Project: break//down Playtest - happygamer212
v0.35.6 Changelog:

  • New stack parry mechanic- How it now works:
    The player block parry is split in to 2 phases the parry window (0.3 seconds) and the block represented by the blue to yellow shift in colour for the shield/hologram thing.

    If the player lands a parry they gain a parry stack and the parry window resets allowing more charges, once the parry window closes or the player stops blocking and if the player has a parry charge and explosion will take place with an increase of size and damage the more charges the player gets. if the player has more than 10 charges the player will damage them self in the explosion.

  • New player death animations- the player now has one of 5 a death animation before fading to black

  • New player sub flinch animation- to penalise the player for being hit the player will now flinch during animations such as punching or blocking or just being idle. this won't stop you for attacking but will make it harder to land a hit

  • Shield ram changes- the player will now need to dash with the shield open to shield ram.

  • Added collectables kind of find collectables(so far one right now) in the map to unlock things in the extras tab, right now it just other games I think are cool made in WA.

  • Added temp cringe dialog to cutscenes (currently disabled and hidden in the settings, please don't enable the cringe)
La Tale - Calico


Fractures in Time and La Tale Adventures content update is now live at Papaya Play! Along with this update, there are new events such as Ultra Burning 3.0 and Battle Pass: Season 6 that contains Lefica's Fashion Set.

Other quality of life updates such as Class Balancing, Waypoint Batteries being no longer an LTC item, and new dungeon titlebook coupons in the Adventures Minigame.

Please click HERE for more information!

For Events Poster, please click HERE.

For Sales Poster, please click HERE.

For Full Patch Notes, please click HERE.
Jul 3, 2024
愤怒的孙子们 - 李鸡蛋
增加血量显示,修复了不能增量更新的问题。后续版本可以增量更新
River Tails: Stronger Together - a_prince
Hello,
Thank you for always following along and supporting River Tails: Stronger Together!

We're proud to announce that as of July 4th 2024 (CEST)... River Tails has officially released to Nintendo Switch™!! Be sure to check out the all new Switch release trailer!

(YouTube video URL)

This current release for Switch supports local co-op, so you can play with a friend on a Switch console each with your own controller!

We've been working really hard on this version of the game and think Switch is a perfect fit for River Tails! All you Switch owners will be sure to enjoy playing River Tails on the go!

To further celebrate the occasion, we're offering the Switch version for 10% off for a limited time!



Nintendo Store (USA): 7/4 00:00 ~ 7/9 23:59 (PDT)
Nintendo Store (EU): 7/4 15:00 ~ 7/10 23:59 (CEST)


We hope you'll continue to support River Tails and stay tuned for future news!



Official X (Twitter)
https://x.com/rivertailsgame


Instagram
https://www.instagram.com/rivertailsthegame/
Jul 3, 2024
Genome Guardian - Alpherior
You know how I said last patch that my top priority was that critical "can't equip mod" bug? Well… I've been trying to solve it… and I still can't figure it out. IF IT IS HAPPENING TO YOU, PLEASE, JOIN THE DISCORD AND LET ME KNOW. I really need some more people to show me what their run/build looks like (and answer some questions) for me to be able to solve this. Anyways though, did some other stuff:


🆕CONTENT
  • Music: 2 new tracks from my friend "Dr. Face Doctor": Revenge of the Synth (wave 1-10) & Break and Return (menu).

🔄CHANGES
  • There's now a text bubble that appears in the SHOP telling you to try clicking on a weapon's name.
  • The menu that appears when you click on a weapon name will return you to PAUSE if you opened it while paused.
  • The background colour of that evolution menu has been changed so it's more clear that it's not just the ARSENAL menu.
  • One of the ways I dynamically handle performance is by removing the oldest active projectiles based on your current framerate - this is often unsatisfying to players and I certainly wish I didn't have to do this, but I'm working with what I know. The change I'm making is that now it deletes every other oldest projectile, which will feel a lot better when it occurs. I can tell it's better because it took a very long time while testing this to even be able to notice it was working (for the build I was using at least).

