Sphere 3 - Evanesca


Nerod was an excellent scientist, but a terrible sailor. He often took the wrong route and got lost in the ocean. It was good that he had a faithful galeb.

During its first journey across the ocean, Nerod's ship lost its course. The team was ready to give up, when suddenly Nerod saw a bird in the sky - a galeb. The sailors lured her with the remains of food, and then followed her, because she had to return to the nest. Thanks to this cunning, the sailors reached land.

Galeb turned out to be a very smart and useful bird. In addition to navigating the ocean, they could also deliver small packages. Sailors began to tame them and then sell them to everyone.
Warlander - tl_miwa
Greetings Warlander!



<Notice of Change in Publisher>

As of Monday, July 1, 2024, the publisher of "Warlander" will be changed from PLAION to Toylogic Inc.
Until now, we here at Toylogic have been acting solely as the developers and post launch managers of Warlander. From now on, we will also act as publisher.

Our mission remains the same: we will continue to strive to make Warlander an ever more enjoyable experience for our users.

Accounts, play data, in-game currency, etc. will not be affected by the change of publisher.

Change to languages supported in game:
Due to the change of publisher, the following languages will no longer be supported in game.
  • Brazilian Portuguese
  • Turkish
  • Italian
  • Polish
  • Korean
Inquiries
Toylogic will also be the point of contact for all inquiries from users.
The contact point for inquiries and some procedures will be changed.

Community management
Toylogic will also provide community support for social media accounts, Discord, etc., including for communities outside of Japan.
Some support details and systems will be changed.

Other Notes
Company names, contact information, etc. listed in each platform store, game, official website, etc. will be updated as necessary.
Please be aware that some things may take longer to reflect these changes than others.

Thank you for your continued support of Warlander.

<FAQ>
MTX
Q: What happens to my free and paid in-game currency?
A: All in-game currency will continue to be available. There will be no change in the currency you hold.

PROGRESS
Q: What happens to any progress in the game such as character development, equipment, rewards, points and position on the leaderboard?
A: You will keep all of your progress. There will be no changes.

SERVER/MATCHMAKING
Q: Will the accessibility of the game servers change? Are there plans to change the number of servers or the geographical location of the servers? Will this have an impact on matchmaking in terms of waiting time?
A: There will be no changes. However, this may change in the future as we develop and manage Warlander.

SEASONS
Q: Will there still be seasons with new game content? What changes will there be here? Or will there be new seasons with the usual content at the usual intervals? (Could be answered with the next question, but should be emphasized as this is the main motivation to continue playing)
A: There will be no changes. We plan to continue to operate seasons in the same cycle as before. However, this may change in the future as we develop and manage Warlander.

PLATFORMS
Q: Are there plans to change the number of platforms? Will the cross-platform functionality such as the friends list continue to be available without restrictions?
A: There will be no changes. Warlander will continue to be available on the platforms it is currently available on.

PROS
Q: What are the consequences if PROS is removed from the game as part of the handover? Will I lose the PROS rewards I have already received? Will I no longer be able to access Warlander via the PROS website? What will happen to my PROS email address that I registered for Warlander, or the one I had before Warlander but linked to the game?
A: Warlander will be removed from your PROS account. You will keep your PROS rewards. If you only used PROS for Warlander, you can request an account deletion in the PROS settings.

SUPPORT
Q: What impact will this have on game support? Who can we contact if we have questions about the game or problems with the game? Will response times change?
A: Toylogic will take charge of the game support. Response times might change.

COMMUNITY
Q: How does this affect community management? What happens to our close contacts? Who can we contact as before? What happens to feature upvote and bug fixing as well as balancing feedback?
A: Community Management both in and outside of Japan will be taken over by Toylogic. Some aspects of how support is handled may change.
We’re looking into a solution to keep Feature Upvote going.

