Fixed a bug where using Idle Motions that did not display weapons caused certain Custom Motions to display weapon enhancement effects.
[Aisha]
Fixed a bug where equipping Crimson Sailor/Navy Sailor Hair caused abnormal appearance in the back part of the hair.
[Eve]
[Code: Empress]
Cheat Code: Rule Breaker’s Ophelia Aura will be adjusted as below.
Before: Physical Damage Received Reduced: 20%
After: Damage Received Reduced: 20%
[Lu/Ciel]
[Diangelion]
Fixed a bug where using Special Active Skills during Manic Demon Form while equipping a title with Special Active Skill Cooldown Decrease caused Skill Cooldown Decrease to not be applied as intended.
[Ain]
[Erbluhen Emotion]
Fixed a bug where sound effects from Vertrauen Melodie was repeated when used.
[Laby]
Fixed a bug where equipping Steam Cape caused the cape appearance to not be displayed.
[Noah]
Fixed a bug where equipping Ariel’s Halloween Demon’s Cloak caused the cape to not be displayed.
Fixed a bug where equipping Steam Cape caused the cape appearance to not be displayed.
[Second Grief]
Fixed a bug where using Moon Shard on sloped terrain caused the effects to remain.
[Lithia]
Fixed a bug where equipping Ariel’s Halloween Demon’s Cloak caused the cape to not be displayed.
Fixed a bug where equipping Steam Cape caused the cape appearance to not be displayed.
★ Dungeon/PvP/Field
Theme Park Entrance – Fixed a bug where monsters could fly outside of terrain and be unable to be attacked in the stage before the boss.
★ ETC
Fixed a bug where pressing Alt+Enter caused window to become full screen.
Fixed a bug where equipping Horse Mask Face Accessory and El Lord Earrings together and entering the dungeon caused the earring accessory to appear outside of the mask.
Twinkle Summer and Sailor/Marine Avatar Hair can now be dyed.
Fixed a bug where using the arrow keys in the mailbox caused the typing cursor to change locations.
0.13.1.0 [Gameplay] - Added 15 seconds to game (due to slowed ball in previous update) [UI] - Added panel in map_choose to see white letters on white backgrounds - Moved choose skill in settings (someone couldnt choose skill) - Redesigned enemy_picker (added difficulty label) [Sounds] - Added new song "Movement" [Fixes] - Fixed positions of enemies in campaign (Campaign progress) - Fixed Ice hockey bug where ball randomly bounces off field [Improvements] - Deleted old plugins to get game smoother - Changed format of time (seconds to minutes on the beginning of the game) - Updated difficulties of Easy and Medium AIs
Escape From Mandrillia: Local Asymmetric VR+PC - Germanban
Hello there! The Main Menu facelift continues, this time with a long-needed, hyper-compressed video tutorial covering all the basics for the Mandrillian players. This video tutorial is projected as a one-minute loop in the Observation Chamber. Here's how it looks from the VR side of the glass (that Mandrillian should be paying attention):
The video covers different movement speeds (and its effect on the Motion Sensor), stamina management and recovery, how to charge an attack, front and back dodge, vent mechanics (spawn point unlocking, healing, 1-ups, fast repositioning), door breaking, scent tracking, berserking and the upgrade system. I think I've condensed all that info as tightly as possible!
Now for the remaining final touches on the Main Menu. I'm reworking the dummies to be more flexible (I already had a first approach to them with the now-discarded Halloween Murderbot event). I plan on reusing them on the upcoming Research and Development zone (as it's weapon-testing themed) and the future Firing Range, so I'm making sure they'll be fun to disassemble. Here's a preview!
That's all for now. Hopefully I'll be able to quickly wrap up the Main Menu work so I can finally finish the remaining "core map" areas (the security room and, more importantly, the Victory Room that has been a placeholder for too darn long). See you soon!
