Jul 5, 2024
Renryuu: Ascension - naughty-netherpunch

Update 24.07.05

Changes:
- After finishing the war phase, you can get several new events in the "post war" phase of the time skip preview content. They're mostly about the three queens Palasha, Jeanne, and Varea, and how their nations and their roles change as result of the war. [You can access the test version of the time skip content when you interact with the sparkling book in Ryen's bedroom in the castle of Aldlyn by selecting the "Time skip preview" option.]
- The new events include two weddings, a coronation, and two different CG scenes.
- The stories are all started with sparkling green icons on the map of the post war phase. They can be near Kagabangui, in Amagal, and in Begus near Ironholm Prison or Calterburry. The different stories are mostly in one line, which means a new icon appears once the previous step is done. At some point, the stories are combined into one story line, and therefore require the events of the other characters to be done first.
- For one step of the events, the secret wedding with Jeanne and the wedding with Varea must be done before you can unlock it.
- The end of the new events is the second big CG scene, which takes place in the castle of Aldlyn.
Jul 5, 2024
Animal Trainer Simulator - Dawid_GamesIncubator
Hello Trainers! 👋

Welcome back to the new devlog! This is one of the last devlogs before the release of the full version of Animal Trainer Simulator. 🐶 Today, we’d like to tell you a bit about some changes and features introduced to the game after listening to your requests.

First of all, many of you were concerned with leaving your animals in the car when you left the vehicle for a moment- that’s why we’ll introduce information about the air conditioning switched on when you leave the car. 💨


Another frequently mentioned topic was the fact you’ve found the quality of some translations lacking. We agree and the full version will receive significant improvements in this area as well! 👍

You’ve also pointed out that some areas are empty, that’s why we’ve decided to address this issue with three different improvements:

    1. We’ve added more decoratives throughout the entire map to make the are feel more filled 🌳2. We’ve added more people in areas near both your and your clients’ houses to make them more lively 🏃3. Last but not least we’ve added some cute static dogs sitting next to their owners while they’re interacting with other people. 🐕


There are more things to be added in the full version but we’ll leave them for you to discover! We hope you’ve enjoyed this short devlog. If you still haven’t done so, we encourage you to try the Prologue version of our game, it’s free to play! ❤️‍

https://store.steampowered.com/app/2199860/Animal_Trainer_Simulator/


See you soon,
Animal Trainer Simulator Team
OVRLRD - Niall
It's been a while! I've been busy preparing for the Early Access launch, and one big thing I wanted to get in before then is this: OVRLRD's custom scenario editor!



It's very unusual to release a content editor like this as part of a game demo. I'm doing it for a few reasons:

  • I'm a solo developer and it's very tricky to hunt down bugs in a content creation tool, so I need help stress-testing it;
  • There's a lot of technical considerations to do with Steam Workshop integration that I can't assess properly without the involvement of many users;
  • It's fun and cool and I want people to play with it!







The editor is pretty fully-featured, and it uses almost all the same systems I use to create OVRLRD. It runs in desktop mode for ease-of-use, so just select 'Scenario Editor' on the main menu, take off your headset and get creating!

IMPORTANT NOTES

The help section is a work-in-progress. We're all gonna figure out the best ways to work with the editor together. Join the discord to get help, show off your creations and give your feedback!

Uploading to Steam Workshop: the demo version of OVRLRD is hooked up to a demo version of the Steam Workshop! Due to the way Steam works, a game cannot share content between the workshops of a game and its demo. This means if you want to download scenarios, you must use THIS link:

https://steamcommunity.com/app/2393270/workshop/

...to reach the OVRLRD Demo workshop, and not the OVRLRD main workshop.

Once Early Access drops, I plan to shutter the demo workshop. I'll do my best to migrate custom content to the full version, but you should backup your work if you're really proud of it! There is a button in the editor that will open your local custom mission folder so you can backup and share your files manually.

The editor is in an early stage of development, so feedback is crucial! It will continue to improve and expand alongside the main game, with support for more features and better usability. Let me know what you think!

