A sanctioned tournament commemorating the 9th anniversary of the release of the doujin version will be held. It will start at 22:00 JST on Saturday, August 3rd.
Hello, astronauts! To celebrate Steam Summer Sale and the newest Chameleon Update, we have decided to organize a small contest. What's in it for you, you ask?
Well, you can win Steam codes for The Invincible Deluxe Edition, its contents, and get your own copy of Frostpunk! We also hope you will have a little bit of creative fun during the mission. And here's what the mission entails:
1) Record a short video of The Invincible rover riding through the landscapes of Regis III. 2) Use some exciting music to enhance it - be it retro or techno tunes. 3) Post the video on FB, IG, X, YT Shorts or TikTok with #Astrorover hashtag.
We are awaiting your submissions until July 14, 11:59 pm CET.
Today the next major patch for Fallout 76 is hitting the Public Test Server (PTS). We’re excited for you to dive into the next update.
Kicking things off with some mischief, you can experience the return of Mischief Night at its new location in Rapidan Camp. On top of that, we’ve added Legendary Crafting to go along with some combat rebalance we can’t wait to get your thoughts on.
And this is just the beginning! Later this month, we’ll be adding the opportunity to build your own Caravan Company as part of Milepost Zero. We’ll have more news on what you can expect to see in that adventure soon.
The PTS is available for testing right now and as always, you can provide feedback on your experience in our Discord.
“A Bump in the Road” - Starting off your own Caravan Company
Coming soon to the PTS!
Mischief Night
Mischief Night returns. The event has been revamped and is now located in Rapidan Camp. You should still feel the fun and chaotic nature of Mischief Night while enjoying its new Halloween themed rewards. This Public Event will be on rotation with our new Daily Ops maps, so make sure to read on for our full Public Event + Daily Ops testing schedule.
Legendary Crafting
Please refer to the latest PTS Patch Notes at the bottom of the article for the most recent changes to the Legendary Crafting System
We have been exploring a new approach to Legendary Crafting and we wanted to give you an opportunity to get your hands on it to provide some early feedback. Our intention with the changes mentioned below is to give you a way to have more direct control over the Legendary Mods that are on your Legendary items. We believe this system will require time and iteration to get it right. So, while we’re providing this to you to test now, it won’t be released to the Live game until we believe that it’s ready.
Your feedback during this PTS period will be critical to how this develops. Please share your thoughts in our Discord server or on the Fallout 76 subreddit.
Before we dive into how this version of Legendary Crafting works let’s introduce you to Legendary Particles, our new crafting component. In this new system, you’ll use Legendary Particles to craft Legendary Mods and spend Legendary Modules to swap them onto Legendary items.
Legendary Particles can be obtained by scrapping Legendary items at your workbench or trading with players. These Legendary Particles can also be stored in your Scrap Stash.
Before you can start swapping Legendary Mods onto your items, you’ll need to obtain your desired mod in one of two ways:
- Trading for the mod with another player; - Scrapping Legendary items with your desired mod on it.
Every time you scrap a Legendary item you will obtain Legendary Particles as well as have a chance to learn one of the Legendary mods on that item. After obtaining a mod plan from an item, you can head over to your Tinker Bench to craft it by spending Legendary Particles.
Once crafted, you can either trade that mod with another player or head over to your Workbench to swap it onto a Legendary item.
Please Note When you swap a Legendary Mod onto an item that item becomes character-bound which makes it untradeable and not droppable in the world. Each time you replace a mod on an item, the cost will increase.
As a result of this update, we’re also relaxing the Legendary Mod restrictions on weapons. We’re excited to see you explore this system and find new, exciting mod combinations.
We appreciate that this is a large change to how you interact with Legendary items, but we’re eager for you to test this system and share your feedback. Tell us what you think about the UI/UX or how does it feel to obtain and craft Legendary Mods. We want your thoughts on all aspects of this so join us in our Discord and share your thoughts!
