Jul 4, 2024
Loya Playtest - Joyen
- The core now avoids obstacles when you set a destination path.
- All lobby UIs have been reworked.
- The dialog UIs has been reworked.
- Removed the respawn point in the tower as it would overlap the default respawn point.
- Fixed a bug with the "Set destination" view where the camera would jump around at the edges.
Midnight Alert - Jazz Macedo
New Features

Inventory Service Integration: We've added full support for the Inventory Service. This major update brings new ways for players to acquire and customize items.
Mystery Box and Item Drop: Players can now find Mystery Boxes in-game. Fix these boxes to trigger an Item Drop, which will reward players with items to visually customize their guns.
Item Market: Items received from drops or purchased in the market can be used to customize weapons, but players must first unlock the corresponding gun in the game.

Improvements
Input System Overhaul: The input system has been updated to improve controller support and address various bugs. Expect a smoother and more responsive gameplay experience.
Core System Update: The game's core has been updated to align with the latest security updates for both the OS and the game engine. This ensures a more secure and stable gaming environment.

Bug Fixes
Weapon Interaction Fix: Resolved an issue where weapons would fire automatically during FPS drops. This fix ensures more reliable weapon behavior under all conditions.
Minor Bug Fixes: Addressed several minor bugs to improve overall game stability and performance.

Thank you for your continued support and feedback. Enjoy the new features and improvements in Midnight Alert!
Jul 4, 2024
Rhythm Bang - RiskiVR
Bugfixes
- Map editor: Fixed the map editor, sorry guys for breaking it - ComputerElite

Changes
- Map editor: Added mirroring of notes via h
Coin Factory - Bob
Updates

- Fixed performance issues related to Overclocker + Investor
- Added 2 more maps: Huge and Aperture
- Renamed Aperture to Aperture 2
- Now tiles get unlocked and remain unlocked if they are used at least one time. This allows to mix secret tiles and use them in non daily maps. It also allows for new tiles and strategies to be added
- Added visual effects
- Added new Shortcut "U" to upgrade tiles on click
- Added buttons on the top navigation to control some of the new features
- Fixed issues with Double Click not working properly
- Added Zoom-in Zoom-out with mouse wheel

Existing shortcuts

D - delete
U - update
Double Click - update
SPACE - pause
1 - normal speed
2 - fast speed
I - isometric toggle
N - next song
M - mute
C - coins toggle

Extra notes

Performance fixes, the new zoom feature and the new menu rework allowed the Huge map to be added. It could work laggy in some scenarios. Future plans to work on a better renderer are in place.
STONKS-9800: Stock Market Simulator - TERNOX


New:

  • New Mini-Game: Fishing on Vacation
  • New Mini-Game: Secret Poker (Texas Hold'em)
  • Direct dealings with the Yakuza: you can order them to take out rivals, shake up certain financial sectors, and even buy your way out of their wrath at any moment.
  • New Vacation Outfit for Amy
  • You can change the color palette of the interface, with additional color sets and the option to create custom palettes by editing the file "data/palette.png"

Quality of life:

  • You can now adjust the daily expense size by clicking directly on the scale, not just the + or - buttons.
  • The right mouse button now functions as Escape in most menus (making it more convenient to play one-handed).
  • News about changes in high-ranking positions will now display the portrait and information of the individuals.
  • Stock price charts now show more consistent numerical values.
  • You can now navigate the "Advisor" tab and "Milestones" menu using arrow keys on the keyboard or gamepad, and the Escape button returns to the previous screen.

    These changes are part of my gradual effort to make the game fully operable using only the keyboard (which will also improve gamepad controls) as well as only the mouse.

Fixes and Other:

  • Added crash notification system: if the game crashes, you will be prompted to send me a report (currently works only on Windows).
  • You can no longer purchase real estate or cars while on vacation.
  • You can no longer buy suspicious companies.
  • Fixed a bug where a new company going public (IPO) had incorrect data from another bankrupt company (e.g., you were already in debt with short stocks).
  • Fixed a bug that could cause the game to crash when exiting to the main menu.
  • Fixed a bug where characters had two first names instead of a first name and a last name.
  • Fixed an issue where you could start the next day during the Board of Directors meeting by pressing Enter.
  • Fixed a bug where the name of an illegal company could repeat.
  • Fixed a bug where the player could instantly lose the CEO position after engaging in illegal business.
  • Amy no longer leaves with each new dialogue line.
  • Players who have been waiting a long time for company responses can finally send new purchase offers (after some time).
Fool's End - A
Hey there.