Also, I built a new progressive destruction system for buildings. More news to follow soon.

---

If you run into bugs, or you have an idea for how OVRLRD could be better, join the discord! We have forums for reporting bugs and making suggestions, as well as discussion areas where operator can share piloting tips, squad strategies and just hang out talking about big robots.

Thanks again for all your support, and for giving OVRLRD a go! Full changelog follows:

CHANGELOG 7 JULY 2024

ADDITIONS
  • Added scenario editor and custom mission support!
  • Added helmet pop-up messaging system to improve player situational awareness
  • Added new progressive destruction system for buildings
  • Added new structure types
  • Added Steam Workshop support for custom missions (EXPERIMENTAL)

CHANGES
  • Redesigned main menu
  • Monitor power buttons now light up first for ease of use
  • Mech feet now only stomp things while in motion
  • Reduced chaotic behaviour of skirmish terrain generator
  • Improved visuals of weapon cam helmet feed
FIXES
  • Fixed a visual issue with building rubble spawning
  • Several iterative improvements to enemy mech AI
  • Fixed a number of issues with mech leg animation
  • Improved texture blending at terrain seams
  • Fixed an issue where menu options got cut off mid-game
  • Fixed an issue where beam weapons spammed aim kickback
  • Fixed an issue where beam weapons would not strike helicopters
  • Fixed an issue where switches were hard to flip while moving at high speed
  • Fixed an issue where player could get stuck on terrain bumps

KNOWN ISSUES (Working on it!)
  • Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
  • Restarting the game fixes this.
  • Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
  • Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open.
  • Grouped weapons must all be aimed independently before activating group-fire.
  • Vive controllers may not allow you to change weapons.
  • Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
  • If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.

That's all for now, operators. Enjoy the update, and tell your friends and favourite streamers about OVRLRD!
Car For Sale Simulator 2023 - eda
v0.3.8 - New Rims & Bug Fix






New Features:🆕
  • 43 new rims have been added.






Bug Fixes:🛠️

UI:👾
  • Fixed some localization issues.
  • Fixed the issue where the Turkish Lira was not showing in the sleeping panel.


Cars:🚗
  • Fixed issues with the Tofas Şahin car.
  • Tofas Şahin car has been LOD's again.



https://store.steampowered.com/app/2679810/Car_For_Sale_Simulator_2023__Super_Sports_DLC/

Void Crew - [HUTLIHUT] Kinnadelth ✨ CM


Hey ectypes!

Happy Friday! We will have a Dev Stream today, and with new people! Come watch us and get to know Fuzk, the new ectype in the crew that will help take care of all of you.

We will be simulcasting to Steam, Youtube and Twitch.

📍 https://www.youtube.com/live/2qjsNoy9ZIU

📍 https://www.twitch.tv/hutlihutgames

Metem preserve you!

May Metem bless you with the best of loot,
The Hutlihut team


下一站江湖Ⅱ - Inmotiongame
https://store.steampowered.com/app/1606180/_/

各位大侠好,
《下一站江湖Ⅱ》将于7月5日更新客户端(各位大侠退出游戏重启更新即可)。


【有个别大侠联系我们提交轻功“云龙三现”会导致无限飞行的BUG,经过数天排查、远程联调发现相关情况皆是由于修改器修改了过多资源导致;希望有大侠在没有开启修改器的情况下遇到此类问题能联系我们邮箱:3681313015@qq.com,我们将及时跟进,万分感谢!】

【更新内容】

1.性能优化第一弹(重点,希望能得到大侠们的及时反馈)

1)对会导致卡顿的内存、代码效率等性能进行了大幅度提升

2)借用部分大侠电脑,远程联调,解决了大量导致卡顿的细节

3)针对GPU进行第一波优化

4)修复了频繁刷新任务指引导致的卡顿

5)修复了刷怪导致的卡顿

2.数值产出优化第二期第一弹(重点,我们开始逐步调整新手体验、以及冒险反馈)

优化目的:

Ø完善产出途径,让指引更加明确,优化新手体验

Ø数值膨胀重构,优化不合逻辑的数值体系

优化内容:

