Update 7.4 arrives this Tuesday, July 9th, and marks the final major update of Season 7: Turning Point.
Take a look at the summary for Update #7.4.0
New time-limited event: Battlefield 2042 | Dead Space™. Featuring Dead Space themed earnable cosmetics, a new 4-player PvE experience called Outbreak, and more.
SRAW improvements bring it in line with other rocket launchers.
Persistent Reloading on SRAW and Lis’ G-84 TGM.
MD540 Nightbird Balance Pass.
XFAD-4 Draugr Equipment Update and more.
Check below to learn the full set of balance changes and improvements taking place with this update and keep your eyes peeled for further news on Battlefield 2042.
// The Battlefield Team
Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes.
Time-limited event: Battlefield 2042 | Dead Space
With 7.4 we’re also introducing a new time-limited event: Battlefield 2042 | Dead Space
During this event, players will experience Outbreak. A new 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far-eastern end of the map.
Keep your wits Outbreak is a high-intensity survival mode that will test your skills with enemies getting tougher and tougher the farther you progress through the sectors. Your squad will need to find ways to overcome the Augmented Target’s onslaught and counteract overwhelming waves of enemies.
Adapt and overcome Players will be tasked with navigating through Redacted and adapt through successive waves, as you progress you’ll find armory stations to purchase weapons, be warned; ensure you use your resources wisely, as they are limited.
Remember: Your final objective is to reach extraction, Augmented Targets will respawn endlessly, so don’t rush into the unknown.
How do I play Outbreak? Outbreak is a time-limited mode that runs from July 9 to 16, 2024. It's a 4-player PvE where you can pick your class and specialist freely or you can select a Specialist that would complement the other choices that your squad has selected.
Players receive a single life per wave, and if one individual out of your squad survives you will be able to respawn on the next wave. All Specialist Gadgets, Traits, and Class Abilities are active in this mode. Killing Augmented Targets rewards you with Ascension Points which you can spend on upgrades for your weapons at armory stations.
Outbreak Rewards
Unlockable Items
Epic Weapon Charm - Future Imperfect Epic Player Card - Genesis / Necrosis Rare Player Tag - Unifier Epic MP28 Skin - Made Anew** ** Content earned will reduce the Scenario FIve bundle price
Store Bundle: Scenario Five - 2400 Battlefield Coins
Legendary Casper Skin - Marked Man Legendary Rorsch MK-4 Skin - Pierced Orbit Epic PP-29 Skin - Bad Signal Epic MP28 Skin - Made Anew** Epic Weapon Charm - Brother Moon
Areas of Improvements
Improving the SRAW in line with other Rocket Launchers We have heard your feedback about the SRAW, we agree that this newly added rocket launcher is not up to par with the rest of its weapon class. With Update 7.4 we are enacting the following changes which we believe will help to bring the SRAW into a more viable and attractive option.
Lowered the zoom and increased the field of view when players are aiming down the sight with the SRAW for better visibility of targets, both for close and further ranges.
Additionally, we have removed the in-world icon of the missile and also reduced the audio cue for the missile quite significantly, this should result in the SRAW being much more difficult to hear as an incoming missile before it is too close.
Persistent Reloading on SRAW and G-84 TGM Rockets. Update 7.4 will bring in a persistent reload timer on the SRAW and G-84 TGM, this move is to prevent an exploitative loop that would allow a large number of rockets to take place and fresh supplies waiting upon redeployment.
We believe this does not bring anything healthy to the game when used at this level and as a preventative measure, the reload timer will now persist through death. If a player dies from normal circumstances, this effect will be nullified and players will spawn with a normal ammo count, however methods such as manually redeploying will result in the persistent reload taking effect.
MD540 Nightbird Balance Pass Following the recent changes to Attack Helicopters a few seasons ago, we are bringing in similar changes to the MD540 Nightbird to achieve further consistency with other helicopters and balancing.
In the past, we have made some changes to the MD540 Nightbird in order to bring it in line with other vehicles, however, this aircraft had traditionally been more powerful and stayed higher than we were comfortable with.
The flying characteristics will change with the MD540 Nightbird resulting in it being more in line with our other Attack Helicopters.
