much more difficult to hear as an incoming missile before it is too close.

Persistent Reloading on SRAW and G-84 TGM Rockets.
Update 7.4 will bring in a persistent reload timer on the SRAW and G-84 TGM, this move is to prevent an exploitative loop that would allow a large number of rockets to take place and fresh supplies waiting upon redeployment.

We believe this does not bring anything healthy to the game when used at this level and as a preventative measure, the reload timer will now persist through death. If a player dies from normal circumstances, this effect will be nullified and players will spawn with a normal ammo count, however methods such as manually redeploying will result in the persistent reload taking effect.

MD540 Nightbird Balance Pass
Following the recent changes to Attack Helicopters a few seasons ago, we are bringing in similar changes to the MD540 Nightbird to achieve further consistency with other helicopters and balancing.

In the past, we have made some changes to the MD540 Nightbird in order to bring it in line with other vehicles, however, this aircraft had traditionally been more powerful and stayed higher than we were comfortable with.

The flying characteristics will change with the MD540 Nightbird resulting in it being more in line with our other Attack Helicopters.

This aircraft will now feel heavier, and hinge upon more momentum-based control following the changes to Attack Helicopters in the past. We want pilots to feel like they are flying an actual physical entity over a lightweight vehicle that is overly responsive and twitchy.

These changes to mobility aim to balance the vehicle out as well as make it a consistent experience with other aircraft.

  • Significantly lowered the auto-leveling of the MD540 Nightbird when using forward input.
  • Tweaked the inertia tensors to make sure the vehicle feels heavier and less twitchy, reducing the pendulation effect of the helicopter when swinging left and right on the x-axis.
  • MD540 Nightbird will now gain a slight increase in speed when nosing downwards.
  • Tweaked the third-person camera with a focus on it now being lower and closer to the vehicle in order to feel more connected to it.
  • Removed 1 AGM from the MD540 Nightbird as it is no longer required for this vehicle to be a potent anti-vehicle helicopter.

XFAD-4 Draugr equipment slot change
We have updated the equipment slots on the XFAD-4 Draugr and aligned the DRFM Jammer with other countermeasure options. The DRFM will now stop all incoming lock-on attempts, further making this consistent with other countermeasure options such as the flares for the sake of muscle memory.

Changelog

Vehicles
  • The radar missile of SU57 no longer locks onto attack helicopters or the XFAD Draugr while the DRFM Jammer is active.
  • EBLC-Ram 40mm cannon blast radius damage distribution improvements, resulting in damage drop from the center of the blast being more evenly distributed.
  • DRFM Jammer no longer stops working when CIX Valravn enters cooldown.
  • C5 now applies correct damage to EBLC-Ram’s back panel, this means 2 C5 will be enough to destroy the vehicle.
  • Improvement to XFAD-4 Draugr anti-vehicle rockets hit registration against other vehicles.
  • Hoverbike now gets destroyed with 1 AA lock-on shot such as stingers or other vehicle anti-air weaponry.
  • Lowered YUV-2 Pondhawk height limit by 100m.
  • Lowered magnetic effect of the YUV-2 Pondhawk when near the ground
  • Fixed various tooltip issues and added a hint for a first-person free look for Fighter Planes.
  • Fixed an issue with SU57 third-person zoom being different than F35, they should now be a lot closer to one another.
  • Fixed an issue with XFAD-4 Draugr Crosshair getting stuck at times when switching from first person to third person.
  • Jets 25mm cannon damage vs infantry has been lowered from 40 to 25.
  • Fixed an issue with Jets 35mm cannon dealing too little damage to soldiers, it will now correctly deal 40 body damage.
  • Fixed issues with Attack Helicopters 30mm cannon and XFAD-4 Draugr cannons damage sound feedback was missing.
  • Fixed an issue with keybinding not displaying correctly on XFAD-4 Draugr weapons.
  • Made the primary countermeasure of the Draugr DRFM jammer using the same input as other vehicles to help with muscle memory and consistency

MD540 Nightbird
  • Third person camera has been lowered and is now closer to the vehicle. Reducing the pilot's perspective of a pendulation effect and making the flying experience more grounded.
  • Significantly reduced auto-leveling of the Nightbird.
  • Increased gained speed by nosing down.
  • AGM on Nightbird has been lowered from 2 to 1.

