Hello everyone! The time has come for another update to the best game featuring mining moose on Steam!
Let's start with the main addition in this update, the balance minecart. A way to move around resources to fix imbalances between the amount of sticks and gems in the storage for wand crafting has been requested by a lot of you in different forms, but the idea of having minecarts redistribute sticks I first saw as a suggestion in the Lingon Studios Discord server.
The balance minecart is a train of minecarts that will pickup sticks from crafter areas that have a surplus of sticks and deliver them to crafter areas that have a surplus of gems. It is unlocked as an upgrade in the upgrade window. When unlocked it can be upgraded under its own upgrade tab with the same type of upgrades as the storage minecart, i.e. speed, storage, cart count and load speed. Keep in mind that the balance minecart is not meant to be a complete solution for balancing gems and sticks for crafters. You will still need to somewhat plan where you place your moose on the gem side vs tree side.
This update also comes with some additional upgrades that helps solve bottlenecks you would run into when the base was fully upgraded. There is a new tier of the storage minecart to unlock to further increase its speed and storage capacity since the current one simply can't keep up for a fully upgraded base.
The next is the new upgrade, Grinder slopes, which upgrades how much the slopes just before the grinders can store. This also increases the unload speed of the minecarts as well as increases the maximum available grinder speed. With these new upgrades you should be able to mine and process the gems and trees in the last rows of the current depth limit at much better efficiency.
Please note that some tiers of these upgrades are in preparation for the next update which will increase the depth limit, so you will most likely not be able to max out all these upgrades with the currently available gems and trees.
There are also a few quality of life things in this update. To begin with, the toggle fences buttons have been reworked a bit. Now instead of simply flipping the current state (fence on/ fence off) of the storage areas, they will set all the selected storage areas to the same state. The state they are set to depends on how many of the selected are currently on, but the first press of the button will sync them all up to the same state and then simply pressing it again will flip all of them to the other state if that was not the one you wanted. In addition to this, the buttons now also work with nothing selected and will then act as if all are selected. So now you can turn all the fences for the crafters on or off at the same time. This was a feature requested by many of you.
Two new navigation buttons have been added. One that moves the camera to the storage minecart and one that moves it to the balance minecart. The balance minecart button is unlocked after the balance minecart upgrade has been unlocked.
Then there are also a bunch of bug fixes, you'll find the full list of changes at the bottom of this post.
I hope you all enjoy the update and thanks for all the bug reports and suggestions you are writing on both the Steam discussion forums and on the Discord server. Even though I am not replying to all posts I am reading everything you write on the Steam discussion forums and in the moose-miners-bug-reports and moose-miners-suggestions channels on Discord. I just don't have time to reply to most things unless I need some additional information to figure out a bug or an issue. That's the life of a solo dev, so much more you want to do than there is time in a day.
Features/Additions/Improvements
Improved rendering performance of moose
Improved simulation performance for large bases
Replaced the wand and sticks boxes with new ones
Added a new upgrade "Grinder slopes". Upgrades the capacity of the slopes before the grinders increasing the unload speed of minecarts and increasing the maximum grinder speed upgrade
Added a new upgrade "Balance minecart". A minecart that will transport sticks from crafter stations that have a surplus of sticks to crafter stations that have a surplus of gems
Added a new storage minecart upgrade tier. Increasing the maximum speed and storage upgrades
Both toggle fences buttons no longer flips the current state of each selected storage, instead all gets set to the same state (fence on or off) depending on how many is currently on
Both toggle fences buttons can now be used without anything selected to toggle fences on or off for all storage points
Added a button to move the camera to the storage minecart
Added a button to move the camera to the balance minecart
After months of meticulous development and fine-tuning, our team is thrilled to announce a significant milestone—the first round of Playtest version of Cat Guardians started on June 26 and will continue until July 7!
In this testing phase, we are fortunate to have invited some core players who have enthusiastically participated and provided invaluable feedback. Their insights are essential for improving the gaming experience, optimizing game balance, and fixing potential issues. The dev team has greatly benefited from these contributions and is deeply grateful for all the participants' efforts.
We extend our heartfelt thanks to all those involved in the friends and family test! Your support and suggestions are the driving force behind our progress, allowing us to continually refine Cat Guardian and strive to deliver an even more exciting gaming experience.
To all the other eagerly awaiting players, please stay tuned for our latest updates. We will be sharing more news and progress about the game in the coming days. Stay excited!
Once again, thank you all for your support and enthusiasm. Let's look forward to more playtest/demo together!
This week I have another batch of stories from the development of our game!
We have added fireworks! Although we don't have anything to celebrate, fireworks are always fun.