This aircraft will now feel heavier, and hinge upon more momentum-based control following the changes to Attack Helicopters in the past. We want pilots to feel like they are flying an actual physical entity over a lightweight vehicle that is overly responsive and twitchy.
These changes to mobility aim to balance the vehicle out as well as make it a consistent experience with other aircraft.
Significantly lowered the auto-leveling of the MD540 Nightbird when using forward input.
Tweaked the inertia tensors to make sure the vehicle feels heavier and less twitchy, reducing the pendulation effect of the helicopter when swinging left and right on the x-axis.
MD540 Nightbird will now gain a slight increase in speed when nosing downwards.
Tweaked the third-person camera with a focus on it now being lower and closer to the vehicle in order to feel more connected to it.
Removed 1 AGM from the MD540 Nightbird as it is no longer required for this vehicle to be a potent anti-vehicle helicopter.
XFAD-4 Draugr equipment slot change We have updated the equipment slots on the XFAD-4 Draugr and aligned the DRFM Jammer with other countermeasure options. The DRFM will now stop all incoming lock-on attempts, further making this consistent with other countermeasure options such as the flares for the sake of muscle memory.
Changelog
Vehicles
The radar missile of SU57 no longer locks onto attack helicopters or the XFAD Draugr while the DRFM Jammer is active.
EBLC-Ram 40mm cannon blast radius damage distribution improvements, resulting in damage drop from the center of the blast being more evenly distributed.
DRFM Jammer no longer stops working when CIX Valravn enters cooldown.
C5 now applies correct damage to EBLC-Ram’s back panel, this means 2 C5 will be enough to destroy the vehicle.
Improvement to XFAD-4 Draugr anti-vehicle rockets hit registration against other vehicles.
Hoverbike now gets destroyed with 1 AA lock-on shot such as stingers or other vehicle anti-air weaponry.
Lowered YUV-2 Pondhawk height limit by 100m.
Lowered magnetic effect of the YUV-2 Pondhawk when near the ground
Fixed various tooltip issues and added a hint for a first-person free look for Fighter Planes.
Fixed an issue with SU57 third-person zoom being different than F35, they should now be a lot closer to one another.
Fixed an issue with XFAD-4 Draugr Crosshair getting stuck at times when switching from first person to third person.
Jets 25mm cannon damage vs infantry has been lowered from 40 to 25.
Fixed an issue with Jets 35mm cannon dealing too little damage to soldiers, it will now correctly deal 40 body damage.
Fixed issues with Attack Helicopters 30mm cannon and XFAD-4 Draugr cannons damage sound feedback was missing.
Fixed an issue with keybinding not displaying correctly on XFAD-4 Draugr weapons.
Made the primary countermeasure of the Draugr DRFM jammer using the same input as other vehicles to help with muscle memory and consistency
MD540 Nightbird
Third person camera has been lowered and is now closer to the vehicle. Reducing the pilot's perspective of a pendulation effect and making the flying experience more grounded.
Significantly reduced auto-leveling of the Nightbird.
Increased gained speed by nosing down.
AGM on Nightbird has been lowered from 2 to 1.
Weapons
Fixed an issue with laser sight and flashlight icons in soldier inventory not staying lit up after switching weapons
Fixed an issue with the order of the attachments on the attachment screen
Fixed an issue with reloading sound effects on RPT 31
Fixed an issue with an incorrect sound effect being present on DFR Strife 40mm
Characters and Gadgets
By popular request, we have reduced the zoom of the SRAW.
Increased field of view on the SRAW.
Significantly lowered audio cue from the missile, especially in the distance.
Removed in-world UI elements of the missile except for the user.
Added a timer for SRAW and Lis’ G-84 TGM missile in events of redeploying to stop exploiting these gadgets
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
It’s time for us to go on a lil summer vacation after all the hard work on the DLC. This means we might be slower to reply here on Steam or by mail until mid-August when everyone’s back at the office. Go and create as much chaos as you possibly can and make us proud.
Have a wonderful summer and see you in August! Baaaa
-Changed: auto bunch drops in 2 hours instead of 3 -Changed: Buy bunch cooldown decreased to 1 minute instead of 2 -Changed: Window to be resizable -Added: New anti-cheat measures and rate limiting, users triggering this will get a free image made by our community.
