Battlefield™ 2042 - TOTALfps
Hello there,

Update 7.4 arrives this Tuesday, July 9th, and marks the final major update of Season 7: Turning Point.

Take a look at the summary for Update #7.4.0
  • New time-limited event: Battlefield 2042 | Dead Space™. Featuring Dead Space themed earnable cosmetics, a new 4-player PvE experience called Outbreak, and more.
  • SRAW improvements bring it in line with other rocket launchers.
  • Persistent Reloading on SRAW and Lis’ G-84 TGM.
  • MD540 Nightbird Balance Pass.
  • XFAD-4 Draugr Equipment Update and more.

Check below to learn the full set of balance changes and improvements taking place with this update and keep your eyes peeled for further news on Battlefield 2042.

// The Battlefield Team

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes.



Time-limited event: Battlefield 2042 | Dead Space
With 7.4 we’re also introducing a new time-limited event: Battlefield 2042 | Dead Space

During this event, players will experience Outbreak. A new 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far-eastern end of the map.

Keep your wits
Outbreak is a high-intensity survival mode that will test your skills with enemies getting tougher and tougher the farther you progress through the sectors. Your squad will need to find ways to overcome the Augmented Target’s onslaught and counteract overwhelming waves of enemies.

Adapt and overcome
Players will be tasked with navigating through Redacted and adapt through successive waves, as you progress you’ll find armory stations to purchase weapons, be warned; ensure you use your resources wisely, as they are limited.

Remember: Your final objective is to reach extraction, Augmented Targets will respawn endlessly, so don’t rush into the unknown.

How do I play Outbreak?
Outbreak is a time-limited mode that runs from July 9 to 16, 2024. It's a 4-player PvE where you can pick your class and specialist freely or you can select a Specialist that would complement the other choices that your squad has selected.

Players receive a single life per wave, and if one individual out of your squad survives you will be able to respawn on the next wave. All Specialist Gadgets, Traits, and Class Abilities are active in this mode. Killing Augmented Targets rewards you with Ascension Points which you can spend on upgrades for your weapons at armory stations.



Outbreak Rewards

Unlockable Items


Epic Weapon Charm - Future Imperfect
Epic Player Card - Genesis / Necrosis
Rare Player Tag - Unifier
Epic MP28 Skin - Made Anew**
** Content earned will reduce the Scenario FIve bundle price

Store Bundle:
Scenario Five - 2400 Battlefield Coins


Legendary Casper Skin - Marked Man
Legendary Rorsch MK-4 Skin - Pierced Orbit
Epic PP-29 Skin - Bad Signal
Epic MP28 Skin - Made Anew**
Epic Weapon Charm - Brother Moon


Areas of Improvements

Improving the SRAW in line with other Rocket Launchers
We have heard your feedback about the SRAW, we agree that this newly added rocket launcher is not up to par with the rest of its weapon class. With Update 7.4 we are enacting the following changes which we believe will help to bring the SRAW into a more viable and attractive option.

Lowered the zoom and increased the field of view when players are aiming down the sight with the SRAW for better visibility of targets, both for close and further ranges.

Additionally, we have removed the in-world icon of the missile and also reduced the audio cue for the missile quite significantly, this should result in the SRAW being much more difficult to hear as an incoming missile before it is too close.

Persistent Reloading on SRAW and G-84 TGM Rockets.
Update 7.4 will bring in a persistent reload timer on the SRAW and G-84 TGM, this move is to prevent an exploitative loop that would allow a large number of rockets to take place and fresh supplies waiting upon redeployment.

We believe this does not bring anything healthy to the game when used at this level and as a preventative measure, the reload timer will now persist through death. If a player dies from normal circumstances, this effect will be nullified and players will spawn with a normal ammo count, however methods such as manually redeploying will result in the persistent reload taking effect.

MD540 Nightbird Balance Pass
Following the recent changes to Attack Helicopters a few seasons ago, we are bringing in similar changes to the MD540 Nightbird to achieve further consistency with other helicopters and balancing.

