Jul 4, 2024
Warhammer 40,000: Rogue Trader - Nathillien
Incoming Transmission

Attention, Lord Captains! Gather your crew and prepare for an extensive debriefing. Your exploits in the Koronus Expanse have been nothing short of legendary, and it's time to revisit your victories and prepare for what lies ahead.

Previously, we've been your loyal guides through the nebula of space combat, the artistry of character creation, and the tactical depths of ground combat.

Now, we're uniting our arsenal of tutorials for a recap.
Whether you're a battle-hardened veteran or just preparing to start your own adventure, our video series has something for every Lord Captain.


Space Combat


Character Creation


Ground Combat



Pigeon - oVnRU


Hello, dear friends!

Our team continues to actively work on creating various objects and interior items for the game, and today we want to show you some ready-made doors.

Some of the doors presented will be used to enter a church or for the living quarters of faithful birds, others for abandoned and broken buildings, others serve as entrance doors for ordinary residential buildings and so on. We try to give each key building and house its own uniqueness and style, so that it stands out from other structures, including with the help of doors. So you won't have situations where you went through the wrong door)

Of course, this is not all that we have done and still plan to do, but for now we are sharing progress gradually!)

🔷 You can support our project:
• Boosty - https://boosty.to/ovnru

• DonationAlerts- https://www.donationalerts.com/r/ovnru

• VK Play - https://vkplay.ru/play/game/pigeon_ovnru/


🔷 Subscribe to our social networks to learn more about us:
• Discord oVnRU - https://discord.gg/EEqZGQmqvK

• Twitter oVnRU - https://twitter.com/oVn_RU

• Website oVnRu - https://www.ovnru.site/

• YouTube oVnRU - https://www.youtube.com/channel/UCj_SJnOtyYUyS2QF2zGuxCg
Jul 4, 2024
Rappelz - Julia
Want to know how to increase the server buff this weekend and get useful loot?

The monsters of Guy's world, who are tired of the constant hunting for them, continue their riot! Templar Guild intelligence reports: the monsters are planning a new attack on the already suspicious Horizon! The smuggler of the Nostra clan managed to overhear their plot again, and this is what he told!

The attack will take place this Friday at Horizon Field:
  • Panther-Hector- 18:00 Moscow time
  • Angel Minotaur - 18:30 UTC

The energy of the dead monsters will increase the server buff this weekend: each killed Reviak will increase the level of the "Necromancer's Power" buff (+0.5% to all characteristics) by 1! And of course, the defenders of the city will be able to get loot from the bosses!

Good luck defenders!
Grapple Dogs: Cosmic Canines - funkee fresh
In the Grapple Dog franchise, we see a number of characters make an appearance with Pablo - but who are they?

In Grapple Dog, we learn Pablo is part of a team looking for ancient artifacts across his world, Partash; hidden by an ancient inventor. Now, in Cosmic Canines, the team is on another hunt; but what for?

This team involves the Professor, a highly intelligent bird who is the leader of Pablo's team, and the teammate who seems to be the only one not thinking about burgers! 🪽

Also on the team is Toni, a sensible rabbit who wants the best for Pablo, even if it means venturing into the unknown🐰

But who is the mysterious newcomer Luna? Not long to wait until you find out...✨

Wishlist Grapple Dogs Cosmic Canines Now!
https://store.steampowered.com/app/2278790/Grapple_Dogs_Cosmic_Canines/
Community Announcements - jun-takahashi

Thank you for playing "DEAD OR ALIVE Xtreme Venus Vacation!"

For more information, please check the "Update info" .

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
Thalassa: Edge of the Abyss - TomT17
Hey everyone! We have a special announcement, as we reveal our Cast List for Thalassa: Edge of the Abyss! We're thrilled to announce both our Mocap Cast and Voice Acting Cast today:

Voice Acting Cast
🔸Quelin Sepulveda as Isabel
🔸Amelia Tyler as Alex
🔸Peter Hannah as Bailey
🔸David Menkin as Erik


🔸Michael Patrick as Thomas
🔸Rita Bernard-Shaw as Adelina
🔸Daniel Betts as Hans
🔸Sarah Schoenbeck as Jessie


🔸Talal Karkouti as Kadri
🔸Jacade Simpson as Kaymar
🔸Lucia Bonbright as Maria

We'd also like to thank Rosie Jones for their amazing work with Casting and Performance Direction on Thalassa: Edge of the Abyss!


