Hoverflow - simon.in.motion
Gameplay
  • Added time played and attempts on pilgrimage map
  • Reworked the dash to keep your speed, disables gravity for 0.5s and reappears only when used ! (thanks @copy_paste )
  • Full respawn is quicker (0.6s press vs 1s press before) (thanks to @grey_goo )
  • Smoother speedlines with good direction this time and more discrete
  • Mouse scroll can be used for bindings (thanks @w0uff )
  • Smoother jump animation

Bug fixing and stability
  • Fixed the automatically generated names on leaderboard haha thanks to everyone !
  • Fixed the landing preview that sometimes was too optimistic
  • Fixed missing texture (thanks to @nks._. )
  • Fixed missing collider on Rapids (thanks to @alexadagirl
  • When respawning while sliding, slide audio keeps playing (thanks to @calmpewter )
  • Fixed bad ramp on Distant Glade (thanks to @alexadagirl )
  • Fixed dash orb audio playing even when muted (thanks to @alexadagirl )
  • Fixed bad map order on levels (thanks to @copy_paste and @alexadagirl )

Misc
  • Added an option to hide all the random ghosts (thanks to @grey_goo )
  • Removed entirely Dynamic Blur, it was bad (thanks to @calmpewter )

Roadmap
  • Add a small game intro and level outro when you complete the pilgrimage
  • Continue level design on chapter 2-3
  • Small adjustements on bouncing spheres

I can now pay the bills all thanks to you this month !! :heart:
Jul 4, 2024
勇者与亡灵之都 - steem
bug修复
Twinsen's Little Big Adventure Classic - ben
Dear Community,

In May 2023, we presented the first images of our game. One year later, many things have evolved:

  • We changed the game engine,
  • We signed with a publisher,
  • We shifted from a remaster to a remake,
  • We recruited a full team (and worked hard)!

We are now proud to present the all-new first images of the LBA remake! Help us make some noise by sharing, liking and commenting the video:



We want to warmly thank our publisher Microids, who believed in us from day one and is helping us bring Twinsen back to life. We are happy to announce that you will be able to find Little Big Adventure – Twinsen’s Quest on PC, PS4, PS5, Nintendo Switch, Xbox One, and Xbox Series!

We will also offer a physical edition for PS5 and Nintendo Switch.

What do you think of this very first trailer? Feel free to let us know in the comments.

We can’t wait to show you more.

Ben
Gestalt: Steam & Cinder - Meg
It’s almost time to join Aletheia on uncovering the long-buried secrets at the heart of Canaan… Gestalt: Steam & Cinder is releasing July 16th!

In advance of launch day, we wanted to cover a few of your questions we’ve seen popping up.

What will be the price of Gestalt: Steam & Cinder?
For launch week, we’ll have a 10% discount. Normally, the price will be £15.99/$19.99.

What’s the expected length of the game?
10 – 12 hours if you’re looking to complete everything!

How many Steam achievements are there?
36 in total.

Will Gestalt be Steam Deck Compatible?
Yes!

Which languages will the game be playable in?
Gestalt: Steam & Cinder will be localized in the following languages: English, French, German, Spanish, Portuguese, Simplified Chinese, Traditional Chinese, and Japanese.

We’re always open to hearing where there’s additional interest in localization and considering it with the team, but we can’t promise any additional languages at the moment.

If there’s anything else you’d like to find out, please let us know in the comments!

A huge thanks to everyone who has supported us over the years. We’re thrilled to be launching our game in less than two weeks, and can’t wait for you to finally forge Aletheia’s path through the rusting streets, lairs, and ruins of the Steam City.

This world of ancient enmities, electrifying combat, and steam-shrouded lore awaits!

--Metamorphosis Games

Jul 4, 2024
Security: The Horrible Nights - Professional Villains
We've been working on a spooky demo that will give you a good idea of what to expect from the final game. We've even thrown in a little teaser of some of the game's secrets that some of you might discover.

