Jul 1, 2024
Inkbound - shinycami
Letter from the Team

This is another small bug fix patch to the recent release of major update 1.1. We're rolling this out so soon after the last patch because we want to get a high impact performance improvement into players hands as soon as possible.

Release Timing

This patch will be released at approximately 3:30 pm Pacific (UTC-7) on July 1, 2024.

Full Patch Notes

Gameplay Bug Fixes
  1. Fixed Sundance's Challenge mutator "Anchored" letting players gain movement through potions.

Other Changes and Fixes
  1. Improved framerate outside of combat when a quest is tracked.
NewMe NuMe LuMe: Alien Wars - Ho RaBii
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.




Hello everyone!


This patch includes the addition of item supplies in Stage 1 and a health patch for the player.

Detailed information is as follows:



1. Player Health
- The player's base health has increased by 1.

[Based on Stage 1]
Previous: Player's base health 3
After change: Player's base health 4

(Actually, I spent a lot of time considering the difficulty of the game before its release, and whether to set the base health at 3 or 4 was one of those considerations.

However, once the game was released, I realized that I had become too accustomed to my own game due to excessive difficulty testing. Hahaha...)


2. Addition of Item Supply in Stage 1






- The layout of Stage 1 was intended to help players understand the basic controls in the early part, and from the mid-part onwards, to supply items to give a general sense of the game atmosphere.

Sadly, the difficulty adjustment was a disastrous failure.

Therefore, I significantly reduced the initial basic control play and immediately placed ammunition supply items to advance the game at a faster tempo.




I also added some new dialogue to match this change!





This is where I'll end this announcement.

If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/








Thank you very much for your interest in the game I developed!
Jul 1, 2024
Lifeforms: Binary Fission Playtest - Vystyk
- Testing potential fix to save path issue.
Jul 1, 2024
AChat - rbskft
New position for female-female, female-shemale, male-male and male-shemale couples

Jul 1, 2024
Pangolin Cassowary - ocotilloisland
Pangolin Cassowary's final(?) update!

New hidden area: The Bell Tower!
The Bell Tower is a new bonus room similar to the limited kick challenges on other levels. But finding this hidden bonus room may take some searching!

Fixes!
I fixed some misplaced sound effects and other bugs like the checkpoints not working on some levels.

New controller feature!
Use the left and right bumpers to rotate Cassowary by 45 degrees! This should help with lining up some of those tricky kicks!

I had lots of ideas for how I wanted to add on or improve Pangolin Cassowary but making changes to the game became difficult without breaking the rest of the game. I'm instead going to focus those ideas toward a new game! So barring any hot fixes, this will be the game's final update.
Mythical - Whome
We're happy to announce the release of the Slavic I mega-expansion set with 9 new Things.

This set includes:
  • Forest Vila
  • Water Vila
  • Air Vila
  • Good Ved
  • Evil Ved
  • Kallikantzaros
  • Drekavac
  • Ala
  • Chort

Project Arrhythmia - Linkyop

Level created by TheVoidUnknown!
Using the new gradient effects!
Patch notes:

24.6.1 [alpha branch]
New features:
  • Gradients have been added as an option in the level editor. (Radial / Linear)
  • Gradients can be color to color or color to transparent. To make a gradient color to transparent, set the second color to match the first.
  • Now the intro sequence shows in the editor to better represent how the level will look in game.
  • The debug controller now can load directly between levels.
  • Some minor stuff I likely forgot.
Improvements:
  • Now all levels have a post level screen. Including story mode levels.
  • Massive improvements in scene loading. (This should help with the game's performance on lower end hardware a bit.)
  • Scene loading now has a more fitting loading screen.
  • All story levels now have album art and descriptions.
  • UI cursor properly resizes now to match screen.
  • Editor now technically supports any resolution and the preview view is much more consistent. (If the screen size is weird, you might find there's a little distortion in the preview view though.)
  • The loading screen now never has it's effects randomly taken away.
  • Better error handling in the editor when loading bad levels.
  • Now, if a dialogue is in autoplay mode, it will not show the continue cursor.
  • Now all timeline generated sounds will be automatically mapped to the SFX player making them the correct volume.
  • Better outliner rendering in the editor.
  • Better player hit noise.
  • Better overall performance due to less camera usage.
  • Lots of small UI/UX improvements.
Changes and bug fixes:
  • The player no longer twitches at higher framerates, the player should look much smoother as you're just moving around now.
  • Fixed issues with startup being loud.
  • Themes now work far better in the editor.
  • End level screen title now should no longer go out of bounds.
  • Parallax objects are now properly reset so they don't accidentally carry over between levels and mess up foreground objects.
  • Parallax objects now properly all go away on swapping levels.
  • Fix some issues with Story Mode getting it's order jumbled or stuck.

24.7.1 [alpha branch]
New small patch is live with fixes for issues found in 24.6.1!
Changes and bug fixes:
  • Fixed selection bug.
  • More fixes for outliner bug.
  • Fixed invalid level causing loading fail in editor.
  • Fixed various scene swapping issues.
  • Various editor UI improvements.
  • Minor QoL improvements.
  • Depth updated to support up to 60.
Remember, if you want to be in touch with latest news, join my Discord server!
K!ll All Litterbugs - Headbox
Vehicle Weapons! There are 4 vehicles with weapons unlocked by various NPCs:
Ryan's Kart now has an acorn gun
Trailer home guy has a pickup truck with potato cannon
Mechanic has a gokart with bowling ball cannon
Secret Agent has a car with dual flame throwers
Various others bug fixes and tweaks
Raiders of Valhalla - Prologue - Ashe.
Changes:

- New Save system.
- Dwarf slot purchase system.
- New music tracks.
- Updated story.
- Rewritten texts for better understanding.
- Icon system in the text to improve comprehension.
- Upreward now also activates reroll when leveling up.
- Boss balancing.
- Credits screen added.

Bugs:

-The game no longer crashes upon reaching the maximum progression level.
- Dwarf no longer dies in battle when you click on them.
- Game no longer crashes after defeating the necromancer boss.
Jul 1, 2024
Haunted Space Hotel: Vacancy Playtest - michael
* Innerspace Update with all new choice sequence.
* Improvements to Training, and removal of "off track" event possibilities.
...