Updated database including 100 squads Removed inexperienced overseas players from contracts Stopped players retiring early from WI Academy and Campuses teams Fixed interface corrupting at end of innings (could cause load to fail) Fixed Pad colours for Aus, Eng, Scotland and SA Stopped Pakistan players being available for Indian 20 Over Stopped Indian players being available for 20 Over Leagues Various commentary and sounds fixes Removed ODI championship table after ODI series
Hi, everyone! Update V1.0.7 is live for Ghost Janitors!
We’re excited to bring you new features and improvements in this update. Here’s what’s new:
NEW FEATURES: • Ghosts will now spawn in different locations to keep you on your toes. • Ghosts will have a lower flicker-respawn time.
New Tasks: • Collect bones • Fix upside-down crosses
GAMEPLAY ADJUSTMENTS: • Improved lighting on Crimsonwood House to allow better visibility. • Reduced wait times when returning to the lobby and potential fix for player position issues. • Adjusted the number of items to clean per task. • Added a light close to the player to better see the object you picked up. • Adjusted some bottles.
UI: • Fixed a UI bug after completing a run. • The starting screen on the main menu has been removed for a smoother experience.
KNOWN ISSUES: • Floating Down Stairs: Sometimes players might float slowly when descending stairs (will be addressed soon). • Player Visibility After Runs: Occasionally, players might not be visible when returning to the lobby (they will reappear when a new run starts). • Mannequin issue: On 60 FPS and below the mannequin might still have some issues, we are trying to fix them asap.
If you guys find anything strange that should not be there, please leave it down in #bug-report on our Discord listed on the Steam Store Page! Stay tuned for more updates and fixes in future releases.
Happy hunting, and thank you for your invaluable support! <3
A sanctioned tournament commemorating the 9th anniversary of the release of the doujin version will be held. It will start at 22:00 JST on Saturday, August 3rd.
Hello, astronauts! To celebrate Steam Summer Sale and the newest Chameleon Update, we have decided to organize a small contest. What's in it for you, you ask?
Well, you can win Steam codes for The Invincible Deluxe Edition, its contents, and get your own copy of Frostpunk! We also hope you will have a little bit of creative fun during the mission. And here's what the mission entails:
1) Record a short video of The Invincible rover riding through the landscapes of Regis III. 2) Use some exciting music to enhance it - be it retro or techno tunes. 3) Post the video on FB, IG, X, YT Shorts or TikTok with #Astrorover hashtag.
We are awaiting your submissions until July 14, 11:59 pm CET.
Today the next major patch for Fallout 76 is hitting the Public Test Server (PTS). We’re excited for you to dive into the next update.
Kicking things off with some mischief, you can experience the return of Mischief Night at its new location in Rapidan Camp. On top of that, we’ve added Legendary Crafting to go along with some combat rebalance we can’t wait to get your thoughts on.
And this is just the beginning! Later this month, we’ll be adding the opportunity to build your own Caravan Company as part of Milepost Zero. We’ll have more news on what you can expect to see in that adventure soon.
The PTS is available for testing right now and as always, you can provide feedback on your experience in our Discord.
“A Bump in the Road” - Starting off your own Caravan Company
Coming soon to the PTS!
Mischief Night
Mischief Night returns. The event has been revamped and is now located in Rapidan Camp. You should still feel the fun and chaotic nature of Mischief Night while enjoying its new Halloween themed rewards. This Public Event will be on rotation with our new Daily Ops maps, so make sure to read on for our full Public Event + Daily Ops testing schedule.
Legendary Crafting
Please refer to the latest PTS Patch Notes at the bottom of the article for the most recent changes to the Legendary Crafting System
We have been exploring a new approach to Legendary Crafting and we wanted to give you an opportunity to get your hands on it to provide some early feedback. Our intention with the changes mentioned below is to give you a way to have more direct control over the Legendary Mods that are on your Legendary items. We believe this system will require time and iteration to get it right. So, while we’re providing this to you to test now, it won’t be released to the Live game until we believe that it’s ready.
Your feedback during this PTS period will be critical to how this develops. Please share your thoughts in our Discord server or on the Fallout 76 subreddit.