In the past, we have made some changes to the MD540 Nightbird in order to bring it in line with other vehicles, however, this aircraft had traditionally been more powerful and stayed higher than we were comfortable with.

The flying characteristics will change with the MD540 Nightbird resulting in it being more in line with our other Attack Helicopters.

This aircraft will now feel heavier, and hinge upon more momentum-based control following the changes to Attack Helicopters in the past. We want pilots to feel like they are flying an actual physical entity over a lightweight vehicle that is overly responsive and twitchy.

These changes to mobility aim to balance the vehicle out as well as make it a consistent experience with other aircraft.

  • Significantly lowered the auto-leveling of the MD540 Nightbird when using forward input.
  • Tweaked the inertia tensors to make sure the vehicle feels heavier and less twitchy, reducing the pendulation effect of the helicopter when swinging left and right on the x-axis.
  • MD540 Nightbird will now gain a slight increase in speed when nosing downwards.
  • Tweaked the third-person camera with a focus on it now being lower and closer to the vehicle in order to feel more connected to it.
  • Removed 1 AGM from the MD540 Nightbird as it is no longer required for this vehicle to be a potent anti-vehicle helicopter.

XFAD-4 Draugr equipment slot change
We have updated the equipment slots on the XFAD-4 Draugr and aligned the DRFM Jammer with other countermeasure options. The DRFM will now stop all incoming lock-on attempts, further making this consistent with other countermeasure options such as the flares for the sake of muscle memory.

Changelog

Vehicles
  • The radar missile of SU57 no longer locks onto attack helicopters or the XFAD Draugr while the DRFM Jammer is active.
  • EBLC-Ram 40mm cannon blast radius damage distribution improvements, resulting in damage drop from the center of the blast being more evenly distributed.
  • DRFM Jammer no longer stops working when CIX Valravn enters cooldown.
  • C5 now applies correct damage to EBLC-Ram’s back panel, this means 2 C5 will be enough to destroy the vehicle.
  • Improvement to XFAD-4 Draugr anti-vehicle rockets hit registration against other vehicles.
  • Hoverbike now gets destroyed with 1 AA lock-on shot such as stingers or other vehicle anti-air weaponry.
  • Lowered YUV-2 Pondhawk height limit by 100m.
  • Lowered magnetic effect of the YUV-2 Pondhawk when near the ground
  • Fixed various tooltip issues and added a hint for a first-person free look for Fighter Planes.
  • Fixed an issue with SU57 third-person zoom being different than F35, they should now be a lot closer to one another.
  • Fixed an issue with XFAD-4 Draugr Crosshair getting stuck at times when switching from first person to third person.
  • Jets 25mm cannon damage vs infantry has been lowered from 40 to 25.
  • Fixed an issue with Jets 35mm cannon dealing too little damage to soldiers, it will now correctly deal 40 body damage.
  • Fixed issues with Attack Helicopters 30mm cannon and XFAD-4 Draugr cannons damage sound feedback was missing.
  • Fixed an issue with keybinding not displaying correctly on XFAD-4 Draugr weapons.
  • Made the primary countermeasure of the Draugr DRFM jammer using the same input as other vehicles to help with muscle memory and consistency

MD540 Nightbird
  • Third person camera has been lowered and is now closer to the vehicle. Reducing the pilot's perspective of a pendulation effect and making the flying experience more grounded.
  • Significantly reduced auto-leveling of the Nightbird.
  • Increased gained speed by nosing down.
  • AGM on Nightbird has been lowered from 2 to 1.

