METAL SUITS: Counter-attack - jinmanpak
Hi, folks! This is my seventeenth devlog. We released the demo at the beginning of May, so I missed the timing of writing the devlog that was supposed to be written at the end of April ^^;;
I’ve only left the last planet description, but I’m hoping you’ll enjoy it in the full version game, so I’ll keep the last planet explanation out of the devlog!

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1. Steam Demo released

On the morning of May 7th (KST), the Steam demo of “METAL SUITS” was released. With the Steam demo, we also released a demo launch video with a story.

DEMO Download : https://store.steampowered.com/app/2093800/



The released demo currently supports English, Korean, Japanese, Simplified Chinese, and Traditional Chinese.
(*More languages will be supported in the full version!!)

2. Participating in local events

“METAL SUITS”, which is in production, participated in the “19th Gyeonggi Game Audition” and “IndieCraft 2024” held in Korea.


(1) 19th Gyeonggi Game Audition

The Gyeonggi Game Audition, which started in 2015, has just completed its 19th edition. About 230 companies participated in the 19th Gyeonggi Game Audition, and the final presentation evaluation was held on May 24, 2024, and was evaluated by about 20 expert evaluators and about 100 audience evaluators.



“METAL SUITS” also participated in the 19th Gyeonggi Game Audition event and was selected in the TOP10 and won the 1st place winner at the final presentation!!!


(2) IndieCraft 2024

IndieCraft, which started in 2017, is now in its eighth year. This year, 326 Korean companies participated, making it the largest number of games ever submitted.



We participated in the IndieCraft 2024 event with our “METAL SUITS” and were selected in the TOP 15 out of 326 companies, and won 2nd place winner at the final presentation!!!


3. Participating in international events

(1) Participated Steam Next Fest June 2024



METAL SUITS has completed participation in the June Steam Next Fest from June 11th.


(2) Participated Future Games Show Summer Showcase 2024
We are invited to participate in the Future Games Show, an online game show organized by GamesRadar, to exhibit online.



We didn’t know about the event because it was an overseas event(not famous in South Korea), so we didn’t sign up for it, but we got an email from the event producer saying that he played our demo of METAL SUITS and enjoyed it so much that he wanted to showcase our game METAL SUITS at the event.

Our METAL SUITS was featured in the “Ones to Play” section of the Future Games Show!


(3) Participating BitSummit 2024

“METAL SUITS” will be participating in BitSummit 2024, an offline event in Kyoto specializing in indie games. About 450 games were submitted for this year’s event, and luckily, “Metal Suits” passed the screening and will be able to attend.

https://bitsummit.org/en/game/metal-suits-en/




(4) Participation BIC 2024 (Busan Indie Connect Festival) offline exhibition participation

We are participating in BIC 2024 with “METAL SUITS”. We participated in BIC in 2022 with a prototype of “METAL SUITS”, and now we’re excited to participate again with a nearly finished game.

If you’re coming to the Busan IndieConnect Festival, we’d love to say hello to you at the event.



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Development of METAL SUITS is progressing steadily, and once the PC version is finished, we will port it to XBOX / PlayStation / Nintendo Switch.

We plan to attend as many exhibitions as possible before the release and if we have some issues, we’ll let you know what we are doing!

Thanks for reading to the end, and if you’re interested in our project, please like and follow us on the Steam.

白昼梦 · 心象病院 - 梦境位面主0v0
皆さん、こんにちは。
『白昼夢・心象病院』が日本語で遊べるようになったことを発表いたします!



私たちは『白昼夢・心象病院』のストーリーの素晴らしさを異なる文化を持つプレイヤーでも伝いたいと努力しています。もっと多くのプレイヤーがゲームをしている時にさらなる良い体験を得られるように。
そして、オリジナルストーリーとキャラクターとのインタラクションを味わって、ゲームの中で自分だけの楽しみとサプライズを見つけられるようにと願っています。

ダウンロード/アップデート、自分に相応しい言語で『白昼夢・心象病院』の旅を始めましょう~ ːcharmedː



楽しんでください!