WEBSITE/CHANNELS
Q: Will the website address remain the same? Can information about the game still be obtained via this page and the previous channels? What will change here?
A: The official website will be renewed. Social media accounts will remain the same.
https://warlander.net/

GDPR
Q: Who will be our contact person for data protection in the future? Who will take responsibility for data protection?
A: Toyologic will be responsible for data protection.
For more information on data protection, please refer to our Privacy Policy which will be posted on our renewed official website.

PREVIOUS PLAN
Q: What happens to the previous, communicated plan regarding bugfixing, features, events and so on?
A: There will be no changes. We will continue to manage and develop the game.

CONTENT PARTNER PROGRAM
Q: What will happen with the Content Partner Program?
A: The Content Partner Program will be disbanded and no longer supported.



⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💛 X
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/
Limbus Company - ProjectMoon







Island, Sex & Survival - Sango
  • When a character has new dialogue, an icon will be added above the character in the scene
  • Added a mini-game to the adventure UI: click on the time-limited icons to gain extra resources
  • Added increase/decrease buttons for production quantity in the crafting UI
  • Adjusted the position of character icons on the map UI
  • Optimized some H-animations
  • Fix the blank dialogue box that appears when construction is completed
cat and rat - KiaKiaKia
The new game Spider Caro is now available on Steam.
https://store.steampowered.com/app/3045370?snr=5000_5100___primarylinks

If I have time later, I will remake Cat and Rat with Unity and add more content.
WARNO - [EUG] Gal Marcel Bigeard
Hello,

In last week’s DevBlog, we mentioned that Nemesis: Air Assault and the free Reinforcement Pack: Urban Frontlines would launch in the very near future. Surprise! When we said “very soon”, we meant it!

Both are now available!



Nemesis: Air Assault


https://store.steampowered.com/app/2978640/WARNO__Nemesis_1__Air_Assault/

Nemesis: Air Assault is a two-division mini-expansion that follows the popular Steel Division 2 Nemesis DLC concept. Each Nemesis DLC is themed, bringing two new divisions plus new weapons, units, and models. The idea is simple: for each Nemesis, we present three options, and afterward, you get to vote on which Nemesis DLC should be developed next.



In Nemesis: Air Assault ’s case, we already made the choice ahead of time to speed up development. Future Nemesis DLC will run the public gauntlet as advertised above.

The air-mobile focus of Nemesis: Air Assault is evident with the hardy veterans of the Soviet 56-ya O.G. DShB, or 56th Separate Guards Air Assault, and the elite American 101st Airborne Division. Check out the dedicated previews to read all about the new weapons and units featured by these two new divisions in Nemesis: Air Assault.



Reinforcement Pack: Urban Frontlines


https://store.steampowered.com/app/3025400



Reinforcement Pack are free DLCs that we will release for WARNO along the way, be they maps, units, new features, and the like. The first one today brings to you a brand-new map: Urban Frontlines.



We already showcased this heavily urbanized map - the biggest for WARNO so far - in this DevBlog.

Join the Community

That’s it for today’s release!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