Weapons
  • Fixed an issue with laser sight and flashlight icons in soldier inventory not staying lit up after switching weapons
  • Fixed an issue with the order of the attachments on the attachment screen
  • Fixed an issue with reloading sound effects on RPT 31
  • Fixed an issue with an incorrect sound effect being present on DFR Strife 40mm

Characters and Gadgets
  • By popular request, we have reduced the zoom of the SRAW.
  • Increased field of view on the SRAW.
  • Significantly lowered audio cue from the missile, especially in the distance.
  • Removed in-world UI elements of the missile except for the user.
  • Added a timer for SRAW and Lis’ G-84 TGM missile in events of redeploying to stop exploiting these gadgets



This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Jul 5, 2024
Goat Simulator 3 - goat

It’s time for us to go on a lil summer vacation after all the hard work on the DLC.
This means we might be slower to reply here on Steam or by mail until mid-August when everyone’s back at the office. Go and create as much chaos as you possibly can and make us proud.

Have a wonderful summer and see you in August! Baaaa


Play now, no ragrets:
https://store.steampowered.com/app/2809180/Goat_Simulator_3__Multiverse_of_Nonsense


Until we meet again,
Coffee Stain North




If you want to be more up-to-date with development or just need more chaos in your life, then consider checking out our other social media:
Jul 5, 2024
Kunkun Terror Express - PONY
Fixed an issue that could cause players to enter unexpected scenes
Updated full credits
Stickers for You - GorillaVs.
・Update of the bulletin board for those who have cleared the normal seed value
・Renewal of the project for a major update
Banana 2: Fruit - 🥴UWUCIFER🥴
-Changed: auto bunch drops in 2 hours instead of 3
-Changed: Buy bunch cooldown decreased to 1 minute instead of 2
-Changed: Window to be resizable
-Added: New anti-cheat measures and rate limiting, users triggering this will get a free image made by our community.
Cricket Captain 2024 - Sureshot147
Updated database including 100 squads
Removed inexperienced overseas players from contracts
Stopped players retiring early from WI Academy and Campuses teams
Fixed interface corrupting at end of innings (could cause load to fail)
Fixed Pad colours for Aus, Eng, Scotland and SA
Stopped Pakistan players being available for Indian 20 Over
Stopped Indian players being available for 20 Over Leagues
Various commentary and sounds fixes
Removed ODI championship table after ODI series
Ghost Janitors - Wave
Hi, everyone! Update V1.0.7 is live for Ghost Janitors!

We’re excited to bring you new features and improvements in this update. Here’s what’s new:

NEW FEATURES:
• Ghosts will now spawn in different locations to keep you on your toes.
• Ghosts will have a lower flicker-respawn time.

New Tasks:
• Collect bones
• Fix upside-down crosses

GAMEPLAY ADJUSTMENTS:
• Improved lighting on Crimsonwood House to allow better visibility.
• Reduced wait times when returning to the lobby and potential fix for player position issues.
• Adjusted the number of items to clean per task.
• Added a light close to the player to better see the object you picked up.
• Adjusted some bottles.

UI:
• Fixed a UI bug after completing a run.
• The starting screen on the main menu has been removed for a smoother experience.

KNOWN ISSUES:
• Floating Down Stairs: Sometimes players might float slowly when descending stairs (will be addressed soon).
• Player Visibility After Runs: Occasionally, players might not be visible when returning to the lobby (they will reappear when a new run starts).
• Mannequin issue: On 60 FPS and below the mannequin might still have some issues, we are trying to fix them asap.

If you guys find anything strange that should not be there, please leave it down in ⁠#bug-report on our Discord listed on the Steam Store Page! Stay tuned for more updates and fixes in future releases.

Happy hunting, and thank you for your invaluable support! <3
GENSOU Skydrift - Elu
A sanctioned tournament commemorating the 9th anniversary of the release of the doujin version will be held.
It will start at 22:00 JST on Saturday, August 3rd.

Click here for details.
http://masayuki.moo.jp/cirno-cup/
The Invincible - Vulgora
A cosmic challenge awaits you...

Hello, astronauts! To celebrate Steam Summer Sale and the newest Chameleon Update, we have decided to organize a small contest. What's in it for you, you ask?