Weapons
  • Fixed an issue with laser sight and flashlight icons in soldier inventory not staying lit up after switching weapons
  • Fixed an issue with the order of the attachments on the attachment screen
  • Fixed an issue with reloading sound effects on RPT 31
  • Fixed an issue with an incorrect sound effect being present on DFR Strife 40mm

Characters and Gadgets
  • By popular request, we have reduced the zoom of the SRAW.
  • Increased field of view on the SRAW.
  • Significantly lowered audio cue from the missile, especially in the distance.
  • Removed in-world UI elements of the missile except for the user.
  • Added a timer for SRAW and Lis’ G-84 TGM missile in events of redeploying to stop exploiting these gadgets



This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Jul 5, 2024
Goat Simulator 3 - goat

It’s time for us to go on a lil summer vacation after all the hard work on the DLC.
This means we might be slower to reply here on Steam or by mail until mid-August when everyone’s back at the office. Go and create as much chaos as you possibly can and make us proud.

Have a wonderful summer and see you in August! Baaaa


Play now, no ragrets:
https://store.steampowered.com/app/2809180/Goat_Simulator_3__Multiverse_of_Nonsense


Until we meet again,
Coffee Stain North




If you want to be more up-to-date with development or just need more chaos in your life, then consider checking out our other social media:
Jul 5, 2024
Kunkun Terror Express - PONY
Fixed an issue that could cause players to enter unexpected scenes
Updated full credits
Stickers for You - GorillaVs.
惻Update of the bulletin board for those who have cleared the normal seed value
惻Renewal of the project for a major update
Banana 2: Fruit - 🄓UWUCIFER🄓
-Changed: auto bunch drops in 2 hours instead of 3
-Changed: Buy bunch cooldown decreased to 1 minute instead of 2
-Changed: Window to be resizable
-Added: New anti-cheat measures and rate limiting, users triggering this will get a free image made by our community.
Cricket Captain 2024 - Sureshot147
Updated database including 100 squads
Removed inexperienced overseas players from contracts
Stopped players retiring early from WI Academy and Campuses teams
Fixed interface corrupting at end of innings (could cause load to fail)
Fixed Pad colours for Aus, Eng, Scotland and SA
Stopped Pakistan players being available for Indian 20 Over
Stopped Indian players being available for 20 Over Leagues
Various commentary and sounds fixes
Removed ODI championship table after ODI series
Ghost Janitors - Wave
Hi, everyone! Update V1.0.7 is live for Ghost Janitors!

We’re excited to bring you new features and improvements in this update. Here’s what’s new:

NEW FEATURES:
• Ghosts will now spawn in different locations to keep you on your toes.
• Ghosts will have a lower flicker-respawn time.

New Tasks:
• Collect bones
• Fix upside-down crosses

GAMEPLAY ADJUSTMENTS:
• Improved lighting on Crimsonwood House to allow better visibility.
• Reduced wait times when returning to the lobby and potential fix for player position issues.
• Adjusted the number of items to clean per task.
• Added a light close to the player to better see the object you picked up.
• Adjusted some bottles.

UI:
• Fixed a UI bug after completing a run.
• The starting screen on the main menu has been removed for a smoother experience.

KNOWN ISSUES:
• Floating Down Stairs: Sometimes players might float slowly when descending stairs (will be addressed soon).
• Player Visibility After Runs: Occasionally, players might not be visible when returning to the lobby (they will reappear when a new run starts).
• Mannequin issue: On 60 FPS and below the mannequin might still have some issues, we are trying to fix them asap.

If you guys find anything strange that should not be there, please leave it down in ⁠#bug-report on our Discord listed on the Steam Store Page! Stay tuned for more updates and fixes in future releases.

Happy hunting, and thank you for your invaluable support! <3
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