Some fast facts about the demo:

• At the end of the demo, there is a big reveal!
• The demo will be available in all 17 languages.
• You can play with keyboard and mouse or with a controller.
• We've filled the demo with surprises, so it should be a good time for both gamers and let's players.

We're really excited for you to try our game because, based on the playtesters' reactions, the demo should both scare you a bit and make you laugh. We're also thrilled for you to hear all the music Astrid Fabrin has created for your in-game radio and to experience Maria's many animated death scenes.
We're currently fine-tuning and extra testing the demo to ensure it runs well for you!

We hope you're ready to try not to die in our demo soon. But should you die, remember:
“Every time you die, a new story begins.”
- John & Maria
Jul 4, 2024
Mannequin - lukas.freijd
  • Added OpenXR input support. Knuckles and Oculus Touch players can now remap all input correctly. Switch to default controller bindings if you have had them custom!
  • Fixed crash on startup issue for Steam Link/Virtual Desktop players running with Compatibility layer for OculusXR Plugin on
  • Fixed some crashes
  • Fixed issue where social lobby matchmaking would fail
Jul 4, 2024
Whispers of the Eyeless - Venris
General:

- Cultists in main hall will change their position from time to time during the day
- Added missing clicking sounds to some places
- ! no longer persists when it shouldn't

Tales:

- Prophet weapon damage lowered to 12 from 14
- Cooldown added to all Gifts
- Lost and abandoned Tales no longer have experience penalty
- Added tooltip info about status effects to associated Actions, Blessings and Gifts
- Gifts now have a minimum Sanity cost of 20% of their base cost. UI will now show base cost, current cost, and when minimum is reached
- Wild Dog will no longer stack critical chance for every enemy

Both Channel Divinity and Aspects should give rewards that are not based on RNG, so effects have been changed to be more reliable

Channel Divinity:

- Wrath encounter changed to +4 damage from +20% critical chance
- Desire treasure now gives Evasion: +5% for Tale
- Madness encounter gifts cost changed to -4 from -5
- Madness rest Initial Sanity changed to +20 from +10

Aspects:

BEFORE

WRATH
Critical chance: +10%
Critical damage: +1 for Tale upon success

DESIRE
Special cooldown: -2
Initial block: +2 for Tale upon success

MADNESS
Sanity replenishment: 5 per turn
Gifts cost: -1 for Tale upon success

AFTER

WRATH
Damage: +2 (this combat)
Counter: +1 (this tale)

DESIRE
Special Cooldown: -2 (this combat)
Initial Block: +5 (this tale)

MADNESS
Gifts cost: -4 (this combat)
Sanity Replenishment: +2 (this tale)

We see that many actions are underperforming or are not used often; these actions have received buffs or reworks

Actions:

- Standard Attack: enemy evasion reduction changed to -20% from -10%
- Defensive Strike: +1 block
- Savage Brand: critical chance (next turn) changed to +5% from +10%, lifesteal changed to +1 (this combat) from +2 (next turn)
- Repentance: block changed to +12 from +10.
- Not Today: +2 special added
- Dominate: gifts cost reduction for first gift next turn changed to all gifts next turn
- Prepare: critical chance (1 turn) changed to +20% from +10%, -10% evasion (1 turn) added
- Encroach: enemy evasion changed to -25% from -20%
- Reposition: enemy block changed to -12 from -10
- Turtle Stance: block changed to +6 from +5.
- Furious Rage: protection changed to -2 from -1
- Pain is Pleasure: block changed to +6 from +5.
- Open Their Eyes: protection changed to -2 from -1

Some Gifts right now are vastly better than other; some have been slightly nerfed while others have been significantly buffed. We also added cooldown to all of them to make sure stacking same Gift is not only viable option.