Well, you can win Steam codes for The Invincible Deluxe Edition, its contents, and get your own copy of Frostpunk! We also hope you will have a little bit of creative fun during the mission. And here's what the mission entails:

1) Record a short video of The Invincible rover riding through the landscapes of Regis III.
2) Use some exciting music to enhance it - be it retro or techno tunes.
3) Post the video on FB, IG, X, YT Shorts or TikTok with #Astrorover hashtag.

We are awaiting your submissions until July 14, 11:59 pm CET.

Terms & conditions:
https://the-invincible-chameleon-contest.tiiny.site

Hope you have a great Summer Sale!
- Starward Industries & 11bit studios team
Fallout 76 - GhostlyRich_Bethesda
Welcome back to Inside the Vault,

Today the next major patch for Fallout 76 is hitting the Public Test Server (PTS). We’re excited for you to dive into the next update.

Kicking things off with some mischief, you can experience the return of Mischief Night at its new location in Rapidan Camp. On top of that, we’ve added Legendary Crafting to go along with some combat rebalance we can’t wait to get your thoughts on.

And this is just the beginning! Later this month, we’ll be adding the opportunity to build your own Caravan Company as part of Milepost Zero. We’ll have more news on what you can expect to see in that adventure soon.

The PTS is available for testing right now and as always, you can provide feedback on your experience in our Discord.

“A Bump in the Road” - Starting off your own Caravan Company

Coming soon to the PTS!

Mischief Night

Mischief Night returns. The event has been revamped and is now located in Rapidan Camp. You should still feel the fun and chaotic nature of Mischief Night while enjoying its new Halloween themed rewards. This Public Event will be on rotation with our new Daily Ops maps, so make sure to read on for our full Public Event + Daily Ops testing schedule.

Legendary Crafting

Please refer to the latest PTS Patch Notes at the bottom of the article for the most recent changes to the Legendary Crafting System

We have been exploring a new approach to Legendary Crafting and we wanted to give you an opportunity to get your hands on it to provide some early feedback. Our intention with the changes mentioned below is to give you a way to have more direct control over the Legendary Mods that are on your Legendary items. We believe this system will require time and iteration to get it right. So, while we’re providing this to you to test now, it won’t be released to the Live game until we believe that it’s ready.

Your feedback during this PTS period will be critical to how this develops. Please share your thoughts in our Discord server or on the Fallout 76 subreddit.

Before we dive into how this version of Legendary Crafting works let’s introduce you to Legendary Particles, our new crafting component. In this new system, you’ll use Legendary Particles to craft Legendary Mods and spend Legendary Modules to swap them onto Legendary items.

Legendary Particles can be obtained by scrapping Legendary items at your workbench or trading with players. These Legendary Particles can also be stored in your Scrap Stash.

Before you can start swapping Legendary Mods onto your items, you’ll need to obtain your desired mod in one of two ways:

- Trading for the mod with another player;
- Scrapping Legendary items with your desired mod on it.

Every time you scrap a Legendary item you will obtain Legendary Particles as well as have a chance to learn one of the Legendary mods on that item. After obtaining a mod plan from an item, you can head over to your Tinker Bench to craft it by spending Legendary Particles.

Once crafted, you can either trade that mod with another player or head over to your Workbench to swap it onto a Legendary item.

Please Note When you swap a Legendary Mod onto an item that item becomes character-bound which makes it untradeable and not droppable in the world. Each time you replace a mod on an item, the cost will increase.

As a result of this update, we’re also relaxing the Legendary Mod restrictions on weapons. We’re excited to see you explore this system and find new, exciting mod combinations.

We appreciate that this is a large change to how you interact with Legendary items, but we’re eager for you to test this system and share your feedback. Tell us what you think about the UI/UX or how does it feel to obtain and craft Legendary Mods. We want your thoughts on all aspects of this so join us in our Discord and share your thoughts!

