Want to weave the future of Eternal Strands with us? We're on the lookout for passionate creators to join our Partner Program! đ
This is your chance to playtest the game before anyone else, get behind-the-scenes access, and more! We'd love all sizes of creators to apply and become part of our journey. đ
What a long and much-anticipated journey it was to get here!
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Initially, we planned to cast off at the end of 2023, but we weren't quite happy with the quality of the mobile experience. So we decided to postpone the launch until 2024⌠and now here we are! FINALLY!
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We are extremely pleased and proud to be able to offer this application in early access to all our smartphone and tablet players. As something that many people were clamoring for (and rightly so), this mobile release represents a major milestone in WAVEN's development (which is still in early access). We'd very much like to thank you for your patience and help throughout the fine-tuning process.
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The mobile world welcomes WAVEN with open arms!
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Every minute of your daily life becomes an opportunity for adventure; whether you're on public transport, sitting in a waiting room, or comfortably seated on your sofa, you can now take the World of Twelve with you wherever you go.
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Constant Progress Wherever You Are!
It's possible because the game is cross-platform with cross-save ability. Your odyssey, your hero, your companions, and everything you collect as you progress will be seamlessly synchronized*across platforms.
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*Â An internet connection is required to play WAVEN.
Join the Global Castaway Community!
WAVEN is also a cross-play experience, meaning you're playing on the same servers as all the other players logged in from any platform. We believe in inclusivity between communities, and that it's important to break down the barriers that separate us from each other. And what unites all of us, after all, is farming! The application is carefully optimized to guarantee a satisfying experience and stable performance, whether you're on PC or Mac, smartphone or tablet.
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What are you waiting for? Hurry up and join the adventure!
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The Internet Is Celebrating!
We couldn't announce the mobile release without a little extra flourish! If you log in to the game before 11:59 p.m. (Paris time) on July 31, you'll receive an exclusive emote: "Ruel" (Hide the Pain, for those in the know).
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Invade the WAVEN archipelagos now and emote away!
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Still in Early Access
WAVEN is still in"early access". While the mobile release marks a turning point in the game's development, that doesn't mean we've reached the official version 1.0 release of WAVEN yet. We still have several more features and improvements planned before WAVEN can be ready for the open seas. This early access phase means we can continue our production and tackle all the aspects of the game that need our attention. Believe us, your feedback is always a great help in informing our choices.
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We'll be back shortly with a mid-way review. Stay tuned!
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Our Sincere Thanks
First of all, we'd like to express our deepest gratitude to the entire community that has followed and supported us since the beginning of this wonderful project, as well as to all those who joined us along the way. Remember, since setting sail from DOFUS Cube to WAKFU Heroes, we're now entering the waters of WAVEN mobile with some superb transmedia projects based around our universe. It's amazing! Our sincere thanks go to all the teams who have worked tirelessly to make this mobile port possible, and above all apply their talents to this wonderful story day after day. It's thanks to their dedication and passion that we're able to offer you such a unique and magical experience. At Ankama, we're super proud to be celebrating this collective success with you, all of us together.
Download the WAVEN app now and embark on new adventures! Together, let's continue to make history, explore new horizons and conquer the World of Twelve â even from the comfort of our couches!
⢠Increased the likeness of triggering the RMB combo attack. Fixed a glitch where it was hard to trigger this combo.
⢠Fixed a glitch that allowed the sword combo audio to continue playing if the character was injured or the attack was canceled by dashing away. Now all sword combo audio stops immediately if the combo is canceled for any reason.
⢠Updated the escape room so the game doesn't start from the beginning if the player falls off the cliff once and the game isn't saved. As long as the escape timer hasn't started, even if the player didn't save the game, they get one more chance before the game starts over from the beginning.
⢠Updated the keyboard controls so that dashing fwd, bwd, left, & right can all happen with the keyboard alone. All menus were updated to reflect these changes.
- Reworked the in game documentation: - Docs windows can now be added like code windows. - Docs windows can now be closed and minimized like code windows. - All windows can now be resized. - Docs pages can now have inline links. - Many changes and additions to the documentation texts. - The game now keeps a few backups of your save files in case of file corruption. - Added safeguard error message for forgetting the () after a function call. - Added safeguard error message for shadowing variables. - Added setting to disable warnings. - Dicts can now be copied with `dict()`. - `set_farm_size` now resets the drone position. - Identifiers can now start with an underscore.