Before we dive into how this version of Legendary Crafting works let’s introduce you to Legendary Particles, our new crafting component. In this new system, you’ll use Legendary Particles to craft Legendary Mods and spend Legendary Modules to swap them onto Legendary items.
Legendary Particles can be obtained by scrapping Legendary items at your workbench or trading with players. These Legendary Particles can also be stored in your Scrap Stash.
Before you can start swapping Legendary Mods onto your items, you’ll need to obtain your desired mod in one of two ways:
- Trading for the mod with another player; - Scrapping Legendary items with your desired mod on it.
Every time you scrap a Legendary item you will obtain Legendary Particles as well as have a chance to learn one of the Legendary mods on that item. After obtaining a mod plan from an item, you can head over to your Tinker Bench to craft it by spending Legendary Particles.
Once crafted, you can either trade that mod with another player or head over to your Workbench to swap it onto a Legendary item.
Please Note When you swap a Legendary Mod onto an item that item becomes character-bound which makes it untradeable and not droppable in the world. Each time you replace a mod on an item, the cost will increase.
As a result of this update, we’re also relaxing the Legendary Mod restrictions on weapons. We’re excited to see you explore this system and find new, exciting mod combinations.
We appreciate that this is a large change to how you interact with Legendary items, but we’re eager for you to test this system and share your feedback. Tell us what you think about the UI/UX or how does it feel to obtain and craft Legendary Mods. We want your thoughts on all aspects of this so join us in our Discord and share your thoughts!
Best Builds
Milepost Zero will also be introducing a new social update called Best Builds. Best Builds is a system that allows players to submit, visit, and rate submitted C.A.M.P.s. Best Builds will be shared and populated thought out wasteland for all players across all Adventure Mode servers to see. You will be able to visit these amazing creations and enjoy the comforts, design, and unique tastes the builder has in store for its visitors. While visiting, if you happen to appreciate the builders C.A.M.P., you can show your support by leaving a 'Like'. We hope this allows our dedicated player builders an opportunity to show off their creations as well as inspire other players to create and submit their own Best Builds.
Submission:
Once you have a C.A.M.P. that you would like to show off to the wasteland, you can submit your C.A.M.P. though the Best Builds Submission option. This is found by opening the 'C.A.M.P. Slots' list on the Paper Map and selecting the C.A.M.P. you wish to submit. Once you've entered the submission window, you'll be able to take a few photos and tag your C.A.M.P. with the appropriate identifiers, to help make it stand out from the crowd. Once you're happy with how your C.A.M.P. is represented, you can submit your Best Build. The Best Build will be added to list of other player created Best Builds and be populated throughout the Adventure Mode servers.
Once populated players will be able to visit and Like your Best Build. If you happen to make changes to your Best Build, you can easily resubmit the newly remodeled C.A.M.P. without losing any Likes previously earned. You can resubmit you Best Build by going to the 'Manage Best Builds' option also found activated 'C.A.M.P. Slots' list on the paper map.
Visit:
Upon your travels in the wasteland, you will notice a few new locations with a blue ribbon on the paper map and on the compass. These are our player created Best Builds. You will be able to fast travel to these C.A.M.P.s the same as you would any other C.A.M.P.. While visiting, please take time to sit down, relax, and enjoy the experience the builder has instore for you. Don't delay on checking out a C.A.M.P. that piques your interest. Best Builds rotate in and out every hour.
Rate:
If you happen to find a Best Builds that you fancy, feel free to show your support to the builder by giving them a Like. You can 'Like' a Best Build by going to the Best Build icon on the paper map and selecting 'Like'. Giving the builder a Like will help show other players that this C.A.M.P. is indeed a Best Build.
Combat Rebalance
The Milepost Zero update continues the work set out in Skyline Valley to update our combat systems. This patch includes changes to sources of Fire and Poison damage as well as how the damage over time (DoT) effect works.
Fire and Poison damage will typically include a DoT effect, with Fire damage trending towards shorter durations and higher Damage Per Second (DPS), with Poison trending towards longer durations and higher overall damage.