Best Builds
Milepost Zero will also be introducing a new social update called Best Builds. Best Builds is a system that allows players to submit, visit, and rate submitted C.A.M.P.s. Best Builds will be shared and populated thought out wasteland for all players across all Adventure Mode servers to see. You will be able to visit these amazing creations and enjoy the comforts, design, and unique tastes the builder has in store for its visitors. While visiting, if you happen to appreciate the builders C.A.M.P., you can show your support by leaving a 'Like'. We hope this allows our dedicated player builders an opportunity to show off their creations as well as inspire other players to create and submit their own Best Builds.
Submission:
Once you have a C.A.M.P. that you would like to show off to the wasteland, you can submit your C.A.M.P. though the Best Builds Submission option. This is found by opening the 'C.A.M.P. Slots' list on the Paper Map and selecting the C.A.M.P. you wish to submit. Once you've entered the submission window, you'll be able to take a few photos and tag your C.A.M.P. with the appropriate identifiers, to help make it stand out from the crowd. Once you're happy with how your C.A.M.P. is represented, you can submit your Best Build. The Best Build will be added to list of other player created Best Builds and be populated throughout the Adventure Mode servers.
Once populated players will be able to visit and Like your Best Build. If you happen to make changes to your Best Build, you can easily resubmit the newly remodeled C.A.M.P. without losing any Likes previously earned. You can resubmit you Best Build by going to the 'Manage Best Builds' option also found activated 'C.A.M.P. Slots' list on the paper map.
Visit:
Upon your travels in the wasteland, you will notice a few new locations with a blue ribbon on the paper map and on the compass. These are our player created Best Builds. You will be able to fast travel to these C.A.M.P.s the same as you would any other C.A.M.P.. While visiting, please take time to sit down, relax, and enjoy the experience the builder has instore for you. Don't delay on checking out a C.A.M.P. that piques your interest. Best Builds rotate in and out every hour.
Rate:
If you happen to find a Best Builds that you fancy, feel free to show your support to the builder by giving them a Like. You can 'Like' a Best Build by going to the Best Build icon on the paper map and selecting 'Like'. Giving the builder a Like will help show other players that this C.A.M.P. is indeed a Best Build.
Combat Rebalance
The Milepost Zero update continues the work set out in Skyline Valley to update our combat systems. This patch includes changes to sources of Fire and Poison damage as well as how the damage over time (DoT) effect works.
Fire and Poison damage will typically include a DoT effect, with Fire damage trending towards shorter durations and higher Damage Per Second (DPS), with Poison trending towards longer durations and higher overall damage.
General
Made an adjustment to damage modifiers for creature weak points. This will result in additional damage dealt to creatures when weapons with lower damage per hit are used.
Damage Over Time effects now scale with bonuses to weapon damage.
Addressed a series of inconsistencies with how certain damage effects (primarily Damage Over Time) were dealing incorrect damage types or were un-typed damage without a corresponding resistance.
Addressed an issue where Damage Over Time effects dealt by players would not scale to match the creature’s level.
Fixed an issue where certain effects such as Damage Over Time and the Vampire’s legendary mod could stack when applied multiple times simultaneously on a single target. This most commonly occurred with Shotguns, but could also occur when using the Two Shot legendary mod or the Mulit-Shot Cremator mod in V.A.T.S.
Player Weapons
Fire/Poison Weapons and Mods
The following weapons and weapon mods have been updated in accordance with the Fire and Poison DoT adjustments mentioned above.
