Hey Vikings, thank you for your continued reporting and feedback.
Weโve been working super hard today and have another hotfix that we are rolling out now!
Squashing those bugs:
Added a log message (into player.log) to indicate the serialisation error in case a save game session is failing.
Fixed the Targeting AI sometimes not losing their targets and remaining in the combat state forever
Fixed warriors tasked with a patrol route as they were sometimes getting stuck in training for the entire working day and ignoring their patrol routes if they had searched for equipment.
Rangers will now recover their arrows when leaving the archery range to continue their patrol route.
Fixed an issue where Villager stamina would not be synchronised for the clients
Fixed an issue with the Barracks workers where they were sometimes not attacking the dummies during training due to a floating point error in their stamina range.
Fixed villagers hoarding food instead of finding weapons and vice versa when preparing for work
Fixed barbecue exploit where it was possible to pick up an ingredient right before is cooked and would duplicate it and sometimes cause errors
Fixed melee warriors sometimes not training
Fixed bug causing builders to get stuck when looking for equipment with full inventory
Fixed saving error caused by dismantling a patrol marker which was part of a route without warriors assigned
Itโs about the little things:
Added more coal storage for the coal-maker
Food durability has been improved
Added more HP to the walls and gates
Weโre overwhelmed with your passion and enthusiasm for ASKA and as always will endeavor to keep improving upon the game in this Early Access period.
The Pixel Flip Release Trailer Just Dropped and the @RecursionSplash YouTube Channel was born! ๐ท๐ Follow, Subscribe and Wishlish Pixel Flip on Steam to show your support!! ๐๐๐๐ https://www.youtube.com/watch?v=D6FECZaPRaw
It's almost time for another playtest! If you own the original Windward, you can try Windward Horizon's latest beta this Friday, July 5th at 10 AM EST!
Join us to experience the multitude of changes since the May's playtest, including new storylines, rewards, an unlockable faction and ship, new larger procedurally generated worlds, and a many other changes added based on the players' feedback.
This patch include several major new stuff and bug fixes
UPDATES - Underwater City available but area still inaccessible - Listz Run Animation is updated - Tutorial is now available before player start from first stage (Fire Floor) - Add new consquences at Fire Floor - Decrease a medallion drop percentage - Loading Screen has been updated - Mouse sensor and graphic has been updated and fixes
Bug Fixes - Ice Floor Wall Entrance has been fixes - Platform stuck fixes - Fire Guardian Skill Switch Fixes - Key Input Invert fixes - Key Input now is Fully Fixes !
All Windows and Linux Windward players are invited to try the upcoming sequel, Windward Horizon, for free during the July 5th weekend!
Experience the multitude of changes since the May's playtest, including new storylines, rewards, an unlockable faction and ship, new larger procedurally generated worlds, and a many other changes added based on the players' feedback.
To join the playtest, simply right-click Windward in your Steam library on July 5th after 10 AM EST, then choose Properties:
Select Betas, and choose the Windward Horizon beta:
After that, simply launch the game and have fun!
Just be aware that the play test will end on Monday, July 8th at 12:01 AM EST.
Don't forget to join our Discord and offer your feedback!
A new type of worker has been added to the game, Warehouse Worker!
Warehouse Workers will make things easier for you by taking your ordered items from the street and stocking them in the Warehouse! You can hire them when you reach Store Level 25! Meet this new employee and enjoy the joy of store management!
Updates & Changes
Added Warehouse workers.
Added inverse Y setting.
Moved the fire hydrant in front of the warehouse a bit forward.
Bug Fixes
Fixed an issue with employees picking up items through walls.
Fixed an issue where purchased walls could not be placed in the warehouse area.
Fixed an issue where pressing the 'Reset' button in the Settings menu did not reset key bindings.
Fixed the issue with "AM" being displayed instead of "PM" at noon.
Fixed the issue where starting a new game saved to the first slot instead of an empty slot at the end of the day.