Ø增加丹药、烹饪等配方在商店、BOSS中的投放,解决部分配方没有产出的问题

Ø完善道具的描述,在道具描述中增加道具的产出地

Ø调整游戏内商店刷新的价格,使得刷新更容易

3.由于江湖Ⅱ的世界太过庞大,在众多大侠的要求下我们在游戏内新增AI百晓生:江湖指引(测试版,每个玩家每日问题现在在10条以内,后续将根据大家反馈优化完善后逐步开放,并根据大侠们询问次数多的问题不断迭代优化AI功能):位置在进入游后主界面的右下角:






4.增加新手村药店商人茴香的产出

5.增加打坐点修为产出

6.部分道具与对应的描述更名:

Ø战好卷——武学通解

Ø五色莲华卷——经脉详解

Ø息吹卷——奇经八脉谱

Ø扶山丹——龙涎丹

Ø离萤玉——寒星石

7.增加了几种物品的类型图标

8.修复了技能峭壁断云动作武器错位的问题

9.修复了打坐点能够重复打坐的问题

10.修复了易容会出现贴图错误的问题

11.修复了嵩室山在有门派时选择加入门派也会扣除入门道具的问题

12.修复了重天门下蛊玩法里有个NPC坐标点在天上的问题

13.修复了破气式特效对不上的问题

14.修复了千毒拳无法触发毒体的问题

15.修复了认真一拳的致命效果不生效问题

16.修复了技能卷·落秋霜的在麓山书院门派商店的问题,更改为重天门门派商店

17.修复了千毒拳无法触发毒体的问题

18.修复了游吟部分售卖的普通材料是1个的问题

19.修复了万法森罗未正确扣除的问题

20.修复了批量售出设置为1会售出全部的问题

21.修复了伯子越奇遇会在任务栏一直显示的问题

22.优化了万籁词条为武器词条的问题,万籁对应配饰

23.优化了战斗体验,怪物战斗时会分散而不会聚集在一起

24.优化了太初剑宗晋升任务几个采集物品的刷新时间

25.优化了盗圣珍宝无法完成的问题。

26.优化了wasd移动地图。

27.优化了部分身份任务。

28.优化了打听界面。

29.优化了万松书院管理员的商店物品。

30.优化了打造界面。

31.优化了京俞珠寻人逻辑。

32.优化了江湖人技能模组。

【经典武学预告】

太极




此图为开发过程中展示,最终效果以上线为准。

点击查看:

【7~8月暑期版本更新规划】


【本次更新时间】

Steam、蒸汽平台版本预计将于7月5日23:59更新


最后,暑期来临,请各位大侠注意避暑;我们将一步一步持续丰富江湖!
白玉京工作室 拜上

War Robots: Frontiers - Kaeden
Eyes up, Pilots! Check out these patch notes for the new War Robots: Frontiers build ahead of time, which will be available following a period of maintenance on July 9, 2024.
NEW CONTENT
  • Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game where you can easily manage all your preset Builds and move them directly to your Garage.
  • Workshop: The Workshop is an additional Constructor section. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use.
  • Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.
  • Redesigned Robots:
    • Ares
    • Phantom
  • New Ability:
    • Tension Link
  • New Weapons:
    • Trident
    • Fowler
  • Added new customizations to Offers and Progression.
TUTORIAL CHANGES
  • Expanded matchmaking for beginners up to Level 7 (was Level 6), when Titans now unlock.
  • The starting Robot Drop Team has been changed.
  • New Tutorial Contracts for beginners designed for the new starting Robot Drop Team.
  • Added three new tutorials - Robodex, Workshop, and Mixed Classes.
  • Added a cutscene at the start of the Tutorial map.
ECONOMY CHANGES
  • The rates of obtaining Credits and Salvage have been adjusted.
  • Prices for Daily Deals adjusted.
    • All Torso prices have been increased based on the new rates at which Credits can be obtained.
    • All other Daily Deal items require roughly the same amount of games to obtain as they did previously.
  • The cost of Upgrades has been reduced.
  • Pilots can now be sold for Credits.
BALANCE CHANGES
  • Siren’s Ability (Glacial): Added AOE damage to the Ability when the projectile hits.
  • Grim’s Ability (Scythe): The Ability's debuff to slow down the enemy upon impact has been removed.
  • Player progression rewards have been updated:
    • Players will retain any previously unlocked older rewards.
    • Players will be sent any new Blueprints or Cosmetics already unlocked. 
  • The rarities of some Weapons and cosmetics have been adjusted.
  • Spotlight is now an Ability that can be installed on any Robot.
  • Umbrella is now an Ability that can be installed on any Robot.
Note: All Garages will be reset. Due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds will be transferred to the new Robodex.
SOUND IMPROVEMENTS
  • Added new music to the Garage.
  • Added unique music for each Map at the start and end of the battle.
  • Added new voice lines and subtitles for Pilots.
  • Added new APP-M3TER voice lines during the Tutorial.
  • Improved audio notifications when Robots are taking damage.
  • Made various improvements to the sound effects of firing and reloads, as well as hits from energy weapons for the following weapons:
    • Pulsar
    • Zeus
    • Shredder
    • Punisher
    • Buckshot
    • Dragoon
    • Thunder
  • Improved the sound effects related to Robot movements.
  • Improved the UI sounds in the Constructor/Workshop menus.
AI BOT IMPROVEMENTS
  • Bots have learned to use pings and respond to pings from allies.
  • The Bots have learned to pick up Power-Ups.
  • Bots will avoid dangerous conditions, such as lava.
  • Bots can now choose between aggressively pursuing the enemy or completing battle objectives.
  • Improved navigation of Bots on Maps.
MAP CHANGES
  • Updated visuals of all Maps:
    • Added additional light scenarios and improved lighting.
  • Updated spawn positions on all Maps.
  • The positions of spawns in the Team Deathmatch mode of the Spectrum Map have been changed.
  • Updated a list of Robot Classes at the Firing range.
  • Small destructible items are now destroyed correctly when crushed or fired at.
VFX IMPROVEMENTS
  • New take-off, flight, and landing animations.
  • Numerous minor improvements and improvements to old animations.
  • Improved quality of various visual effects.
  • Reworked the visual effect of the jet exhausts.
  • Added a new Robot landing effect.
  • Added new visual effects for projectiles impacting stone.
  • Variations of kinetic impacts have been created for all surfaces.
  • The Deadlight effect has been reworked to make it clear that the beam pierces the entire Map.
  • Added an effect to the Fuel Reserve Ability.
  • Minefield VFX is now blue for allies and red for enemies.
  • Healing Drone VFX appears green for allies and redder for enemies.
  • Spotlight VFX appears blue for allies and red for enemies.
  • Optimized various visual effects.
INTERFACE UX/UI IMPROVEMENTS
  • Offers improvements:
    • Improved navigation in the Shop.
    • Detailed info on each offer in the Shop.
    • Post-purchase menu.
    • UI Notifications: Newly acquired content.
  • The button for entering the Firing Range was made more visible.
  • Updated art and effects for Pilot Talents.
  • Improved Pre-Combat Spawn Map.
  • Updated currency icons.
  • A countdown of time between shots has been added to the gun display; it is displayed on guns with a pause between shots, for example, Dragoon and Halo.
  • The fuel indicator strip has been replaced with a three-segment progress bar. The color shows how much fuel is available.
    • Gray: No fuel
    • Orange: Enough fuel for a jump
    • Green - Enough fuel for everything.
    • Red: The requested action is impossible.
  • All sight reticles have been updated visually.
  • Various Contract descriptions have been updated.
  • Updated visuals and animations in the Garage.
MISCELLANEOUS FIXES
  • Leagues have been disabled to focus on matchmaking and interface improvements. They will return in a future update.
  • Added platform icons for player nicknames - this is a preparation for future crossplay
  • The mouse sensitivity has been recalculated. The default sensitivity is set to 35%, which should be comfortable for most players.
  • A targeting reticle with confirmation of activation has been added to all targeting abilities.
  • Improved work of the friends and squad systems.
  • Added parameters for Pilot Talent descriptions.
  • Added gamepad support for most features. Some new UI features will have limited support.
BUG FIXES
  • Fixed a bug where the enemy could not deal damage when inside the sphere of the Shield Barrier ability.
  • Fixed a bug where at low FPS, projectiles were drawn only at a great distance from the player.
  • Fixed a bug where the camera could block sight if the Robot's back was approaching an obstacle.
  • Fixed a bug where targeting Abilities, when activated near mountains/high structures, could spawn in the air and have no effect.
  • Fixed a bug where the welcome match counter could show an incorrect number.
  • Fixed a bug where the player might not receive tutorial tips for changing Titan weapons in the Garage.
  • Fixed a bug with Loki's Ability (Trickster), that could cause reduced healing and Impact gains.
Panic Room 2: Hide and Seek - Evanesca