Fixes: - Graphics setting no longer messes up the frame setting. - # inside strings now has correct syntax coloring. - `get_time` now gets unlocked by `Benchmark` instead of `Senses`. - `print` and `quick_print` now return `None`. - Sets and dicts now throw an error if you try change their size during iteration. - `swap` no longer makes a sound when it doesn't work. - Using `+=` on an undefined variable now gives the right error message. - Fixed the error messages of `max` and `min`. - Harvesting pumpkins before they are grown now destroys them like other plants. - Fixed problem when calling `pop()` without arguments. - Polyculture on 3x3 can no longer make a tile it's own companion. - `list + []` now takes `len(list)` operations. - `Items.Piggy` no longer shows up when iterating all items. - The unlock button is no longer unclickable on very wide windows.
Prepare to survive the end of the world as Alex Taylor. With nothing more than your wits and the tools you scavenge, youâll have to overcome the many treacherous challenges and obstacles that lay ahead â all without making a sound. đ¤Ť
Once again, huge thanks for everyone's support with the game - leaving reviews and wonderful comments. We're so lucky to have you! We're also working hard on the patch that will be available very soon, huge thanks to the people affected for your patience.
But today, and for the next few weeks, we wished to share with you some cool Behind the Scenes details that you may find interesting. Let's start with a certain scarf...
When one begins our gameâs experience, one of the first spaces they encounter is our main protagonistâs Cazâs lodgings. His desk is covered with Christmas decorations, and items dear to his heart â postcards from his family (as actually drawn by our teamâs family members!), boxing memorabilia, a scarf belonging to a football team he supportsâŚ
Now the latter, the beautiful yellow and red scarf hanging at the top, is not just any scarf we conjured up for the sake of adding there. As you know, authenticity is always key to The Chinese Roomâs games, so when we find opportunities to mesh our creations with the real world â we try and make it happen.
Partick Thistle FC is one of the worldâs oldest football clubs founded in Glasgow in 1876. Loved ones of our team are avid followers of this club. We were blown away and so thankful when their comms team wrote back to us agreeing us adding the clubâs scarf as an asset into our game. What absolute legends. So infinite support from us in perpetuity. Go Partick Thistle FC, and to our players - consider joining their fan base here!
We'll be back next week to talk about and celebrate more real-life cultural collaborations we crafted for the game. Speak soon!
Greetings, space cowboys! It's been some time, and we're thrilled to bring you news about the latest Exoplanet: First Contact update. This update is all about enhancing gameplay features, level design, and optimization, with less focus on the narrative. Additionally, we've included a much-anticipated featureâgamepad support! Let's get started.
For those still playing Build 0.73: With the release of 0.74, all saves from 0.73 will no longer be compatible. To accommodate players who want to continue using their existing savegames, we have created an additional branch on Steam. To access it, right-click on the game in your library, select "Properties," go to the "Betas" tab, and choose "update_073_compatible." No password is required. This way, you can continue your previous savegame.
Take Full Control
One of the most anticipated features is gamepad support. We know many players find this method of gaming convenient, and while Exoplanet: First Contact is currently a PC-exclusive, we've ensured full support for the most common controllers from modern console manufacturers. Older versions of Xbox and PlayStation gamepads, including those from third-party manufacturers, should also work seamlessly.
To enhance your gamepad experience, we've implemented focus and aim assist systems. Even our developers who usually stick to keyboard and mouse found themselves impressed with the results. We've worked hard to create a convenient default control scheme by analyzing similar modern games, but players will be able to customize the controller configuration to their liking.
We plan to do extensive testing with experienced gamepad users (that's you!) and address any issues. We're also working on additional features like touchpad gestures, adaptive triggers, and various types of vibration.
After playing the new build on different gamepads, we're excited to utilize the capabilities of these devices fully. We're interested in your feedback on possible gyroscope support in Exoplanet, and whether you think we should support speakers and built-in microphones on compatible devices. Let us know in the comments!
Adopt a âHealthyâ Routine
One of the key features bringing the game world to life is Daily Routines for NPCs. We've developed our own toolkit to implement this aspect. These routines aren't just cosmetic; they're an essential narrative element. By observing characters' work, rest, and other activities, you'll better understand their lives and how to interact with them.