Tilting problem.
We are implementing more and more stuff, if you follow our devlogs you probably noticed that we have Shopping Carts. These bad boys are the first vehicle that we managed to add to the game and well, those are not perfect.
A tilted camera like that is not what We wanted! But that was just another day in the office, bugs like that will probably haunt us till release day.
The player's office at the back of the Supermarket does not play a significant role right now other than being a spawn point for the player. Nevertheless, you can hold up a bunch of shopping carts there and save them from greedy customers.
Who let the trash out?
The last thing was added way back at the beginning of development but I'm never bored of it - throwing trash in the garbage bins. The twist is, Instead of a direct approach, you can throw from the very end of the store!
You can almost forget that you have work to do! I can’t wait to see all those epic throws and trickshots done by the community.
We are the "Bless Unleashed PC Team" and we wanted to inform you that the server maintenance has been completed. You can now log in to the game as usual. We appreciate your patience during this time.
Here are the details of the maintenance update:
Updates
Adjusted pet attributes to be bound to account, resolving the issue of inability to transfer to account storage.
Thank you for your understanding and support. If you encounter any issues in the game, please don't hesitate to contact us.
The event runs until 9:00 am Tuesday, July 9 UTC. In the shop, you can find an "Event Booster" that increases the amount of "Cake" you earn by 100%, as well as event-exclusive bundles.
The event shop is open until 9:00 am Friday, July 12 UTC.
We're excited to announce that Patch 0.1.2 is now live. You can find the full patch notes below. We know the journey has had its bumps and bruises, and we deeply appreciate your patience, support, and understanding.
-PATCH NOTES-
ADDED:
9 new landing zones for more convenient traveling to specific areas; adjusted terrain to accommodate them
A missing notification when trying to invite a friend to a squad when they are already in the squad
A notification that there is no ammo/magazine in pockets when trying to reload
Confirmation dialog for various squad and friend actions
Missing sound effects on the character creation screen
Notification for players to claim their edition rewards
Optimizations to reduce rubberbanding
Separate sensitivity settings for aiming down sights
Sounds to vendor progression actions
The missing radiation in the Ground Zero area (it is now deadly when you enter the area)
The pick-up and destination zone description to the helicopter widget
Various VRAM optimizations
Vendor confirmation when leaving vendor screen with items in the basket using Back/Escape
Your preferred game mode is now selected when launching the game
ADJUSTED:
Lighting on medium graphics quality settings
Several light sources in YBL-1
Some tasks to use unique quest items
The blur effect while suppressed for scopes and collimators
The flight path from Kilo 3 to Juliet 4
CHANGED:
Leaning is now disabled during provision animations
Load magazine now selects ammunition from the equipment, not from the locker
Players now cannot loot their friendly NPCs in the base camp to prevent exploiting
Players will be matched to the same server after disconnection (if they reconnect within a certain period of time)
Renamed MK18 to DDM4 to correspond with the weapon specifications
FIXED:
A backyard from which there was no exit
A bug when a dead body warped unnaturally, resulting in a grotesque image
A bug where a vendor didn't show all their stock
A bug where a weapon would stay in the player's hand during a provision animation
A bug where player might get stuck in a collision after being revived from a coma
A bug where player was taken to the edge of the map when jumping onto a heli at the last second before departure
A bug where the mouse wheel becomes inactive
A collision under the metal platforms in FOB
A collision with a kitchen desk in a villa in Midnight Sapphire
A levitating fence near Midnight Sapphire
A missing collision in Fort Narith Headquarters
A missing icon for Unblock friend
A network error after waiting in queue to join a server
A railing that players couldn't vault over
A rare issue when the character progression would reset to rank 1
A rare situation where the camera clips through the helicopter while getting on it
A road near the Juliet 3 landing zone
A situation where players were able to wear both a vest and a plate carrier
A spot in Tiger Bay where AI could get stuck
A spot where a player was able to ADS and shoot through a solid fence
A spot where the screen would go completely dark in an area near the Juliet 3 LZ
A sudden change in ambient sound near a golf field
AFK timer to kick idle players
AI navigation over a sandpit in Sawmill
AI stuck and shooting from walls in YBL-1
Ammo icons remained greyed out after canceling the trade
An area in the starter towns where AI could bounce around
An exploit preventing the blur suppression effect
An incorrect collision on a wooden bridge near Midnight Sapphire
An issue that players in a coma couldn't to shot and finished off
An issue when players had no input upon loading to the server
An issue where a dead body would disappear but remain lootable
An issue where modding a weapon on a dead body would render it unusable until you restart the game
An issue where player bodies didn't show any loot for a short while