Melon - melontronic
Release Melon and Riot Melon are exclusive to the first few days of launch.
WARNO - [EUG] Gal Marcel Bigeard
ARMY GENERAL FIXES
    [h4]119OdtTP[/h4]
    • Replaced all T-80UDK (not in service in our timeframe) by more fitting T-80BVK
    [h4]17MSD[/h4]
    • Fixing the localisation error on 17.MSD's units linking them to 11.MSD
    [h4]1BE[/h4]
    • Adding the missing logistical group to Belgian 17th, 18th, 19th & 20th artillery battaillons
    • Duplicating and renaming the FN MAG for Belgian troops in AG
    • Fixing the very lof ammo count on the Belgian MECH. LINIE in AG
    [h4]7PzD[/h4]
    • Replacing all BTR-50PU with BMP-1K SP2 (as historical)
    • Replacing all T-72 (basic, aka "Ural") with T-72M (as historical)
    • Replacing all remaining T-55AM2 with T-55A (as historical)
    • Replacing all W50 truck as transport for MOT.-SCHÜTZEN in Panzeregiment with BMP-1 SP2 (as historical)
Features
  • Added a restart button option for replays
  • Adjusted the AI in Army General mode to consider artillery units outside its vision during combat
  • Improved map preview in the scenario list for both skirmish and Army General
  • New urban map: Urban Frontlines. This map is available in a 4-player and 6-player conquest version.
  • The maps: Dangers Hills and Airport are now available for conquest in their 10vs10 version
  • The maps: Cyrus and Danger Hills, are now available for destruction in their 10vs10 version
Operations
  • Operation Sledgehammer : The gunship rewarded to the player at the completion of the first objective now matches the one displayed in the out-game.
Code fixes
  • Fixed the display of AI names in lobbies
  • Fixed the display of playtime in the profile
  • Fixed an issue where the game would freeze when a player disconnected during a match
  • Fixed the display of smart orders during multi-selection
  • Fixed a crash that occurred when loading a game from the special viewer
  • Fixed a display bug on transport unit cards
  • Added hover hints for missiles on unit cards
  • Improved AI behavior: it now searches for the enemy commander in a contested area instead of indefinitely holding a part of the area
  • Fixed crashes that occurred when surrendering a campaign
  • Fixed a crash when starting a tactical battle from a save
  • Correction of company names on some operations
  • Fixed a crash that occurred at the end of a campaign in Army General mode
  • Fixed the feedback for AA and artillery units in Army General
  • Fixed the display of the introduction video at specific resolutions
  • Displayed division names on the operation end screen
  • Fixed a rare crash when multiple orders needed to be displayed in the same location while infantry was being transported
  • Removed unnecessary information from aircraft unit cards
  • Improved the unit card for FOBs
  • Fixed a crash that occurred when a FOB was destroyed
  • Fixed a crash that occurred when an aircraft was destroyed
  • Fixed certain Steam achievements that were not unlocking
  • Improved the deck creation screen to no longer display empty spaces
  • Fixed a bug in the AG West Germany campaigns, which caused the name “Major Müller” to appear under the portrait of General Richter.
  • Added missing audio feedback for certain units
  • Improved AI in tactical combat launched from AG, which diversifies more the type of unit it takes out
  • Fixed a visual bug in the LoS tool panel, when enabled
  • Fixed AI behavior in Army General to no longer initiate battles during end-of-game animations
  • Fixed a display bug on TwinCities that showed a black square depending on the zoom level