Flamer
Holy Fire
Flamer Compression Nozzle
Flamer Vaporization Nozzle
Flamer Napalm Tank
Burning Sheepsquatch Club
Burning Barbed Sheepsquatch Club
Burning Sheepsquatch Staff
Burning Barbed Sheepsquatch Staff
Pitchfork Flamer
Baseball Bat Heated Coil
Sledgehammer Heavy Searing Sharp Rocket
Paddleball Fire Ball
Power Fist Heating Coil
Super Sledge Heating Coil
Floater Flamer Grenade
Hellstorm Missile Launcher Napalm Payload
Molotov Cocktail
Crusader Pistol Pyro Receiver
Chainsaw Flamer
Compound Bow Flaming Arrows
Crossbow Flaming Frame
Autoaxe Burning
Plasma Cutter Flaming Blade
Shishkebab Extra Flame Jets
War Glaive Flaming Blade
Bow Flaming Arrows
Shishkebab
Floater Gnasher Grenade
Alien Blaster Poison Mag
Alien Disintegrator Poison Receiver
Compound Bow Poison Arrows
Crossbow Poison Frame
Auto Axe Poisoned
Electro Enforcer Poisoned
Bow Poison Arrows
Poisoned Sheepsquatch Club
Poisoned Sheepsquatch Staff
Gulper Smacker Acidic Gulper Hand
Toothed Shepherd's Crook
Bug Grenade
The Kabloom
Sheepsquatch Shard
Pumpkin Grenade
Syringer Radscorpion Venom Syringe Barrel
Additional Weapon Updates
Increased damage for Floater Freezer Grenades.
Reduced the Damage over Time for the Cremator’s burn to account for it now scaling with weapon damage bonuses.
Reduced the self-damage dealt to the player when firing the Kabloom at close range.
Reduced the recoil and base AP cost for the Railway Rifle.
Reduced the fire rate and removed the AP cost reduction for the Railway Rifle Automatic Piston Receiver.
Headhunter Scythe’s damage type has been changed to Bleed.
Dev Note Please give us feedback on how the Headhunter Scythe's bleed damage feels.
Creature Balance
Balance adjustments have been made for the following creatures:
Deathclaw
Snallygaster
Scorchbeast
Honeybeast
Bee Swarm
Mega Sloth
Tick
Wolf
Yao Guai
Alien
Alien Invader
Stingwing
Vicious Dog
Robobrain
Eyebot
Attack Dog
Fog Crawler
Bloatfly
Radrat
Creature Weapons
Weapons used by the following creatures have also been updated:
Competitor Blazer: Flamer
Assaultron: Shishkebab
Sentry Bot: Flamer
Angler: Spit Attack
Fanatic Warden: Flamer
Fanatic: Shishkebab
Blood Eagle: Flamer
Cultist: Flamer
Municipal Auditor: Flamer
Harvestron (Test Your Metal): Flamer
Showman: Flamer
Juchi Batsuuri: Flamer
Scorched Exterminator: Plasma Launcher
Mirelurk Hunter: Spit Attack
Trog Superior: Acid Reflix
Wendigo Colossus/Earle: Poison Spit
Mirelurk King Melee Attack
Floater Gnasher Bite
Floater Flamer Fireball
Floater Flamer Flamethrower
Perk Changes
Vaccinated: Increases Disease Resistance from all sources, based on your END stat.
Thirst Quencher: Increases Action Points while not diseased, based on your END stat.
Iron Stomach: Increases Damage Reduction while not diseased, based on your END stat.
Natural Resistance: Increases your Energy, Fire, Cryo, and Poison Resistances while not diseased, based on your END stat.
Region Bosses
The following creatures have had an adjustment to how incoming damage is reduced. This primarily affects cases where V.A.T.S. Critical Attacks and Damage over Time effects would bypass a portion of the intended damage reduction.
Scorchbeast Queen
Wendigo Colossus and Earle
Ultracite Titan
Public Event + Daily Ops Testing Schedule
Along with the return of Mischief Night, we have two new locations for Daily Ops arriving with this update. You’ll find our testing schedule for Public Events and Daily Ops below.
These events will rotate out at the top of each hour.
Daily Ops – Glassed Caverns
Mischief Night
Daily Ops – Atlantic City Community Center
Mischief Night
How to Participate in the PTS
All players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period.
To install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”.
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PTS Update Notes - 7/11
Vendor History
Have you ever wondered what was the hottest item at your C.A.M.P. Vendor or what would be a good price for an item? Well, your problems are solved with a Vendor History log, which is accessible from the Paper Map or your vendor. This log will show you what items were sold, for what price, the time, and the gamertag from your customers.