Best Builds

Milepost Zero will also be introducing a new social update called Best Builds. Best Builds is a system that allows players to submit, visit, and rate submitted C.A.M.P.s. Best Builds will be shared and populated thought out wasteland for all players across all Adventure Mode servers to see. You will be able to visit these amazing creations and enjoy the comforts, design, and unique tastes the builder has in store for its visitors. While visiting, if you happen to appreciate the builders C.A.M.P., you can show your support by leaving a 'Like'. We hope this allows our dedicated player builders an opportunity to show off their creations as well as inspire other players to create and submit their own Best Builds.

Submission:

Once you have a C.A.M.P. that you would like to show off to the wasteland, you can submit your C.A.M.P. though the Best Builds Submission option. This is found by opening the 'C.A.M.P. Slots' list on the Paper Map and selecting the C.A.M.P. you wish to submit. Once you've entered the submission window, you'll be able to take a few photos and tag your C.A.M.P. with the appropriate identifiers, to help make it stand out from the crowd. Once you're happy with how your C.A.M.P. is represented, you can submit your Best Build. The Best Build will be added to list of other player created Best Builds and be populated throughout the Adventure Mode servers.

Once populated players will be able to visit and Like your Best Build.
If you happen to make changes to your Best Build, you can easily resubmit the newly remodeled C.A.M.P. without losing any Likes previously earned. You can resubmit you Best Build by going to the 'Manage Best Builds' option also found activated 'C.A.M.P. Slots' list on the paper map.

Visit:

Upon your travels in the wasteland, you will notice a few new locations with a blue ribbon on the paper map and on the compass. These are our player created Best Builds. You will be able to fast travel to these C.A.M.P.s the same as you would any other C.A.M.P.. While visiting, please take time to sit down, relax, and enjoy the experience the builder has instore for you. Don't delay on checking out a C.A.M.P. that piques your interest. Best Builds rotate in and out every hour.

Rate:

If you happen to find a Best Builds that you fancy, feel free to show your support to the builder by giving them a Like. You can 'Like' a Best Build by going to the Best Build icon on the paper map and selecting 'Like'. Giving the builder a Like will help show other players that this C.A.M.P. is indeed a Best Build.


Combat Rebalance

The Milepost Zero update continues the work set out in Skyline Valley to update our combat systems. This patch includes changes to sources of Fire and Poison damage as well as how the damage over time (DoT) effect works.

Fire and Poison damage will typically include a DoT effect, with Fire damage trending towards shorter durations and higher Damage Per Second (DPS), with Poison trending towards longer durations and higher overall damage.

General

  • Made an adjustment to damage modifiers for creature weak points. This will result in additional damage dealt to creatures when weapons with lower damage per hit are used.
  • Damage Over Time effects now scale with bonuses to weapon damage.
  • Addressed a series of inconsistencies with how certain damage effects (primarily Damage Over Time) were dealing incorrect damage types or were un-typed damage without a corresponding resistance.
  • Addressed an issue where Damage Over Time effects dealt by players would not scale to match the creature’s level.
  • Fixed an issue where certain effects such as Damage Over Time and the Vampire’s legendary mod could stack when applied multiple times simultaneously on a single target. This most commonly occurred with Shotguns, but could also occur when using the Two Shot legendary mod or the Mulit-Shot Cremator mod in V.A.T.S.

Player Weapons

Fire/Poison Weapons and Mods

The following weapons and weapon mods have been updated in accordance with the Fire and Poison DoT adjustments mentioned above.