  • Fixed the unit production menu in operations, which changed when loading a save
  • Fixed cases where a division was sometimes empty when starting a ranked game
  • Fixed the issue that caused some players to start a ranked game without a deck.
Data fixes
  • No aiming bonus for helicopter vet 1
  • Correction of various tooltips and missing translations.
  • Removal of obsolete information about unit quality in the first tutorial.
  • Correction of various battalions or companies' localization issues
  • Fixed the number of SVD ammo carried by the WACH. AUFKL.
  • Correction (reduction) of AP weapon damage splash
  • Fixed an error on Dragon missile suppress damage
  • Fixed infantry's napalm rocket launchers (RPO-A, Flash, Handflammpatronne)'s damages, which were nerfed by a formula
Generic
  • Increased all F&F air-to-air missiles' accuracy by +5%
  • All guided air-to-air missiles now apply range scaling
  • All M163 & M167 AA 20mm gatling lose their RADAR trait, with stats & price changed accordingly
Nato forces
    [h4]USA[/h4]
    • M150 renamed M150A1
    • M3A1 BRADLEY CFV : Price increased 110 to 115
    • M3A2 BRADLEY CFV : Price increased 120 to 130
    • AH-1F ATAS : Optics increased Mediocre to Normal
    • NG AH-64A APACHE renamed N.G. AH-64A APACHE
    • N.G. AH-64A APACHE : Price decreased 230 to 225
    • CH-47C CHINOOK : Price decreased 60 to 50
    • CH-47C SUPPLY : Price decreased 80 to 65, Base Availability increased 2 to 3, Supply capacity decreased 3000 to 2000
    • OH-58C/S : Price decreased 70 to 60
    • UH-1H SUPPLY : Price decreased 40 to 35
    • EF-111A RAVEN [EW] : Price decreased 215 to 180
    • F-111F [LGB] : Price increased 215 to 245
    • F-111F [LGB2] : Price increased 240 to 260
    • F-15C EAGLE [AA] : Price increased 275 to 280
    • F-15C EAGLE [AA2] : Price increased 270 to 285
    • F-15E STRIKE EAGLE : Price decreased 330 to 315
    • F-16C [AA] : Price increased 210 to 245
    • F-16C [AA2] : Price increased 185 to 220
    • F-4E PHANTOM II [AA] : Price increased 175 to 185
    • AERO-RIFLE LDR. renamed AERO-RIFLES LDR.
    • AERO-RIFLES LDR. : Price increased 85 to 90, trait Shock added
    • AERO-RIFLES renamed AIR CAV TROOPERS
    • AIR CAV TROOPERS : Price decreased 55 to 50, trait Security added
    • AB FIRE TEAM (AT-4) : Price decreased 40 to 35
    • AIRBORNE GUNNERS : Price decreased 55 to 50
    • ENGINEERS (DRAGON) : Price increased 40 to 45
    • ENGINEERS : Price increased 40 to 45
    • AB M2HB 12,7mm renamed M2HB 12,7mm
    • AB STINGER : Price increased 45 to 50
    • STINGER : Price increased 40 to 45
    • GUNNERS : Price decreased 50 to 45
    • MECH. RIFLES (LAW) : Price increased 55 to 60
    • SNIPER : Price increased 30 to 40
    • M102 105mm : weapon Range decreased 17650m to 14100m
    • M198 155mm : Price decreased 120 to 115
    • HEMTT : Price decreased 70 to 60, Base Availability increased 2 to 3, Supply capacity decreased 2500 to 2000
    • AB M1025 HUMVEE AGL : Removed Forward Deployment trait
    • M1025 HUMVEE M2HB : Removed Forward Deployment trait
    • M113A2 SUPPLY : Price increased 20 to 25, Supply capacity increased 500 to 600
    • M35 SUPPLY : Price increased 20 to 30, Base Availability decreased 10 to 8, Supply capacity increased 500 to 750
    • M548A2 : Price increased 40 to 50, Supply capacity increased 1250 to 1500
    • AB M167 Vulcan 20mm renamed AB M167A1 VADS 20mm
    • AB M167A1 VADS 20mm : Price decreased 75 to 55
    • M163 CS renamed M163A1 CS
    • M163A1 CS : Price decreased 55 to 50
    • M163 PIVADS renamed M163A2 PIVADS
    • M163A2 PIVADS : Price decreased 70 to 60, Aircraft weapon Range decreased 2650m to 2100m

