Bugfix: Removed the function that allowed using controller buttons to directly open the history log during dialogues; further optimization of this function will follow. Bugfix: Fixed a black screen issue caused by using the phase switching function in the rule module. Bugfix: Fixed an issue with incorrect loading of companion models in the Steam Workshop. Bugfix: Minor optimization of English translation and display issues. Bugfix: Fixed an issue where characters with zero items could not view their Bags. Bugfix: Fixed a problem with loading room paths in Steam Workshop mods.
We’re constantly working on removing cheaters from War Thunder. We rely on the Easy Anti-Cheat system to check for prohibited software usage, as well as on reports from players that we carefully go through. You can use the replay service on our website to report players to us who have violated the Terms of Service and the License Agreement of the game.
Banned accounts For June and early July 2024, we’ve blocked 7,606 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software.
For complete transparency, we’re publishing the full list of these blocked players. This list will be available for two weeks after the publication of this article.
Recommendations We recommend that you set a strong password for your account and enable two-step authentication in your profile. This will protect your account from fraudsters. And remember, don’t use forbidden client modifications and never share your account information with anyone!
Hey everyone! All our premium games, including Underground Blossom, are now on sale in the Steam Summer Sale for 44% OFF! And to make the summer sale even better, our Rusty Lake Bundle is 52% OFF!
And with the sale, we bring forth some insights into our plans at Rusty Lake:
Physical Escape Room
Lately, we have been very busy with our first physical escape room: Rusty Lake’s Black Cube Exhibition which went live during TwitchCon Rotterdam. The experience turned out to be a huge success, so we hope to bring it to other future conventions, if possible. Read more on our blog!
Rusty Lake Untold
For the past 2 years, we’ve also been working on our first pen & paper, tabletop, escape room: Rusty Lake Untold. We are thrilled to release our first adventure: The Lab for free later this month: on July 24! Make sure to sign up here and read how to play.
Follow the meaning
We are also collaborating with Hiking Mind studio to release their debut title Follow the meaning through our publishing platform: Second Maze. The game is a premium point-and-click adventure with beautiful graphics and playtime of around 1.5 hours. They aim to release in Q3 and we think a lot of people who enjoy Rusty Lake will also enjoy this adventure so make sure to wishlist.
We hope you are as excited as we are since we are now releasing our first major update! But before that we want to give huge thanks to FirstGearGames, that is officially showcasing our game in their discord server, this will help us greatly in the process of the game and we are looking forward for feedback on the game! If you are not already a member of our discord servers, use the link below to join us and support us on this journey!
Implemented Vault Storage and Chest Storage into the game, no visual feedback when looking at but if you click E at the floor of the Vault a storage will open up, likewise with chests, when pressing E while looking at chest it will open up a storage.
A new animation system implemented!! Motion Matching!
A completely re-designed world with new graphics!!
More resolution settings added for 4k and ultra wide
New Character model
New Item Models
Adds upgradeable buildings
Adds resource cost on structures
Adds custom game cursor
Adds highlighted color on Player HUD when selecting a item
Adds the Tier 2 and 3 versions of the structures in the new building UI. So the player does not need to force upgrade all the time and can now build it directly if the player has enough resources.
Improvements
A completely revamped building UI
A much bigger world corresponding to the old one
New graphics on trees, rocks, terrain etc...
Larger Dungeon and new areas to explore
Improves Player Inventory feedback when dragging around objects.
Improves Player combat handling, now you need to hold down left mouse button to perform the attack.
Adds shield block, when equipping a shield and holding down right mouse button, you will block for approximately 2 seconds. Then the shield will lower itself.
Bugs
Fixes items being persistent in inventory as icons only when leaving and rejoining a game
Fixes Dungeon being completely fogged when entering
Fixes null reference on inventory when clicking empty spot
Fixes a duplication bug when dropping a item from inventory
Fixes unequipping a item when dying in the dungeon
We hope you are as excited as we are since we are now releasing our first major update! But before that we want to give huge thanks to FirstGearGames, that is officially showcasing our game in their discord server, this will help us greatly in the process of the game and we are looking forward for feedback on the game! If you are not already a member of our discord servers, use the link below to join us and support us on this journey!
Implemented Vault Storage and Chest Storage into the game, no visual feedback when looking at but if you click E at the floor of the Vault a storage will open up, likewise with chests, when pressing E while looking at chest it will open up a storage.
A new animation system implemented!! Motion Matching!
A completely re-designed world with new graphics!!
More resolution settings added for 4k and ultra wide
New Character model
New Item Models
Adds upgradeable buildings
Adds resource cost on structures
Adds custom game cursor
Adds highlighted color on Player HUD when selecting a item
Adds the Tier 2 and 3 versions of the structures in the new building UI. So the player does not need to force upgrade all the time and can now build it directly if the player has enough resources.
Improvements
A completely revamped building UI
A much bigger world corresponding to the old one
New graphics on trees, rocks, terrain etc...
Larger Dungeon and new areas to explore
Improves Player Inventory feedback when dragging around objects.
Improves Player combat handling, now you need to hold down left mouse button to perform the attack.
Adds shield block, when equipping a shield and holding down right mouse button, you will block for approximately 2 seconds. Then the shield will lower itself.
Bugs
Fixes items being persistant in inventory as icons only when leaving and rejoining a game
Fixes Dungeon being completely fogged when entering
Fixes null reference on inventory when clicking empty spot
Fixes a duplication bug when dropping a item from inventory
Fixes unequipping a item when dying in the dungeon