Dive into the ritual for exciting new content, features, and updates to bring a new bite to your gameplay experience. Here’s everything you need to know about this season's update:
Vampire DLC - The Vespal Terror
Embrace the Darkness and Unleash Your Inner Vampire!
Step into the shadowy realm of the Vespal Terror, a fearsome vampire from an ancient aristocratic lineage, now haunting the British estates. The brand new Vampire DLC, "The Vampire Pack", offers an unparalleled experience filled with terror, strategy, and supernatural abilities. This essential pack includes:
The Vespal: Become the legendary Vespal, an outcast vampire with an insatiable thirst for vengeance.
Supernatural Abilities:
Bite: Sink your fangs into unsuspecting victims and drain their Sanity to fuel your dark powers.
Bat: Summon a bat to expose and torment your targets, driving them to madness.
Blink: Instantly teleport through walls and obstacles, evading traps and surprising your enemies.
Respawn: Rise from the shadows and continue your reign of terror, even when you take lethal damage.
Brand New Curse: The Soulbound
As the Soulbound, you choose a partner in crime to join you on the Cursed team. Bound as one, you live and die together, each retaining your original roles. This unique bond ensures every game is dynamic, forging new alliances as you both navigate challenges against the Innocents and Infected. Soulbound partners also enjoy their own private voice chat, perfect for secret strategies and last-minute plans.
Brand New Item: Earmuffs
A suppression item that causes communication to be hindered. Use the Earmuffs to prevent subjects from hearing for a short period. Or deceive others by placing it on yourself and blaming someone else…
Don’t miss out on this electrifying addition to your game. Transform your gameplay and dominate the Inbetween. Grab our latest DLC now and become the ultimate predator!
Early Access Map: Blackthorne Manor*
Welcome to the eerie and enigmatic world of Blackthorne Manor. This grand aristocratic estate is steeped in dark secrets and ghostly whispers, offering a captivating and immersive experience.
Explore the Shadowy Corridors: Venture through the dimly lit halls where every creak and whisper could either reveal a crucial clue or lead you into a devious trap.
Uncover Hidden Passages: Discover secret doors and concealed pathways that unveil the manor’s long-forgotten history. These hidden routes might offer shortcuts or introduce you to unexpected dangers.
Next Update: The Confession Booth
In our upcoming update, we will be opening the Confession Booth. These confessions will serve as a place where secrets are whispered and sins are bared, providing valuable insights to assist you in the ritual.
Please Note: As Blackthorne Manor is still in Early Access, we are actively working on updates and improvements. Your feedback is invaluable to us as we continue to enhance this brand new map!
*This new map is free for all players.
Season 3 Pass
🎫Basic Pass (Free): Unlock a variety of exciting rewards without spending a dime through play!
🎁Premium Pass (900 shillings): Upgrade your experience with the Premium Pass, offering exclusive content and additional rewards!
Over 80 brand new rewards: An impressive collection of new items awaits!
900 Shillings: Earn currency as you complete the Season Pass.
Stunning new loading screens: Enjoy fresh and immersive visuals.
Bonus 10th page: Earn exclusive recolours of legendary items (not available in the Crypt).
Exclusive skins & items:
Vampire Hunter Legendary Skin for Alex: Stand out with this powerful look.
Vampire Hunter Pistol: Equip yourself with this exclusive weapon.
Rose Tracker: Add this unique tracker to your collection.
Stake Adrenaline: Upgrade your item with a stylish new look.
Vampire Mask: Complete your transformation with this iconic mask.
🔥Premium Bundle (2000 shillings): For the ultimate gaming boost, the Premium Bundle is your best choice! It includes:
Premium Pass: Access all Season 3 exclusive content and rewards.
30,000 Season XP: Level up faster and dominate!
3 Crypt Keys: Unlock crypts and discover rare treasures.
Don’t miss out on these must-have perks! Grab your Season 3 Premium Bundle now and take your gameplay to the next level!
Get Ready for the Ultimate Thrill: The Revamped Final Showdown!
We’ve revamped the end of game experience to address key issues that will make every game more intense, unpredictable, and fast-paced.
When either 4 Subjects are left, or all the Souls are collected, the game will now enter the Final Showdown!
All Blood Altars and remaining Tasks will be disabled, in place a 1-minute timer will start before the final trip to the Inbetween arrives. All Subjects are outlined to each other during the Final Showdown and upon downing someone they will be Banished without requiring votes, creating an intense combat sequence between the remaining survivors.
The Key will still become available once all the Souls are collected, any remaining Souls around the Ritual Site will auto-collect slowly over time during the Final Showdown as the Tasks are disabled. Any Cursed Subjects remaining alive will now prevent the Key from being obtained by the Innocent.
