We're intrigued to hear what you think about the demo - your feedback is of most importance, let us know more! What are your thoughts on characters and their design? We've put some time into this and tried to experiment a little bit this time, bringing some stylization to their looks. How do you feel about the stealth and gameplay overall? We decided to experiment a bit here too, so any feedback is appreciated! Work continues as we're now improving and finishing the game based on a feedback we've got, so don't be afraid to share yours too.
ãWeapon customization items drop when a certain number of enemies are defeated in a stage. ãWeapon customization is available by touching the item. ãThere are multiple customization items, some of which change the play feel of the game. ãIt's fun to think about what kind of customization is best suited to your fighting style, hunter, skills, etc.
New stages added!
ãOne new stage added to Hunt mode and one added to Boss Rush mode
Improved visuals!
Added direction!
ã-Added special effects when blow away enemies with high-powered manual attacks. ã-Added a special effect when you dodge an enemy's attack with an dodge action.
ãChanged to disappear as soon as HP reaches 0 before knockdown ãChanged disappearance direction ãAdded specification that players' HP recovers by 20% when the boss is defeated ãShortened the attack interval of bosses ãStrengthened some bosses ãAdded ballistic display to projectiles that can be bounced back by manual attacks and some skills
Collision damage was adjusted upward.
Manual Attack
ãAdded a critical hit system that increases damage and blowing up power with a probability of -Added a critical hit system that increases damage and blowing up power with a probability of ãIncreased grace for consecutive attacks ãChanged so that the impact does not change with the strength of the attack. This improves the usefulness of attacks that were quick but weak.
Skill
ãAdjusted many skills. ãRemoved "Manual Attack Boost" due to the implementation of the weapon customization system. ãChanged the activation condition of "Chakram" to manual attack hit ãTracker Bullet activation condition changed to manual hit ãPiercing Shot activation condition changed to the moment a manual attack is made. ãLightning Spear activation condition changed to the moment of a strong attack ãGrand Cross" activation condition changed to the moment of a strong attack. ãIron Fist Ball" at higher levels, now fires multiple iron fists in a fan-like pattern in succession in the same direction. ãBlast Knockdown" now explodes enemies knocked down by manual attacks or by this skill, and the cooldown time has been removed and it is now chained. ãBlast Wind" now increases evasive movement speed ãIncreased the maximum level of "Summon Phantom" to 7, and adjusted the amount of effect when leveling up.
Hunter
ãIncreased the movement speed of all hunters ãKnight - Greatly enhanced the power of Knight's dodge attack.
UI
ãHunter HP gauge now shakes when hunters take damage ãAdded HP and stability UI for non-boss enemies ãDamage that exceeds the enemy's remaining HP is now corrected to the same value as the enemy's remaining HP, but only the damage popup now shows the value before correction ãArcher's charge gauge is now highlighted when it is at maximum.
Option window
ãAdded on/off for non-boss enemy HP & stability UI ãAdded on/off effect when blow away enemies with powerful manual attacks ãAdded a setting to switch between rich or simple post-effects in stages ãAdded help for enemy gauges ãAdded UI to see how to control the hunter you are using when you open a window in a stage
We're delighted to partner with Kid Katana Records to bring you the exclusive V Rising vinyl! Be transported to Vardoran by the original V Rising music by Aleksandria Migova!
This physical copy features:
A high-end double Vinyl
Marbled black and transparent red vinyls
Exclusive doublesided art work poster with Keyart + exclusive art
Exciting News! Monkey Party - Anime Girls DLC Released Today!
Hey Monkey Party fans!
Weâre thrilled to announce that the highly-anticipated Monkey Party - Anime Girls DLC is officially released today! ð Get ready to experience your favorite mischievous monkeys transformed into adorable and captivating anime girls. This DLC brings a delightful anime twist to the game with enhanced visuals, unique character animations, and loads of new customizations.
What's Included:
Anime Girl Transformations: See your monkeys take on charming anime personas, each with unique outfits and animations.
But that's not all! We're also excited to announce that Monkey Party will be FREE for everyone in about a month! ð This is the perfect time to jump into the fun and see what all the excitement is about.