  • Flamer
  • Holy Fire
  • Flamer Compression Nozzle
  • Flamer Vaporization Nozzle
  • Flamer Napalm Tank
  • Burning Sheepsquatch Club
  • Burning Barbed Sheepsquatch Club
  • Burning Sheepsquatch Staff
  • Burning Barbed Sheepsquatch Staff
  • Pitchfork Flamer
  • Baseball Bat Heated Coil
  • Sledgehammer Heavy Searing Sharp Rocket
  • Paddleball Fire Ball
  • Power Fist Heating Coil
  • Super Sledge Heating Coil
  • Floater Flamer Grenade
  • Hellstorm Missile Launcher Napalm Payload
  • Molotov Cocktail
  • Crusader Pistol Pyro Receiver
  • Chainsaw Flamer
  • Compound Bow Flaming Arrows
  • Crossbow Flaming Frame
  • Autoaxe Burning
  • Plasma Cutter Flaming Blade
  • Shishkebab Extra Flame Jets
  • War Glaive Flaming Blade
  • Bow Flaming Arrows
  • Shishkebab
  • Floater Gnasher Grenade
  • Alien Blaster Poison Mag
  • Alien Disintegrator Poison Receiver
  • Compound Bow Poison Arrows
  • Crossbow Poison Frame
  • Auto Axe Poisoned
  • Electro Enforcer Poisoned
  • Bow Poison Arrows
  • Poisoned Sheepsquatch Club
  • Poisoned Sheepsquatch Staff
  • Gulper Smacker Acidic Gulper Hand
  • Toothed Shepherd's Crook
  • Bug Grenade
  • The Kabloom
  • Sheepsquatch Shard
  • Pumpkin Grenade
  • Syringer Radscorpion Venom Syringe Barrel

Additional Weapon Updates

  • Increased damage for Floater Freezer Grenades.
  • Reduced the Damage over Time for the Cremator’s burn to account for it now scaling with weapon damage bonuses.
  • Reduced the self-damage dealt to the player when firing the Kabloom at close range.
  • Reduced the recoil and base AP cost for the Railway Rifle.
  • Reduced the fire rate and removed the AP cost reduction for the Railway Rifle Automatic Piston Receiver.
  • Headhunter Scythe’s damage type has been changed to Bleed.
Dev Note Please give us feedback on how the Headhunter Scythe's bleed damage feels.

Creature Balance

Balance adjustments have been made for the following creatures:

  • Deathclaw
  • Snallygaster
  • Scorchbeast
  • Honeybeast
  • Bee Swarm
  • Mega Sloth
  • Tick
  • Wolf
  • Yao Guai
  • Alien
  • Alien Invader
  • Stingwing
  • Vicious Dog
  • Robobrain
  • Eyebot
  • Attack Dog
  • Fog Crawler
  • Bloatfly
  • Radrat

Creature Weapons

Weapons used by the following creatures have also been updated:

  • Competitor Blazer: Flamer
  • Assaultron: Shishkebab
  • Sentry Bot: Flamer
  • Angler: Spit Attack
  • Fanatic Warden: Flamer
  • Fanatic: Shishkebab
  • Blood Eagle: Flamer
  • Cultist: Flamer
  • Municipal Auditor: Flamer
  • Harvestron (Test Your Metal): Flamer
  • Showman: Flamer
  • Juchi Batsuuri: Flamer
  • Scorched Exterminator: Plasma Launcher
  • Mirelurk Hunter: Spit Attack
  • Trog Superior: Acid Reflix
  • Wendigo Colossus/Earle: Poison Spit
  • Mirelurk King Melee Attack
  • Floater Gnasher Bite
  • Floater Flamer Fireball
  • Floater Flamer Flamethrower

Perk Changes

  • Vaccinated: Increases Disease Resistance from all sources, based on your END stat.
  • Thirst Quencher: Increases Action Points while not diseased, based on your END stat.
  • Iron Stomach: Increases Damage Reduction while not diseased, based on your END stat.
  • Natural Resistance: Increases your Energy, Fire, Cryo, and Poison Resistances while not diseased, based on your END stat.

Region Bosses

The following creatures have had an adjustment to how incoming damage is reduced. This primarily affects cases where V.A.T.S. Critical Attacks and Damage over Time effects would bypass a portion of the intended damage reduction.

  • Scorchbeast Queen
  • Wendigo Colossus and Earle
  • Ultracite Titan

Public Event + Daily Ops Testing Schedule

Along with the return of Mischief Night, we have two new locations for Daily Ops arriving with this update. You’ll find our testing schedule for Public Events and Daily Ops below.

These events will rotate out at the top of each hour.

