Soulmask - Peter
Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from July 4, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[Gameplay and Function Updates]

  • Added Advanced Sticky Explosive Can
  • Added new sitting postures in chairs
  • Added New Meat Chunk and Refined Meat Chunk for carnivore animals to eat
  • In PVE Mode, the burning bonfire can prevent constructions from being attacked by wild animals
  • Added ice probe to the Minerals Probe at mask nodes
  • The ice cubes in the bag can slow down the spoilage of food
  • Added the Weapon Intro interface to showcase the basic skill of weapons. (like Light Strike, Leap Slash, etc.)
  • Upgraded anti-cheat system: Enhanced the detection of cheat codes (For fair competition, please allow the installation of GameSecurityService when you first enter the official server)
  • GM Command for increasing other players' Mask EXP: AddMaskExpToTarget

[Experience Optimizations]

  • The duration of the animals summoned by Nature Enlightenment has been increased to 30 minutes from 10 minutes
  • Optimized the effect of Nature Enlightenment - Nature's Heart: The summoned animals heal for 1% of Max HP per second additionally
  • The animals summoned by Nature Enlightenment can now enter the combat mdoe more rapidly upon spotting enemies.
  • The follow distance of flying units summoned by Nature Enlightenment is more reasonable now
  • The animals summoned by Nature Enlightenment now can go through large portals while following
  • Added anomaly protection to tribesmen. Players can now control the tribesmen to prevent them from continuously lying on the groud
  • Logic optimization for picking up animals and placing them on shoulders
  • Adjusted default facing of the placed wooden man
  • Reduced food consumption speed of the Piranha Pool
  • Optimized collision of the portal
  • During the Single Sacrificial Ritual in Barbarian Barrack, the tribesmen of the same player can only be captured once by the Tribute Capturer NPC
  • Optimized tips of Barbarian Barrack on the map. Added a time reminder for monster spawning.
  • Honey can be used from Shortcut now
  • The Stone Brick needed for building Piranha Pool changed to Stones or Flints
  • Greatly increased the EXP from finishing the Tablet exploration. The tablet in areas of a higher level yields more EXP
  • The changed game coefficient that is different from the default value is marked in red

[Upcoming AU&SA Official servers]

Official PvP and PvE servers for Australia and South America are coming soon. The first official servers in Australia will be available to players on July 5, 2024, at 08:00 UTC. The first official servers in South America will be available to players on July 5, 2024, at 23:00 UTC. For detailed server launch plans, please refer to the online document

The list of servers with the cross-server feature enabled is as follows:

AS[Group09_1]PvPtest_06P Tribe_UTC12~16
AS[Group09_2]PvPtest_06P Tribe_UTC12~16
AS[Group09_3]PvPtest_06P Tribe_UTC12~16
AS[Group09_4]PvPtest_06P Tribe_UTC12~16
AS[Group09_5]PvPtest_06P Tribe_UTC12~16
AS[Group09_6]PvPtest_06P Tribe_UTC12~16
AS[Group09_7]PvPtest_06P Tribe_UTC12~16
AS[Group09_8]PvPtest_06P Tribe_UTC12~16
NA[Group10_1]PvPtest_03P Tribe_UTC01~05
NA[Group10_2]PvPtest_03P Tribe_UTC01~05
NA[Group10_3]PvPtest_03P Tribe_UTC01~05
NA[Group10_4]PvPtest_03P Tribe_UTC01~05
NA[Group10_5]PvPtest_03P Tribe_UTC01~05
NA[Group10_6]PvPtest_03P Tribe_UTC01~05
NA[Group10_7]PvPtest_03P Tribe_UTC01~05
NA[Group10_8]PvPtest_03P Tribe_UTC01~05
EU[Group09_1]PvPtest_03P Tribe_UTC19~23
EU[Group09_2]PvPtest_03P Tribe_UTC19~23
EU[Group09_3]PvPtest_03P Tribe_UTC19~23
EU[Group09_4]PvPtest_03P Tribe_UTC19~23
EU[Group09_5]PvPtest_03P Tribe_UTC19~23
EU[Group09_6]PvPtest_03P Tribe_UTC19~23
EU[Group09_7]PvPtest_03P Tribe_UTC19~23
EU[Group09_8]PvPtest_03P Tribe_UTC19~23