General
Made an adjustment to damage modifiers for creature weak points. This will result in additional damage dealt to creatures when weapons with lower damage per hit are used.
Damage Over Time effects now scale with bonuses to weapon damage.
Addressed a series of inconsistencies with how certain damage effects (primarily Damage Over Time) were dealing incorrect damage types or were un-typed damage without a corresponding resistance.
Addressed an issue where Damage Over Time effects dealt by players would not scale to match the creature’s level.
Fixed an issue where certain effects such as Damage Over Time and the Vampire’s legendary mod could stack when applied multiple times simultaneously on a single target. This most commonly occurred with Shotguns, but could also occur when using the Two Shot legendary mod or the Mulit-Shot Cremator mod in V.A.T.S.
Player Weapons
Fire/Poison Weapons and Mods
The following weapons and weapon mods have been updated in accordance with the Fire and Poison DoT adjustments mentioned above.
Flamer
Holy Fire
Flamer Compression Nozzle
Flamer Vaporization Nozzle
Flamer Napalm Tank
Burning Sheepsquatch Club
Burning Barbed Sheepsquatch Club
Burning Sheepsquatch Staff
Burning Barbed Sheepsquatch Staff
Pitchfork Flamer
Baseball Bat Heated Coil
Sledgehammer Heavy Searing Sharp Rocket
Paddleball Fire Ball
Power Fist Heating Coil
Super Sledge Heating Coil
Floater Flamer Grenade
Hellstorm Missile Launcher Napalm Payload
Molotov Cocktail
Crusader Pistol Pyro Receiver
Chainsaw Flamer
Compound Bow Flaming Arrows
Crossbow Flaming Frame
Autoaxe Burning
Plasma Cutter Flaming Blade
Shishkebab Extra Flame Jets
War Glaive Flaming Blade
Bow Flaming Arrows
Shishkebab
Floater Gnasher Grenade
Alien Blaster Poison Mag
Alien Disintegrator Poison Receiver
Compound Bow Poison Arrows
Crossbow Poison Frame
Auto Axe Poisoned
Electro Enforcer Poisoned
Bow Poison Arrows
Poisoned Sheepsquatch Club
Poisoned Sheepsquatch Staff
Gulper Smacker Acidic Gulper Hand
Toothed Shepherd's Crook
Bug Grenade
The Kabloom
Sheepsquatch Shard
Pumpkin Grenade
Syringer Radscorpion Venom Syringe Barrel
Additional Weapon Updates
Increased damage for Floater Freezer Grenades.
Reduced the Damage over Time for the Cremator’s burn to account for it now scaling with weapon damage bonuses.
Reduced the self-damage dealt to the player when firing the Kabloom at close range.
Reduced the recoil and base AP cost for the Railway Rifle.
Reduced the fire rate and removed the AP cost reduction for the Railway Rifle Automatic Piston Receiver.
Headhunter Scythe’s damage type has been changed to Bleed.
Dev Note Please give us feedback on how the Headhunter Scythe's bleed damage feels.
Creature Balance
Balance adjustments have been made for the following creatures:
Deathclaw
Snallygaster
Scorchbeast
Honeybeast
Bee Swarm
Mega Sloth
Tick
Wolf
Yao Guai
Alien
Alien Invader
Stingwing
Vicious Dog
Robobrain
Eyebot
Attack Dog
Fog Crawler
Bloatfly
Radrat
Creature Weapons
Weapons used by the following creatures have also been updated:
Competitor Blazer: Flamer
Assaultron: Shishkebab
Sentry Bot: Flamer
Angler: Spit Attack
Fanatic Warden: Flamer
Fanatic: Shishkebab
Blood Eagle: Flamer
Cultist: Flamer
Municipal Auditor: Flamer
Harvestron (Test Your Metal): Flamer
Showman: Flamer
Juchi Batsuuri: Flamer
Scorched Exterminator: Plasma Launcher
Mirelurk Hunter: Spit Attack
Trog Superior: Acid Reflix
Wendigo Colossus/Earle: Poison Spit
Mirelurk King Melee Attack
Floater Gnasher Bite
Floater Flamer Fireball
Floater Flamer Flamethrower
Perk Changes
Vaccinated: Increases Disease Resistance from all sources, based on your END stat.
