1. New Weapon [Electro Grenade], Active Skill [Electro Induction] (1) Passive: Equip for +12% Thunder DMG (2) Active Skill: Toss a grenade at the target unit. Hitting the grenade with Thunder attacks causes it to emit electricity which deals minor DMG. After 6s the grenade explodes, dealing Base x (10 + Times Hit) AoE DMG (3) From: Mysterious Merchant – Battle Shop
2. Optimized Friends functions (1) Included Friend Search function (2) Included Pin Friend function
3. Added Weapons Archive (1) Only Weapons in your Stash/Inventory and Weapons acquired after the update count towards Weapons Archive
4. Added Chest mechanic in the Lost Abyss and Elemental Relics dungeons
5. Optimized 2-Seater Mount [Dream Whale] (1) Added entrance animation (2) Connect 5 Board games can now be played in the Safezones of all maps (3) Optimized fishing animation
6. Extended the Ancestral Treasure event to Jul. 19.
7. Optimized Summer Wishes event (1) Added a Bulk Exchange function in the Summer Wishes - Wish Shop (2) Added full-screen Wish animation
8. Added a Bulk Exchange function in the Summer Carnival - Carnival Shop
9. Added [The Carrier]'s location on the mini-map
10. Changed the [Legion Shop] (1) [Legion Shop] is now [Battle Shop] (2) Your [Legion Coins] will be converted to an equal number of [Battle Badges] after the update (3). Added the [Electro Grenade] to the [Battle Shop]
11. Optimized Survival (1) Soul Marks in [Lunafrost Stronghold] will provide a 2% stat bonus instead of 3% (2) Added [Battle Badge] rewards after each Survival Match
12. Optimized some Guild Camp Functions (1) Guild members who have joined for less than 24 hours cannot loot resources from another Guild's Camp (2) Unlootable Personal Camps will no longer display loot icon (3) Defeating any Boss in a Guild Camp counts towards the Monster Invasion Leaderboard (4) Defeating players in any Guild Camp counts towards the Camp Guardians Leaderboard (5) Guild History will now record Guild Fund inflow and outflow (6) Added info in the Camp Hall regarding Building maintenance costs
13. Fixed Guild Camp bugs (1) Fixed the Guild Points Leaderboard display issue for unranked Guilds (2) Fixed the Guild Coin display issue in the Guild Shop (3) Fixed the Notification issue when making Guild Donations (4) Fixed the Chest opening issues in the Guild Banquet event (5) Fixed the issue where the non-Guild Structures could be built in the Guild Camp
14. Fixed the Quest refresh issue in [A Plea from the Forest]
▰▰▰▰▰▰▰▰▰▱ 95% ▻ Added new terrain for overworld [WIP] ▻ Added rivers to terrain ▻ Added mountains to terrain ▻ Added paths to terrain [WIP] ▻ Added oak, birch and pine tree to terrain with LODs ▻ Added grass to terrain ▻ Added flowers to terrain ▻ Added forest grass to terrain ▻ Added forest floor texture to terrain ▻ Added layer painting to mountains ▻ Added bridge to terrain ▻ Added reducing number of nodes of each region when combining multiple regions
New Content
▰▰▰▰▰▰▰▰▰▱ 90%
Polish
▰▰▱▱▱▱▱▱▱▱ 25% ▻ Fixed generating upwards border in downward area of mountain ▻ Fixed not generating exit area of mountain map correctly when used in combination with other areas ▻ Fixed enemy encounters instantly triggering after exiting map ▻ Fixed enemies in overworld not immediately starting to move when chasing player and player moves ▻ Fixed holes between mesh chunks ▻ Fixed entrances of generated buildings being on doors ▻ Fixed characters outside of overworld being invisible ▻ Fixed generating holes in mesh ▻ Fixed offering exit in village not working correctly ▻ Fixed not generating enemies of enemy encounter ▻ Fixed not showing correct amount of enemies in overworld after some are defeated ▻ Fixed not updating lights of generated houses correctly
I am more than happy to reveal that our team will be releasing in a few days... wait for it...
Track Builder!
This is a long-awaited request that we can't wait for you to try... and let me tell you, this is perhaps the biggest update that we've had the pleasure of releasing, and there will be even more things coming with it, so stay tuned and keep your eyes on our newsletter, because the big is yet to come... soon... in a few days! ;)
We have to inform you that for reasons beyond our control, the Sexy Apocalypse Girls is no longer in the Early Access. So that players can still enjoy the story as soon as possible, the project is renamed the Sexy Apocalypse Girls. Part 1.
The exact release date will be announced soon, but in the meantime, take a look at the project's roadmap.
Thank you for your understanding and interest in our project.
Hello Victorians, we have a small hotfix today, fixing threekey issues before a larger hotfix next week, what we have been saying is in 1.7.3 for a number of fixes/changes will now be in 1.7.4! Checksum for the hotfix is, 8769. As always, this post is not for bug reports, please instead post them in the bug reporting forum (including a save and steps to recreate is always useful).
The following changes have been made to the game compared to 1.7.2:
Patchnotes
Bugfixes
Fixed an issue where privatization was not correctly checked sometimes, resulting in money being spent to privatize building levels that were already privatized
Fixed a rare Out of Sync caused by unsorted collecting from unordered map
Fixed a major issue that would prevent upgrading power bloc principles under some circumstances
- Ruins, forest scene difficulty adjustment, leisure and normal difficulty will be easier, difficulty difficulty above the same - Wolf King boss Health increased (depending on difficulty) - Reduce the probability of shooting failure (play shooting animation without bullets fired) - Increased sound attenuation range when enemies approach (the "Enemy sound" of the game Settings can be adjusted) - Increased scope for clearing enemies in forest scenes (reduced enemy disappearing in front of view)
The new Client(1.51.1) update with fixes for the issues identified in the 1.51.0 version updated July 4th (THU) 12:00 (KST) will be deployed. This update will be deployed first on STEAM, and we will inform you via an additional notice after they pass the platform reviews.
Deployment ETA - July 4th(THU), 23:00 (KST)
Version 1.51.1 Changelog - Fixed an issue where, in Refraction Railway Line 4 Section 1 Wave 1, if an enemy spawned mid-Encounter is killed by the "Burn" effect, the game softlocks - Fixed an issue where certain enemies in the Refraction Railway Line 4 plays special Identity voicelines - Fixed an issue where winning the final battle of Canto V Story Dungeon causes the game to softlock - Fixed an issue where Stage 6-44 enemy pattern does not work as intended
Version 1.51.0 & 1.51.1 Changelog (Universal between iOS, Android, and STEAM) - An issue in Refraction Railway Line 4 where the E.G.O resource gain upon ally defeat doesn't work as written (this change does not require a client update; however, please note that additional in-game downloads will occur)