It's been a month and some change since Vaygren - Lustful Temptation went into Early Access.
We were a little worried about only releasing episode 1, but the response you all so far has been amazing! We're so glad people recognize the effort we've been putting into the game.
So, the question on everyone's mind... when is Episode 2 coming?
We are cranking on Episode 2, and shooting for September. It's super important to us that Episode 2 meets the same standards as Episode 1, so we won't commit to a specific date until we're certain everything will be done. We don't want a repeat of last time. ^^;
Oh! We also finished some gameplay and characters & cast trailers. Ideally we'd have had these pre-launch... but that's just not what fate had in store for us. But they are done now! Please spread them around!
So, what have we been working on?
Game Trailers Please spread them around! Check them out on our YouTube Channel!
New Sprites There are a handful of new characters showing up in Episode 2, all of whom need sprites! Their designs are done, so we're working on rigging their outfits and getting them game-ready!
Old Sprites Now that the girls are on the road and traveling, they've got their traveling cloaks on, but... those cloaks cover up a bit too much. So we've given them an "open cloak" variation.
Animations All the sex scenes in this chapter are now being animated, and are mostly done!
Finishers Just like in Episode 1, each sex scene has a special "finisher" CG. Originally, we were going to have to cut these from Episode 2 because of time constraints... but now that we have the time, we're putting them back in!
Scene Layout This one's a doozey, an the biggest time sink. This is where the whole game comes together, with the characters moving, posing, and all the various camera angles. Slow going on this one (partially since we can't finalize it until other assets are complete), but we're chipping away at it!
What about the CG and Scene Gallery?
We're still planning on releasing and update adding these in this PRIOR to Episode 2, buuuut it's a lower priority than finishing the next episode. Worst case, it will come out with Episode 2. -- Once again, thanks everyone for showing their support for the game. Glad to have you all with us on this journey with Nyx and her squad!
If you're interested in seeing some of the development yourself, pop into our streams on http://Picarto.tv/Cyberunique (or check the discord for stream notifications!) around 8:30 PM EST. Beware, there will be spoilers for upcoming episodes!
"Blood of Steel" is scheduled for temporary maintenance at 10:00 today. After the maintenance, we will launch the server as soon as possible and supplement the compensation. We apologize for the inconvenience this may cause you.
We wanted to add some flavour to the heroes and build out more dynamics for each character. Each hero now has a passive which influences game items. This can range from Capy getting a mini shield when using a coin tornado to Jez getting ultimate bar from ice rockets. This helps us build out and give more strength to each characters in unique ways.
2. Paints, paints, paints
A common request was improving the metallic paints we have for our karts. For upcoming paints we are improving the aesthetic, polish and finish of the paints to look closer to the base design while still preserving the original look.
3. New Maps, New UI/UX
Expect new maps, new UI/UX and better overall flow. We heard your feedback and it's time to improve the overall flow of menus.
4. Campaign Changes
Finally, we are giving you all a heads up regarding the Campaign mode in OBK. If you have finished all the campaign then just ignore this please. We will be reducing the amount of challenges after feedback from new players. This will result in some items you can get into campaign moving out. We may or may not allow them to be available somewhere else but its better you just unlock them now before the change. The estimated time is 3 weeks from this announcement.
5. Community Events / Leagues
Come join our discord if you want to participate in unique community events! Congrats to all league players for an amazing first season. This weekend will be a special pro + pro league challenger event. Then following week the next season begins. As explained in the video, we are now working on events for rookies and also new players as well. Our intention was to first sort out our veterans and pro players so this will allow us to make special tournaments for newer players learning the game.
The Soul Dossier system is scheduled for a version update at 11:00 on July 2nd (UTC/GMT: +8:00). The update is expected to take approximately 120 minutes, and the servers will be restarted during this time. Players currently online will be forcibly logged off. Please log off in advance to avoid any loss. We will notify you once the servers are back online. We apologize for any inconvenience this may cause to your simulated training and thank you for your understanding. As compensation for this update, the following rewards will be distributed: Spirit Coins x10,000, Good Fortune Treasure Box x1, Carefree Wine x1, Double Spirit Coins Card x3.
Bug Fixes
Fixed the issue where the high-energy mode would automatically activate. Fixed the issue where the Spirit Investigator Nalan Lianwu would have the automatic music book auxiliary star. Fixed the display error of the Spirit Investigator Nalan Lianwu in the face-customization system. Fixed the display error on the Power Ranking list. Fixed the issue where the friend list was incorrectly displayed in the team system. Fixed the issue where the avatar could not be claimed in the event "Trampling Snow and Deer." Fixed the issue where the Simulated Grudge Spirit Xiao Li could not use the blood pool teleportation in certain positions on the hospital map. Fixed the model display error when the Simulated Grudge Spirit Bai Qiulian's second skill hits the Spirit Investigator.
It’s been another crazy month and we have been hard at work fixing bugs, adding new content, and following our roadmap. This update includes a wipe of all official dedicated servers and is really a patch/hotfix for a coop animation bug we were dealing with. If you run a dedicated server or know someone who is, please let them know they need to update their server files!
New Additions:
Rad Bear and Wolf: Beware of the newly added Rad Bear and Wolf. These radiated creatures pose a new threat in the wilderness and include more to the drop table (rad meds, etc).
Water Collectors: Stay hydrated with the new water collectors. Gather rainwater for survival.
Tennessee Guzzlers: All gas stations now feature Tennessee Guzzlers for that extra bit of fuel.
Animal Cues: Added new animal cues to enhance your survival experience.
Cement Mixers: Cement mixers are now available in the main level, along with construction helmets and cement walls.
Stones Near Mountains: Added stones near mountains to enrich the environment.
Campfire Lighting: Campfires now actually light up, and new geo meshes have been added to the blueprints.
Vehicles Coming Soon
Garage Build and Item Lists: Added garages to the build and item lists, complete with new icons.
Gas Pumps and Cans: Fuel up with the newly added gas pumps and cans, available at various locations.
Gas Can Zone: Discover the new Gas Can Zone, a hotspot for scavenging fuel.
Fixes and Tweaks:
Floating Gun Fix: Resolved the issue where guns appeared to float. NOTE: We have noticed some other little instances that we are looking into for a fix.
Gate Door Cues and Spotlight: Updated gate door cues and added spotlights for better visibility.
Cement Mixer Tweaks: Adjusted cement mixer recipes and other integration settings for better balance.
Quest Completion: Quest completion can now communicate with an actor spawner, improving gameplay flow.
First-Person Camera: Moved the first-person camera back slightly to better expose hand animations.
We hope these changes enhance your survival experience in ZSGO. As always, keep the feedback coming, and stay safe out there!
First off the main thing is the game is now available to buy at a 10 percent discount for a week after launch. I am excited to finally let people play my first game and get feedback that I can use to make this game better and fun for everyone to play.
As for some of the small changes in this latest update I added a Utilities section to the buy menu to allow players to buy ammo, grenades and health. This is to hopefully reduce the frustrations of getting unlucky on the drop chances.
I have also added two new upgrades. One that will turn on Health Regen for the duration of the match. You will heal 5 health every 5 seconds. Unlimited ammo does what it says. It will make every weapon have unlimited ammo. This is a basic main goal to achieve while I work on something more in depth.
I have also nerfed the Max Speed of all Special zombies so they can not turn into sprinters. The regular zombies can turn into sprinters in higher rounds and the green sprinter mutant goes the fastest still.
The electric zombie (the one that slows you) will now no longer slow you if it is dead.
Please Please Please leave feedback on what you think would make the game better and report any bugs. Do this all through the games community hub.