      3RD ARMORED DIVISION

      • HEMTT : Veterancy ratio fixed according to base availability
      • M35 SUPPLY : Veterancy ratio fixed according to base availability
      8TH INFANTRY DIVISION (MECH.)

      • HEMTT : Veterancy ratio fixed according to base availability
      • M35 SUPPLY : Veterancy ratio fixed according to base availability
      11TH ARM. CAVALRY REGT.

      • CH-47C SUPPLY : Veterancy ratio fixed according to base availability
      • UNIMOG S404 MUN. : Veterancy ratio fixed according to base availability
      24TH INFANTRY DIVISION (MECH.)

      • M35 SUPPLY : Veterancy ratio fixed according to base availability
      82ND AIRBORNE DIVISION

      • CH-47C SUPPLY : Veterancy ratio fixed according to base availability
      • M35 SUPPLY : Veterancy ratio fixed according to base availability
      • Added AERO-RIFLES
      • Removed AIR CAV TROOPERS
    [h4]United Kingdom[/h4]
    • CHALLENGER MK.2 : Price decreased 270 to 265
    • CHALLENGER MK.2 : Price decreased 240 to 235
    • CHALLENGER MK.3 : Price decreased 265 to 260
    • FV510 WARRIOR APPLIQUE : Price increased 55 to 60
    • FV510 WARRIOR MILAN : Price increased 45 to 50
    • FV510 WARRIOR : Price increased 40 to 45
    • CHINOOK HC.1 : Price decreased 60 to 50
    • CHINOOK HC.1 SUPPLY : Price decreased 70 to 65
    • PHANTOM F.3 [AA] : Price increased 165 to 175
    • JAVELIN : Price increased 35 to 40
    • ARM. RIFLES : Price decreased 45 to 40
    • L16 81mm : Price increased 35 to 40, weapon Range increased 4925m to 5625m
    • FV432 MORTAR : Price increased 65 to 70, weapon Range increased 4925m to 5625m
    • STOLLY : Price increased 45 to 50, Supply capacity increased 1250 to 1500
    • BEDFORD MJ SUPPLY : Price increased 35 to 40, Base Availability increased 5 to 6
    • ROVER 101FC SUPPLY : Price increased 20 to 25, Base Availability increased 10 to 12

      1ST ARMOURED DIVISION

      • BEDFORD MJ SUPPLY : Veterancy ratio fixed according to base availability
      2ND INFANTRY DIVISION

      • BEDFORD MJ SUPPLY : Veterancy ratio fixed according to base availability
      • ROVER 101FC SUPPLY : Veterancy ratio fixed according to base availability
      BERLIN COMMAND

      • BEDFORD MJ SUPPLY : Veterancy ratio fixed according to base availability
      • M35 SUPPLY : Veterancy ratio fixed according to base availability
      • TRM-2000 LOG. : Veterancy ratio fixed according to base availability
    [h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]
    • CH-53G MUN. : Price decreased 70 to 65
    • CH-53G : Price decreased 60 to 50
    • UH-1D MUN. : Price decreased 40 to 35
    • F-104G [AA] : Price increased 125 to 130
    • F-4F [AA] : Price increased 155 to 165
    • PIONIER (Armbrust) : Price increased 45 to 50
    • PIONIER (Flam) renamed PIONIER (Flam.)
    • PIONIER (Flam.) : Price increased 40 to 50
    • SICHERUNGS : Price increased 35 to 45
    • KANJPZ : Price decreased 55 to 50
    • M113A1 MUN. : Price increased 20 to 25, Supply capacity increased 500 to 600
    • MAN KAT 6x6 MUN. : Price decreased 80 to 60, Base Availability increased 2 to 3, Supply capacity decreased 2500 to 2000
    • SONDERWAGEN 4 : Suppress damage decreased 20 to 15
    • TPz FUCHS MILAN : Price increased 30 to 35
    • UNIMOG S404 MUN. : Price increased 20 to 25, Base Availability increased 10 to 12

      2. PZ.GRENADIER-DIVISION

      • MAN KAT 6x6 MUN. : Veterancy ratio fixed according to base availability
      • UNIMOG S404 MUN. : Veterancy ratio fixed according to base availability
      5. PANZERDIVISION

      • MAN KAT 6x6 MUN. : Veterancy ratio fixed according to base availability
      • UNIMOG S404 MUN. : Veterancy ratio fixed according to base availability
      TERRITORIALKOMMANDO SÜD