Thank you for your incredible support. We canât wait to see how you enjoy the new Anime Girls DLC. Join the party and let the anime antics begin!
We've released the first patch of fixes and changes for Empires of the Undergrowth, following its release into 1.0 last month. This deals with most of the more common issues that have been reported - more patches of this scale and type are likely to come in the near future.
Thanks to everyone who's been helping to test this patch in the optional beta over the past several days!
Changes
5.1's titans can now spawn in huge creature landmarks in freeplay
Added a system to restore saves from backup in-game rather than manually (not yet localised)
Added some extra protection when reloading or quitting the game when defeat rewards are being saved
Increased save backup number to 5 (up from 3)
Bullet ant tech tree video added
Scroll added to behaviour toggles box (will only appear when needed)
Added more recent localisation for Polish and Czech
Updated lighting for custom game levels and extra levels, and changed some underground tile grids to the new ones
Whip spider main menu icon is replaced if arachnophobia mode is active
Added arachnophobia hats to hybrids
Creature stat list can now show percentages to a single decimal point
Fixes
Reduced chance of all backups corrupting
Fixed some small reverb problems in Tier 5 lab music
Food taken from dead critters should now look closer to what it comes from
Wood ants now turn to their targets before each shot
AoE resistance now displays as a percentage in the Inspect tool
Creatures mounted on another are now killed when shaken off and landing off the tile grid
Fixed low resolution shadows in Tug of War 3
Large underground creatures in 5.1 and 5.3 can now only demolish a tile if at least one of its neighbours is demolished
Quadrupled VRAM allocated to overground tile grid textures - should improve issues when rapidly moving camera around the map
Inspect tool health-per-second now includes buffs (such as the Matabele medic aura)
Fix for whip spiders rapidly pinging from their creature encounter narration in 3.2
Bullet ant species hex now used in the improvements menu
Allowed marker placement through some plants that were blocking it in 3.2
Matabele colonies should now always drop termites when they sell a tile
Creatures that reach zero health while mounted will always drop to the floor to actually die
Water on the minimap removed on 5.3
Termites will no longer take sun damage in the ending cinematic of 5.3
End game messages now say the NG+ level that has been unlocked if this is not the first NG+ completion
Corrected some issues in the credits
Fixed a ping issue in Occupation 2
Texture size optimisations (should help with some blurry issues)
Skimmer in Battle Arena will now fly and land when there are enemies at the midpoint
Fixed some overhanging moss in the final formicarium / terrarium
Fixed an issue where loading a damaged creature with a star level would restore its health
Prevented ants walking into a rock in 5.1
Fixed an issue where several ants hatch costs were being affected by upkeep in custom games
Fixed an issue where bullet ant lean pupation was not applying in custom games
Fixed an issue where UI scaling 150% would cause formicarium rewards to be off the bottom of the screen and hence unselectable
Fixed an issue where Matabele colonies would drop seeds instead of termites when an upgrade was cancelled
Speed chambers now drop lignocellulose for termites and termites for Matabele when sold
Fixed an issue where food refunded into storage chambers owned by Matabele ants was seeds (and hence was worth a lot less)
Great blue skimmer displays health in battle arena again
Fixed an issue where ants would leave via the top of a tunnel exit on Strawclutch
Fixed an issue where poppy plants would appear on some custom game levels when loaded that were not meant to be there
Earwig nymph can no longer spawn as part of a wave in freeplay
Fixed an issue where huge creature landmarks if they could not find a slot could cause all other landmarks in the current queue to not spawn
Fixed an issue where under some circumstances less lignocellulose would spawn than was supposed to in custom games
Fixed some issues preventing AI controlled Matabele ant colonies from hunting termites
Lignocellulose landmarks now can only spawn weaker termites early game, ramping up to larger ones later game
Werewolf: The Apocalypse â Heart of the Forest - alex_duck_dt
Hey, Werewolf fans!
Just one week left to get Werewolf: The Apocalypse â Heart of the Forest with a 90% discount! The offer ends on July 11th - make sure to not miss it.
Don't forget to check out Werewolf: The Apocalypse â Purgatory and dive into the brand new story set in the World of Darkness universe. Play the Demo to discover how Samira's journey begins, and wishlist the game!