Dive into the heart-pounding action and experience the most intense endgame yet!
See you in the ritual,
The Deceit Team
Features
The Blackthorne Manor (early access) ritual site is now enabled.
The ‘Ocean’, ‘Bubblegum’, ‘Crimson’, and ‘Earth’ scrub recolours are no longer obtainable from the Crypt. These will soon be removed from the game - and owners will be compensated with shillings.
Gestures now have animations that play when performing the gesture.
Rachel has had both a facial and hair visual upgrade.
Terror vision has been reworked to make outlines more visible.
There is a new exclusive ‘Candy’ bundle that is free for all PS Plus subscribers to claim on the PS store.
Non-Ps Plus subscribers will be able to access Deceit 2 from today.
The Final Showdown sequence has been reworked
The settings menu now has a button for displaying the default gamepad controls.
The start game sequence has been updated.
DLSS support has been re-introduced for PC with the latest version.
Improvements
The In-Between lighting has been reworked on all maps.
The glossary has been updated to account for new and updated content.
The infected once again must stop in place to activate a blood altar, but it’s now more responsive.
Fixed
The GM no longer announced the incorrect team as winning on the game summary screen.
The preview of a loading screen can occasionally show whilst previewing an item or character cosmetic.
The controller hardware setting on pc now functions as expected.
Various map exploits have been fixed on Wurgen and Milhaven Asylum.
The game’s localisation has been updated. Thank you to our volunteer translators!
The game ID displayed on the HUD can be incorrect.
The ‘Silence’ mutation no longer cancels if a user is downed.
‘Innocent Victory’ doesn’t show when escaping.
Only the Human role gains XP for surviving the Inbetween.
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Nestled within mountains lies a thousand-year-old fortress. From the ancient Aegean city-states' wars to the sacred Crusades, its outer walls have been baptized by iron and fire for countless times. Numerous heroes perished, countless empires vied, yet the castle still stands tall, much like a old veteran, mocking the ambitious who were thirsty for his blood.
As the battles in [Alexander: The Great] heat up, we're bringing you with a new Siege Battle map – Mystara Castle!
Introduction:
Mystara Castle is situated in a gorge surrounded by mountains, leaving the southwest and southeast gap to resist enemies. Throughout history, attackers often focus their main attack on the lowlands to the southwest of the castle. Zip lines are particularly effective here, so defenders usually prioritize the southwestern wall for defense.
Also, attackers may blast away the southeastern walls and catch the defenders off guard.
Point A: Street Battle Zone
After breaching the southwestern gate, then attackers have to choose their routes much more wisely. Recklessly penetrating the residential area at Point A risks being trapped in narrow alleys. Attackers should divide their forces and enter from the east to cut off the defenders’ rearguard, allowing the other forces to enter through the main gate without interference.
Point B: No Cavalry Zone
Note that Point B is located atop the wall, making it inaccessible for cavalry units of the Attackers. Only infantry can pass and be summoned at Supply Point at Point B. Compared to Point A, Point B offers a more open view, so perhaps Attackers should consider it as a primary target for trebuchets.
Base: Meat Grinder
The defenders’ base will be accessible once either Point A or B is captured. There are 3 or 4 paths leading to the base from the perimeter, but only the fittest can survive. Cannot imagine how bloody the battles will be in these narrow passages between the walls.
The ultimate battles will occur in the church area of the base, which is dooming to be a “meat grinder”. There are flat terrain, numerous intersections and cluster houses, not a suitable condition for ranged units or cavalry, but a perfect battlefield to reap enemies’ lives for melee fanatics.
Nestled within mountains lies a thousand-year-old fortress. From the ancient Aegean city-states' wars to the sacred Crusades, its outer walls have been baptized by iron and fire for countless times. Numerous heroes perished, countless empires vied, yet the castle still stands tall, much like a old veteran, mocking the ambitious who were thirsty for his blood.
As the battles in [Alexander: The Great] heat up, we're bringing you with a new Siege Battle map – Mystara Castle!
Introduction:
Mystara Castle is situated in a gorge surrounded by mountains, leaving the southwest and southeast gap to resist enemies. Throughout history, attackers often focus their main attack on the lowlands to the southwest of the castle. Zip lines are particularly effective here, so defenders usually prioritize the southwestern wall for defense.
Also, attackers may blast away the southeastern walls and catch the defenders off guard.
Point A: Street Battle Zone
After breaching the southwestern gate, then attackers have to choose their routes much more wisely. Recklessly penetrating the residential area at Point A risks being trapped in narrow alleys. Attackers should divide their forces and enter from the east to cut off the defenders’ rearguard, allowing the other forces to enter through the main gate without interference.