      • MAN KAT 6x6 MUN. : Veterancy ratio fixed according to base availability
      • UNIMOG S404 MUN. : Veterancy ratio fixed according to base availability
    [h4]France[/h4]
    • AMX-10 P : Price decreased 40 to 35
    • AMX-10 P MILAN : Price decreased 45 to 40
    • AMX-13 VCI 20mm : Price decreased 40 to 35
    • AMX-30 B CMDT : Price decreased 120 to 115
    • ERC-90 SAGAIE RECO : Price decreased 120 to 115
    • GAZELLE CELTIC : Price decreased 70 to 60
    • MIRAGE 2000C RDI : Price increased 195 to 230
    • MIRAGE F1 CT [LGB] : Price increased 265 to 275
    • MIRAGE III E : Price decreased 155 to 150
    • CHASSEURS : Price increased 40 to 45
    • GROUPE ANTICHAR : Price decreased 50 to 45
    • PARA. GROUPE ANTICHAR : Price decreased 55 to 50
    • PARAS-MARINE : Price increased 70 to 75, Base Availability decreased 8 to 7
    • SAPEUR- PARAS renamed SAPEURS- PARAS
    • GREN.-VOLTIGEURS (APILAS) : Price increased 55 to 60
    • GRENADIER-VOLTIGEURS : Price increased 50 to 55
    • TRM-2000 LOG. : Price increased 20 to 30, Base Availability decreased 10 to 8, Supply capacity increased 500 to 750
    • VAB MILAN : Price increased 35 to 40
    • VLRA LOG. : Base Availability increased 10 to 12

      5E DIVISION BLINDEE

      • TRM-2000 LOG. : Veterancy ratio fixed according to base availability
      11E DIVISION PARACHUTISTE

      • VLRA LOG. : Veterancy ratio fixed according to base availability
    [h4]Belgium[/h4]
    • F-16A [AA] : Price increased 155 to 170
Pact forces
  • Soviet RPO renamed RPO A, and range extended from 499m to 675m

    [h4]USSR (СССР)[/h4]

    • BMP-2 : Price increased 55 to 60
    • BMP-2AG : Price increased 60 to 65
    • BMP-2D : Price increased 55 to 60
    • Mi-24D DESANT : Price decreased 140 to 130
    • Mi-26 GRUZOVOI : Price decreased 160 to 140
    • Mi-8MTV [RKT] : Price decreased 125 to 120, Base Availability decreased 1 to 0
    • Mi-8MT ESKORTNIY : Price decreased 135 to 130
    • Mi-8T [RKT] : Base Availability decreased 2 to 0
    • Mi-8MT GRUZOVOI : Price decreased 60 to 55
    • MiG-23MLD [AA2] : Price increased 185 to 195
    • MiG-29 [AA2] : Price increased 200 to 210
    • MiG-29 [AA3] : Price increased 210 to 215
    • MiG-31B [AA] : Price increased 265 to 275
    • Su-24MP [EW] : Price decreased 220 to 190
    • Su-27S [AA] : Price decreased 260 to 250
    • DSh. MOT. RAZEDKA renamed DSh. MOT. RAZVEDKA
    • IGLA : Price increased 35 to 40
    • DESANT. IGLA : Price increased 40 to 45
    • MOTOSTRELKI (RPG-26) : Price increased 40 to 45
    • PULEMETCHIKI : Price decreased 50 to 45
    • MOTOSTRELKI (RPG-22) : Price increased 35 to 40
    • O.P. SPETSNAZ : Price decreased 45 to 40
    • DESANT. PULEMETCHIKI : Price decreased 55 to 50
    • 2S23 NONA-SVK 120mm : Optics decreased Good to Bad
    • TOS-1 BURATINO : Price decreased 450 to 375
    • RAZV. BMP-2 : Price increased 75 to 80
    • BRDM-2U : Price decreased 100 to 95, Stealth increased Bad to Mediocre
    • BRDM-2 KONKURS-M : Price increased 65 to 75, Stealth increased Mediocre to Good
    • BRDM-2 KONKURS : Price increased 55 to 65, Stealth increased Mediocre to Good
    • GAZ-66 SNAB. : Price increased 20 to 25, Supply capacity increased 500 to 600
    • KrAZ-225B SNAB. : Price decreased 70 to 60, Base Availability increased 2 to 3, Supply capacity decreased 2500 to 2000
    • MT-LB SNAB. : Price increased 20 to 25, Supply capacity increased 500 to 600
    • BELOZOR : Base Availability decreased 3 to 0
    • UAZ-3151 SPG9 renamed UAZ-3151 SPG-9
    • SPADO. UAZ-3151 SPG9 renamed DESANT. UAZ-3151 SPG-9
    • UAZ-3151 SNAB. : Price increased 10 to 20, Supply capacity increased 250 to 300
    • DESANT. UAZ-3151 SNAB. : Price increased 15 to 25, Supply capacity increased 250 to 300
    • URAL-4320 SNAB. : Price increased 35 to 40, Base Availability increased 5 to 6
    • BRDM-2 STRELA-1 : Price decreased 70 to 60

