Electrogical will be exhibiting at Bitsummit Drift. We are thrilled to have the opportunity for many people to try our game. If you are attending the event, please come and play, and enjoy the world of Electrogical.
Period July 19, 2024 – July 21, 2024
Event-exclusive Stickers
We are planning to give away event-exclusive stickers to those who register on our wishlist or make a post on X.
Planned New Features
In conjunction with our exhibit at Bitsummit, we plan to update the demo version with the exhibition build. The following new features are planned:
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5j.
Changelog: 1. Fixed an error that resulted in "player_fatigue_pool_displayable not defined" message. 2. Fixed several issues with incorrect Prestige value change when swapping weapons. 3. Added a button that allows to compate an item in inventory to the item that is currently equipped. 4. Shieldbreaker pendant, Red stone ring and Vitality rune now properly work on squad members. 5. Fixed an issue with incorrect ransom price when imprisoned by the French. 6. Fixed an issue that resulted in squad members attacking a dead enemy if that enemy was previously selected as their target. 7. Fixed an issue that resulted in some of the squad orders abruptly ending the current music track and starting a new one. 8. Added several new quests and events to Maidstone that are available through tavern. 9. Fair maiden's portrait has been reworked - its use conditions are now less harsh and it will also provide a unique bonus effect that depends on the girl that you have a maxed out relationship with. 10. Shieldbreaker pendant's bonus shield damage has been increased to 20. 11. Fixed a couple of other minor issues and errors.
I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.
Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.
Dodgeballs are back! They function similarly to Stink Bombs, they are now thrown with 1 hand instead of 2. Dodgeballs are assigned to a player until the first bounce, then after a short period of time afterwards, anyone will be able to claim the ball. Damage dealt by the Dodgeball is dependant on the velocity of the ball when it hits a player, so direct hits will do the most damage. (Dodgeballs are still subject to change, so any feedback on them is much appreciated)
Juggernaut is here! In this gamemode, the hunter becomes the hunted. One player will be chosen at random to become the Juggernaut, and they will be given a lot of health. Everyone else... will need to be very careful as they will be weak to any stink bomb or banana peel. They must try to take out the Juggernaut before the timer runs out. In this gamemode, damage = points. The player that deals the most damage will get bonus Goofy Points, but only if the Juggernaut is eliminated. The Juggernaut will lose points when they are damaged, so try not to get hit!
Changes to Tag, You're It! There has been a core change to Tag to make it a little more exciting. Every player will start with a fixed amount of points, if they are It, their points will go down. If a player reaches 0 points, the game will end. To stop your points ticking away, you must tag another player! A new pickup type 'Increase Timer' will spawn around the map that will increase your points. The default health has been set to 10 for this gamemode. Survivors will still get their survivor bonus every time another player is caught.
Other notes - Updated the look of sessions in the multiplayer menu.
- Added arcade machines to the reception area. (Currently not playable, but will be playable in the future)
- Added a new unlockable torso. Unlocks at level 29.
- Fixed an issue where the throne area would appear when a player joins mid-game, even if King of the Castle isn't being played.
- Prevented Stink Bombs and Banana Peels from being thrown/placed before a round has started.
- Increased the audible radius for the proximity voice. Players should now be able to hear others from further away.
- Made the bigger trampoline bounce prompt easier to understand.
- Made some visual changes to the games area (previously the DJ area). Will be added to in the future.
- Added an icon on the tab screen that shows when a player is using a gamepad.
📅 Date and Time: July 12th at 8 PM (Local Time) 🌎 Server Locations: United States and Brazil
We are excited to announce a server test for our MMORPG Tales of Shadowland!
This test is crucial to evaluate the game's performance and latency in different regions. We will have two servers available:
United States Server: Ideal for players in North America and nearby regions. Brazil Server: Perfect for players in South America and nearby areas.
Your feedback during this test is extremely important to us. Join, explore the game world, and help us improve the overall experience for all players!
How to participate:
Play Test Request: Request access to the play test on our game's page. Download Access: Access will be granted on July 11th at 8 PM, allowing you to download the game in advance. Join the Test: On July 12th at 8 PM, log in to the game and choose the server closest to your location. We look forward to seeing you all online on July 12th at 8 PM! Let's make Tales of Shadowland even better together!
🛡️ Notice: During the test, there may be instabilities and connection issues as we work to optimize server performance.
If you have any questions or issues, please contact our support team through our official channels.
Heyo everyone! It's been a while since I've posted here. Here's what I've been working on for the past month, and what will change this month.
With Potatostrike (coming soon to Steam) now on Beta and pending a few playtest sessions, and with MF-01 Aerostrike's Steam release anniversary coming closer, I thought I'd try giving the game a much needed facelift! All walls of the game have been queued for a redesign using new assets.
The first part focuses on the foreground physical walls both ships and projectiles can collide with. They now have a new design, with a bright outer border, and a much darker inner portion. Hopefully this will make them stand out from the background. All the new assets are done, with minor positional changes planned for later.
The next part involves updating all the background walls. Right now they're quite plain-looking by design to not distract from the action. I want to add more detail to them to give some visual variety to the world of Aerostrike, but not too much that the player gets lost during combat.
If anyone has more suggestions for features or changes you'd like to see in MF-01 Aerostrike, feel free to contact me at lmg3864games@gmail.com or make a post in the Official Feedback thread so I can look into it.
That's all for now, thank you for your time. Stay safe, Pilots!
Earth Explorer (CANCELLED DON'T WISHLIST) - ozhanghe
Earth Explorer is being killed off before release. We will be officially retiring the product with steam.
Why? The source code of the game was all lost because the hard drive on which it was stored was wiped on accident while upgrading operating system. We had no version control for this game and we had no backups. We are truly stupid.
What happens next? The game is delisted and the few who still have it wishlisted can unwishlist it. Just know that you are not getting a game and we did not charge anyone for this game.
We will try to respond to additional inquires in the comments.