Drakensang Online - m.richards
Sargon the Terrible has returned, and it needs heroes to stop his subordinates and foil his plans. Travel to Kingshill and talk to Jon Sunlair and help save Dracania once more!

Adventurers - rise up to the challenge, defeat Sargon and earn great rewards during Drakensang Online’s Terrifying Shadows - A New Era event!
The Panic Room. House of secrets - Evanesca


📖Are you ready for a real sea voyage and adventure on a distant island? Unexpected guests visited the mansion, bringing with them a treasure map of Captain Flint himself, and the sailors hired on the ship turned out to be... pirates!

Join the group of Captain Smollett, Dr. Livesey and Jim Hawkins, and thwart the plans of the dangerous John Silver's pirates. Treasure Island is waiting for you!✨
Victoria 3 - Commissar_roach


Double Happy Thursday! As promised last week, today we’ll be returning to the future update plans, which we last touched on in Dev Diary #102. Just like the previous times, we’ll be going over what changes and improvements we have planned for the game in future free updates such as 1.8, 1.9 and beyond.

Once again we will be talking about the same key four improvement areas of Military, Historical Immersion, Diplomacy, Internal Politics as well as Other for anything that falls outside those four categories.

Just as before, I’ll also be aiming to give you an updated overview of where we stand and where we’re heading by going through each of these four categories and marking on each one with one of the below statuses:
  • Done: This is a part of the game that we now consider to be in good shape. Something being Done of course doesn’t mean we’re never going to expand or improve on it in the future, just that it’s no longer a high priority for us. Any points that were already marked as Done in previous updates will be removed from the list, to avoid it growing unmanageably long, but you can look at the older dev diaries (#79, #89 and #102) if you’re interested in what was done previously.
  • Updated: This is a part of the game where we have made some of the improvements and changes that we want to make, but aren’t yet satisfied with where it stands and plan to make further improvements to it in future updates such as 1.8, 1.9 and so on. Note that this section will mainly focus on updates made in 1.6 and 1.7.
  • Not Updated: This is a part of the game where we haven’t yet released any of our planned changes/improvements in any currently released updates but still plan to do so for future updates.
  • New: This is a planned change or improvement that is newly added, i.e. wasn’t present on the list in Dev Diary #102.
  • Reconsidered: This is a previously planned change or improvement that we have reconsidered our approach to how to tackle from previous updates. For these points we will explain what our new plans are, and change the list appropriately in future updates.

For the final bit of repetition: Just as before we will still only be talking about improvements, changes and new features that are part of planned free updates in this dev diary. I will also remind you that this is not an exhaustive list of the things we are going to do, and that something being ‘Done’ doesn’t mean we’re not going to bugfix, balance or make UX improvements to it afterwards. Alright then, onto the dev diary proper.



Military
New:
  • Making navies more important for projecting global power and securing control of coasts.
  • Adding a proper system of military access and finding solutions for the other remaining rough edges in the frontline system.

Not Updated:
  • Turning individual ships into proper pieces of military hardware that can be built, sunk and repaired rather than just being manpower packages.
  • Adding a system for limited wars to reduce the number of early-game global wars between Great Powers

Historical Immersion
Done:
  • Ensuring unifications such as Italy, Germany and Canada don’t constantly happen decades ahead of the historical schedule, and increasing the challenge of unifying Italy and Germany in particular
  • Asides from the AI challenges when it comes to forming Germany/Italy, we are now relatively happy with the state of the unifications. There are certainly ways we want to improve unifications in the future, particularly in tying them much closer to the political systems, but that falls outside the scope of this particular point.
  • General AI tweaks to have AI countries play in a more believable, immersive way
  • With the introduction of Diplomatic Catalysts and various AI improvements in 1.7 we now consider this to be ‘done’, though in reality this is the sort of point that is never going to stop seeing improvements from our end.

Updated:
  • Tweaking content such as the Meiji Restoration, Alaska purchase and so on in a way that they can more frequently be successfully performed by the AI, through a mix of AI improvements and content tweaks
  • After the release of 1.7.2 we now consider this to be ‘almost there’ but still in need of a bit more work.
  • Going through the base game Journal Entries and events and making improvements and additions to ensure that they feel meaningful and impactful for players to interact with
  • We’ve made a number of changes and improvements to older journal entries in 1.6/1.7 such as the addition of scripted progress bars, but we still have more work to do here.
  • Adding more country, state and region-specific content to enhance historical flavor of different countries
  • As before, this is something we’re simply going to keep adding to every single update and is never really going to be ‘Done’. For now I am leaving this entry here to mark that this is still one of our top priorities

Diplomacy
Done:
  • Improving and expanding on interactions with and from subjects, such as being able to grant and ask for more autonomy through a diplomatic action
  • Have Interest Groups weigh in on diplomacy, for example having the Armed Forces disapprove of an alliance with a country that recently took land from you due to revanchism (Lobbies)
  • Foreign investment and some form of construction in other countries, at least if they’re part of your market