// Main Game ● Requirements for currency spending daily quests reduced ● Daily Amber increased from 3 to 10 per reward ● Fixed a bug with daily Eggs ● Daily Amber button and Challenge button now won't flash after checking them out once ● VIP side button made way less annoying
// Conquest ● Training grounds Exp production highly increased ● Conquest Lumber Mill & Ore Mine production highly increased ● Conquest School upgrades buffed ● Hero balancing - buffs to Scorn, Maki, Hiro, Scarlet, Blazer, Kito, Tier | a nerf to Irbinok ● Scythe defeating the last enemy with it's ultimate ability no longer counts as a 'win' ● Main game sound no longer is hearable during Conquest ● Buildings now display their level next to the name ● Smoothed out the town difficulty up to Town 15 ● "Regular scrolls" renamed to "Rare scrolls"
Each day, the darkness draws nearer and the ruin they bring with them grows stronger. The Headmaster of the Last Archive needs you if our history is ever to survive. On July 12th, at 11:00 am CST, return to the Steam News Feed to begin your quest. Join and compete against your fellow travelers as you embark on a hunt that will take you far and away from the confines of safety. The Researchers have discovered 8 clues relating to the history of Eterra and its people. It will be up to you to decipher these clues and secure the knowledge they protect.
The first 50 participants to complete the event will be rewarded accordingly with all new In-Game Titles and Forum Badges.
HOW TO ENTER
Play Last Epoch! That’s it. There is no special sign up or registration for this event.
To enter, players must decipher the information provided by the Researchers. From there, you will need to track down the location of the answers and collect proof of its discovery. Screenshot proof must be submitted to the Official Last Epoch Support Team in a single ticket. All 8 screenshots must be included in a single ticket as shown below. Multiple ticket entries will be disqualified.
HOW TO PLAY
Traveler’s will find a list of riddles on July 12th, at 11:00 am CST. You must solve each riddle and find the piece of lore it describes hidden somewhere in Eterra.
In arid lands where sands do sweep, Near the ocean, secrets keep. A port’s bustle, trade and mirth, Hides a love of different birth. With scales and eyes that gleam so bright, A stranger slithers into sight. Her heart, once calm, now skips a beat, For them, a bond both strange and sweet.
Once you have found a point of lore, open it and collect a screenshot.
After all of the riddles have been solved and screenshots have been collected, head to the Official Last Epoch Support Site and submit a Lore Hunt ticket using the special “Lore Hunt” form.
RULES
For this event, the following criteria must be followed for a submission to be considered as an Event participant:
All submissions must have your Account Name clearly in the subject line
All submissions must use the Lore Hunt support form Tickets that do not use this form will not be counted. Multiples of the same submission will be disqualified
All 8 answer screenshots must be submitted in the same ticket. Screenshots must remain uncropped and display the entire UI. Cropped screenshots will be disqualified
Do Not submit follow up tickets to determine answers or placement.
All Event winners and placements will be announced after the review process has ended. Submissions will be closed on July 19th, at 12:00 Midnight CST. Winners will be announced on July 31st.
The Corner Kick is a 5-player Dash Cashgame with a buy-in of 50M chips. You can find this top scorer Saloon in the Featured tab from July 3rd until July 16th.
Meet Conny, Angela's affectionate younger sister. The unconventional way she sees the world and her introverted nature often makes building relationships hard. Regardless, as the only one that can still hear Angela, she feels responsible for bringing everyone back together after her sister's accident.
Meet the Residents of Yesterby - Zek
This is Zek, Angela's boyfriend. His mother's death and his fractured relationship with his father often leaves Zek feeling like he needs to escape Yesterby. Though he desperately wants to find his future elsewhere, his father Melville still feels a strong obligation to the town.
Meet the Residents of Yesterby - Galya
This is Galya. She's Yesterby's only doctor and Angela's godmother. She is always rushed off her feet, trying to divide her sparce time and attention between her partner, Leigh, her commitment to healthy living, the duties of a doctor, and the needs of her grieving best friend, Pia.
Meet the Residents of Yesterby - River
Meet River, Angela's best friend. As the newly appointed manager of the controversial boat lodge project, River is trying to balance a vision for the future of Yesterby with the needs of its residents. Angela's opposition to the project brings extra heartache following her death, and River must battle her own internal conflicts.
Meet the Residents of Yesterby - Laul
Laul is a traveling musician who stumbles upon Angela's beloved camera and is keen to do some good in the community by returning it. Arriving in Yesterby with his dog, Torme, the villagers warm to him quickly, as he's always ready to lend a hand or solve a problem.