Thirst Quencher: Increases Action Points while not diseased, based on your END stat.
Iron Stomach: Increases Damage Reduction while not diseased, based on your END stat.
Natural Resistance: Increases your Energy, Fire, Cryo, and Poison Resistances while not diseased, based on your END stat.
Region Bosses
The following creatures have had an adjustment to how incoming damage is reduced. This primarily affects cases where V.A.T.S. Critical Attacks and Damage over Time effects would bypass a portion of the intended damage reduction.
Scorchbeast Queen
Wendigo Colossus and Earle
Ultracite Titan
Public Event + Daily Ops Testing Schedule
Along with the return of Mischief Night, we have two new locations for Daily Ops arriving with this update. You’ll find our testing schedule for Public Events and Daily Ops below.
These events will rotate out at the top of each hour.
Daily Ops – Glassed Caverns
Mischief Night
Daily Ops – Atlantic City Community Center
Mischief Night
How to Participate in the PTS
All players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period.
To install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”.
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PTS Update Notes - 7/11
Vendor History
Have you ever wondered what was the hottest item at your C.A.M.P. Vendor or what would be a good price for an item? Well, your problems are solved with a Vendor History log, which is accessible from the Paper Map or your vendor. This log will show you what items were sold, for what price, the time, and the gamertag from your customers.
The Vendor History log only stores transactions that happen during your current play session. After your session ends the log will be cleared so you receive a fresh log when you start playing again.
Playtest Server Item Locker
Right outside of Vault 76 you’ll find a fancy-looking locker with a chalkboard next to it. This is the Playtest Server Item Locker which will be used to deliver items to Vault Dwellers that we would like your feedback on. It may be empty for now, but it won’t be for long. Be on the lookout for more news in the future!
Legendary Crafting
Fixed some descriptions having incorrect or duplicated information
Fixed some items showing the "Add Legendary Mods" slot when they cannot have Legendary Mods
Fixed Legendary crafted Power Armor remaining tradeable Dev Note: Reminder! Legendary crafted items are untradeable and not droppable
Fixed weapons with Legendary STR not being scrapable
Fixed Tire Iron and Walking Cane not being able to be Legendary crafted
Fixed a case where some items would not be able to have a Legendary Mod crafted onto them when they should allow it
Added Lightweight 3-Star Legendary Mod for weapons Dev Note: Weightless 1-star mod can no longer be used to make Lightweight weapons
SPECIAL 2-star armor mods now give +2
SPECIAL 3-star weapon mods now give +3
Fixed not being able to scrap The Fixer and Vault 94 armor sets
Fixed learn chance for Legendary Mods being lower than intended
Adjusted the chance to get loose Legendary Mods Dev Note: You can still get multiple loose mods from scrapping a single item
Lowered the weight of Legendary Particles
Module cost to add Legendary Mods to items has been reduced to 5/10/15 from 10/20/30
Perks
Adjusted stat scaling of Vaccinated, Iron Stomach, Thirst Quencher, and Natural Resistance
UI
Fixed a display issue in the Pip-Boy effects tab
Fixed an issue where some icons were incorrect in the Pip-Boy effects tab
Other
Fixed a server crash
Fixed instances where some unique named items would lose Legendary Mods
Fixed an issue with food buffs
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PTS Update Notes - 7/12
- Fixed an issue with Legendary Perks not counting towards Perk Points - Explosive Bullets mod has changed how it interacts with various weapons
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PTS Update Notes - 7/19
Legendary Crafting
Removed Legendary Particles
Scrapping Legendary Items now grants Scrip instead of Legendary Particles
The amount of Scrip gained this way is significantly less than the Scrip vending machine gives.
Attaching Legendary Mods now requires Scrip, instead of Modules
Crafting Legendary Mods now requires Legendary Modules (Some mods have an additional required item)
- Fixed an issue preventing Vault 94 armor from being Legendary Crafted
Fixed cases where Legendary Items couldn't be scrapped
Legendary Core rewards from Events and Quests replaced with Legendary Modules
Dev Note: A common thread we saw in the feedback on Legendary Crafting was concern and a bit of confusion about an additional currency being used by the system. We also saw that players ended up with more Legendary Particles than they wanted to use. So, to simplify and make the system feel more familiar, we felt that continuing to utilize Modules & Scrip would make it easier to understand and use.