  • Daily Ops – Glassed Caverns
  • Mischief Night
  • Daily Ops – Atlantic City Community Center
  • Mischief Night

How to Participate in the PTS

All players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period.

To install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”.

---

PTS Update Notes - 7/11

Vendor History

Have you ever wondered what was the hottest item at your C.A.M.P. Vendor or what would be a good price for an item? Well, your problems are solved with a Vendor History log, which is accessible from the Paper Map or your vendor. This log will show you what items were sold, for what price, the time, and the gamertag from your customers.

The Vendor History log only stores transactions that happen during your current play session. After your session ends the log will be cleared so you receive a fresh log when you start playing again.

Playtest Server Item Locker

Right outside of Vault 76 you’ll find a fancy-looking locker with a chalkboard next to it. This is the Playtest Server Item Locker which will be used to deliver items to Vault Dwellers that we would like your feedback on. It may be empty for now, but it won’t be for long. Be on the lookout for more news in the future!

Legendary Crafting

  • Fixed some descriptions having incorrect or duplicated information
  • Fixed some items showing the "Add Legendary Mods" slot when they cannot have Legendary Mods
  • Fixed Legendary crafted Power Armor remaining tradeable
    Dev Note: Reminder! Legendary crafted items are untradeable and not droppable
  • Fixed weapons with Legendary STR not being scrapable
  • Fixed Tire Iron and Walking Cane not being able to be Legendary crafted
  • Fixed a case where some items would not be able to have a Legendary Mod crafted onto them when they should allow it
  • Added Lightweight 3-Star Legendary Mod for weapons
    Dev Note: Weightless 1-star mod can no longer be used to make Lightweight weapons
  • SPECIAL 2-star armor mods now give +2
  • SPECIAL 3-star weapon mods now give +3
  • Fixed not being able to scrap The Fixer and Vault 94 armor sets
  • Fixed learn chance for Legendary Mods being lower than intended
  • Adjusted the chance to get loose Legendary Mods
    Dev Note: You can still get multiple loose mods from scrapping a single item
  • Lowered the weight of Legendary Particles
  • Module cost to add Legendary Mods to items has been reduced to 5/10/15 from 10/20/30

Perks

  • Adjusted stat scaling of Vaccinated, Iron Stomach, Thirst Quencher, and Natural Resistance

UI

  • Fixed a display issue in the Pip-Boy effects tab
  • Fixed an issue where some icons were incorrect in the Pip-Boy effects tab

Other

  • Fixed a server crash
  • Fixed instances where some unique named items would lose Legendary Mods
  • Fixed an issue with food buffs

---

PTS Update Notes - 7/12

- Fixed an issue with Legendary Perks not counting towards Perk Points
- Explosive Bullets mod has changed how it interacts with various weapons

---

PTS Update Notes - 7/19

Legendary Crafting

  • Removed Legendary Particles
  • Scrapping Legendary Items now grants Scrip instead of Legendary Particles
  • The amount of Scrip gained this way is significantly less than the Scrip vending machine gives.
  • Attaching Legendary Mods now requires Scrip, instead of Modules
  • Crafting Legendary Mods now requires Legendary Modules (Some mods have an additional required item)
  • - Fixed an issue preventing Vault 94 armor from being Legendary Crafted
  • Fixed cases where Legendary Items couldn't be scrapped
  • Legendary Core rewards from Events and Quests replaced with Legendary Modules

Dev Note: A common thread we saw in the feedback on Legendary Crafting was concern and a bit of confusion about an additional currency being used by the system. We also saw that players ended up with more Legendary Particles than they wanted to use. So, to simplify and make the system feel more familiar, we felt that continuing to utilize Modules & Scrip would make it easier to understand and use.