Not Updated:
  • Make declaring and holding onto diplomatic Interests a more rewarding and challenging aspect of global empire-building
  • Allowing peace deals to be negotiated during a Diplomatic Play instead of only having the option to give in

Internal Politics
Updated:
  • Adding laws that expand on diversity of countries and introduce new ways to play the game
  • Similar to the point for region-specific flavor, this is something that will never really be ‘Done’ but remains here to highlight that we consider it an important priority

Not Updated:
  • Turn legitimacy into a more interesting mechanic, where the strength of a government depends on their successes and failures, and highly legitimate governments can’t simply be ousted at a whim but have to be undermined first.
  • Introduce a concept of national pride which can increase or decrease depending on a country’s actions and which ties directly into legitimacy.
  • Have discrimination not be a purely binary status and reflect forms of discrimination aside from what’s written in the law, as well as making assimilation into a more meaningful mechanic in the process.

New:
  • Find a better solution for the ways ideologies appear, attract followers and create support for reforms than the current RNG-heavy leader ideology system.

Other
Not Updated:
  • Improve on Companies by turning them into actual actors in your country that can own/expand buildings and interact with characters/politics.
  • Find a way to deal with the excessive fiddliness of the trade system in large economies, possibly by allowing for autonomous trade based on your laws in a similar way to the autonomous investment system.

As always, I cannot make any specific promises about when these things will be coming. However, I can tell you that the next update (1.8) will be a standalone free update that should knock a point or two off this list, but will mainly be focused on bug fixing, general polish and more AI improvements. Before then we also have at least one more hotfix (1.7.4) planned to address the remaining high priority issues from the 1.7 release (tentatively planned for next week) and part of the team will continue working for a few more weeks like I mentioned in last week’s dev diary.

Right then, that’s all for this time, and all for this side of the summer! Dev diaries will return on August 15th but until then, I can but wish you many a Happy Thursday in the sun (or possibly snow, if you happen to live in the south hemisphere). Regardless, I hope you have a great July!
Jul 4, 2024
A Storm Unsung - Xessous
Hello all!

This is our first update after release and I'm excited to share it with you. It's not super huge, but it's the first, so that's probably why I'm excited.

I'm not quite sure what the cadence for these releases will be as of yet. I'm thinking either weekly or biweekly, we'll see in time what feels best. But, to the changelog!


Version: 0.300.002
Updates:



-Koria

-Adjusted attack speed of Shattering Sphere

-1.5 / 1.0 / 0.75 / 0.5 / 0.4 / 0.35 -> 1.5 / 1.3 / 1.1 / 0.9 / 0.7 / 0.5

-Note: this was done not because at the highest level, she was attacking too fast for her animation to properly play out


-Leir

-Adjusted the collision of his primary attack

-Increased base damage

-12 -> 13


-Tabitha (boss)

-Adjusted her max melee distance

-650uu -> 250uu


-Castle Glass

-Added 4 common tiles to the hard+ difficulties

-Adjusted around the old common tiles for higher difficulties as well


-Rain of Bone

-Now has a delay before it starts dealing damage

-Fixed an issue where it wasn't properly spawning Dancing Bones


-Mote Channeling Shrine

-Adjusted the spawn location of the motes

-Now has a 17% to spawn a caged mote instead


-Added the Cored Mote

-Rare quality

-Air mana

-Spawns a scaling number of projectiles that fire in a forward arc


-Increased the cost of leveling motes

-Note: all these values are scaling, so the first upgrade for a common mote costs 15 mote slivers, the second 25, and so on


-Common

-Base Cost
-10 -> 15

-Scale Cost
-5 -> 10


-Uncommon

-Base Cost
-20 -> 30

-Scale Cost
-5 -> 15


-Rare

-Base Cost
-40 -> 70

-Scale Cost
-20 -> 35


-Legendary

-Base Cost
-60 -> 100

-Scale Cost
-30 -> 50


-Mythical

-Base Cost
-100 -> 150

-Scale Cost
-50 -> 75


-Adjusted the code for returning after falling off the map to hopefully minimize the chance of dying in a loop


-Adjusted the opacity on the pause menu background to make it more obvious



---
Bug Fixes:

-Fixed an issue where occasionally, Tabitha would not properly spawn
-Fixed a bug where, if you could buy no souls, the soul vendor would offer you 0 souls for 0 mana shards forever
-Removed a duplicate of Mirei
-Fixed a bug where spamming the interact key on an NPC in town could get their text stuck to the screen indefinitely
-Fixed some incorrect flags for the custom depth shader
-Fixed a bug with the Shroomery where it wasn't taking into account the building level when deciding whether an upgrade could be made or not
-Fixed some missing LOD's for various motes


It's been a relatively busy week here. Less busy than I anticipated, I expected to be stamping out more fires that I had to, which is good. I'm excited to be working with you all and I sincerely thank all of our supporters.