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PTS Update Notes - 7/24
Legendary Crafting
Fixed an issue where the incorrect amount of Scrip was being deducted during crafting
Combat
The following weapons and a few mods have received buffs as a result of fixing an issue that led to them doing less damage than intended:
Acidic Gulper Smacker
Chainsaw Flamer
Crossbow Flaming Frame
Plasma Cutter Flaming Blade
Burning Mods for the Sheepsquatch Staff
Warglaive Flaming Blade
Sledgehammer Heavy Searing Sharp Rocket
Auto Axe Burning and Poisoned Mods
Flaming Mods for Pitchfork
Alien Disintegrator Poison Receiver
Baseball Bat Heated Mods
Electro Enforcer Poisoned Mod
The following weapons have had their damage values adjusted:
Poisoned Sheepsquatch Club
Crusader Pistol Pyro Receiver
Heating Coil mod for the Power Fist
Perfect Storm 10mm SMG
Burning Love Compound Bow
Adjustments to Beta/Gamma mods for Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT (Damage over Time) effect
Adjustments to Beta/Gamma mods for Gatling Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT effect
Fixed an issue that could prevent the Poison aura on the Strangler Heart Power Armor from affecting nearby enemies
Adjusted the Poison damage dealt by the Strangler Heart Power Armor
Adjusted the damage dealt by the Thorn armor
Adjustments to how damage increases from Perks are applied - this will generally result in an increase in damage dealt to targets with higher resistances, especially for DoT effects
Melee weapon Dot damage now scales with strength
Fixed an issue with Grenadier perk that resulted in explosions scaling up to twice as large as intended
Fixed an issue that could cause some explosions to be scaled smaller or larger than intended
Quests
Adjusted the Legendary Creature spawn rate for the Eviction Notice public event
Dev Note: Our goal with this change is to make the rewards gained from completing Eviction Notice more consistent with other Public Events
Items
Items will indicate if they count as a costume when inspected
Weapons will indicate classification information when inspected
Known Issues
Caravans
If the server already has four caravans running, no error will display alerting the player that road is full. Marley will still take the 1000 caps
Marley does not indicate the difference between a large and small caravan shipment price
Ineke may spawn inconsistently, either needing players to exit and re-enter the HQ or hire another vendor to appear
When playing with saved character files, players may not be able to start a 4th caravan on the map, despite the road being available. This happens less frequently with new characters
Buying cryptid bait from Windy may not have an effect on a caravan run
Player may not be able to interact with junk scattered throughout the HQ
Theodore sells individual rounds of ammo instead of bulk packs
Axel’s scavenger functionality does not trigger
Mischief Night
Firework boxes do not respawn when the next iteration of the event starts.
Fireworks may deal a significant amount of damage, instantly killing the player.
Event themed Protectrons and Assaultrons do not drop loot.
Destroy the Rapidan Robots will get very little bar progress if you don't get the costume bonus.
Rewards
Flairs may not appear on Deathclaw backpack
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PTS Update Notes - 7/26
UI
Fixed an issue that forced the map to not center on the players location
Fixed an issue that prevented icons from appearing on the map
Legendary Crafting
Fixed an issue where the cost for attaching Legendary Mods could be incorrect
Vendors
Giuseppe now sells Mystery Bobblehead Boxes for 20 Stamps (6 per day)
PTS Item Locker
Make your way back to Vault 76 and stop by the PTS Item Locker to get your hands on the V63 Carbine for testing. Don’t worry about ammo, we’re supplying plenty of that for all your needs.
Items received through the locker will now properly scale to the player’s level
Caravan
Ineke now spawns as expected in the HQ when hired
Marley will no longer take 1000 caps from the player if the road is full with four caravans. Instead, she will direct players to go support another player’s caravan in progress
Carvans now reward player with the correct amount of supplies based on size; 10 for small, 25 for medium, and 50 for mega
Mischief Night
Firework boxes no longer deal a large amount of damage to the player
Legendary Elite Rapid Assaultron is no longer locked inside of trailer when spawned