---

PTS Update Notes - 7/24

Legendary Crafting

  • Fixed an issue where the incorrect amount of Scrip was being deducted during crafting

Combat

The following weapons and a few mods have received buffs as a result of fixing an issue that led to them doing less damage than intended:

  • Acidic Gulper Smacker
  • Chainsaw Flamer
  • Crossbow Flaming Frame
  • Plasma Cutter Flaming Blade
  • Burning Mods for the Sheepsquatch Staff
  • Warglaive Flaming Blade
  • Sledgehammer Heavy Searing Sharp Rocket
  • Auto Axe Burning and Poisoned Mods
  • Flaming Mods for Pitchfork
  • Alien Disintegrator Poison Receiver
  • Baseball Bat Heated Mods
  • Electro Enforcer Poisoned Mod

The following weapons have had their damage values adjusted:

  • Poisoned Sheepsquatch Club
  • Crusader Pistol Pyro Receiver
  • Heating Coil mod for the Power Fist
  • Perfect Storm 10mm SMG
  • Burning Love Compound Bow

  • Adjustments to Beta/Gamma mods for Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT (Damage over Time) effect
  • Adjustments to Beta/Gamma mods for Gatling Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT effect
  • Fixed an issue that could prevent the Poison aura on the Strangler Heart Power Armor from affecting nearby enemies
  • Adjusted the Poison damage dealt by the Strangler Heart Power Armor
  • Adjusted the damage dealt by the Thorn armor
  • Adjustments to how damage increases from Perks are applied - this will generally result in an increase in damage dealt to targets with higher resistances, especially for DoT effects
  • Melee weapon Dot damage now scales with strength
  • Fixed an issue with Grenadier perk that resulted in explosions scaling up to twice as large as intended
  • Fixed an issue that could cause some explosions to be scaled smaller or larger than intended

Quests

  • Adjusted the Legendary Creature spawn rate for the Eviction Notice public event
Dev Note: Our goal with this change is to make the rewards gained from completing Eviction Notice more consistent with other Public Events

Items

  • Items will indicate if they count as a costume when inspected
  • Weapons will indicate classification information when inspected

Known Issues

Caravans

  • If the server already has four caravans running, no error will display alerting the player that road is full. Marley will still take the 1000 caps
  • Marley does not indicate the difference between a large and small caravan shipment price
  • Ineke may spawn inconsistently, either needing players to exit and re-enter the HQ or hire another vendor to appear
  • When playing with saved character files, players may not be able to start a 4th caravan on the map, despite the road being available. This happens less frequently with new characters
  • Buying cryptid bait from Windy may not have an effect on a caravan run
  • Player may not be able to interact with junk scattered throughout the HQ
  • Theodore sells individual rounds of ammo instead of bulk packs
  • Axel’s scavenger functionality does not trigger

Mischief Night

  • Firework boxes do not respawn when the next iteration of the event starts.
  • Fireworks may deal a significant amount of damage, instantly killing the player.
  • Event themed Protectrons and Assaultrons do not drop loot.
  • Destroy the Rapidan Robots will get very little bar progress if you don't get the costume bonus.

Rewards

  • Flairs may not appear on Deathclaw backpack

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PTS Update Notes - 7/26

UI

  • Fixed an issue that forced the map to not center on the players location
  • Fixed an issue that prevented icons from appearing on the map

Legendary Crafting

  • Fixed an issue where the cost for attaching Legendary Mods could be incorrect

Vendors

  • Giuseppe now sells Mystery Bobblehead Boxes for 20 Stamps (6 per day)

PTS Item Locker

Make your way back to Vault 76 and stop by the PTS Item Locker to get your hands on the V63 Carbine for testing. Don’t worry about ammo, we’re supplying plenty of that for all your needs.

  • Items received through the locker will now properly scale to the player’s level

Caravan

  • Ineke now spawns as expected in the HQ when hired
  • Marley will no longer take 1000 caps from the player if the road is full with four caravans. Instead, she will direct players to go support another player’s caravan in progress
  • Carvans now reward player with the correct amount of supplies based on size; 10 for small, 25 for medium, and 50 for mega

Mischief Night

  • Firework boxes no longer deal a large amount of damage to the player
  • Legendary Elite Rapid Assaultron is no longer locked inside of trailer when spawned
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