Nerod was an excellent scientist, but a terrible sailor. He often took the wrong route and got lost in the ocean. It was good that he had a faithful galeb.
During its first journey across the ocean, Nerod's ship lost its course. The team was ready to give up, when suddenly Nerod saw a bird in the sky - a galeb. The sailors lured her with the remains of food, and then followed her, because she had to return to the nest. Thanks to this cunning, the sailors reached land.
Galeb turned out to be a very smart and useful bird. In addition to navigating the ocean, they could also deliver small packages. Sailors began to tame them and then sell them to everyone.
As of Monday, July 1, 2024, the publisher of "Warlander" will be changed from PLAION to Toylogic Inc. Until now, we here at Toylogic have been acting solely as the developers and post launch managers of Warlander. From now on, we will also act as publisher.
Our mission remains the same: we will continue to strive to make Warlander an ever more enjoyable experience for our users.
Accounts, play data, in-game currency, etc. will not be affected by the change of publisher.
Change to languages supported in game:
Due to the change of publisher, the following languages will no longer be supported in game.
Brazilian Portuguese
Turkish
Italian
Polish
Korean
Inquiries
Toylogic will also be the point of contact for all inquiries from users.
The contact point for inquiries and some procedures will be changed.
Community management
Toylogic will also provide community support for social media accounts, Discord, etc., including for communities outside of Japan. Some support details and systems will be changed.
Other Notes
Company names, contact information, etc. listed in each platform store, game, official website, etc. will be updated as necessary. Please be aware that some things may take longer to reflect these changes than others.
Thank you for your continued support of Warlander.
<FAQ>
MTX
Q: What happens to my free and paid in-game currency?
A: All in-game currency will continue to be available. There will be no change in the currency you hold.
PROGRESS
Q: What happens to any progress in the game such as character development, equipment, rewards, points and position on the leaderboard?
A: You will keep all of your progress. There will be no changes.
SERVER/MATCHMAKING
Q: Will the accessibility of the game servers change? Are there plans to change the number of servers or the geographical location of the servers? Will this have an impact on matchmaking in terms of waiting time?
A: There will be no changes. However, this may change in the future as we develop and manage Warlander.
SEASONS
Q: Will there still be seasons with new game content? What changes will there be here? Or will there be new seasons with the usual content at the usual intervals? (Could be answered with the next question, but should be emphasized as this is the main motivation to continue playing)
A: There will be no changes. We plan to continue to operate seasons in the same cycle as before. However, this may change in the future as we develop and manage Warlander.
PLATFORMS
Q: Are there plans to change the number of platforms? Will the cross-platform functionality such as the friends list continue to be available without restrictions?
A: There will be no changes. Warlander will continue to be available on the platforms it is currently available on.
PROS
Q: What are the consequences if PROS is removed from the game as part of the handover? Will I lose the PROS rewards I have already received? Will I no longer be able to access Warlander via the PROS website? What will happen to my PROS email address that I registered for Warlander, or the one I had before Warlander but linked to the game?
A: Warlander will be removed from your PROS account. You will keep your PROS rewards. If you only used PROS for Warlander, you can request an account deletion in the PROS settings.
SUPPORT
Q: What impact will this have on game support? Who can we contact if we have questions about the game or problems with the game? Will response times change?
A: Toylogic will take charge of the game support. Response times might change.
COMMUNITY
Q: How does this affect community management? What happens to our close contacts? Who can we contact as before? What happens to feature upvote and bug fixing as well as balancing feedback?
A: Community Management both in and outside of Japan will be taken over by Toylogic. Some aspects of how support is handled may change. We’re looking into a solution to keep Feature Upvote going.
WEBSITE/CHANNELS
Q: Will the website address remain the same? Can information about the game still be obtained via this page and the previous channels? What will change here?
A: The official website will be renewed. Social media accounts will remain the same. https://warlander.net/
GDPR
Q: Who will be our contact person for data protection in the future? Who will take responsibility for data protection?
A: Toyologic will be responsible for data protection. For more information on data protection, please refer to our Privacy Policy which will be posted on our renewed official website.
PREVIOUS PLAN
Q: What happens to the previous, communicated plan regarding bugfixing, features, events and so on?
A: There will be no changes. We will continue to manage and develop the game.
