Language translations have been added: - French - Italian - Spanish. Translation was done by auto-translator. We are looking for a proofreader to proofread.
Before the humans of Earth were able to travel the stars, they were just as fascinated with - and frightened by - the prospect of interstellar visitors to Earth. But in a time where interstellar flight is so commonplace, that fear does not exist…until a new wave of “alien abductions” begins on Earth!
Event Name: Fire in the Sky Event Type: Skirmish Event Start: Thursday, [07/11] at Noon ET (16:00 UTC) Event Finish: Monday, [07/15] at Noon ET (16:00 UTC)
Squadrons: Y Crew Sharing: N Faction Winner Bonus: N
Event Crew: Doctor Cochrane (ENT) (New) 5*, Alandra La Forge (New) 4*, and President of Earth (Existing) 4*
Event Ship: Captain's Proton's Rocket (Existing) 5*, USS Cochrane (Existing) 4*, and Suurok-class (Existing) 2*.
Ranked reward 5* crew: Morphing Vadic. - this crew will be featured event crew in the event starting on [07/18].
Bonus crew - high bonus: event crew - small bonus: variants of Cochrane, A. La Forge, G. La Forge, S. La Forge, and crew with the ‘EMH’ trait.
New crew: Doctor Cochrane 5*
FE 1/5, Level 100, CMD 301 (71 - 168), ENG 673 (151 - 304), SCI 948 (196 - 428) FE 5/5, Level 100, CMD 526 (71 - 168), ENG 1121 (151 - 304), SCI 1338 (196 - 428)
"It Will Let Us Boldly Go" - Boosts Accuracy by 6 - Initialize: 6s, Cooldown: 12s, Duration: 10s - Bonus Ability: Increases Accuracy boost to +5 | Trigger: Position - Equipment Bonus: Accuracy +300, Crit Bonus +500
Traits: Human, Innovator, Warp Theorist, Cultural Figure, Inspiring, Veteran, Pilot
Live long and prosper, The Star Trek Timelines Team
The following improvements and fixes were implemented:
Added a new option to the tablet's AO app: "Send Command".
Added a set of new AO commands: "Follow me", "Stop following me", "Scan your surroundings", "Scan the area..." and "Analyze the device..."
Added a confirmation required to exit the game from the options menu.
Modified the requirement to repair the Evaporators: the inlet and outlet valves must be closed, the reactor no longer needs to be offline.
Fixed the bug of some meters with a scale at 0 (zero).
Fixed the bug in some objectives, which were awarding an incorrect value of Prestige Points.
Fixed the bug in the video surveillance panel, where the multicamera mode switch activated the monitoring.
Fixed the bug in the reflection of the reactor reactivity panel.
Fixed the bug in the unit of measurement of the energy generated on the reactor status panel.
Fixed the bug of fuses falling off the shelf when loading a saved progress (it is not retroactive, if they have already fallen, they will still be on the ground).
Fixed the bug in the Pressurizer, which did not correctly recover the status of the heaters when loading a saved progress.
Fixed the bug with control rod movement not affected by accelerated time.
Fixed the bug in the control rods, which appear directly in the destination position when loading a saved progress with the rods moving.
Fixed the bug on numeric keypads, which did not block their interaction when there was a menu on the screen.
Fixed the bug on numeric keypads, where the display did not recover the last value entered when loading a saved progress.
Fixed the bug in the location of the box that controls the door at the entrance to the turbine room.
Fixed the bug when entering the core, since at a certain angle it allowed you to see the rain from outside inside the building.
Fixed the bug of overlapping doors in some fuse boxes.
Fixed the bug of absorbable energy by the resistance banks when there is a combination of turbines with open and closed breaker.
Fixed some translation errors.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The demo version of Scramble: Battle of Britain was launched during Steam Next Fest.
Although the event ended two weeks ago, the demo has remained available on our Steam page. We are proud to see how many skilled pilots have taken to our planes and joined the battle in the demo version of Scramble: Battle of Britain.
We extend our heartfelt thanks to all our demo players for their valuable feedback.
Here is some information we have collected during these first weeks of the demo:
*updated: July 2nd
As a "thank you" and to continue showcasing Scramble at its best, we plan to patch the demo with bug fixes, performance improvements, and feature enhancements in the coming weeks. Fasten your harnesses and stay tuned for news on the future release of Scramble.
In the meantime, you can continue enjoying the demo on our Steam page until we open a new closed beta to test the exciting new features we are developing.
We have great news! The demo version of our game, which we have been working on for a long time, will be with you very soon. We invite you to be a part of this exciting journey!
Please don't forget to add our game to your wishlist and join our Discord channel to be part of this great adventure with us. We are eagerly looking forward to meeting you there and receiving your feedback about our game.
Your support and feedback are very valuable to us. We believe that together, we will make this game amazing.
Get Your Gas in Gear - the Gameplay Features Trailer for #DRIVE Rally is Here!
Today, we are diving into the gameplay features that set #DRIVE Rally apart and will make your return to 90s rally racing better than you remember! From a roster of up to 36 legendary rally cars, to the more than 400 kilometers of winding roads and paths that you will be able to drive with keyboard and mouse, gamepads, or even racing wheels; check out the latest gameplay features trailer below!
And remember, #DRIVE Rally will be sliding into Early Access on PC and Mac this autumn, and on PlayStation 5, Xbox Series X|S, and Nintendo Switch in 2025. 🎮🔧
With 36 different cars divided into 3 unique classes, #DRIVE Rally provides an extensive roster for players to master. Customize your vehicles with a variety of paint jobs, decals, and performance upgrades to make each car truly your own. Dive into the career mode to achieve racing glory or capture stunning moments with the photo mode, complete with custom camera angles and effects.
Key Features:
#DRIVE All Over the World: From the sunny landscapes of Dry Crumbs, through the whispering woods of Holzberg, to the chilly wilderness of Revontuli, each track offers unique features and asks drivers to go the distance.
Legendary Cars: Jump behind the wheel of legendary rally cars, including Das Holzwagen, The Doggo, The Bobond, and many more from the studio’s previous title #DRIVE. New from the ‘90s era are Das Sandsturm and Celestia, just for a start!
Passionate Co-Drivers: For better or worse, your co-driver is with you to the end! There to help and lend some humourous jabs, they’re your trusty navigator —and your worst critic.
#DRIVE Design: It’s your way and the highway, baby! From tires to tailpipe, build your car to your liking. Add your special touches with paintwork, decals, and decorations. Take a picture in Photo Mode - it’ll last longer.
#DRIVE Like it’s 1999: pumped up with 90’s Easter Eggs and references in an adoring homage to the thunderous days of rally racing circa 1990s, this game feels like a finely-tuned arcade experience, with no coins needed.
Follow us on social media and be sure to join the official #DRIVE Discord to stay up to date on future updates and share your thoughts about the game with us and our community! See you on the road! _____ Our community: Discord: http://discord.gg/drivegame