Now you can lunch with Lockjaw and his companions, run around the camp with the feisty Sneaky, or find the best time to check out their living quarters if you're that kind of player. Named characters now have varied routines, and our work won't end there. Eventually, even extras and some monsters will have meaningful behaviors.
Got Bullets = Got No Problems!
What if you run out of bullets on a desert planet? Craft them yourself! Jack can now use his Tech skill to unlock recipes for different types of ammo, including advanced ones effective against specific targets.
Crafting changes in build 0.74 don't stop at ammunition. Jack can now create useful consumables like healing tinctures or antidotes from ingredients found in the world. Many seemingly useless items can also be disassembled into crafting ingredients or sold.
Say No to Stripes
We have received feedback on multiple occasions that transparent stripes on certain elements of the graphic interface could lower the readability of the text. After conducting comparative tests, we decided to remove these stripes from text in many windows and fields.
This change makes icons more vivid and texts easier to read. While some stripes remain for non-critical elements to retain the retro-tech feel, please let us know if the new visuals are easier on your eyes or if you prefer the old design?
Holy Moly, What the...?!
Introducing poison-spitting crucas! Jack can no longer sit on a ledge out of their reach and shoot them like fish in a barrel. Any traveler on K'Tharsis knows it's better to have an antidote and not need it than the other way around. This is the first iteration of special attacks with ranged projectiles for monsters. Ultimately, we want mobs to be capable in ranged combat and have abilities that reflect their alien biology. Crucas is the first test subject in this evolution.
A Cushy Job
While polishing the main storyline, we're adding small side stories to the game's world. These quests reveal the lives of ordinary settlers and provide a moral choice or require ingenuity to complete successfully. Jack won't find easy money on K'Tharsis.
One such quest, starting with a notice on the board in the Outcast Outpost, lets you help a complex individual overcome a bad habitâor not. We'll be adding more quests like this in future updates.
A Thousand Little Bits and Pieces in Sound Design
Our sound engineers have introduced effects for most interface elements, enhancing the immersive experience. Striking the right balance, these sounds are expressive yet not overwhelming, harmonizing with the game's style. New sounds have been added for interactive objects and mechanics, including climbing ropes, ladders, finishers, choking targets, melee attack shouts, and picking up bone objects. We've also designed sounds for new features like the spitting crucas.
New Outfits
Several new clothing sets have been added, enhancing NPC visuals. Hats and accessories can complete a stylish look, whether you're a sophisticated gentleman, a hardworking farmer, or a desert raider. Some NPCs now dress to better match their characters and occupations.
Changes and Improvements to Locations
The Scalphunter faction's camp has been revised and polished. Emphasizing their nomadic and traditional lifestyle, the camp now uses more natural materials, with individual structures gaining more detail.
The camp has undergone some minor restructuring and changes in the appearance of the tents for better navigation. For example, the shaman's tent is now easier to spot from the outside and inside, there are more characteristic cult features.
A new Fast Travel point is located next to Rusty Nails shack. Safe zones have been added at key locations where players can rest and sleep.
Other improvements include:
Enhanced points of interest in the large desert
Updated visual appearance of the Leviathan
Added more stealth bushes
General polishing throughout the game
Additional stealth bushes
General polishing everywhere
Tech & Engine
We've focused on optimization in this update. Most players should notice significantly improved FPS, up by 30% or more depending on their PC configuration. We'll continue to improve performance, so let us know if you encounter any issues.
In the options, you can now set an FPS limit to prevent GPU overload, especially in menus. The default limit is set to 90 FPS, but you can customize this in the settings.
Many players, especially streamers, prefer playing without a window frame when not in full-screen mode. Now, they have that option.
Previously, if players alt-tabbed or clicked a lot during loading, the game window could turn gray and appear as Not Responding, causing confusion and process termination. Now, the game window functions normally during loading. We also fixed several small bugs related to screen mode switching (windowed to fullscreen etc.).
P.S.
Stranger finally got his stylish hairstyle back!
-------------------------------------------------------------------------------------------------------------- That's it for nowâwe hope you enjoy the update! Share your feedback, report any issues, and join the discussion on Discord. Until next time, space cowboys!
Creature Clicker - Capture, Train, Ascend! - Phat Phrog Studio
Hey Guys
There's a new mecha juvenile creature added to the drop pool as a super rare drop, there's going to be more mecha skins added this week and will be added to the same drop pool.
There's a 5% chance every 3 hours of discovering the following drop: