Jul 2, 2024
Raining Blood: Hellfire - MrGranade
Bug fixes
  • BrainSpider SFX Bug Fix - Fixed sound effects bug for BrainSpider.
  • Deniro's Ability SFX Bug Fix - Fixed sound effects bug for Deniro's ability.
  • Increased Rune Price Cap - Maximum rune prices increased.
  • Melee Weapons Nerf - Reduced effectiveness of melee weapons.
  • Enhanced Enemy Health Post-Wave 20 - Enemies have more health after wave 20. After wave 50, they become much stronger.
Final Stardust: Cosmic Nexus - NourSaiFR
The first battle is a bit hard for people who pick the Venus element so I tried to change Mephisto's first deck to give more room for early attacks. I also added some fixes.

Changes

  • BALANCING: Changed Mephisto's level 1 deck to full Hakkapairo instead of full Chipairo.
  • BALANCING: Changed Dark Ejito line's overdrive effect.
  • TUTORIAL: Added "Immune" and "Shield" in rulebook.
  • VISUAL: Added the Astral Link level in the opponent's battle HUD.
  • VISUAL: The Astral Link level is now always displayed in the cutscene UI.
  • FIX: Fixed Rosary #13's missing dialogues for level 3+ Astral link.
  • FIX: Fixed an issue where background images clashed with the avatar images due to the same naming.
  • FIX: Fixed an issue where the AI can evolve at Astral Link level 2 while it shouldn't be able to do it.
  • FIX: Fixed an issue where Dark Awakened Fenroar's overdrive effect crashed the game.
  • FIX: Fixed Dark Torinoshi #190 overdrive effect.
  • TEXT: Fixed Kiran's Astral Link 2 dialogue.
  • TEXT: Fixed Dark Torinoshi #190 overdrive effect description.
  • TEXT: Removed (not fully implemented yet) for Dark effects in tutorial.
  • TEXT: Fixed Dark Ponisei line overdrive effect description.
Times and Galaxy - Ben


Thank you for playing Times & Galaxy. Since release we have been gathering bug reports from players who have encountered issues we didn't catch prior to release. This first post-launch patch is focused on making sure the game is running smoothly without any major speed bumps. We've addressed some significant issues found including fixes to the Scanner Map, logic gating a couple conversations and achievements. The patch also fixes any reported issues that have softlocked players’ games or, in a couple super nasty cases, eaten saves.

We continue to work on bug fixes and text/art polish. Thank you for your patience as we make this game as squeaky clean as possible. If you encounter an issue, please report it on the game's Steam Community discussion forum in the pinned bugs thread. If you prefer you can email: support@fellowtraveller.games. ❤️

Thanks again for playing our weird as heck game!

Ben

Key Fixes in the Mechanic Patch:
- Fixes softlock in Cycle 12 Arwin conversation where option pointed to nothing, stopping the player from progressing.
- Fixes issue that preventEd players from accepting their story and progressing beyond the Scanner in Cycle 15 if they first asked Arwin about their performance.
- Changes Garden Achievement to unlock when all seeds have been planted, rather than when all plants have reached maturity.
- Updates Scanner map to better reflect which characters are in which rooms on any given cycle; also fixes input related bugs that were affecting the map user experience.
- Fixes Readership and Reputation achievement unlocks in final Cycle. Players with high numbers in both were receiving achievements for doing badly.
- Adds background audio missing from Toy Recall mission.
- Fixes lost sprite reference when loading saves.
- Updates conditionals in Copybot conversations that were preventing players from romancing them.
- Updates Arwin's Cycle 7 conversation so players now can hear about the story assignments before committing to one.
- Fixes issue with Billy’s collider in Cycle 17. It should no longer be possible to trigger his conversation manually before the proximity trigger fires.
- Fixes Copybot ending collider with similar issue to Billy’s.

Other Fixes in Mechanic Patch:
- Updates SFX playback method to detach it from animations for easier polish in future updates
- Sets Humania to the correct size in story intro animation
- Polishes text in several story builder elements, notably in Cycle 10
Diabotical Rogue - Raven
Maps
Hub changes:
  • The Weebles in the workshop upstairs seem hard at work putting something together.
Interface and HUD
  • In the Aim Trainer the current score and time remaining now appear on the left side of the screen.
  • In an Aim Trainer Duel, the scores of both players are now shown once a player hits a target.
  • In an Aim Trainer Duel the final score is now shown on the middle of the screen.
Visual changes
  • Fixed an issue where the Scout’s left arm model could get stuck in a pose when rapidly starting and canceling the Hookshot ability.
Map editor
  • Fixed a bug where actiontriggers and the trigger editor wouldn’t update when they were deleted, duplicated, pasted, or renamed.
Performance and stability
  • Fixed a crash related to hitting targets in the Aim Trainer (made available in 0.21.29b).
BloodDome99 - Halftone Gaming
Hey all. I wanted to give you advanced notice that on August 1 the price of BloodDome99 will rise from $2.99 to $4.99 in the US, and other regions/currencies will see a similar raise as well. BloodDome99 is still on sale for the rest of this week and it will continue to be available at the current 2.99 price for the remainder of July.

This price raise is to reflect the additional content that will be included in the 1.0 update this September when we leave Early Access. If you already own the game (or if you purchase it before August) you will get all of the new content for free and will not have to pay anything extra. Thank you so much for supporting us through Early Access.

Cheers,
Mike
Templar 2 - Taximan
Fixed a very loud sound.
失落之白 Eternal Liiivie- 18+ Content - weissgarden
Hello everyone
To improve the game experience, we will greatly improve the art details and details of the project soon.
We will also add new plot parts to the demo soon (major update)

Hope you have a wonderful gaming day!

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Fighting! Ms. Luan!! ─ Gold-digging Angelic Bitch Simulation - weissgarden
Hello everyone
To improve the game experience, we will greatly improve the art details and details of the project soon.
We will also add new plot parts to the demo soon (major update)

Hope you have a wonderful gaming day!

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Old:








Ghost Girl Lasling (G-rated) - weissgarden
Hello everyone
To improve the game experience, we will greatly improve the art details and details of the project soon.
We will also add new plot parts to the demo soon (major update)

Hope you have a wonderful gaming day!

New:


Old:








Eternal Liiivie EP2- Hiding in the dark - weissgarden
Hello everyone
To improve the game experience, we will greatly improve the art details and details of the project soon.
We will also add new plot parts to the demo soon (major update)

Hope you have a wonderful gaming day!

New:


Old:








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