CONTENT PARTNER PROGRAM
Q: What will happen with the Content Partner Program?
A: The Content Partner Program will be disbanded and no longer supported.
In last week’s DevBlog, we mentioned that Nemesis: Air Assault and the freeReinforcement Pack: Urban Frontlines would launch in the very near future. Surprise! When we said “very soon”, we meant it!
Nemesis: Air Assault is a two-division mini-expansion that follows the popular Steel Division 2Nemesis DLC concept. Each Nemesis DLC is themed, bringing two new divisions plus new weapons, units, and models. The idea is simple: for each Nemesis, we present three options, and afterward, you get to vote on which Nemesis DLC should be developed next.
In Nemesis: Air Assault ’s case, we already made the choice ahead of time to speed up development. Future Nemesis DLC will run the public gauntlet as advertised above.
The air-mobile focus of Nemesis: Air Assault is evident with the hardy veterans of the Soviet 56-ya O.G. DShB, or 56th Separate Guards Air Assault, and the elite American 101st Airborne Division. Check out the dedicated previews to read all about the new weapons and units featured by these two new divisions in Nemesis: Air Assault.
Reinforcement Pack are free DLCs that we will release for WARNO along the way, be they maps, units, new features, and the like. The first one today brings to you a brand-new map: Urban Frontlines.
We already showcased this heavily urbanized map - the biggest for WARNO so far - in this DevBlog.
Updated game engine (Unity 2021.3.33 --> 2021.3.40).
Multiplayer compatibility version --> 7.5.4.
UK and US rules of war declaration on Vichy France.
When importing an overlay for the first time, its opacity will be at 100% instead of 0% which could mislead a lot into thinking it was not working properly.
Removed the popup window warning you of unsupported setting(s) when playing a campaign, since now all campaign scenarios have been reworked to work in par with manpower and upkeep optional settings.
Units are now able to embark/disembark from trains on any railroad tile (hopefully this will solve the previous very tedious process of having to embark units one by one in cities and having to clear cities etc).
When political map is ON, zooming in close to the map will fade out the country's names.
Units can now embark and disembark in and from trains from any tile that is neighbouring a valid train tile.
Reworked entirely the Steam API integration. Much more performant now. Cleaner code.
Changed AI AA purchase rule a bit so that it purchases them a bit more often.
Changed AI fighters purchase rule so that it purchases them even if things are not going well but are not yet entirely desperate.
All AT guns now take 1 turn to produce instead of 2 (base, other modifiers still apply).
Heavy tanks production time is now 3 turns instead of 2 (regular tanks).
AA units now have a penalty when fighting in 'closed' spaces: Urban tiles (cities, harbours, factories) or in forest tiles. -50% damage modifier.
Core units amount is now shown in the store menu for campaign scenarios when the manpower setting is ON (cannot display both at the same place on the UI).
Italian counters color changed to prevent confusing them for US ones (when both were used next to each other).
Minor rebalance on Europe 1939.
FIXED
Potentially fixed a crash on startup on M2 and above Macs (I need confirmation from one of you guys :)).
2 events system objects were in the editor scene when you were trying to import a new overlay.
Some UI issues in the standalone games menu.
Achievements missing for Pacific 1937, 1941, 1942, 1945 standalone scenarios.
RGB color code for drawing not working/appearing.
Manpower overlapping with core units amount when playing a campaign with manpower setting ON.
Spring Awakening scenario in the soviet campaign had wrong player to be playing the Allies side.
Soviet Western 1939 campaign scenario should have been the Poland invasion but started right away with the Winter War.
Redeploying units or transferring units would not reset their waypoints.
Event sometimes could not fire if they had a check date set but then the event check type was changed.
For some reason the trench building had a progressive cost of 50.
2 trench units were with unknown countries.
Steam rich presence status would not be working if you played some AI vs AI then went back to the main menu.
REMOVED
Bunch of achievements that were not really useful or were impossible / too hard to achieve (winning 100 multiplayer games for example).
Because the game is new, I haven't considered other players' skills, so the difficulty is relatively high. And there are still some bugs in the game. If you have any opinions or encounter bugs, please raise them here. I will try my best to fix them in the next update and reduce the difficulty of the game overall.