It's Alan from Pickled Cactus with some exciting news about the Fool's End soundtrack.

The Fool's End Official Soundtrack is now available to listen to on Youtube and Spotify!

All 16 tracks were composed and created by New Zealand-based musician Chris MacClure.

It'd be awesome if you could help support a fellow local artist by giving the soundtrack a listen.

Hope you enjoy the album - ːMCCHELMETː

Spotify Album Link






Jul 4, 2024
Shadow BoXR - 3Pupper Studios
1) Environment and game mode settings now persistent!
• The following settings are now persistent:
-Default Environment
-Default Forward Foot
-One Handed Override
-No Obstacles Override
-Jabs Only Override
-Default Game Mode
-Default Difficulty
-Default Game Mode
-Gloves Environment Override (Connected to each environment)
-Targets Environment Override (Connected to each environment)
-Obstacles Environment Override (Connected to each environment)

2) Bug Fixes:
• Fixed bug causing an error to be thrown when returning to the main menu when targets or obstacles are active in game sometimes.
• Fixed bug that could cause instability when selecting some songs in community content.
• Fixed bug that could cause the game to lock up completely after downloading a community content song with insufficient or incomplete data.
• Fixed bug causing selecting some text fields to be unreliable.
• Fixed bug that could cause songs containing illegal characters in their name to fail to be read.
• Fixed bug causing resuming gameplay from settings to result in unexpected results.
Happy Bastards - Clever Plays Studio
It’s great seeing people lol watching the trailer for our new game, Happy Bastards – especially because that’s the reaction we were hoping for when recently talking to press about the game! I’m Mattieu Bégin, Creative Director and Game Designer of Happy Bastards, and if you couldn’t be at the press event, then this post is for you! We’re treating you like the press and share everything we recently showed them – and answer some of your questions about this twisted Tactical RPG coming to Steam.

“What is the point of Happy Bastards?”

You know all those fantasy games where you’re the chosen one on some noble quest? Not here! In Happy Bastards, you’re doing all these questionable things just to get ahead. Get rich or let someone else die trying. Or, as we say in the tagline, “Who needs XP when you’re famous?”

You see, I am a HUGE tactical RPG fan and Happy Bastards is heavily inspired by tactical greats such as Darkest Dungeon, Battle Brothers, XCOM, and Into the Breach. I love that these games are very challenging, have deep tactical combat systems, and let you manage a group of warriors. We are taking all that and expanding upon it in a way that we think feels distinctly different with Happy Bastards, a game that rewards you for being a shameless opportunist.


“Who are these Bastards – and how do I control them?”

This is your band of mercenaries. They are the suckers who will do your dirty work, suffering the consequences when things don’t turn out as planned.

You recruit, upgrade, and customize these procedurally generated bastards–but they also have personalities of their own…and they don’t always blindly follow your orders.

The bastards speak their mind and cause trouble (or pleasantly surprise you), in and out of combat. It is part of the game’s tactical challenge to keep them in check based on their personality traits, interactions with other bastards, and morale.

Who said being the boss was going to be easy?

While we wouldn’t say these bastards are disposable – they can gain XP – your mercenaries are just a means to an end for Kev.





“Who the hell is Kev?”

Kev is a wannabe hero. He doesn’t have any skills, can’t fight, but he’s got a big mouth and is more than happy to let everyone else do his dirty work — so long as he can get all the glory and fame. What Kev lacks in class, he more than makes up for in determination. Sound like anyone you know? Well, that’s YOU in Happy Bastards.

Now, mind you, Kev is our best take on being your worst possible self. You can customize the look, gender, and name of your glory-seeking leader.

Heroes in this world are the rock stars of their time. Think Mötley Crüe or Guns N’ Roses-levels of sex, drugs, and rock – but with sex, ale, and swords! People admire heroes in Kev’s world and they are willing to blindly do whatever heroes want. So, OF COURSE, Kev wants in on that action.

