Changelog: -Fixed driving line, delta counter and best ghost time not updating on the client when a new overall best lap has been set -Fixed track validation not always working -Fixed not being able to load database tracks into track builder -Fixed cars spawning on top of things on some tracks -Fixed some kerbs having weird contact with tires -Fixed setup resetting back to base when resetting in an AI race -Fixed car selection scaling in garage when playing with high resolution (4k)
The damage of enemies and players has been completely overhauled, it is not worthwhile to compare values from 1.0 to 1.1 since all functions, enemies, items, etc. have received changes. The game in general is more challenging, but progression is much faster with higher drop rates and faster leveling.
We hope to give players a more accessible and immersive environment. As a result, settlements have been added to the T1 and T2 zones, allowing for fast travel to deeper parts of the map. Settlements might not have much to do in them right now, but they open the door for unique villager quests and rewards, so keep an eye out in the coming months for new settlement features!
The current system of spawning enemies can result in unpredictable and unfair situations around boss fights. To remedy this, we have added dedicated enemy spawns, hand-crafted boss arenas, and all-around stronger theming and cohesion. All 3 overworld maps including Hammurabi's Sanctum have been completely revamped, allowing for more engaging gameplay and environmental storytelling.
Boss fights were often trivialized by large groups using stuns, roots, and slows. To maintain tank uniqueness and aid party efforts, a new Boss Armor system has been introduced. Now, attacks and abilities that apply stuns, slows, roots, and knockbacks will deal armor damage instead of interrupting the boss. This damage reduces a secondary bar below the boss's health, and once depleted, the boss will be left without armor for a period of time.
The Bounty system is designed for both new players and Born Again veterans in mind. Bounties are short tasks that can be picked up via quest boards found throughout the world, and reward players with consistent standard-tier loot and quick level-ups.
Item abilities have received major changes, notably in cooldowns and damage. Cooldowns on weapon and ability items have been increased across the board. Agility abilities, however, have retained relatively lower cooldowns to fit the agility play-style. The cooldown increase allows us to give larger effects to abilities, namely in damage, durations, heals, etc. You will see large ability damages in 1.1, allowing for huge bursts of stored damage potential!
All items have been balanced and touched up, with some mythic and rare items receiving mini-reworks. Additionally items now have larger power gaps on item shape changes!
All classes have been rebalanced in 1.1 with an emphasis on letting classes lean into their styles.
All stats have received changes, some minor, some large. Strength - Now alters your damage output by a %, each strength point gives +1.5% output Dexterity - Is now a literal Attacks Per Second value Vigor - Is now a literal Health Per Second value Speed - Tiles per second has been increased Defense - Min damage threshold has been lowered to 25%
You can now remove blessings at any time, at the cost of any charge on the blessing. Reseting has also been changed to now give +2 slots, +25 honor, you keep blessings and charges, and the only requirement is to be max level. We plan for this to encourage reseting and to keep forward momentum towards progressing a character.
Drop rates have been updated so that you always gain more loot chances. After achieving max rates, additional damage is then converted to excess loot chance at diminishing rates. The excess loot chance start heavily diminishing around +15%, but always increases.
Max level has been reduced to 21, however, each level now gives more power compared to 1.0 levels. Leveling also occurs much faster in 1.1, especially at early levels. Each level gives you +1 honor and since more exp issuing given out, Honor gains rates are also increased. You'll roughly end up with +50 honor at level 21 and prices have been adjusted accordingly.
All enemy behavior have been touched up, redesigned, with the goal of increasing difficulty where necessary and bringing out the interesting behaviors of enemies. You'll notice larger base max health on T3 and T2 encounters, however, the health scaling per player has been reduced to +40% from +80%.
Dazed - Returned 50% control to player, dazed movement is 50% as effective
Invulnerable - Fully disables hit detection (projectiles will phase through you)
Healing - +15 hp/sec
Empowered - +15% damage
Armored - +10 & +50% defense
Fury - +20% attacks per second
Invisible - After 1 second, attacks reveal the player
Encounters in the realm now all spawn on their own spawn zones. Meaning you can fight T3s simultaneously or constantly one after another, with lowered encounter respawn rates.
The Realm's day/night system now indicates sealing progress. Sealing now takes a but longer as one T3 kill progresses the Realm by 80 points (1000 needed in total)
We've remade the tutorial to better teach Born Again's unique mechanics and systems to completely new players. It features blessings, death, hammurabi, bounties, dodging, leveling, and more!
