The Order of the Snake Scale - FM Simple Games Studio
Thank you to all members of this humble community for being with me. I am grateful for all comments and constructive criticism. I wanted to let you know that I'm currently working on a continuation of Seth's adventures. I have read each of your comments here and on social media and tried to draw conclusions. In the new version, I abandoned tank control in favor of an isometric projection. I added a melee combat system and expanded the FPS mode system with several types of weapons.
We're back with another update to enhance your hunting experience and ensure a smoother journey through the bayou. This patch addresses some pesky bugs that were causing disruptions and introduces a few quality-of-life improvements.
Bug Fixes:
Out-of-Bounds Spawn: We've eliminated the issue that occasionally caused Hunters to spawn outside the map boundaries after a subsequent round in the same Lobby.
Exit Game Button Glitch: The Exit Game button functionality has been restored during an ongoing match, ensuring you can seamlessly exit the game when needed.
Erroneous Shade Ghost: A faulty Shade Ghost has been vanquished from the game, eliminating any potential disturbances during your hunts.
We appreciate your continued feedback and support as we strive to refine the Hunt: Showdown experience.
- decorations available in the living room - continuation of 2 miniquests - added Japanese language support - added Korean language support - new music tracks for chapter 3 locations - minor improvements in chapter 3 cutscenes
We're excited to let you know that Dev Log Episode 10 is now live on our YouTube page! Be sure to check out this explosive episode as we dive into Hexel Raycasting! Be sure to share your feedback with us and we hope you enjoy this episode!
- The possibility of playing while seated has been implemented - Sensitivity to turning has been reduced. Occasionally, unwanted turns occurred. - Minor bugs have been fixed