An issue where players received squad invites in chat even after not allowing squad invites in settings
An issue where players were unable to loot their body after reconnection
An issue where quest interactions were active after a quest had failed
An issue where sometimes items would disappear while moving them in the inventory
An issue with selecting a faction on the character creation screen
Being unable to invite a player to squad after kicking them
Being unable to join a server with your squad if the leader is already on a server
Destroyed heart not visible on the health panel
Disappearing sleeves when looking around while in ADS
Failed to load Skalla.dll on supported PCs or when the folder name where the game is installed contained a non-ASCII character (please note that this doesn't change the compatibility of old CPUs without AVX2 support)
Flickering sunlight coming through a window in Forth Narith
Glass on some doors and windows, which caused them to be bulletproof
Graphical artifacts caused by shadows on windows
Helicopter being stuck between Delta and Echo
Helicopter failing to arrive after dying far from a LZ, blocking the LZ
Improved AI navigation through the double door
Improved the character shadows while moving in the water
Improved visibility of currency in the vendor trading window
Improving lighting in the Mall
Invite to squad button not available for newly added friends
Issue where players were able to clip through a wall and see behind it under specific circumstances
Item duplication exploit
Items used when healing other players are now properly marked as in use
Jagged shadows on a scope when aiming down sights
Light leaks in the Motel building
Long text overflowing interaction UI boxes if an item has a long name
Loot placement in Pha Lang airfield
Minor light leaks in a hangar in Fort Narith
Missing blur effect around the scope under certain circumstances
Missing bullets in weapon action animations
Missing name in a notification
Mortar and grenade explosions not visible under certain circumstances
Multiple AI spawning in the same location
Parts of FOB that were not covered under the safe zone
Placing money to a stack inside a backpack will place the wallet into a different cell
Player being able to get stuck at a pool in LRI FOB
Player being heard on Voice chat even after disabling it
Player being unable to move while picking up items or opening doors
Players are now locked in a position when kicking doors
Players being sometimes unable to jump when near an obstacle
Players unable to see their dead body because it fell through the ground/floor
Reduced hitching just before the helicopter lands
Resetting to default now only affects the current section of the settings
Several spots all around the map where a player could get stuck
Sinking of bodies into the ground in Midnight Sapphire
Skipping a coma will no longer result in "You killed yourself" message
Some glass items being too bright in dark environments
Squad chat disappearing after ending an expedition
Squad leader's inability to promote another member while there was an invitation pending
Squad leader's inability to send or receive chat messages after joining a server
Stone walls in Midnight Sapphire which looked too thin
Stuttering when jumping near an object
The issue where players were unable to loot their body in PVE mode
The quick unequip function (control + click) not working on items inside containers
The rubber butt pad can no longer be attached directly to the buffer tube
The visibility of the quest item in the Deal of the Century task
The weapon snapping into position after vaulting
Tracer rounds effect not being visible
Unblocking a friend no longer requires restarting the client
Undesired motion when switching stances
Unnatural-looking vegetation and landscape near the path to the waterfall
Various crashes
Various floating, sinking, or clipping objects in the world
Various places where vegetation clips with fences or other objects
Various task text adjustments for better clarity
Wrong materials on some trees
IMPROVED:
The player collisions with objects while holding the knife
POLISHED:
Various world locations
REMOVED:
A flying coffee pot near Foxtrot 3 LZ
A redundant pilot voice-over line when departing from a LZ
Dysfunctional Type 51 slides from vendor stock
An incorrect house in the villa area near FOB
TWEAKED:
AK animations to be more accurate to the real life
Hand movement while running
The character rotation when vaulting
Various weapon and character animations
What's Next?
We’re dedicated to enhancing the experience of Gray Zone Warfare and will continue to improve performance leading up to our first major update. Our roadmap will be revealed soon, and we’ll be sharing development updates for the Day/Night cycle and more over time. Stay tuned, and thank you for being with us throughout this Early Access journey.
If you haven't signed up yet, you're missing out! Go HERE to sign up now.
What To Expect: ✅Latest #GrayZoneWarfare updates ✅Timed-Exclusive Interviews ✅Creator's Corner: Highlighting top GZW videos by talented content creators ✅Fans Spotlight: Showcasing fan reactions of the month
Announcement from the Home Sweet Home : Online Team
The server is undergoing weekly maintenance on the 4th of July 2024 from 10:00 AM to 07:00 PM (GMT+7) In order to ensure the security of players' IDs, We kindly request all players to log out of the game during the mentioned period.
We apologize for the inconvenience this may cause.