[Bug Fixes]

Fixed the issue where the animals summoned by Nature Enlightenment could use some skills to catch the master
Fixed the issue where gate frame items couldn't be switched to Wall Beacon
Fixed the issue where some special buttons can close interfaces like Clan, [J] Tribe, [K] Hunting, [L] Travel, etc.
Fixed the crashing issue when fighting with Vajra Ape in a game or a private server on some computers with the 12th Gen Core CPU
Fixed the issue where the execution would stop playing if the attacker was affected by an Superarmor talent while in execution
Fixed the issue where some items not released were displayed in the categorized list
Fixed the display anomaly of tribesmen's above-head panel after hiding the UI by pressing +
Fixed the issue where when players hide the UI via '+' button while mounted and then dismount, couldn't press + again to restore the UI display
Fixed the issue where Archery Target wouldn't decay
ASTRA: Knights of Veda - CM_Simon
<2024.07.11> The commemorative gifts for our 100-day celebrations have been revealed in the D-7 silhouette.

As part of the 100-day celebrations, we’re honored to bestow our Masters of the Book with gifts beyond imagination, including a coupon from the Director containing the 5★ Knight of Veda ‘Death Crown’.

■ Coupon Code: DirectorsCoupon

※ Provided coupon can only be used after the July 11th Update.
※ Additional information such as coupon usage period will be announced at a later date.


We hope to provide you with more exciting content in the future so please stay tuned!


Jul 3, 2024
LoveCraft - developer.lovecraft
In the height of the summer season, specially for you, we are opening a new beach location! You can expect loud parties, boat rides around the island, night orgies in the water, and even a water park!

ASTRA: Knights of Veda - CM_Simon


Hello, Masters of the Book. This is Youngmo Kim, the director of “ASTRA: Knights of Veda.”

Looking back on the hectic days since the game's launch, I am deeply thankful for your enthusiastic support and engagement, which have helped us reach our 100-day milestone.

Even though the game has had its flaws, I sincerely thank all the Masters of the Book who have enjoyed playing and provided valuable feedback and encouragement.

To celebrate our 100-day anniversary on July 11, we have planned a major update featuring the large-scale content “Thierry's Portrait” along with various other updates. We are also preparing a generous 100-day event to make your gaming experience even more enjoyable.

We have prepared a truly meaningful surprise gift for you. We’re going to be tying the ASTRA and Dragon Blaze worlds together in the way teased through the main story.

"Death Crown," the iconic symbol of the two worlds will be added to the game!
All Masters of the Book can meet 'Death Crown,' the true protagonist and the first dual-attribute hero, through a special coupon.

Furthermore, to enhance the quality and design of the Knights of Veda, we plan to release new Knights and regular updates every three weeks, starting from the July 11 update.

The content that we previously announced for the second half will still roll out in stages according to the promised schedule. We thank you for your patience and understanding.


We are committed to providing continuous updates and improvements to make your experience more convenient and enjoyable. We will share more details in the next developer note.

We sincerely thank all the Masters of the Book who have supported us over these 100 days. Your continued support and encouragement mean a lot to us.

Sincerely,
Youngmo Kim
WARNO - [EUG] Gal Marcel Bigeard
Hello, hello, hello.

Nemesis: Air Assault’s release featured the first unit with the fabled 4th weapon slot. This was not an error or a one-off. In today’s DevBlog, we’ll shine the light on an upcoming new feature coming to WARNO on a broader scale in the near future: the 4th Weapon Slot.

Keep reading for all the juicy details!

A Mystical Beast

The 4th Weapon Slot is a mystical beast that has long been sought after, but after tweaking the UI and some engine changes, it is finally within reach. It might not look so on the surface, but adding an additional weapon required development and extensive testing. Mind you, that the addition of the 4th Weapon Slot will be implemented wherever useful (not all units will gain this extra slot).