🔨FIXES
  • If you've defeated The Abyss and haven't pushed to a wave further than that point, your highest wave in RECORDS will now be accurate.
  • If you pick the Mucus Membrane mutation while using a turret that can move, you'll be moved to the center to prevent your turret from getting stuck inside Mucus Membrane.
  • Stats in the WEAPON menu (where you pick your starting weapon) were being affected by Shmup Mode being selected.
  • The old shop item icon fade style was still being used on shop items that were disabled because you've filled all slots of that item type (this is when shop item buttons have a faded red colour).
  • Microbes can no longer be eliminated via Knockback by pulling them down (ie. with the Magnet perk) to the bottom of the screen rapidly in Shmup Mode.
雀姬/姫麻雀 - recksniff

【雾境序列×雀姬特别联动今日开启!】

各位雀士大大们久等了~麻将馆已打理完毕,快来看看新来的三位特别嘉宾吧!


请进请进~老板娘!新客三位~
雾境序列×雀姬特别联动,今日开启!
Burkina Faso: Radical Insurgency - Jvnko
Happy 4th Of July!

I am also doing a BF:RI key giveaway on the official discord server!
Discord : https://discord.gg/jtHJ5rdDMs

The early access launch is very soon now, alongside launch i will also update the demo build.
Didn't find the time to make a video progress update so here's a changelog of new things since then,
also the price of the game is $10 USD, with 20% discount on launch for a week.

- New Map "Dust Tunnels"
- New Map "Hamidou's Dealership"
- New Training Map (Tutorial)
- New Weapon "Vulture.50"
- New Weapon "VZS Vitaly"
- New Weapon Attachments
- New Interactable Readable Documents
- New Steam Achievements
- New Crouch Tilt Weapon Stance
- New Reworked Player Voicelines
- New "Overlord" System & Voicelines
- New HVT System
- New Evidence System
- New Keybinds
- New Hand Animation When Interacting
- New Campaign & Free Play Mode
- New Campaign Permadeath Option (Deletes Your Progression On Death)
- Improved Debriefing UI
- Improved Map Select UI
- Overhauled Armory Locker
- Improved Operations Base Level
- Improved Maps Ambience
- Changed Main Menu Background
- New Startup Intro
- All Weapon Recoil Has Been Decreased
- Doors Can Be Now Pushed By Player
- Dropped Enemy Weapons Can Now Be Picked Up
- Crouch, Sprinting, Walking & Slow Walk Now Produces Different Noise Levels
- Gunsmith Improved Significantly
- WIP Localization of 14 Languages
- Many Bug Fixes

I have probably missed some stuff but that is all, thank you for sticking with BF:RI!
See you all at launch.
Jul 3, 2024
Aquatia - rocketlion_devteam


Happy Fourth of July!
Wishing you a spectacular holiday filled with joy and fireworks. 🎇


✨ Dive into the fun and Wishlist our game now on Steam!

https://store.steampowered.com/app/2488900



Stay connected with us for more updates and fun:

🌐 https://facebook.com/aquatiagame

🐦 https://twitter.com/AquatiaGame

🎵 https://tiktok.com/@aquatiagame
Empire Chronicles - Cris_Litvin
Empire Chronicles (Version 2.1.2) - Minor Update

  • Bug Fix: Fixed a few ladders in D'ivore.
  • Bug Fix: Fixed an unreachable chest on the 3rd floor of Ashlan Castle.
BATTLE CRUSH - seankim861
Hi, Crush Crew! 🙌

1.0.4 Version is now available for iOS / AOS / Steam.
Check out the latest updates to enjoy a smoother gaming experience.

Update details: 🔍
- [Lobby -> Calixers], non-owned Calixers will now be marked with available trial tickets.
- [Lobby -> Style], non-owned Calixers will now have a tooltip indicating they are not owned.
- Minor bug fixes.


We are committed to providing you with a stable and enjoyable service.

Thank you! 💖
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