Thank you all, again,
Until next time,
Lucas

Join our Discord!
Timberborn - Miami_Mechanistry
You didn't think we'd end the day without an extra hotfix, did you?

Misc.
  • Halved the new building times.
Bugs
  • Buildings placed on top of the Upward Power Shaft now connect to roads properly.
  • Fixed evaporation being calculated incorrectly in some scenarios.
Domenation - marketing
Hi Domenators,

Play Domenation now for FREE
The futuristic, post-apocalyptic Bubble Royale is now released in Early Access, where you will have to battle against other players and fierce creatures, survive the Pulse and scavenge for gear in round-based matches to become the ultimate survivor.

Due to this major event and in order to celebrate it, we have prepared a new trailer for you:


Join the very first Tournament
Furthermore, we have some special events to celebrate this Early Access, starting with a special tournament in OWN Valencia from the 5th to the 7th of July where you can win succulent prizes. You can free register both on-site or online here.



Get a the Day1 weapon skin
We also have a special consideration for those people who play Domenation during this first weekend. An exclusive day-one weapon skin for the Gr3yw1ng, available just for a limited time until this Monday, 8th of July at 08:00 am CEST time (06:00 am UTC).



But finding this equipment won´t be easy! You have to search in a lot of chests, kill a lot of mutants, and grab some airdrops to receive the best weapons to win all the matches you are competing in.

So fight, loot, and survive the pulse in Domenation.

Play now

https://store.steampowered.com/app/2360410/Domenation/
Cosmo Riders - qistrue
Hello Riders,

Gravity Storm 2nd phase
Gravity Storm becomes faster starting now:


Hull durability
Spaceship will no longer get auto-repair of hull during expedition.
So there are added ways to maintain hull's durability:
  • Added Repair module to Space-Station (capture an enemy station to receive repairs).
  • Added Repair-Bot friendly unit which shoots repair-pack items.




  • Spawn mega-repair-boxes on stages.



  • Added 'Full Repair' reward to map nodes which allows to repair ship to 100% of durability. Also, added options to quickly repair ship (+40%) by skipping any other reward on map. And show ship status panel on map.


Misc
  • Update translations and control tips.
  • Increase spawn rate by 50% on gravity stage. Note: gravity stages felt too easy at the start of the expedition.
  • Added explosion around player during level UP; Increased explosion impact forces
  • Improved warping animation on map stage. Added VFX with reward type when warp on map.
  • Fixed station control area detection radius;
  • Fixed appearance of 'stage conditions' panel
  • Fixed rarely duplicated contract types in 'Available contracts' list
  • Added more error handling for Galaxy screen
  • Reduced Max HP mod levels to 3 from 4.

Thanks and lucky rides!

Jul 4, 2024
Ponolf - Skeyll
Note
Update the game Minor ver. You can't play game with user using 1.0.x.

v1.1.0
I have relaxed the custom options (e.g., to make the game shorter or longer so that it can be played by 2 players) and enhanced the custom editing functionality. I also fixed a bug that sometimes prevented games from starting if there were more than 4 people in a custom game.
While the build has passed review, I'm planning for an official release around July 20th. I'm currently working on improving performance for macOS and fixing a bug that occasionally causes synchronization issues.
You can play together with Android and iOS users, so please give it a try! Don't forget to add the game to your wishlist!
Website
https://ponolf.skeyll.net/


What's new
Fix
Fix a bug that sometimes Host can't start the match on Custom for 4 or more players.
Reset scrollbars to the top of each panel at Start.

Add
Add a button to initialize Custom options.

Change
Relax the options for Custom Match.
Allow modifying Custom options through InputField.
Trim spaces from created questions.
Changed matchmaking conditions for Custom Match to allow matches with users using the full package version.
Jul 4, 2024
Of Blades & Tails - Ijin
  • Fixed game crash when an item would be dragged with mouse cursor into the "modify item" slot
  • Corrected minor text display issue on new game screen for some languages
  • Added auto-focus for the "+" button on stats screen when bonus stat points are available
  • Added option to close window and accept changes simultaneously for the talents window
  • Fixed being able to select an empty item list slot
Jul 4, 2024
ENDLESS™ Dungeon - Definitive Edition - Daarkarr0w


Hey everyone!

We just wanted to drop a quick hotfix to solve some of the issues appearing after the new major update.

  • Fix on Fassie Active Skill that prevents the use of weapons by the character targeted by the skill
  • Fix to solve incompatibility problems between Steam-Epic Store
  • Fix on Viggie's Ultimate skill that created additional turret slots and lacks correct assets that cause a slow of the game
  • Naming modification in the update list screen
  • If you encounter again the problem, please do not hesitate to report it and share it with us (do not forget that you can use the in-game bug report)Have a nice day :)
    Get Involved!
    For the latest news and announcements, don't forget to visit our official social channels. Steam Community Discord Twitter TikTok G2G Instagram
...