Nemesis: Air Assault’s release featured the first unit with the fabled 4th weapon slot. This was not an error or a one-off. In today’s DevBlog, we’ll shine the light on an upcoming new feature coming to WARNO on a broader scale in the near future: the 4th Weapon Slot.
Keep reading for all the juicy details!
A Mystical Beast
The 4th Weapon Slot is a mystical beast that has long been sought after, but after tweaking the UI and some engine changes, it is finally within reach. It might not look so on the surface, but adding an additional weapon required development and extensive testing. Mind you, that the addition of the 4th Weapon Slot will be implemented wherever useful (not all units will gain this extra slot).
In order to check if it works (and we didn’t blow up WARNO in the process), it was decided that the guinea pigs of the 4th Weapon Slot were going to be a new nation in active development: the Poles! This also gives us the cheeky opportunity to show off some of the new units of the upcoming NORTHAG expansion.
Keep in mind that the following is all work in progress.
The 4th Weapon Slot In Action
So, why the 4th Weapon Slot? It holds several advantages:
It allows us to distinguish between different infantry units better. For example, the Polish motorized infantry (SKOT-borne) was organized as 9-man squads, although a tenth hot seat in the APC was reserved for “hitchhikers” which could include the platoon’s lone DMR marksman. The regular Polish squad will be organized in WARNO as per regulation, with 9 soldiers, which will include one PKM (the Poles didn’t use a magazine-fed SAW) and one RPG-7. However, we will create another unit (see below), representing the one-out-of-three squads in each platoon that housed the DMR - thus adding one soldier equipped with a SVD. Since Polish platoons held an extra PKM at platoon level for discretionary use, it will also be given to the latter squad, in effect forming the “fire base” element of the platoon.
Some armies still used SMGs or short-carbine versions of assault rifles for officers and second-line troops. The new 4th weapon slot lets us feature this on top of the “holy trinity” currently featured: assault rifles, LGMs, and AT weapons.
But it also lets us correct some historical small arms and weapon distribution we couldn’t model accurately until now. For instance, the American MECH. RIFLES field 3x SAW in-game, though in real life it was 2x SAW plus 1x LMG (and other weapons).
We can also now model disposable anti-tank rocket launchers with those engineer units deprived of them due to having maxed out their assault rifle, SAW/LMG, and explosives loadout.
This allows us to add a 4th weapon to the squads where this was the case, such as a DMR in an infantry unit already fielding assault rifles, SAWs, or LMG, plus an AT weapon.
Featuring the 4th Weapon Slot
As you can see, the upcoming Warsaw Pact’s new communist-led Ludowe Wojsko Polskie or Polish People’s Army will also benefit from this 4th Weapon Slot. It will be retroactively added to all other armies in WARNO wherever necessary or we see fit. This will come as part of a future patch. We will also use this opportunity to add a new weapon and mechanic to some specialized infantry units, including commanding units and assault squads: the smoke grenade.
And yes, the 4th Weapon Slot will also find its way to select vehicles. In certain cases, we had to delete a machine gun on a main battle tank as it exceeded the number of weapon slots available. This was most often the case when we had to feature an ATGM, chiefly on gun-tube-missile-firing Soviet tanks.
Our intention is also to expand the 4th Weapon Slot to aircraft, but this is still under consideration. It requires more thorough model and engine changes, and we cannot be sure this will be feasible. We will update you, of course, but keep this in mind if, in the first batch, planes will not be updated with the new weapon slot mechanic.
Nemesis: Air Assault
As you might know, the Nemesis: Air Assault DLC dropped earlier this week. As one of the first Nemesis DLC for WARNO, it features two new divisions and a host of new units, models, weapons, and the like.
Nemesis: Air Assault features the hardy veterans of the Soviet 56-ya O.G. DShB, or 56th Separate Guards Air Assault, and the elite American 101st Airborne Division. Check out the dedicated previews to read all about the new weapons and units featured by these two new divisions in Nemesis: Air Assault.
Until Next Week
That’s all for this week. We’ll be back soon with more WARNO news.
The Paint Warfare Menu hasn't changed much since the game released into early access in 2019. It had a lot of issues—like for example it wasn't clear to new users how to equip/unlock different guns and abilities.
So I've spent a lot of time redesigning and organising everything better:
There's a lot more of course...
Another cool change is that when there is a new game modifier, a short description of it pops up for a few seconds to help new players.
Equip 3 Guns At Once
Paint Warfare has rocket/grenade jumping (which is a really awesome mechanic) and I want this to be available to you no matter what your loadout is.
So that's why I've created a new "Explosives" weapon class so you can switch between one of 3 weapons you have equiped.
Reduced the price of Abilities from 150 coins to 100 coins to make them easier to unlock without paying
Koto is now Team Deathmatch
Capture the flag wasn't very fun on Koto from testing so I've decided to make it a team deathmatch map. Hopefully this makes the map more popular as I think its super well suited for vertical movement. :)
Other
Added bots option to custom games
Fixed UI bug on AMD GPUs
Reinvested a bunch of money into some new assets—added a completely new water shader and birds on Mafia Island. The castle map also now has some ice on it
Added a new cursor
Added new screen VFX for burning, frozen and healing
Player names are now based on Steam username
Fixed issues with the keybind menu breaking and hidden UI
Added a trampoline on the top of one of the towers in the castle map
Player created templates for recipes are now available in the bait mixing machine.
The Romanian language is now available in the game.
Changed the condition of task 3 of stage 7 qualification "Bolognese and match fishing".