      6-YA OG MOTOSTRELK. BRIG.

      • KrAZ-225B SNAB. : Veterancy ratio fixed according to base availability
      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability
      27-YA GV. MOTOSTRELK. DIV.

      • SAPERI (RPO) : base Veterancy decreased from XP1 to XP0
      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability
      39-YA GV. MOTOSTRELK. DIV.

      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability
      79-YA GV. TANK. DIV.

      • KrAZ-225B SNAB. : Veterancy ratio fixed according to base availability
      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability
      119-Y ODT. TANK. POLK

      • URAL-4320 SNAB. : Veterancy ratio fixed according to base availability
    [h4]German Democratic Republic (Deutsche Demokratische Republik)[/h4]

    • T-72M1K : Base Availability decreased 1 to 0
    • Mi-2US ADDER : Suppress damage increased 21 to 30
    • Mi-8T MUN. : Price decreased 60 to 55
    • L-39ZO [RKT] : Price decreased 80 to 50
    • MiG-21bis [AA2] : Price increased 140 to 145
    • MiG-21bis [AA3] : Price increased 140 to 145
    • MiG-23MF [AA] : Price increased 155 to 165
    • MiG-23ML [AA] : Price increased 155 to 165
    • Su-22M4P [SEAD] : Base Availability decreased 3 to 2
    • PIONIER (Flam) renamed PIONIER (Flam.)
    • GRENZER (Flam) renamed GRENZER (Flam.)
    • WACH. PANZERJÄGER : Price decreased 55 to 45
    • K.d.A. SCHÜTZEN. : Price increased 35 to 40
    • MOT.-SCHÜTZEN (Metis) : Price increased 55 to 60
    • WACH. AUFK. : trait Resolute removed
    • Fs. SCHARFSCHÜTZE renamed Fs-SCHARFSCHÜTZE
    • VOPOS : Base Availability increased 9 to 10
    • SPW-40P2(K) : Price decreased 100 to 95, Stealth increased Bad to Mediocre
    • SPW-40P2 KONKURS : Price increased 55 to 65, Stealth increased Mediocre to Good
    • SPW-40P2 MALYUTKA-P : Price increased 50 to 55, Stealth increased Mediocre to Good
    • MT-LB Mun. : Price increased 20 to 25, Supply capacity increased 500 to 600
    • T813 MUN. : Price decreased 65 to 50, Base Availability increased 3 to 4, Supply capacity decreased 2000 to 1500
    • UAZ-469 AGS-17 : Optics increased Normal to Good
    • UAZ-469 SPG9 renamed UAZ-469 SPG-9
    • Fs.-UAZ-469 SPG9 renamed Fs-UAZ-469 SPG-9
    • URAL-4320 MUN. : Price increased 35 to 40, Base Availability increased 5 to 6
    • SPW-40P2 STRELA-1 : Price decreased 70 to 60