Point B: No Cavalry Zone
Note that Point B is located atop the wall, making it inaccessible for cavalry units of the Attackers. Only infantry can pass and be summoned at Supply Point at Point B. Compared to Point A, Point B offers a more open view, so perhaps Attackers should consider it as a primary target for trebuchets.
Base: Meat Grinder
The defenders’ base will be accessible once either Point A or B is captured. There are 3 or 4 paths leading to the base from the perimeter, but only the fittest can survive. Cannot imagine how bloody the battles will be in these narrow passages between the walls.
The ultimate battles will occur in the church area of the base, which is dooming to be a “meat grinder”. There are flat terrain, numerous intersections and cluster houses, not a suitable condition for ranged units or cavalry, but a perfect battlefield to reap enemies’ lives for melee fanatics.
We expect today's changes to help with the "invisible water" bug on some older configurations. If you've experienced this, please let us know if the problem persists, or if it’s gone, on your hardware.
We want to share with you Patch 2.1.0.9, which fixes the issues that you reported. You can find the list of all the changes below. As always, we are consistently working on improving the game to provide you with the best product, so keep an eye on the future updates to know what's coming to Medieval Dynasty.
What's coming with the patch:
Added
Building management modes - seasonal and annual. Option available in the main tab of the building
Two new songs: Elric day and night theme
Ambience sounds in the Oxbow (swamp and Elric areas): frogs and swamp water bubbling
Fixed
Crashes related to projectiles that were spotted by bandits
An issue that could cause the user on Xbox or Gamepass PC to have an incorrect net ID, which would force the player to create a new character on save load
Crafting Gloves Bug
Location of some NPCs in the Family Quests (The Stranger, Mother of Inventions, Master Angler)
Sickle placement in The Sickle of Contention quest (for those who have already started the quest, we've placed a special workaround)
The NPC walks away from the player if the player starts talking to him when the NPC gets up from the bench or stool
Incorrect icons for the band
Incorrect Elric's chatters
Holding interact button sometimes breaking interaction with beds, chests and fireplaces
Mount mounting and dismounting position and logic adjustments - players should no longer end underground
Some waggoner travel prices on Valley
An already completed quest not having objectives to do, and a client not being able to load that quest on joining, resulting in crash
Hives in the apiary not producing honey
Not being able to buy a platform scheme from the radial menu when using the gamepad
Too bright night sky
Incorrect values for crop statistics
Map boundary, transporting player to the wrong side
Collisions moving characters excessively in some cases
Client with high latency interacting with mounts when it shouldn't be possible
Updated
Reduced initial reaction distance for badgers, foxes, lynxes, deer and wolves
Less food: Onion
Longer effect: Pear Juice, Oat Ale, Potion of Instant Healing II, Potion of Healing II
Higher price: Scissors, Flat Straw Hat, Bronze Shovel, Iron Shovel, Hand Lantern, Pouch, Large Pouch, Small Saddlebag, Saddlebag, Large Saddlebag, Saddle, Horseshoes, Bronze Spear, Iron Spear, Spiked Cudgel, Bow, Long Bow, Recursive Bow, Wooden Crossbow, Crossbow, Bronze Arrow, Iron Arrow, Bronze Bolt, Iron Bolt, Poisoned Iron Arrow, Poisoned Iron Bolt, Potion of Instant Healing II, Potion of Healing II, Potion of Satiety, Potion of Night Vision, Potion of Possibilities, Potion of Camouflage
Changed recipe: Flat Straw Hat
Shorter Crafting Time: Hat, Bag Hat
Longer Crafting Time: Linen Shirt
Less reverb effects in caves
Improvements in the attraction of the platform during placement
We've figured out that our Discord link was not active for some time, so we replaced it with a non-expiring one!
On our Discord we share some news about the development, screenshots, new content and just you know.. hanging out with you? Sounds like fun?
We would be really happy to see you there! Yesterday we posted about our plans for the next month and communication with our players is a big part of it.
Now the dark and mysterious world of Caribou Creek is even more accessible with the update added French, Spanish, Italian, Polish, Russian, Portuguese Brazilian, Traditional Chinese, Simplified Chinese, Japanese and Korean to the list of localized versions bringing the total to an impressive 12! This is only part of the ongoing development and update to the Early Access version with the team working with the community to bring even more great new content to BattleJuice Alchemist throughout the Early Access journey!
Don't miss this excellent opportunity to purchase Battlejuice Alchemist at the best price and enjoy the latest updates!
The NEW WORLD EU13 is going to launch today at 16 CEST. Fight your way to the top of the Hall of Fame and prove that you have what it takes to have hymns sung about your heroic deeds in the future. The countdown is on: https://sfgame.net/play