The Vendor History log only stores transactions that happen during your current play session. After your session ends the log will be cleared so you receive a fresh log when you start playing again.
Playtest Server Item Locker
Right outside of Vault 76 you’ll find a fancy-looking locker with a chalkboard next to it. This is the Playtest Server Item Locker which will be used to deliver items to Vault Dwellers that we would like your feedback on. It may be empty for now, but it won’t be for long. Be on the lookout for more news in the future!
Legendary Crafting
Fixed some descriptions having incorrect or duplicated information
Fixed some items showing the "Add Legendary Mods" slot when they cannot have Legendary Mods
Fixed Legendary crafted Power Armor remaining tradeable Dev Note: Reminder! Legendary crafted items are untradeable and not droppable
Fixed weapons with Legendary STR not being scrapable
Fixed Tire Iron and Walking Cane not being able to be Legendary crafted
Fixed a case where some items would not be able to have a Legendary Mod crafted onto them when they should allow it
Added Lightweight 3-Star Legendary Mod for weapons Dev Note: Weightless 1-star mod can no longer be used to make Lightweight weapons
SPECIAL 2-star armor mods now give +2
SPECIAL 3-star weapon mods now give +3
Fixed not being able to scrap The Fixer and Vault 94 armor sets
Fixed learn chance for Legendary Mods being lower than intended
Adjusted the chance to get loose Legendary Mods Dev Note: You can still get multiple loose mods from scrapping a single item
Lowered the weight of Legendary Particles
Module cost to add Legendary Mods to items has been reduced to 5/10/15 from 10/20/30
Perks
Adjusted stat scaling of Vaccinated, Iron Stomach, Thirst Quencher, and Natural Resistance
UI
Fixed a display issue in the Pip-Boy effects tab
Fixed an issue where some icons were incorrect in the Pip-Boy effects tab
Other
Fixed a server crash
Fixed instances where some unique named items would lose Legendary Mods
Fixed an issue with food buffs
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PTS Update Notes - 7/12
- Fixed an issue with Legendary Perks not counting towards Perk Points - Explosive Bullets mod has changed how it interacts with various weapons
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PTS Update Notes - 7/19
Legendary Crafting
Removed Legendary Particles
Scrapping Legendary Items now grants Scrip instead of Legendary Particles
The amount of Scrip gained this way is significantly less than the Scrip vending machine gives.
Attaching Legendary Mods now requires Scrip, instead of Modules
Crafting Legendary Mods now requires Legendary Modules (Some mods have an additional required item)
- Fixed an issue preventing Vault 94 armor from being Legendary Crafted
Fixed cases where Legendary Items couldn't be scrapped
Legendary Core rewards from Events and Quests replaced with Legendary Modules
Dev Note: A common thread we saw in the feedback on Legendary Crafting was concern and a bit of confusion about an additional currency being used by the system. We also saw that players ended up with more Legendary Particles than they wanted to use. So, to simplify and make the system feel more familiar, we felt that continuing to utilize Modules & Scrip would make it easier to understand and use.
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PTS Update Notes - 7/24
Legendary Crafting
Fixed an issue where the incorrect amount of Scrip was being deducted during crafting
Combat
The following weapons and a few mods have received buffs as a result of fixing an issue that led to them doing less damage than intended:
Acidic Gulper Smacker
Chainsaw Flamer
Crossbow Flaming Frame
Plasma Cutter Flaming Blade
Burning Mods for the Sheepsquatch Staff
Warglaive Flaming Blade
Sledgehammer Heavy Searing Sharp Rocket
Auto Axe Burning and Poisoned Mods
Flaming Mods for Pitchfork
Alien Disintegrator Poison Receiver
Baseball Bat Heated Mods
Electro Enforcer Poisoned Mod
The following weapons have had their damage values adjusted:
Poisoned Sheepsquatch Club
Crusader Pistol Pyro Receiver
Heating Coil mod for the Power Fist
Perfect Storm 10mm SMG
Burning Love Compound Bow
Adjustments to Beta/Gamma mods for Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT (Damage over Time) effect
Adjustments to Beta/Gamma mods for Gatling Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT effect
Fixed an issue that could prevent the Poison aura on the Strangler Heart Power Armor from affecting nearby enemies
Adjusted the Poison damage dealt by the Strangler Heart Power Armor
Adjusted the damage dealt by the Thorn armor
Adjustments to how damage increases from Perks are applied - this will generally result in an increase in damage dealt to targets with higher resistances, especially for DoT effects
Melee weapon Dot damage now scales with strength
Fixed an issue with Grenadier perk that resulted in explosions scaling up to twice as large as intended
Fixed an issue that could cause some explosions to be scaled smaller or larger than intended
Quests
Adjusted the Legendary Creature spawn rate for the Eviction Notice public event
Dev Note: Our goal with this change is to make the rewards gained from completing Eviction Notice more consistent with other Public Events
Items
Items will indicate if they count as a costume when inspected
Weapons will indicate classification information when inspected
Known Issues
Caravans
If the server already has four caravans running, no error will display alerting the player that road is full. Marley will still take the 1000 caps
Marley does not indicate the difference between a large and small caravan shipment price
Ineke may spawn inconsistently, either needing players to exit and re-enter the HQ or hire another vendor to appear
When playing with saved character files, players may not be able to start a 4th caravan on the map, despite the road being available. This happens less frequently with new characters
Buying cryptid bait from Windy may not have an effect on a caravan run
Player may not be able to interact with junk scattered throughout the HQ
Theodore sells individual rounds of ammo instead of bulk packs
Axel’s scavenger functionality does not trigger
Mischief Night
Firework boxes do not respawn when the next iteration of the event starts.
Fireworks may deal a significant amount of damage, instantly killing the player.
Event themed Protectrons and Assaultrons do not drop loot.
Destroy the Rapidan Robots will get very little bar progress if you don't get the costume bonus.
Rewards
Flairs may not appear on Deathclaw backpack
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PTS Update Notes - 7/26
UI
Fixed an issue that forced the map to not center on the players location
Fixed an issue that prevented icons from appearing on the map
Legendary Crafting
Fixed an issue where the cost for attaching Legendary Mods could be incorrect
Vendors
Giuseppe now sells Mystery Bobblehead Boxes for 20 Stamps (6 per day)
PTS Item Locker
Make your way back to Vault 76 and stop by the PTS Item Locker to get your hands on the V63 Carbine for testing. Don’t worry about ammo, we’re supplying plenty of that for all your needs.
Items received through the locker will now properly scale to the player’s level
Caravan
Ineke now spawns as expected in the HQ when hired
Marley will no longer take 1000 caps from the player if the road is full with four caravans. Instead, she will direct players to go support another player’s caravan in progress
Carvans now reward player with the correct amount of supplies based on size; 10 for small, 25 for medium, and 50 for mega
Mischief Night
Firework boxes no longer deal a large amount of damage to the player
Legendary Elite Rapid Assaultron is no longer locked inside of trailer when spawned
We're introducing something new - the Weekly Update! In a few points, we'll present to you what we've been working on this week in Used Cars Simulator 😀 You'll be able to see our progress in real time ːsteamhappyː
1. We have a bar where a significant part of the story will take place at the beginning of the game. We've been working on its interior.
2. We've also been working on the layout of our main city - it will feature a police station, a hospital, and various buyers and sellers. Moreover, with your help - our players - we have successfully chosen a name for this city. It will be called Saint City.
3. We've been working on an inspection feature that will help us check the condition of the car we want to buy (or steal 😉 ). Here you can see how we've improved the filling of the bars.
4. We're working on adding more NPCs (we plan to introduce a few special ones who will play significant roles 😉 ).
We're working on their skins, hair, clothes, and even their shoes 😉
5. We've also started working on a system for taking photos of car parts. You'll be able to browse these in UsedBay and choose the most interesting offers.
