- Mapping: Flash colors can now be adjusted to #FFFFFF - Song select: Fixed local highscore not hiding when it doesn't exist on custom maps - Gameplay: Fixed a bug where flash events wouldn't play after you died with no fail on - Mapping: Fixed a power of 0 on cubes not being instant spawing - Mapping: Fixed the jank when using shift to select multiple consecutive cubes - Song select: Reduced the amount of rendered songs from 20 to 12 as only 10 could be seen anyway
Changes
- Pause menu: Added volume slider - Mapping: Added auto play - Mapping: Added bounds for top parameter on all types - Modifiers: Removed 'Manual' modifier as it does not align with the game's vision - Auto play: Disable score pop up - Mapping: Added save and exit button
Our sources have confirmed the next Steam Playtest Free Play Weekend is approaching!
July 13-14th Exfil's latest update will go live
This update should include a wide variety of updates, bug fixes, performance enhancements and new content.
Here is a quick summary of what to expect
New Game mode "Rogue"
1 Rogue team needs to cross the map and EXFIL while hunted by 1-3 teams with the objective of destroying the intel. Periodic RFID pings update the intel location for the Hunters. There are multiple copies of the intel.. As the rogues do you? Decoy? Punch through? Split and rush the gaps? Compared to military football our new game mode is just about ready for testing. We need your feedback to refine it.
New Projectile Simulation including penetration, ricochets, Bullet calibers
We are working through wrapping a few different layers on top of our basic bullet Ballistics including material penetration calculated by both thickness, material type and angle which necessarily leads to deflections and secondary penetration both of which can be the killing blow.
Damage reduction over distance and after penetration has also been added and currently about to start testing!
Body armour and Helmets have been added to the damage simulation to incrementally increase survivability. They will reduce the damage factor dramatically when you take hits in those areas.
Kit selection screen and weapon customization (Stage 1)
Team preparation screen and mission overview
A large variety of new scopes to further enhance the roles of various weapons
Added Iron sights option for all weapons
Body Armour and Helmet integration into the damage system
Integration of functional Doors into the world
Integration of power switches and power control system into the worlds
New Weapon sounds based off professionally record HK416 and MK17s
Upgraded and decoupled FSR and DLSS integrations including latest frame generation technology
Steam friends integration allowing friending in game from lobby
Fixed Join In Progress, Death and Spectator CAM to have more functionality
Added spotlight to Air drones allowing night spotting and tracking
Added Intel tracker and mission information to HUD / menu display
Added GPS notifications to better notify players of objective changes
Added option hardcore vs High visibility uniform server settings
Added barbed wire that can damage players on contact
Added first time control0 guides for new users
Added additional protection for players once in Exfil Helicopter
Also heaps of fixes, optimizations, refactors and tweaks.
More news as we approach the launch date and time!
Cabinet Mode, like Event Mode, locks the game into an alternative menu system that restricts game modes and is ideal for specific offline gameplay scenarios
If you wish to exit Cabinet Mode, you must use your mouse to click the P button in the bottom right
Modding: Updated docs to cleanup removed fields and fix typos
The Legend of Heroes: Trails through Daybreak - NIS America
*Owners of the Japanese version of "The Legend of Heroes: Trails through Daybreak (Kuro no Kiseki)" will automatically receive English language support in an update scheduled for July 5, 2024.
Van Arkride is a spriggan who takes on jobs that can't be brought to the police or the bracers, and has cultivated a wide network of contacts due to the nature of his work. But little does he know that his latest job will be his toughest one yet!
Agnès Claudel is a first-year student at Aramis Academy who seeks a stolen orbment that belonged to her late great-grandfather. For this critical job, she turns to the Arkride Solutions Office, which is said to accept any kind of request.
Aaron Wei is the leader of a local gang in Langport's Eastern Quarter, as well as a practioner of the Gekka school of swordsmanship. His skill and charisma have drawn the attention of the crime syndicate Heiyue, who seek to recruit him as one of their executives.