Gifts:

- Bestial Laceration: critical chance changed to +20% from +25%
- Lycanthropy: lifesteal changed to +6 from +5
- Howling Frenzy: critical damage changed to +10 from +5
- Teasing Flame: evasion changed to +20% from +25%
- Gluttony: protection is increased by double of tale loot % value changed to protection +2 (this combat) and damage -1 (this combat)
- Envy: special +2 changed to steal 5 health
- Shimmering Shield: block +30 for one turn changed to block +10 and block replenishment +5 (this combat)
- Mind Invasion: mania +2 changed to mania +4
- Maddening Reflection: enemy attacks have 25% chance to harm themself instead of Prophet changed to counter +4 (1 turn) and block +4 per attack received

We want blessings to impact the Prophet power more and give options to allow more interesting and varied builds. Many buffs have been made to underperforming blessings, while others that were performing similar functions have been changed.

Core Blessings:

- Greed: +1% Tale loot removed, enemy Critical Chance and Evasion changed to -5% from -2%
- Smokescreen: Block changed to +10 from +8
- Maniacal Laughter: Sanity changed to +12 from +10

Common Blessings:

- Fang: damage changed to +4 from +3
- Cornered: damage per attack received changed +4 from +3
- Feasting: lifesteal changed to +2 from +1
- Bloodbath: critical damage changed to +6 from +5
- Bloodscent: critical chance changed to +20% from +10%
- Retaliation: counter changed to +4 from +3
- Desperation: counter if no actions deal damage changed to +10 from +8
- Bloody Visage: Wrath aspect success changed to +30% from +25%
- Keen Eye: Loot changed to +40% from +25%
- Rigidity: Initial Block changed to +20 from +12
- Lasting Vigour: Block Replenishment changed to +4 from +2
- Thick Skin: protection changed to +4 from +2
- Perfect Form: protection per attack changed to +2 from +1
- Rapid Recovery: special cooldown changed to +4 from +2
- Collective Crescendo: special per enemy special activation changed to +6 from +4
- Evasive: evasion changed to +20% from +10%
- Promises, Promises: desire aspect success changed to +30% from +25%
- Stability: initial sanity changed to +30 from +25
- Favoured: gifts cost +5 changed to damage +4 after critical attack and protection +4 after evasion for next turn, does not stack
- Ardent Devotion: sanity replenishment changed to +8 from +5
- Chittering Whispers: enemy special cooldown changed to +4 from +2
- Vulnerability Sight: mania per enemy special activation changed to +6 from +4
- Gods’ Vengeance: gifts cost per attack received changed to -6 from -4
- Hypnotic Gaze: madness aspect success changed to +30% from +25%

Rare Blessings:

- Resurgent Beast: revive health changed to 50 from 40, overkill wont lower healing value anymore
- Voracious Pounce: Bypass: criticals bypass enemy protection changed to bypass: enemy protection
- Desire’s Covenant: tale loot increases Initial block and evasion by 10% of its value changed to block: +10 per evasion
- Dark Imitation: steal: 50% of enemy initial block changed to steal: up to 10 of enemy block each time enemy receives it
- Identity Thief: steal of evasion and critical chance changed to 10% flat from 25% of base value
- Fractured Psyche: health per enemy special activation changed to +8 from +6
Jul 4, 2024
勇者与亡灵之都 - steem
修复了试炼之森死亡后卡进地图外的bug和一些图块通行bug
BattleCore Arena - ubi_anna
An audio quality pass was made and a lot of changes implemented. Go and amuse your ears and see if you can hear a difference!

UI
Minor tweaks to colours, icons and buttons

Optimization
Performance increases for high spec settings

Bug fixesIt is no longer possible to get stuck in a false cannon in the tutorial
In Q-Ball, getting flashed will now keep you from targeting an ally with a pass
Jul 4, 2024
BattleCore Arena - ubi_anna
Time to grind!

Our next event will run from Thursday, July 4th to Monday, July 8th

Did you find a new favourite combo last week?

Over the weekend, all XP will be DOUBLED! Unlock your rewards at rocket speed and get it back, permamently!
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