6. We're working on preparing the first tasks and quests in the game - we're aiming to teach you interesting mechanics right from the start while also creating an engaging storyline. 😀
7. We've also put a lot of effort into optimization.
Which feature do you find the most interesting? Do you like the Weekly Update form? 😀
Join our Discord - we will have more such votes and we will collect your suggestions there ːsteamhappyː
The world of Permafrost is frigid, in some places even downright extreme. We're not going to talk about thermodynamics and entropy now, that would be too much of a stretch. Just know that you could freeze to death very quickly if you don't protect yourself properly.
That's why we're introducing you to a few things from Permafrost that can improve your survival!
Brazier A small structure from scrap where you can throw all kinds of things to act as fuel. Warm up here before venturing into cold zones.
Military Backpack A large-sized backpack belonged to the military forces before they went south. In dangerous times, the more you can carry, the longer you can survive.
Bolt-action Rifle Warmth requires energy. Food provides this energy. Hunting is vital in an extreme environment, so you need a tool for hunting. It also protects you from things out there in the cold. The largest bullet calibre means the greatest firepower. However, it has one drawback: it only allows a single shot, requiring you to reload the chamber to shoot again. Make sure you aim well.
Improvised Tent Crafted from gifts of nature and remains left by people, you can create a small but sufficient resting place to regenerate and wait out the snowfall.
Scrap Axe You can make all kinds of tools from scraps of crumbled civilization. These tools are useful for chopping trees and destroying furniture for resources.
What would you take with you if you were travelling to an extremely cold place? Write to us here, on Discord or on our social media channels!
Greetings from the chill outside
SpaceRocket Games and Toplitz Productions
Please don't forget to add Permafrost to your wish list! Follow us on Discord to always receive the latest and definitely coolest news.
We're very close now - just one week left until you can play The Last Alchemist!
We're incredibly excited for you to be able to experience the wonderful world of The Last Alchemist, meet the Agari and master the wonders of alchemy!
Ahead of next week, let us know what you're most excited about in The Last Alchemist by joining our Discord.
And don't forget, for the first week from release, you will be able to purchase the game with a 10% discount so be ready to hit the ground running next week!
Added the ability to enable automatic processing of wrecks in the MiniCrusher. Now the entire process can be done automatically
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Fixed the problem with the gate not opening in the junkyard when summoning a vehicle using R
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Added saving of the purchased Automation skill in the Parcel Machine and in the Oven and MiniCrusher
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Fixed Workshop Desk items getting stuck in the floor
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Added a tooltip during the Fast Travel quest. Now the player who turns on the fast travel widget has a hint on what he needs to click.
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Adding the first vending machine in MiniCrusher for free. The player can only do the first packing for free, after which he will receive a message about the possibility of purchasing the machine at the Upgrade Station
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Fixed possible blocking of collecting the Scrap Box from the Parcel Truck
Fixed wreck attraction number 1 not working during the Parcel Machine
After manually processing a vehicle in MiniCrusher, the widget about the possibility of making a machine was not updated, even though the player could already turn on the machine
Fix for the Automatic Loader widget not updating after interrupting the process while crushing scrap
Change the button that turns on the Automatic Machine in the Parcel Machine from R to H so that both mechanics have a consistent button for the Automatic Machine
Fixed a bug that caused the Auto to lock when pressing X during the Loader Auto
Adding information in Keyboard Shortcuts regarding the button that turns on the Automatic Charger
Fixed Loader movement getting stuck when pressing C (jobs) while holding the movement button
Increase the amount of space for text in information widgets for the Parcel Machine
Switching cameras in the Loader and Parcel Machine should not turn off the Automatic process
Make a graphical representation of the inability to turn on the Automation in the Charger when there are no vehicles in the parking lot that can be processed
Set the amount for the new Automatic skills in the Parcel Machine and the Furnace to $5000 and $3000 respectively
Adding new skills in the Upgrade Station, which apply to the Loader and Packer Machine and the Furnace Machine and MiniCrusher
Fix the problem with not deducting skill points after purchasing the newly added skills, i.e. Loader and Packer Machine and Furnace Machine and MiniCrusher
Fixed issue with skill points not being subtracted after purchasing the Cooling Oven skill
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Changed content of the button for the message about the Automatic Charger, now instead of "Yes" and "No" there is the text "OK"
Added translation for new Automatic skills
Fixed the missing sound of closing and opening the liftgate when operating the mechanics using the Pad
Fixed the double Automatic launch widget remaining on the screen when operating the lift with the Pad and clicking LT several times
Fixed the missing sound of closing the flap when using the Pad and parcel machine in automatic mode
Fixed the lock of the machine when attracting vehicles whose height is higher than standard with a magnet
Fixed an error that turned on the automatic machine in the parcel machine despite manual operation. The error occurred after we used automatic mode to process a previous vehicle
Thank You very much for being with us and giving us so much valuable feedback!
