Over the past week, we have received feedback from our passionate and perceptive players, both publicly and in private. These insights have been both encouraging and a valuable learning material for us, helping us to better scrutinize our current work and deepen our understanding of both the game and ourselves.
We would like to extend our heartfelt thanks to every player who has experienced Aleph, especially those who went the extra mile and took the time to provide us with feedback. Your support and effort are greatly appreciated!
Based on your feedback and our observations during this period, we have made the following updates to the game:
Performance: We have conducted more in-depth optimizations to enhance the smoothness of the gameplay.
Compendium: You can now revisit the texts you’ve collected through the main menu
Information Prompts: We have provided further guidance and hints for some key operations and essential points of the game process.
Settings Menu: We have addressed some previous shortcomings, polished the menu, and ensured that certain key parameters are saved persistently.
Save System: The saving is now more timely and detailed(However, it should be noted that the game does not currently save progress within levels before you finish it)
Additionally, we have refined a series of UI details and game mechanics. For instance, we have considered the differences in screen focus “before use” and provided additional hints to enhance the gaming experience... Once again, thank you all for your recent support and help. Wish all our players a summer filled with joy and great gaming experiences.
We are incredibly proud to officially reveal the game we've been working on for many months. We’re Adrien and Aurel from FrogCollective. After spending the last 12 years creating strategy games at Amplitude (like Humankind and Endless Space), we're thrilled to launch our very first title, "Coldridge." Our aim is to delight players with fresh, modern, and incredibly fun gameplay.
Coldridge is a solo game that immerses you in a turn-based exploration adventure set in the mystical Wild West. We've designed it to be thrilling and engaging as you strategically navigate cursed terrains, uncover magical artifacts, and explore uncharted lands. Each move requires careful planning as you solve intricate puzzles and manage contracts to maximize your gains. Our goal is to offer a captivating adventure that challenges your strategic thinking and keeps you hooked with every decision. Get ready to uncover the secrets of Coldridge and embark on a journey like no other!
Today, we're excited to offer you the very first glimpse of Coldridge and its unique universe through our trailer. We can't wait to hear your thoughts! Don't forget to wishlist the game and follow us on Twitter for updates :)
Hello and welcome to the June/July 2024 edition of the College Basketball Manager Newsletter! This will be a combined summer newsletter due to the time its taken to get the steam playtest ready to go to begin the closed beta.
Closed Beta Launch!
The closed beta is ready for testing! If you are interested in participating in the playtest, shoot me an email at aaronatlunacien@gmail.com and I will send you a key directly!
The current playtest is for the demo version of the game. This means only one year is playable, the preseason is shorter, and users can't switch teams.
I'd love to get your feedback on how the game functions as a whole as well as how it works as a demo.
To give feedback, I've set up a discord channel. The invite link is here:
In June, I was able to work on several things: I got recruiting to a good state that is ready for playtesting, I conquered the steam build upload system, and prepared the build to playtest a "demo" version. I think I can safely say we've moved from pre-alpha to alpha, and ready for playtesting!
Current Stage: Alpha Game Simulation:
100% (ready for playtesting and future feature/QoL expansion)
+5% since last update
Recruiting:
90%
+15% in June (add in very important quality of life features, and added in recruiting action time cost)
Currently working on sway mechanics (ability to change a recruit's mind about the importance of certain pitches)
Practice Planning:
100% (ready for playtesting and future feature/QoL expansion)
Game Planning:
100% (ready for playtesting and future feature/QoL expansion)
+5% since last update
Staffing:
85% (AI teams will offer and receive applications for head coaches, but not support staff yet. Also need to add a UI for user coaches to receive offers and send applications)
Playtesting is currently just for the demo version, where hiring/firing at year end isn't super important
+5% since last update
Program Pitch Development:
100% (ready for playtesting and future feature/QoL expansion)
+25% since last update
Quick Update: Recruiting Board
Here is the main overview screen where you can review your all of your target list of recruits:
One thing I have been working on lately has been making recruiting a tad easier to work with, by providing more information on the recruiting board screen without having to click into each individual recruit. So I have begun providing more information within each row: how far down/up your team is in interest, what your interest rank is, how many other teams have offered scholarships, and the ability to perform recruiting actions directly from the recruiting board.
Also implemented recently is "coach time" in which coaches have a total of 40 hours a week to conduct all of their activities (I'm sure IRL coaches work more than 40 hours a week during the season but I'm starting there for balance reasons). This coach time goes towards games, practices, and recruiting. So, for both quick actions and other actions conducted by clicking on a recruit, a specific coach will be selected to conduct that recruiting action.
As always, if you have any comments, questions, or suggestions, I'd love to here them! Just leave them here in the comments.