An unusual find in the mansion. The residents have unearthed an old closet full of furniture and paintings. The Puppeteer quickly took the finds away from the residents, but in compensation, he reduced the price of the decorations by 40%. 🖼

However, the residents received a small magnetic token in exchange, which allowed them to double their gold and copper purchases at the store for two days. ✨
Tetris® Effect: Connected - aileenrobot


Reach the community goal in the CLASSIC Effect Mode this weekend in these game modes: Marathon, Zone Marathon, Classic Score Attack (single player), Sprint, Ultra, and Master.

3v1 Multiplayer: Play as a team or the boss in Connected Vs.

Starts Saturday, noon UTC
Ends Sunday, noon UTC
War Robots: Frontiers - Kaeden
Prepare for fun in the sun in the Summer Update, launching July 9 in War Robots: Frontiers! Grab a Pioneer Pack to enter the fray in Early Access on PC via Steam and MY.GAMES Launcher, now available from https://wrfrontiers.com/packs and Steam.


  • From July 9, all Garages (Hangars) will be reset, and due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds will be transferred to the new Robodex. Save your Builds to presets now before the update so you can rebuild your Garage faster on July 9! 
  • All Legendary Pilots will be removed from the game on July 9, and you’ll be compensated accordingly with Intel (dependent on Pilot level). Until Legendary Pilots return, the “Claim Kate” feature will be disabled from the Founder’s Pack and Intel given as compensation. 
RIP IT UP WITH REDESIGNED ROBOTS
Pilot two redesigned Robots in the Summer Update, each with their own unique Ability.
  • Ares: There’s a new god of war in town! Activate a shield and receive an extra weapon with Ares’ Retribution Ability. 
  • Phantom: Become the ghost in the machine and activate Phantom’s Flashback Ability to place a local Warp Point.

STAY FROSTY WITH NEW WEAPONS & ABILITIES
New Weapons
  • Trident: Deal high-explosive damage with this heavy midrange cannon that also assaults nearby areas. 
  • Fowler: Get to grips with this new heavy shotgun, ideal for those with a little extra patience. Line up your shot for an accurate blast!
New Ability
  • Siphon Link: Bind yourself and the enemy with a beam which does more damage the closer the Robot is to the target.

NEW FEATURES FOR THE WILD TEN
  • Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game where you can easily manage all your preset Builds and move them directly to your Garage.

  • Workshop: The Workshop is a new tab in the Garage with an additional Constructor section accessible from the main menu. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use. 
  • Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.
NEW IN-GAME TERMINOLOGY
In-game texts have undergone a big rewrite. You'll see lots of new terminology, including new terms for existing features. For example, the Hangar is now the Garage. Get to grips with it and let us know what you think!

Check out the patch notes for a full list of new features and changes in the Summer Update!
JOIN THE WAR ROBOTS COMMUNITY!
Subscribe to the official newsletter to get more of the latest news like this straight to your inbox, follow the game on Twitter and Facebook, and join the official Discord server. You can also wishlist and follow War Robots: Frontiers on Steam to get the latest news there.
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