The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal
We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː
Screenshot directly from the game /medium settings
Today we are going to tell you about one of our girls, who you will meet in your kingdom one of the first - Yelena. Did you notice the little horns on her head? That's a sign of her demonic origin. Demon society is divided into three groups - higher, middle and lower. To become stronger, demons must gain strength through unbridled and wild sex. Your Majesty, perhaps you can help her in this matter?
Despite all her uncontrollable lust ❤️🔥, Yelena is doing a great job in the kingdom - she is the Mistress of Internal Affairs. 📜✍️ It's a tedious and time-consuming position that makes Yelena seem very busy, but that doesn't stop her from finding time to masturbate to all the perverted literature she can find in various interdimensional portals. And by the way, she's a big fan of various vibrators of all different shapes and sizes.
Wonder what spells are written in her grimoire that she always carries with her? *Though who knows, maybe it's not just spells 😏
Kinks:
💖 Loves using Jessica's inventions 💖 A secret voyeur 💖 Used to have smaller tits but asked Ruby to make them bigger 💖 Male elves 💖 Reads porn fiction 💖 Spanking 💖 Breaks into commoners’ houses and peeps at people having sex 💖 Wants to try anal 💖 Wants to participate in threesome 💖 Loses her mind when someone touches her horns 💖 Collects sex toys 💖 Lesbian intercourse 💖 Dreams about double penetration 💖 Enjoys the spooning position
We have explored the first district of Boulderville - namely Clark’s Valley - quite a while ago, so we think it’s about time to go back and check what’s happening in the West City! 🧐
☀️ Welcome to Sunny Side Avenue ☀️
It’s always sunny in Phi- I mean Sunny Side Avenue! ☀️
Sunny Side Avenue is the West District of Boulderville. Compared to Clark’s Valley, it’s much busier and bustling with shopping malls, cultural institutions, and more. That means a bigger challenge for your food truck fleet but also many opportunities for business growth. 💸
The overall size may not seem that bigger than Clark’s Valley, but when it comes to specific important city structures… yeah, Sunny Side Avenue is THE place for business, so let’s take a closer look at the specific noteworthy places in this district! 👀
Every delicious dish needs to be served in a beautifully crafted dish! 🏺
National Pottery Museum of Boulderville is the place of appreciation for all things pottery - vases, pots, plates, cutlery - you name it! Tourists, though, can get pretty hungry after such an extensive intellectual visit, so you have to be there to provide them with a quick bite afterwards. 😋
National Pottery Museum is a vital point of the cultural life of both Boulderville and Sunny Side Avenue. Don’t overlook this location when planning your food truck empire’s expansion! 🤠
You want to reach the heights of relaxation? Then book Haven Heights! 🏨
Tagline aside, Haven Heights Hotel is THE place to stay at if you have the money for it. It is the most luxurious location in whole Boulderville with a lot of rooms and other amenities. The crowd your truck will be serving here is mostly wealthy and elder individuals who are ready to wait a little bit more and pay a little bit more for an exquisite dish. 🍝
The particular tastes of hotel’s premium customers would probably your biggest challenge if you want to serve customers around the grounds. Are you up for it?! 😤
No, it’s sadly not a big boulder-turned-shopping mall… 🪨
On a more serious note, you OBVIOUSLY want to take advantage of the masses that visit the Boulder Mall every day for their shopping needs. If they are spending money in the Mall, then why wouldn’t they want to pay for some delicious street food either?! Besides that, it’s also a lively social hub for teenagers and young adults alike who are also looking for a cheap bite. 🍔
The Mall attracts all types of people during different time periods. You have to adapt accordingly, especially when it comes to the Rush Hour - you wouldn’t want to miss serving a ton of customers during that time, would you now?! 🏃