Feri Al-Fayed is a young jaeger belonging to the elite jaeger corps, the Warriors of Kruga. Though naive in the ways of the city, she is relentless in battle. When a fellow jaeger corps suddenly goes missing, Feri seeks out the help of a problem-solver in Edith who is said to accept any job.
Risette Twinings is a maid who works as a service concierge for Marduk Total Security Company. She supplies Van with special weapons and apps for his orbment from Marduk in exchange for his help testing said products, and despite her elegant appearance, is a formidable force in battle.
Quatre Salision is a researcher enrolled in the Basel Institute of Science's master's program, despite only being fifteen years old. He specializes in the research, development, and operation of orbal drones, and commands the drones FIO and XEROS in combat.
Judith Lanster is one of the top actresses in the entire orbal film industry, known for her acting skills, work ethic, and sense of justice. However, she also seems to have another, behind-the-scenes job that she pursues between acting gigs...
Bergard Zeman is a master of the Kunlun style, one of the East's three great martial arts schools, and has a number of disciples scattered across the continent. He was also Van's former master, and taught him proper martial arts. When the war between the Erebonia and Calvard began, Van received news that Bergard had lost his life in an incident, but that seems to have not been the case...
English Launch Purchase Options
The English release is almost here! To mark the occasion, enjoy better discounts on the Deluxe and Ultimate editions, and limited-time bonuses until July 11, 2024!
From July 18-22, TactiCon, a 5-day digital convention celebrating strategy games, is being hosted on Steam by the teams at Hooded Horse and Firesquid Games. TactiCon TactiCon is a digital convention celebrating strategy games of all kinds. Whether grand strategy, 4X, SRPG, turn-based deckbuilding, RTS, or anything in between, TactiCon 2024 aims to provide a platform to promote the best and brightest this kaleidoscope of subgenres has to offer. The event will feature demos for the most promising upcoming games, discounts on released titles, and a full schedule of panels, talks, and developer livestreams.
If you are a tactical fan, you don’t want to miss this as there will be loads of tactical games on sale, demos to play and panels to watch. Our very own Wander Stars will be participating, with an available demo and also a wallkthru by the developers.
So mark the date in your diary and tune in!
Keep up to date with all the latest news about Wander Starts here: ⭐Twitter ⭐Discord ⭐YouTube
Hey Vikings, thank you for your continued reporting and feedback.
We’ve been working super hard today and have another hotfix that we are rolling out now!
Squashing those bugs:
Added a log message (into player.log) to indicate the serialisation error in case a save game session is failing.
Fixed the Targeting AI sometimes not losing their targets and remaining in the combat state forever
Fixed warriors tasked with a patrol route as they were sometimes getting stuck in training for the entire working day and ignoring their patrol routes if they had searched for equipment.
Rangers will now recover their arrows when leaving the archery range to continue their patrol route.
Fixed an issue where Villager stamina would not be synchronised for the clients
Fixed an issue with the Barracks workers where they were sometimes not attacking the dummies during training due to a floating point error in their stamina range.
Fixed villagers hoarding food instead of finding weapons and vice versa when preparing for work
Fixed barbecue exploit where it was possible to pick up an ingredient right before is cooked and would duplicate it and sometimes cause errors
Fixed melee warriors sometimes not training
Fixed bug causing builders to get stuck when looking for equipment with full inventory
Fixed saving error caused by dismantling a patrol marker which was part of a route without warriors assigned
It’s about the little things:
Added more coal storage for the coal-maker
Food durability has been improved
Added more HP to the walls and gates
We’re overwhelmed with your passion and enthusiasm for ASKA and as always will endeavor to keep improving upon the game in this Early Access period.
The Pixel Flip Release Trailer Just Dropped and the @RecursionSplash YouTube Channel was born! 📷🎉 Follow, Subscribe and Wishlish Pixel Flip on Steam to show your support!! 🔔😀😀🔔 https://www.youtube.com/watch?v=D6FECZaPRaw