You probably got a taste of that from the trailer. It shows the main way to earn fame in the game: Kev recruiting mercenaries that go out adventuring, and when you come back to town, you brag to the populace of your adventuring exploits. Still, there are plenty of other bastardly ways to earn fame…but that’s another story for another blog post.

“So I’m always rooting for the Anti-Hero in Happy Bastards?”

Something funny happened during SGF: Several people told me that Kev made them think about their own D&D campaign characters and these people are kindred spirits. You see, Kev was inspired by fun D&D campaigns I’d run with buddies as the DM. (So this probably tells you a lot more about the people that I hang out with on weekends.)

As you’ve gathered by now, Happy Bastards is intentionally morally bankrupt. I get it. Some players don’t feel good about not being the good guy in games. Don’t think about it so much. The world of Happy Bastards is so clearly a parody, full of ridiculous characters and situations. Just go with it — be the anti-hero.

“Can you go into the gameplay more?”

There is actually a lot to be deduced even right now if you look at the trailer carefully. Feel free to pause the trailer video! We wanted the trailer to mostly establish the tone of the game, as a starting point for this campaign, but we do already give some quick glimpses for what’s ahead.

I wish I had a demo to let all of you play right now. Hell, that’s the first thing everyone in the press asked me. However, the game is still early in development. Please keep following as the team works under the direction of our glorious leader, Kev.

THE ROAD TO RELEASE AND WHAT’S NEXT



In the coming months, we’ll dive into the various game elements that make Happy Bastards truly unique. We’ll talk about its open world that features a dynamic simulation of NPCs. We’ll give much more details on the various mechanics of the combat system (remind us to tell you more about tag-team abilities and meatshielding). We’ll tell you what to expect from the bastards you recruit as mercenaries, including some tips on babysitting them.

It isn’t us just sharing our progress, though, we want to hear from you! Join our Discord and ask your own questions, tell us what you’re liking, and what you’d like to see more of in the game!


ONE SMALL REQUEST: WISHLIST TODAY

This is the start of our journey together and we plan to share a lot more as game development continues. The only thing we ask: Wishlist Happy Bastards here on Steam. It’s a small button click that goes a long way to help us as we build the game. Best of all, it’ll keep you updated as we get closer to Early Access and full 1.0 release!

Thanks so much for your interest — and helping us make the game we’ve always wanted to play!

Zenkcraft - Jayann
It has been 5 years since the release of Zenkcraft and we felt that it needed an update. The community spoke and we listened. We have incorporated many of the changes you guys asked for and have rebuilt Zenkcraft from the ground up!

Zenkcraft Remastered includes the following changes and more:

- Remade the application from scratch
- Server setup file to control all settings
- Multi-server settings (under construction)
- Scalable UI in multiple resolutions
- Personalized spellcraft windows
- Undo/Redo feature

You will continue to see additional changes in the coming months as we continue to fine tune your favorite spellcrafting application! We have some exciting fun features planned that we think the community will love. More on that soon...

Remastered will be released with a config file that supports Eden however, we will release additional server configurations soon! One of the reasons that Zenkcraft was remade is that it gives us the ability to easily support any of the server's. All of your old templates will be usable for Remastered.

No new purchase is required! Remastered will replace the Legacy version on Steam-- Both the Legacy and Remastered versions of Zenkcraft will be available from the Steam launcher. However, the price of Zenkcraft may increase in the future.

You can select which version of Zenkcraft launches by right clicking Zenkcraft and going to properties.

Nevergrind Online - Nevergrind Online
640: Early Access 0.22.28
July 4, 2024 5:45 PM EST
• Many new legendary items were added to the loot table.
• Fixed a bug related to idling for a long time.
• You can now right-click an item in your inventory to move it to the bank. Your character window must be closed in order for this to work. If the character window is open, it will try to equip it.
• Unique/set items that receive a random skill damage bonus will now match the talent bonus by class. For example if an item randomly rolls +1 to warrior talents, the skill bonus will also be a warrior skill. Previously it was not class-matched and would be completely random instead.
• The special magic find, experience boost messages have been translated and improved.
• Herald's Keepsake (amulet) had its item tier fixed. It was previously flagged as a normal tier item, but it's actually exceptional.
• Crepesculan Lavalier had its experience find bonus range reduced.
• The mail send gold value now resets to zero when you close the form.
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