Mocap Cast
🔹 Sofie Asplin
🔹 Karine Dyvik
🔹 Nils Oortwijn
🔹 Tobias Aksdal
🔹 Janne Starup Bønes
🔹 Maiken Schjøll Frisch
🔹 Kai Kenneth Hanson
🔹 Zain Ashar
🔹 Maria Agwumaro
🔹 Gjermund Gjesme
🔹 Aleksander Varadian Johnsen


A huge thank you to both our Mocap and Voice Acting Cast for their incredible work on Thalassa: Edge of the Abyss! 💙

Want to know more about Thalassa?
Launching on Steam, and from the same team that created My Child Lebensborn, Thalassa: Edge of the Abyss delves deep into an atmospheric story of self-discovery, intricate relationships, and sea drenched sorrow. Watch the Announcement Trailer. 👇


Discover more about Thalassa on our Steam Page and play our Demo today!

https://store.steampowered.com/app/1783680/Thalassa_Edge_of_the_Abyss/

That's all for now, see you all on August 1st for our Steam launch! 👋
Keep up with Thalassa! 🚢
Thalassa Game X/Twitter
Sarepta Studio Discord
Team17 X/Twitter
Team17 Discord
Tax-Force - Outsider Games


Welcome to another Tax-Force devblog!

This time, we’re going to talk a bit about the medical facilities of Farset-13, what they can do for you and how you can improve them!

[All images represent work in progress and are subject to change.]

The State of Farset-13 Medical Facilities

At the start of your run, the healthcare in Farset-13 is the preserve of the privileged few. The cost of treatment, if you can even find an open clinic, is high. An unhealthy population means an unhealthy economy… so you should probably do something about it if you want to pay off that debt in time!

In Tax-Force, you don’t heal between missions. You have to pay to get patched up or head to your next mission injured. Of course, healing is only one thing you will want to pay for, so you’re going to have to think carefully about the balance of health versus strength.


Go-Go Life – The Health Shop

Early on in the game, you will gain access to Go-Go Life, your local neighbourhood clinic, run by Doc Croc.



Doc Croc can offer you immediate treatment, as well as a number of handy pick-me-ups to help you during your missions.

His stock and prices are directly tied to the current medical situation on Farset-13. With no investment, you’re going to see a range of sub-par products at outrageous prices.

If you invest in public healthcare, then you can look forward to falling healthcare costs for you and the citizens of Fortuna.



If you work with private healthcare providers, you might not see much of a reduction in costs, but you will certainly see an increase in quality, with rarer, more potent treatment options becoming available at no extra (personal) cost!



Health Items

In addition to pre-mission patch-up jobs, Go-Go Life can offer you helpful items to make your job just a little bit safer.



During a mission, you will have access to a small inventory, which can be stocked with up to three Go-Go Life items!

Some of the most powerful of these items are the various types of health insurance that you can purchase.

One example of health insurance with an added benefit is the Telekinetic Revive. Not only does it get you back on your feet, but it knocks all nearby enemies off theirs!



There are also some more traditional healing items that provide you with little health boosts and temporary buffs. The healing isn’t as good as going directly to Doc Croc, but it might be just what you need, when you need it.

Thanks for tuning in! We’re really excited for you to try the game and hope you’ve enjoyed this preview! Please join our Discord if you’d like to be part of our community.

This is Tax-Force, signing off!
Euro Truck Simulator 2 - Tiktak
Get your documents ready; border control is here! In today's blog, we would like to show you some of the border crossings you will encounter on your way in and out of Greece, the upcoming map expansion for Euro Truck Simulator 2.


You will be able to get to Greece through six border crossings, but today we will show you three of those so we don't spoil it for you all at once!

Kakavia
Kakavia is a major border crossing between Greece and Albania, meticulously modeled in our game to accurately reflect its real-world counterpart. Numerous smaller details are scattered throughout the area, capturing the true essence of the location, such as the customs regulations building situated in the middle of the crossings.