      4. MOT.-SCHÜTZEN-DIVISION

      • Su-22M4P [SEAD] : Veterancy ratio fixed according to base availability
      • T813 MUN. : Veterancy ratio fixed according to base availability
      7. PANZERDIVISION

      • Su-22M4P [SEAD] : Veterancy ratio fixed according to base availability
      • T813 MUN. : Veterancy ratio fixed according to base availability
      • URAL-4320 MUN. : Veterancy ratio fixed according to base availability
      BERLINER GRUPPIERUNG

      • T813 MUN. : Veterancy ratio fixed according to base availability
      • URAL-4320 MUN. : Veterancy ratio fixed according to base availability
      K.d.A. BEZIRK ERFURT

      • T813 MUN. : Veterancy ratio fixed according to base availability
      • URAL-4320 MUN. : Veterancy ratio fixed according to base availability
Jul 1, 2024
Hex of Steel - A Corsican Frog
ADDED
  • Political map opacity slider.

CHANGED
  • Updated game engine (Unity 2021.3.33 --> 2021.3.40).
  • Multiplayer compatibility version --> 7.5.4.
  • UK and US rules of war declaration on Vichy France.
  • When importing an overlay for the first time, its opacity will be at 100% instead of 0% which could mislead a lot into thinking it was not working properly.
  • Removed the popup window warning you of unsupported setting(s) when playing a campaign, since now all campaign scenarios have been reworked to work in par with manpower and upkeep optional settings.
  • Units are now able to embark/disembark from trains on any railroad tile (hopefully this will solve the previous very tedious process of having to embark units one by one in cities and having to clear cities etc).
  • When political map is ON, zooming in close to the map will fade out the country's names.
  • Units can now embark and disembark in and from trains from any tile that is neighbouring a valid train tile.
  • Reworked entirely the Steam API integration. Much more performant now. Cleaner code.
  • Changed AI AA purchase rule a bit so that it purchases them a bit more often.
  • Changed AI fighters purchase rule so that it purchases them even if things are not going well but are not yet entirely desperate.
  • All AT guns now take 1 turn to produce instead of 2 (base, other modifiers still apply).
  • Heavy tanks production time is now 3 turns instead of 2 (regular tanks).
  • AA units now have a penalty when fighting in 'closed' spaces: Urban tiles (cities, harbours, factories) or in forest tiles. -50% damage modifier.
  • Core units amount is now shown in the store menu for campaign scenarios when the manpower setting is ON (cannot display both at the same place on the UI).
  • Italian counters color changed to prevent confusing them for US ones (when both were used next to each other).
  • Minor rebalance on Europe 1939.

FIXED
  • Potentially fixed a crash on startup on M2 and above Macs (I need confirmation from one of you guys :)).
  • 2 events system objects were in the editor scene when you were trying to import a new overlay.
  • Some UI issues in the standalone games menu.
  • Achievements missing for Pacific 1937, 1941, 1942, 1945 standalone scenarios.
  • RGB color code for drawing not working/appearing.
  • Manpower overlapping with core units amount when playing a campaign with manpower setting ON.
  • Spring Awakening scenario in the soviet campaign had wrong player to be playing the Allies side.
  • Soviet Western 1939 campaign scenario should have been the Poland invasion but started right away with the Winter War.
  • Redeploying units or transferring units would not reset their waypoints.
  • Event sometimes could not fire if they had a check date set but then the event check type was changed.
  • For some reason the trench building had a progressive cost of 50.
  • 2 trench units were with unknown countries.
  • Steam rich presence status would not be working if you played some AI vs AI then went back to the main menu.

REMOVED
  • Bunch of achievements that were not really useful or were impossible / too hard to achieve (winning 100 multiplayer games for example).
Spider Caro - KiaKiaKia
Because the game is new, I haven't considered other players' skills, so the difficulty is relatively high. And there are still some bugs in the game. If you have any opinions or encounter bugs, please raise them here. I will try my best to fix them in the next update and reduce the difficulty of the game overall.
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