Gameplay Changes
- Attack blocking only blocks damage and DOT (no CC blocking) - Added excess reward share (DMG greater than 15% converts into greater loot chance) - Updated exp reward from enemies to not diminish from overleveling - Level 1 enemies give 0 exp after level 3 (tutorial) - Updated Boss Health Scaling - Reduced Empowered damage modifier: +25% -> +15% - Ground Immunity now applies to tile slows - Cannot take tile damage while invulnerable - Reduced player hitbox radius: 0.5 -> 0.25 - DOT immunity now reduces damage received instead of ticks & time - Increased Blessing Max Charge: 5 -> 20 - All Encounters now drop a random crystal - Added new Peaks camp: Rajji - Updated Blessing Drop Table
Map Changes
- Removed collision on all trees - Reduced most tile brightness/saturation - Fixed a multitude of shadows - Fixed lighting across maps and playable areas - Redesigned Hammurabi's Sanctum - Redesigned Tutorial - Redesigned Lobby
Quality Of Life
- Non-colliding objects become transparent when the player moves behind them - Added scroll borders to item tooltips - Bosses now indicate some projectile attacks - Chat bubbles have been redesigned for better clarity - Added the ability to remove equipped blessings - Added multi-boss health bars for bosses on screen (max 3 closest) - Made boss health bar independent of compass target - Crystals can now stack up to 5
UI
- Moved actionable tooltips to right side (shops, quests, etc.) - Made player stats toggleable - Added outline to selected bottom-right tab - Added current hp number in top-left health bar - Centered stat tooltips - Moved debug stats to the top right - Added a background to map menu - Added icon to honor/medallions tooltips & centered text - Increased brightness and contrast of map texture - (Pc) Moved auto fire indicator to the top-right corner - Added large number commas to honor/medallions number - Removed Critical Strike damage number extra scaling - Updated map to pick correct object detail colors - Implemented Message Queue for popup messages: Level up, Quest Messages, etc. - Touched up Death Screen layout - Added X / 1000 honor exp to max level tooltip - Added X / 20 to equipped blessing tooltips - Touched up **Main Menu** - Touched up **Credits** - Redesigned **Splash Screen**
Music
- Added **Boss Music** track for **Overworld Encounters** - Added new **Boss Music** track for **Lord Hammurabi** - Added 1.5s delay between switching tracks to fix moving back and forth on a music boundary
Bug Fixes
- Fixed Realm and Tutorial portals randomly disappearing - Removed attack targeting through walls/collision - Fixed Mountain Dragon body being marked as a boss - Fixed indicators on staves and elephant boots to correctly show over collision - (Mobile) Fixed item drags getting interrupted and stuck empty
Note: Apple has fixed our developer account, allowing us to release Mac software again. This is a PC & Mac patch, catching the Mac release up to the PC release.
What is below are the combined notes of the last 2 patches so everything is synchronized again.
Look for these updates in version 240702.13.
Additions
New Bug Report button! We've added a button to help you more easily gather information to include in your report. Find the button in Settings.
Fixes
Time was frozen and would not progress for some players when they loaded an apartment.
The current game state wasn't always saved when exiting back to the main menu.
Winter sculptures were accidentally excluded from shop.
Cherry Cake Plush was showing up as the Sunflower Plush. Now you can collect both!
Blue Granny Sofa went on holiday but now it's back.
Two Seasonal Pots were excluded from shop. They are also back.
Aquarius Achievement now includes watering from Sprinkle Terrarium.
Added the daybeds to the Couch Potato Achievement.
Adjustments
Seasonal Kiosk will now be in the game all the time! When there isn't a special seasonal event, then all seasonal items will show up here.
Update to Gatabot and Dogbot pathing. They loved getting stuck on plushes.
Tweaked layering issue with items on shelves in shops.
Many thanks go out to our community members and their continued support. It is your feedback and support that help us continue to make Plant Therapy a cozier place to hang out.
Wilderness Survival: The Conservationist Playtest - IGS Kitty
Hello Conservationists, here is another update for you. I have added some new gear.. You can now go to the vendor and buy yourself some rain gear and snow gear. The camo now has added stealth and hunting skills.. Each piece will add to it so get the whole set at once or a little at a time. I adjusted the weather. The cold no longer makes you hungry or thirsty but will affect stamina and fatigue. Hot weather will affect hydration. The axe and pick axe Should not break so easily. Also added a tanning rack to dry hides so you can get more money from vendors. Last but not least added a radio in the cabin so you can enjoy some hunting songs as you warm by the fire.
1. Rend's "Drag On" talent reworked: now it makes Dragon Roar ability to go on a cooldown when it's triggered, instead of when the buff duraton ends. This allows for buff stacking via this specific talent. 2. Rend's Unique Ability "Dragon Roar" damage boost buff nerfed. 3. Cordemal's "Frostfire Ball" talent now has new art assets that's a lot...cooler 4. Onslaught tiers are rebalanced and are generally easier to progress through. 5. "Wisp" relic should be able to charge up faster and have an actual impact on runs. 6. Some localization fixes here and there.
And sorry for today's hiccup with the update that caused some players to crash the game on startup! We asked Aphorius to summon a bunch of demonic beings to throw a big fireball at us every time we make such mistakes! So...should happen a lot less in future!
Special thanks to our Discord members for helping us to make the game better!