The name is kind of self-explanatory, no need to go further… 🤪
Okay, okay - Serenity Park is the quietest place in Sunny Side Avenue with spaces for both chill and sport activities. In both of these cases, your food truck fleet can be there to deliver both great snacks and after work-out meals. It’s also yet another social hub of the area, so stay on track and see what’s happening in the neighborhood to take advantage of those crowds. 🌲
Also, if you ever feel overwhelmed because of building your food truck empire, you can just come here and chill out for yourself - it ain’t illegal or anything, nobody gonna inspect you, so go ahead and get some chill time, you really deserve it. 😇
Don’t have enough money for Haven Heights? Sunset got you covered! 😎
A lot of tourists don’t have the budget to book a room at a standard hotel or rent a lodge in Clark’s Valley. That’s where Sunset Motel comes into play - the oldest accommodation in Boulderville (and it shows)! 😏
Logically speaking, people staying in such motels wouldn't be interested in exquisite cuisine or very expensive experiences - so your food truck fleet has to adapt accordingly to their needs and also time schedules. Most of them are out of their small rooms during the day, so you have to plan accordingly! 🚚
What’s more radical than some sick ramps, m8? 🛹
This is the place if you want to feel the youth radiating from the teenagers spending their free time on the skatepark. Radical Ramps is the only place like that for them, so if you want to include them in your business expansion strategy, then this is the place to go. ☝️
Though this place is not ONLY for teenagers - this is one of the quieter sides of Sunny Side Avenue, so you are bound to find some people looking for chill time, so you can serve those customers on the way as well. 🍟
What is this?! Another Mall??? 😱
Since the city is dynamically growing, there came a need for yet another mall. For now, it still will be some time until it opens, but it doesn’t mean you can’t use this to your advantage. There are plenty of hungry workers who are looking for a cheap bite during their lunch break. 👷
This mall is yet under construction, so the name isn’t set in stone. Maybe you have some ideas for an amazing name? Let us know in the comments for sure - we would love to hear from you! ✍️
🚨Breaking news! 🚨
There has been an outbreak of food flu in the small town of Boulderville. The main suspect behind such a sudden disease appearance seems to be your competitor, Food on Wheels™. Luckily, the local Boulderville Hospital employs the best of the best doctors and nurses, so the affected are in good hands health-wise, but… the food there is really terrible. So, that’s where you come in! Serve those hungry and tired customers with the best street food of their lives - just be sure to check your food before any accidents happen… 🤢
In all seriousness - the Boulderville Hospital is a good spot to start building your street food empire. By serving food to those in dire need of good cuisine, you bring prosperity to both your business and the region. Don’t sleep on this location! 😁
Food can be a religion too! 🙏
Now, jokes aside, every town needs a church for the religious folk and those religious folk need someone to provide them with food service after Sunday service. That’s where you come in with your street food know-how and business spirit. St. Lawrence church is a perfect spot to take advantage of the crowded Sundays and Holidays. ⛪
Also, this church’s patron is Saint Lawrence - this town is crazy about food, as you probably know as the Street Food Emperor around these parts. So, it’s only fitting to have St. Lawrence as the patron of the church as he is also a patron of kitchen chefs! Holy guacamole… 🥑
Now you should know Boulderville and the Sunny Side Avenue a lot better! ☀️☀️☀️
If you’re hungry for more info on Food Truck Empire or have any questions regarding this post - let us know below in the comments. 💭
❤️ Stay awesome, Emperors ❤️
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