悠乙 & 夢結界スタジオ(Eternal Dream Studio)
2024.6.25
Cosmoteer: Starship Architect & Commander - Walt Destler
  • Bugfix: Crashes related to calculating resource refunds.
  • Bugfix: Crashes related to using Manipulator Beams during combat.
Tower Unite - Sabrina
Hello everyone, and welcome to the Weekly Dev Log for July 1st, 2024, detailing all the changes that have happened since June 24th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Kalleira Plushie and Pins



Since you guys are awesome and funded our previous campaigns, we were able to start two Makeship campaigns on June 28th!

This time the campaigns are for a 3-pack of pins and a Kalleira (+ Cosmic Catsack) plushie. You can order them in a bundle, so you can save, if you want to do that!

The campaigns will be running for a limited time, so be sure to keep an eye on them if you want to snag them for yourself!

Buying this merch seriously helps us with funding TU's development, and we can't thank you enough for supporting us in any way you have already.

Also, to those of you who bought the Cornelius Plush: keep an eye out! Those should be shipping out later this month!

Eruption Update (0.17.13.0)



Last week, we released Update 0.17.13.0, which included a new Ball Race map, Eruption, as well as some new items, fixes, and optimizations.

You can read the full release notes here.

July 2024 Dev Update



Today, we released our developer update for July 2024, detailing every thing we worked on last month, and what future updates we're working on!

You can check it out here.

Condo I/O and SDK Tools

macdguy worked on a camera volume and camera IO items. They have follow and static modes. He also worked on a physics spawner, designed for Ball Race / Minigolf obstacles, but could be used for anything.

Camera Volume / IO Items





Physics Spawner



Miscellany

Johanna finished working on the Minigolf SDK, and worked on optimizations for the plaza.

Lifeless finished the Ball Race map, Eruption, worked on adding the SDNL voice lines, and continued working on several QOL features.

macdguy worked on finishing the Minigolf and Ball Race SDKs.

Nuclearxpotato continued working on a new Minigolf map.

Sketchman worked on bug and crash fixes. He also made achievement icons for the Ball Race map, Eruption.

Wheezwer worked with Makeship on the plushie and pins, wrote the Dev Update, and continued working on the arcade art pass.

Will continued working on music.

Achievement Icons for Eruption



Wrap It Up
That about covers everything that happened since June 24th, 2024 at PixelTail Games.