Fixed: If the 2nd task of stage 6th of the "Carpfishing" challenges has been completed before "Zig-Rig" was added to the game, the task may have been classified as not completed.
Fixed. When installing a "Dead Bait" on a jig, there was no check on the permissible hook size.
Fixed. There was an option to move to a boat when a character was sitting on a chair.
Fixed. When a character was on a chair while the water was rising in the tide zone, the character was not automatically moved to the starting point.
Fixed. It was impossible to return skill books bought in the store.
Fixed. There was no interaction with the water surface on the Ladoga Archipelago and the Norwegian Sea.
Fixed. It was impossible to unlock the achievements "It begins! Break the rod." and "For the long worm!".
The game world on Copper Lake has been reset. Fish may change habitats and preferences for baits and lures.
🐞 Fixed stacking issues when sending items to the fridge and storage bin.
🐞 Fixed an issue where Penelope and a few other NPCs couldn't progress past heart level 1, which also fixed an important issue not allowing you to view all of their talking dialog past line 6.
🐞 Fixed the "Bell" item pet commands when using a controller.
🐞 Fixed/Changed brushing to be X or Square on controllers.
🐞 Fireworks no longer trigger the bomb NPC achievement.
🐞 Removed a white pixel from Kerrin’s portrait art expressions.
🐞 Added a collider to prevent the player from getting stuck in the corner of the general store.
🎮 Gameplay Improvements
🍽️ Made it so the player eating animation works with your backpack open.
💣 Adjusted the bomb dropping delay to be slower.
🐾 Pets purchased from the vending machine are now automatically sent to the barn or coop.
🌱 You can now press any DPAD arrow when using a controller to until a soil plot.
🛒 Changed the Ctrl-click buy stack max amount at the shop to 10 items at a time.
🛒 On the controller, holding a D-pad direction and clicking on a store item will buy a stack of up to 10.
I. Brand New Theme Events Fight! To the Wonderland Now Available ※Unlock Condition: Clear main story "4-15" All-New Figurine "Alice"Limited Rate Up ※Event Schedule: Jul. 5, 06:00 - Jul. 25, 23:59 ※Event Portal: "Blind Box" → "Limited Rate Up" Event info: Use "Diamonds" or "Limited Blind Box Cards" to order Blind Boxes in [Limited Rate Up]. When obtaining an Ultra figurine, there will be a higher chance for it to be "Alice", with a chance to directly obtain a Collector 1-Star "Alice" (Pink 1-Star).
Brand New Story Dungeon【To the Wonderland】 ※Event Schedule: Jul. 5, 06:00 - Jul. 19, 23:59 ※Event Portal: To the Wonderland → Fantasy Fairytale
New Dungeon【To the Wonderland】 ※Event Schedule: Jul. 5, 06:00 - Jul. 19, 23:59 ※Event Portal:To the Wonderland → To the Wonderland ※Event Info: Challenge stages of different difficulties to earn great rewards. Use "Cat Paw Macaron" to quickly sweep stages you've already cleared, to obtain the event items, "Hatter's Pastry" and development resources. ※Note: During the event, extra "Cat Paw Macaron" will be dropped when AFK, which can be used to sweep cleared stages. The event idle drops will end at Jul. 18, 23:59, but you can still claim the rewards before Jul. 19, 23:59, so you don't need to hold on to your phone and wait!
Fortune Puzzle Now Available ※Event Schedule: Jul. 5, 06:00 - Jul. 19, 23:59 ※Event Portal: To the Wonderland → Fortune Puzzle ※Event info: During the event, use "Mushroom of Magic" to participate in the "Fortune Puzzle" event and get luxurious puzzle rewards! Rotating the puzzle and lining them up, you can get the corresponding lining reward. Rotating all the puzzles grants you the adventure rewards.
Daily Sign-in Now Available ※Event Schedule: Jul. 5, 06:00 - Jul. 19, 23:59 ※Event Portal: To the Wonderland → Daily Sign-in ※Event Info: During the event period, sign in to the game daily to get rewards.
Daily Selection" Packs ※Event Portal: Store → FULI Store ※Event Info: During the event, the Daily Packs will be replaced with the Event Limited
Daily Selection Packs. Limited "Afternoon Tea Dream" Blind Box Card Pack ※In Stock: Jul. 5, 06:00 - Jul. 25, 23:59 ※Event Portal: Store → FULI Store ※Event Info: Contains various items including "Limited Blind Box Cards".
All-New Collab Event "A Tea Party in Wonderland" ※Event Schedule: Jul. 5, 06:00 - Jul. 26, 23:59 ※Event Info: During the event, you can participate in the festival by promoting it with "Bouquet" or giving out "FULI Wishes". Each time you promote the tournament, you increase "Tea Party Progress" and receive "Magic Rose" from Alice. Once you accumulate a certain amount of "Tea Party Progress", you can claim "Bouquet". ※Reminder: You can get great rewards through this event such as "Alice" and "Cinderella"! Once you accumulate 200 "Tea Party Progress", you can claim the Star Destiny Figurine "Cinderella". Be sure not to miss out on that!
Ⅱ.Mano Kurata·“Diving Star Ver.” In Stock Sani’s Store ※In Stock Time: Jul. 12
Ⅲ."Nightmare in Rain" Level 600-630 Now Available ※Launch Schedule: Jul. 5, after maintenance.
Fixed some names becoming fixed when adjusting the maximum number of cats Locked the upper limit of the maximum number of cats when not linked to chat Fixed the color of the shadow cast by the white cat Mute the BGM volume to hide the BGM UI