Níki - Medzhitlija
Located on the E65 Route, the Níki-Medzhitlija border crossing connects Greece with North Macedonia. This crossing has also been custom-made to perfectly resemble its real-life counterpart, as you can see in the screenshots. Historically, it was the southernmost border of Yugoslavia.





Makaza - Nimphaia
Makaza-Nimphaia is a border crossing between Greece and Bulgaria. This mountain pass stands out as one of the smallest border crossings in the game measuring only over 100 metres in length. The border and its surroundings are custom-made as well.



Keep in mind that this DLC is still a work in progress, but we hope this blog provides a peek into our ongoing efforts. If you're excited about this map expansion, add the Greece DLC to your Steam Wishlist. Don't forget to stay tuned and follow us on our TwitterInstagramFacebook, and TikTok for all the latest updates!

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
My Sexy Neighbor 🔞 - dev.*******
Hey everyone!

We're intrigued to hear what you think about the demo - your feedback is of most importance, let us know more! What are your thoughts on characters and their design? We've put some time into this and tried to experiment a little bit this time, bringing some stylization to their looks. How do you feel about the stealth and gameplay overall? We decided to experiment a bit here too, so any feedback is appreciated! Work continues as we're now improving and finishing the game based on a feedback we've got, so don't be afraid to share yours too.

Don't forget to wishlist the game!

Let's make this game incredible together!
Blow Away Survivors - machhabanero.games
New system "Weapon Customize" added!
 Weapon customization items drop when a certain number of enemies are defeated in a stage.
 Weapon customization is available by touching the item.
 There are multiple customization items, some of which change the play feel of the game.
 It's fun to think about what kind of customization is best suited to your fighting style, hunter, skills, etc.

New stages added!
 One new stage added to Hunt mode and one added to Boss Rush mode

Improved visuals!

Added direction!
 -Added special effects when blow away enemies with high-powered manual attacks.
 -Added a special effect when you dodge an enemy's attack with an dodge action.

Change of name
 Knockdown damage -> Impact
 Knockdown gauge→Stability

Enemy
 Changed to disappear as soon as HP reaches 0 before knockdown
 Changed disappearance direction
 Added specification that players' HP recovers by 20% when the boss is defeated
 Shortened the attack interval of bosses
 Strengthened some bosses
 Added ballistic display to projectiles that can be bounced back by manual attacks and some skills

Collision damage was adjusted upward.

Manual Attack
 Added a critical hit system that increases damage and blowing up power with a probability of -Added a critical hit system that increases damage and blowing up power with a probability of
 Increased grace for consecutive attacks
 Changed so that the impact does not change with the strength of the attack. This improves the usefulness of attacks that were quick but weak.

Skill
 Adjusted many skills.
 Removed "Manual Attack Boost" due to the implementation of the weapon customization system.
 Changed the activation condition of "Chakram" to manual attack hit
 Tracker Bullet activation condition changed to manual hit
 Piercing Shot activation condition changed to the moment a manual attack is made.
 Lightning Spear activation condition changed to the moment of a strong attack
 Grand Cross" activation condition changed to the moment of a strong attack.
 Iron Fist Ball" at higher levels, now fires multiple iron fists in a fan-like pattern in succession in the same direction.
 Blast Knockdown" now explodes enemies knocked down by manual attacks or by this skill, and the cooldown time has been removed and it is now chained.
 Blast Wind" now increases evasive movement speed
 Increased the maximum level of "Summon Phantom" to 7, and adjusted the amount of effect when leveling up.

Hunter
 Increased the movement speed of all hunters
 Knight - Greatly enhanced the power of Knight's dodge attack.

UI
 Hunter HP gauge now shakes when hunters take damage
 Added HP and stability UI for non-boss enemies
 Damage that exceeds the enemy's remaining HP is now corrected to the same value as the enemy's remaining HP, but only the damage popup now shows the value before correction
 Archer's charge gauge is now highlighted when it is at maximum.

Option window
 Added on/off for non-boss enemy HP & stability UI
 Added on/off effect when blow away enemies with powerful manual attacks
 Added a setting to switch between rich or simple post-effects in stages
 Added help for enemy gauges
 Added UI to see how to control the hunter you are using when you open a window in a stage
...