Showdown Royale is a twist on the Showdown events you love, with the competition turned up. Each group will start with only 20 people, reducing by 50% with each round – smaller leaderboards but with a better chance of winning!
This very special Independence Royale features a 3 daily qualifying rounds to take you through the holiday weekend!
Qualifying Round
Three qualifying days in the qualifying round. If you're eliminated in the first day, you can enter the qualifying round again in days 2 or 3.
The top 50% of each qualifying round leaderboard advance to the elimination round
Elimination Round
The elimination round lasts one day, with only one chance to claim a spot in the final round
The top 50% of the elimination round leaderboard advance to the final round
Final Round
The final round also lasts one day
If you’ve made it this far, you’ll receive a prize no matter what, but the higher you rank, the better the prizes
Other Things to Know
We base scoring on total strokes, meaning the fewer shots you take to complete your matches, the higher you rank on the leaderboard
When you get to design a factory, every small detail matters! And not only because you're working with complicated machinery, where everything will break if a detail breaks (do you like silly jokes as we do? share your favorites in the comments!). It is also important because we want you to feel comfortable while playing Learning Factory.
Which is why this new update is dedicated to making game prettier, along with making complicated mechanics more easy to learn!
v0.31.184 Released!
Re-rendered Vitamin Maker
New phrases for cats, specific for their place of origin
Increased speed (by 1 tick) for selective Manipulators (suggested by S'Kleer)
Increased size of bubbles for cat phrases on Transporters and in Stores, to facilitate reading
New premade Blueprint for Cargo Docks, available in the Wiki
New premade Blueprint for the tutorial
New item requests and cat types appear less frequently in early parts of the game
Performance optimization
UI/UX improvements
Tutorial fixes/improvements
Improved tutorial upon picking a Cat Knowledge Archive
Bug fixes (kudos to VladGev, U[A]T morningstar2651, Malolitrazhka)
Massive community localization update for the German language (kudos to Bass)
Improved Steam Deck interface
1 new unique cat researcher
A new item per each categories of appearance for cat researchers (3 items total)
Re: Factory
In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server
Q: "My life would be so much easier if selective manipulators worked faster, because I need 4 of them to load/unload a Dock, and it gets clumsy" -S'Kleer A: We'd like to make it so Manipulators would occupy 1*2 tiles instead of 1*3 tiles so they wouldn't occupy so much space. But since they were not designed to be of that size from the beginning, it would take too much work to change them. So we've tuned up their operational speed, which is supposed to make more comfortable to work with, as one would need less Manipulators to achieve the same result.
Q: "My game froze during the map change, or at least it didn't continue loading. I even have it on video since I was recording at the time. With an interstitial sequence, I was asked if I wanted to pack my things and get to know another map. After some text exchanges at the bottom of the loading screen, no new line appeared. I waited an additional four minutes, then I exited using ALT+F4." -Emanuel - Vito A: Please send us a saved game filee and/or a video of your gameplay, so we could better detect and fix this issue! Contact us at info@luden.io, or on our Discord server.
A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!
An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:
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How to Get More Involved
At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
our Patrons have just received access to the newest version of "Komadori Inn", labeled V 0.1.3.
This time the update is a bit smaller than we planned. We've come up with some new ideas on how to improve one of the game's core mechanics, so we're sharing what we have now so you don't have to wait any longer for this release. This also means that the next update will not be the public one with the number 0.2.0, but we will have one more alpha version with the number 0.1.4.
In the meantime, here's what's in version 0.1.3:
Added
Girls' system
Selection Effect Indicators - the interaction options you choose from will display their consequences (e.g. passage of time, losing money, gaining experience points, etc.)
Interacting with girls: Conversation Minigame
First unlockable Skill Point and the first sex scene
Story/Gameplay
Beginning of Day 2
Quest 002
World
Added maps: boiler room, backdoor area
Extras/Art
Additional BGM tracks
Changed/Fixed
Quest notifications' improvement (longer display time, bigger header font)
Some main menu fixes (game sometimes didn't start when using mouse)
If you're interested in getting the Steam Key with the access to the Alpha Versions, hop on our Patreon!
-fixed a softlock when attempting to buy bunches without enough points -changed when you are unable to reach the server (being offline), your points are not reduced.
Farming 6-in-1 bundle - Mr. Horrible Gelatinous Blob
Hey everyone!
We want to inform you that the Farming 6-in-1 Bundle will be removed from sale on July 14. However, the bundle will remain in the game library for all who have already purchased it or will purchase it before July 14.
For those who haven't bought the Farming 6-in-1 Bundle yet, we are offering a big farewell discount of 75%, which will last until July 11! Don't miss this opportunity to grab the bundle at a great price!