A big DLC addition is planned for release in the second half of July. Add to your wishlist on Steam so you don’t miss the release!
What awaits you:
- Three new Altushkas - Nyusha, Lisa and Kira, each with a unique story - Altushki is voiced by Alina Rin, Persona 99 and Albina Seksova - Already includes full voice acting of all characters from Prophet Sunboy - Completion time is no less than that of the main part of the game - 9 (nine) new endings (if we haven’t mixed anything up) - Mini-games with trickы - Significant development of the plot and universe of the game
Add-on price: $2.49, for the game you will need the main part, which, by the way, is now on sale on Steam with a discount 50%.
The game is in post-production stage, the wait won't be long! Subscribe to our social networks to be the first to know about all the news
While I was going to wait for the next major update to release the following, I’ve opted to push them through now, alongside the Steam Summer Sale.
As always, please give me a shout if there are any issues/bugs and I’ll squash them as fast as I can.
Minor Update
Features Added
- Dialogue Portraits are now in the game 🎉🎉🎉🎉
- Additional Volume Settings. You can now adjust Main, SFX and Music. While tech SFX is still incoming, it’s ready to go when it’s in.
- Brightness Settings. You can now adjust the brightness settings for the game. This will not impact the UI, but the game world. Please let us know if there are any issues with the visuals of the brightness settings.
Features Updated
- The character portraits in the journal. We have replaced the screenshot placeholders with some great illustrations.
- Information about controller inputs has moved to the pause menu and is no longer on the Tablet.
- When you first meet Daniel, he now has the option to leave the convo at an earlier point. I agree. My, my, that man can talk.
- Cursor image improved. This one is a long time coming.
- Removed links to external sites due to grey area with Australian Classification guidelines. Related to online interactivity.
- Updated game credits.
- Updated splash screen to include a shout-out to Screenwest.
- Updated Main Menu image.
Also Fixed Some Things
- Fixed error with WASD interfering with buttons and dialogue choices. You now have proper control of your choices.
- Fixed some UI alerts not showing when they are meant to.
- Fixed the two rats in the park. They were camera shy and kept hidden. Now they’ve been given a little push.
- Adjusted lighting in the final scene when you failed the case. Yeah, even though it was meant to be nighttime, that scene was a bit too dark.
- Inventory buttons are now working properly and not overlapping in some areas. I thought I had fixed this, but Unity was saying that I hadn’t. This has now been fixed. Please let me know if there are any issues.
Hello! How are you gamers doing? We are planning a major update for our next demo. There will be major overhauls, both in graphics and gameplay to truly showcase what Bail Force is. Please stay tuned while we update the build. Thank you.
Creature Clicker - Capture, Train, Ascend! - Phat Phrog Studio
I have updated the game to fix the unknown variable crash Some of the creatures have a bestiary page in the common collectables page (will add the rest soon) Ceronteaça has been removed from the drop list
What will happen then? We'll press the big "De-Activate Demo" button in Steam's secret control center. According to that button's bio, this will prevent new downloads, and also prevent existing players from launching the demo.
If you have any builds to finish or sheep to pet, there's still a few hours left 💕
The demo will disappear, but your builds (save files) will stay on your computer, and you'll be able to load them into the full game once it releases. If you don't plan to reinstall your system or switch computers until Tiny Glade ships, all shall be fine. Otherwise, read on:
Your saves also exist in Steam Cloud, and would normally work in the full game even if you change computers or delete your local files, but there's a gotcha. The demo relies on Steam's automatic cloud storage solution; we've run into technical issues with it, and will reimplement the functionality ourselves (by manually using Steam Cloud APIs). We'll do what we can to make the transition seamless, but it's not fully under our control.
If you'd like to back up your save files manually to feel extra safe, they're located at:
In case of Windows, if you enter %USERPROFILE% into File Explorer, it should expand into something like C:\Users\yourname. On Linux, "~" is your home directory.
That's it for now - we'll post a larger update (very) soon 🖖