In order to check if it works (and we didn’t blow up WARNO in the process), it was decided that the guinea pigs of the 4th Weapon Slot were going to be a new nation in active development: the Poles! This also gives us the cheeky opportunity to show off some of the new units of the upcoming NORTHAG expansion.



Keep in mind that the following is all work in progress.

The 4th Weapon Slot In Action

So, why the 4th Weapon Slot? It holds several advantages:

  • It allows us to distinguish between different infantry units better.
    For example, the Polish motorized infantry (SKOT-borne) was organized as 9-man squads, although a tenth hot seat in the APC was reserved for “hitchhikers” which could include the platoon’s lone DMR marksman. The regular Polish squad will be organized in WARNO as per regulation, with 9 soldiers, which will include one PKM (the Poles didn’t use a magazine-fed SAW) and one RPG-7. However, we will create another unit (see below), representing the one-out-of-three squads in each platoon that housed the DMR - thus adding one soldier equipped with a SVD. Since Polish platoons held an extra PKM at platoon level for discretionary use, it will also be given to the latter squad, in effect forming the “fire base” element of the platoon.


  • Some armies still used SMGs or short-carbine versions of assault rifles for officers and second-line troops. The new 4th weapon slot lets us feature this on top of the “holy trinity” currently featured: assault rifles, LGMs, and AT weapons.
  • But it also lets us correct some historical small arms and weapon distribution we couldn’t model accurately until now. For instance, the American MECH. RIFLES field 3x SAW in-game, though in real life it was 2x SAW plus 1x LMG (and other weapons).


  • We can also now model disposable anti-tank rocket launchers with those engineer units deprived of them due to having maxed out their assault rifle, SAW/LMG, and explosives loadout.
  • This allows us to add a 4th weapon to the squads where this was the case, such as a DMR in an infantry unit already fielding assault rifles, SAWs, or LMG, plus an AT weapon.


Featuring the 4th Weapon Slot

As you can see, the upcoming Warsaw Pact’s new communist-led Ludowe Wojsko Polskie or Polish People’s Army will also benefit from this 4th Weapon Slot. It will be retroactively added to all other armies in WARNO wherever necessary or we see fit. This will come as part of a future patch. We will also use this opportunity to add a new weapon and mechanic to some specialized infantry units, including commanding units and assault squads: the smoke grenade.

And yes, the 4th Weapon Slot will also find its way to select vehicles. In certain cases, we had to delete a machine gun on a main battle tank as it exceeded the number of weapon slots available. This was most often the case when we had to feature an ATGM, chiefly on gun-tube-missile-firing Soviet tanks.



Our intention is also to expand the 4th Weapon Slot to aircraft, but this is still under consideration. It requires more thorough model and engine changes, and we cannot be sure this will be feasible. We will update you, of course, but keep this in mind if, in the first batch, planes will not be updated with the new weapon slot mechanic.


Nemesis: Air Assault

As you might know, the Nemesis: Air Assault DLC dropped earlier this week. As one of the first Nemesis DLC for WARNO, it features two new divisions and a host of new units, models, weapons, and the like.

https://store.steampowered.com/app/2978640/WARNO__Nemesis_1__Air_Assault/

Nemesis: Air Assault features the hardy veterans of the Soviet 56-ya O.G. DShB, or 56th Separate Guards Air Assault, and the elite American 101st Airborne Division. Check out the dedicated previews to read all about the new weapons and units featured by these two new divisions in Nemesis: Air Assault.

Until Next Week

That’s all for this week. We’ll be back soon with more WARNO news.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

As always, see you on the battlefield, commander.
Paint Warfare - bananadev
New Menu
The Paint Warfare Menu hasn't changed much since the game released into early access in 2019. It had a lot of issues—like for example it wasn't clear to new users how to equip/unlock different guns and abilities.

So I've spent a lot of time redesigning and organising everything better:







There's a lot more of course...

Another cool change is that when there is a new game modifier, a short description of it pops up for a few seconds to help new players.


Equip 3 Guns At Once


Paint Warfare has rocket/grenade jumping (which is a really awesome mechanic) and I want this to be available to you no matter what your loadout is.

So that's why I've created a new "Explosives" weapon class so you can switch between one of 3 weapons you have equiped.

(NEW) Change Gun/Ability in Pause Menu


Reduced Coin Prices
  • 300 coins [$3.99 USD ---> $0.99 USD]
  • 1000 coins [$4.99 USD ---> $2.99 USD]
  • 2300 coins [$9.99 USD] ---> 2500 coins [$5.99 USD]
  • 5500 coins (NEW) [$11.99 USD]

You can now do more with your coins....
  • Reduced the price of Abilities from 150 coins to 100 coins to make them easier to unlock without paying

Koto is now Team Deathmatch
Capture the flag wasn't very fun on Koto from testing so I've decided to make it a team deathmatch map. Hopefully this makes the map more popular as I think its super well suited for vertical movement. :)


Other
  • Added bots option to custom games
  • Fixed UI bug on AMD GPUs
  • Reinvested a bunch of money into some new assets—added a completely new water shader and birds on Mafia Island. The castle map also now has some ice on it
  • Added a new cursor
  • Added new screen VFX for burning, frozen and healing
  • Player names are now based on Steam username
  • Fixed issues with the keybind menu breaking and hidden UI
  • Added a trampoline on the top of one of the towers in the castle map
  • Other bug fixes and improvements

仙侠世界2 - liangyuan
《仙侠世界2》新区“红福齐天”将于7月12日隆重开启!历史充值超值返,回归保底领红包,“红包复制”等超级福利玩法精彩上线!红包总额再升级,总额升至220万;红包商城全新升级,新增修为\采风情报\仙尊道心\不灭仙火;让我们一同共赴仙侠修仙之旅吧!



开放时间:2024年7月12日(周五)18:00

开放服务器:红福齐天(双线)



【新区盛宴,十大福利齐放送】



活动一:冲级大比拼·赢海量京东卡

活动时间:7月12日18:00起

活动奖品:10元京东卡

活动形式:所有角色等级升级至75级,即可在游戏界面右上角“福利”中领取10元京东卡一份,共计1000份京东卡奖励,先到先得。



活动二:天降鸿福·千万宝石送不停

活动时间:7月12日-7月18日 ; 每日的20:00-21:00期间

活动奖品:体质宝石

活动形式:

活动时间内在线≥11级即可获得宝石(战场除外);

1、20:05,20:15 , 20:25 , 20:35,20:45 , 20:55,奖励所有在线≥11级玩家5级体质宝石*4;

2、20:05,20:15 , 20:25 , 20:35,20:45, 4名在线≥25级玩家7级体质宝石*4和紫装材料箱*1;

3、20:55,随机抽取2名在线≥25级玩家获得9级体质圣石*2和称号“财神转世”以及橙色护身符*1。




活动三:上仙飞升·升级看得见

活动时间:7月12日 -7月16日

活动奖品:海量经验

活动形式:玩家游戏角色等级达到11级后,只要在20:00-21:00在线,在此时间段内,每10秒即可获得人物经验值奖励。



活动四:下载游戏·送金鱼坐骑

活动时间:即日起

活动奖品:金鱼坐骑

活动形式:

1、下载《仙侠世界2》,进入游戏后即可免费领取金鱼坐骑。

2、在游戏内的邮箱领取礼包。



活动五:超级月卡·尊享超值福利

活动时间:7月12日18:00起

活动奖品:200万宝珠/天、宝石雕琢符*200/天、宝石合成符*40/天、灵魂宝石*40/天

活动形式:只要投资688元宝,连续31天每天都可以领取丰富的游戏道具。



活动六:超值首充·送2400橙色玄兽+绝版神装

活动时间:7月12日18:00起

活动奖品:2400橙色玄兽、100万宝珠*20、绝版神装、5级体质圣石*8、经验加成丹*300

活动形式:单笔充值≥10元(或者单笔点数兑换≥100元宝)即可获得丰富的游戏道具。




活动七:豪华福利·三日尽享

活动时间:7月12日18:00起

活动奖品:20万宝珠、经验加成丹*20、3级体质宝石*2、灵魂宝石*10

活动形式:

1、每日单笔充值≥10元(或者单笔点数兑换≥100元宝)即可获得丰富游戏道具。

2、每日充一次领一次,每日限领一次,最多领取三次。



活动八:在线·送元宝道具

活动时间:7月12日-7月18日全天

活动奖品:宝珠券、宝石合成符、宝石雕琢符、宝石兑换券、4级体质宝石、灵魂宝石、经验炉礼包、4级防御灵石、祝福石、紫装材料礼箱、红包

活动形式:玩家等级达到15级,活动期间每日在线即可领取各种元宝道具奖励!快通知小伙伴一起来吧!




活动九:充值·送海量红包

活动时间:7月12日 - 8月11日

活动奖品:海量红包

活动形式:活动时间内,累计充值达指定数量元宝,即可获得指定的红包奖励,每档奖励只能领取一次。





活动十:助力·送丰富道具

活动时间:7月12日 - 8月11日

活动奖品:丰富道具

活动形式:活动时间内,每天开区助力签到,都能获得不同奖励的道具。







Jul 3, 2024
Russian Fishing 4 - TpCatch_DE


  • Player created templates for recipes are now available in the bait mixing machine.
  • The Romanian language is now available in the game.
  • Changed the condition of task 3 of stage 7 qualification "Bolognese and match fishing".
  • Fixed: If the 2nd task of stage 6th of the "Carpfishing" challenges has been completed before "Zig-Rig" was added to the game, the task may have been classified as not completed.
  • Fixed. When installing a "Dead Bait" on a jig, there was no check on the permissible hook size.
  • Fixed. There was an option to move to a boat when a character was sitting on a chair.
  • Fixed. When a character was on a chair while the water was rising in the tide zone, the character was not automatically moved to the starting point.
  • Fixed. It was impossible to return skill books bought in the store.
  • Fixed. There was no interaction with the water surface on the Ladoga Archipelago and the Norwegian Sea.
  • Fixed. It was impossible to unlock the achievements "It begins! Break the rod." and "For the long worm!".
  • The game world on Copper Lake has been reset. Fish may change habitats and preferences for baits and lures.


Jul 3, 2024
镖行天下 - koliking
修复一个严重bug
该bug为:
切换窗口/全屏后,按钮点击失效,无法存档的问题。新增了一个机制用于检测切换窗口/全屏后的按钮可用性。
若仍发生切换窗口/全屏 后,按钮点击无效,或无法存档的问题.
可至QQ群:173962599 反映bug。
Cornucopia® - Subconscious Games
🛠️ Fixes
  • 🐞 Fixed stacking issues when sending items to the fridge and storage bin.
  • 🐞 Fixed an issue where Penelope and a few other NPCs couldn't progress past heart level 1, which also fixed an important issue not allowing you to view all of their talking dialog past line 6.
  • 🐞 Fixed the "Bell" item pet commands when using a controller.
  • 🐞 Fixed/Changed brushing to be X or Square on controllers.
  • 🐞 Fireworks no longer trigger the bomb NPC achievement.
  • 🐞 Removed a white pixel from Kerrin’s portrait art expressions.
  • 🐞 Added a collider to prevent the player from getting stuck in the corner of the general store.
🎮 Gameplay Improvements
  • 🍽️ Made it so the player eating animation works with your backpack open.
  • 💣 Adjusted the bomb dropping delay to be slower.
  • 🐾 Pets purchased from the vending machine are now automatically sent to the barn or coop.
  • 🌱 You can now press any DPAD arrow when using a controller to until a soil plot.
  • 🛒 Changed the Ctrl-click buy stack max amount at the shop to 10 items at a time.
  • 🛒 On the controller, holding a D-pad direction and clicking on a store item will buy a stack of up to 10.
🖥️ New Features
  • 🖥️ Added borderless window display mode.

Lots of Love,
David ❤️🌼
...