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Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Generationship Playtest - KillerJoe
Fixes
  • error: Error logging when selected a room in a special case
  • items: Fixed medical bed needed 500t instead of 500kg steel
  • pathfinding: Fixed pathfinding issue related to the add door feature
  • simulation: Fixed missing updateCache for new rooms
  • simulation: Fixed person diing due to new container users from last iteration
  • simulation: Fixed Person were transporting minimal amount of resources in some special cases
  • ui: Maximum of grouped Items were calculated wrong in the container tooltip
Added
  • overlay: Show Paths for customer and workers for selected interior item
  • tutorial: Added Tutorial for supply ships
  • tutorial: Added new Lifesupport tutorial
  • tutorial: Added new Transport Tutorial
  • tutorial: Added new Transport Tutorial with a separated scene.
  • tutorial: New Crew Tutorial
  • tutorial: Added a Basic Tutorial explaining camera, time and different time controls
  • tutorial: Added a tutorial finished Screen
  • ui: New Tutorial Finish Popup to lead to the next tutorial or new game
Improved
  • help: Wait for person before showing empty toolbelt help
  • logging: Improved GameTime to logging
  • performance: Removed old container Update code
  • simulation: Live update of the Item Priority, so it's easy to see what this priority do
  • simulation: Allow 0 values for users (so the items are still added, even if they are turned offline like before)
  • simulation: Set the maximum Value of users (e.g. energy user) to the real maximum, related to all other factors (like condition)
  • tutorial: Removed Objective Help, due to we have separate tutorials now.
  • tutorial: Split up tutorial to a separate Mainmenu item
  • unity: Updated to new Unity and third party versions
  • unity: Updated Unity and unity packages
Balancing
  • start: Added all needed interior items for the basic lifesupport to the starting satelite.
Angola '86 - Every Single Soldier
- Small Ui fixes (reported)
Jul 1, 2024
Spirit Realm - Frey
1. 完成对话类任务跟返回菜单加自动存档
2. 修复打坐不恢复气血灵力
3. 修复打开快捷键页面时死亡误点快捷物品会导致鼠标消失
4. 调整功法描述,加长按跟组合技标注
Messy Up - Liquid Meow Games
1. Why is the network connection quality so unstable?
1.1 Why can't connect to the room, and it's easy to get disconnected when enter the room?
We can only use Steam's P2P online service,because we don't have enough money to buy a server>^<
Please don't complain that "the server is rubbish". The game has no server. The quality of the network depends on the host's network quality and Steam communication.
MessyUp supports network connection, but the underlying network technology uses Steam's P2P service;
The network stability depends on the quality of the Steam network and the host's network environment;
Simply put, the room host acts as a forwarding server to forward messages, and Steam assists the entire process.
In this case, if the Steam network is not good locally or the host's network quality is poor, the game network connection will be disconnected or unable to connect.
1.2 How to make the network more stable?
The first known method is to use a game accelerator. We have cooperated with some accelerators, which can improve the network condition to a certain extent;
However, some players reported that the network condition is not laggy without the accelerator, but is very laggy after using it. In this case, we recommend that you try it. If it is not laggy, there is no problem;
If it is laggy, try the accelerator. If it is not solved, you can give feedback in the QQ group or Discard group.
1.3 We are glad you share your thoughts
(*`∀´*)ノ亻!If you have any experience with networking, please let us or our friends know immediately! Thank you very much~

2. How to use accelerators - How to speed up the game so that you can connect to the Internet smoothly?
2.1 Use your favorite accelerator and search for "MessyUp" in the search bar

2.2 Enter the acceleration page and click "Start Acceleration" or similar buttons to accelerate.

2.3 Click the start game button and start the game!
Valkyrie of Phantasm - Playism_ngkr


Hi everyone,

Thank you for enjoying Valkyrie of Phantasm!
We're excited to announce that Remilia Scarlet will be voiced by Nina Hanamiya in Valkyrie of Phantasm!
She will also be the voice of Eirauor, the Valkyrie Arms equipped by Remilia.
When the voiceover is added for the full release, please enjoy not only the conversations between Remilia and Eirauor, but also Nina Hanamiya's superb acting for both of them!
We're planning on gradually revealing the voice actresses for the other characters in the days leading up to the full release in the summer, so please follow Area-ZERO on X (formerly Twitter) to stay up to date!

Official Area-ZERO X (formerly Twitter): https://x.com/zukky_areazero

We hope you continue to enjoy Valkyrie of Phantasm!

PLAYISM
Twitter
Facebook
PLAYISM Official Site
PLAYISM Publisher Page
Aqatillion - Maximillion Face
We've been hard at work for the past month and here's what's new for version 0.8.5.0!

  • Tweaked how Jon works in battle.
His max TP is now 1000 and he keeps his TP between battles. "Enrage" and almost all of his moves now use TP, and if he maxes out on TP, he has a chance to either automatically go into a full rage, perform a super move and drain his TP all at once, or pass out from the stress.

  • Added LOTS of new lore books.
The Newham library is quickly filling up with books that give players a glimpse at the lore and backstory of the world of Neria.

  • Added voice lines to the main characters!
This is a trial run of something we've had brewing in the background for a while now. All the main characters have voice clips to go along with their dialogue through Chapter 5. Please let us know what you think!

  • Added flavor text and interactions with many objects throughout the game.
...